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The Book of Sub-Mariner

Griffin

Founding Member of C3G and C3V
Site Supporter
The Book of Sub-Mariner

C3G MARVEL SUPER SECRET EXCLUSIVE 3
THE ARROGANCE OF ATLANTIS


C3G_SubMariner_comic.png

Comic PDF

C3G_SubMariner_mini.png

Mini PDF

The figure used for this unit is a Heroclix figure from the Fantastic Forces set.
Its model number and name are #067-069 / Sub-Mariner.
Its model number and name are #203 / Namor.
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Character Bio - Sub-Mariner is known to the surface dwellers of Earth as a reclusive defender of the sea that has little interest in the above world life. However, in his home beneath the sea, he is known to his fellow Atlanteans as King Namor, ruler of the sea.
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:
  • As an Atlantean, Sub-Mariner has these Atlantean Synergies.
  • As a King, Sub-Mariner has these King Synergies.
  • As an Atlantean King, Sub-Mariner can have his defense boosted by adjacent Atlantean Palace Guards.
  • As a figure with a special power benefitting from water tiles, Sub-Mariner can benefit from water tiles being placed by one of these figures.
Outgoing Synergy:
  • As an Atlantean King, Sub-Mariner can allow the Atlantean Palace Guards to move with their Loyal to the Throne special power.
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-Immunities, Benefits, and Weaknesses-

ImmunitiesBenefitsWeaknesses_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-Card Updates:
27 July 2021 - Water Dweller updated to allow him to move through water.
 
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Re: Namor - Brainstorming Phase

NAME = SUB-MARINER
SECRET IDENTITY = NAMOR MCKENZIE

SPECIES = ATLANTEAN
UNIQUENESS = UNIQUE HERO
CLASS = KING
PERSONALITY = ARROGANT

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 6
RANGE = 1
ATTACK = 6
DEFENSE = 6

POINTS = 250


WATER DWELLER
Sub-Mariner does not stop his movement when entering water spaces. While on a water space, Sub-Mariner may not be targeted by a non-adjacent attack, and you may add 2 dice to his defense.

FROM OUT OF THE DEEP
If Sub-Mariner begins his turn on a water space, you may add 2 to his move and 2 dice to his normal attack.

WATER AVENGER
While Sub-Mariner is on a water space, and after a friendly figure within 8 clear sight spaces of Sub-Mariner rolls defense dice against an opponent's attack, you may immediately place Sub-Mariner on an unoccupied space adjacent to that friendly figure. After moving with Water Avenger, if Sub-Mariner is adjacent to the attacking figure, the attacking figure receives one wound. When Sub-Mariner moves with Water Avenger, he will not take any leaving engagement attacks.

SUPER STRENGTH
FLYING
 
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Re: Namor - Brainstorming Phase

Your pic isn't showing in the first post.
 
Re: Namor - Brainstorming Phase

Hmmm.... I can see it.... Oh well, I will just grab a new one right quick.
 
Re: Namor - Brainstorming Phase

I want him to be good both in water and on land with different powers that work in each. :)
 
Re: Namor - Brainstorming Phase

  • Flying
  • Super Strength
  • swimming (doesn't stop in water)
  • some sort of Water Strength and/or extra movement in water
  • heavy-hitter stats
  • possibly some sort of positive synergy with future Atlanteans or negative synergy with Humans.
  • King, Arrogant, Atlantean
 
Re: Namor - Brainstorming Phase

  • Perhaps a power like Lurking Ambush where he gets some kind of bonus if he starts his turn in water or passes through water during his move.
  • Fly
  • Each two water spaces count as one move.
  • Doesn't lose lives from being away from water
  • Elitist/Arrogant
  • Super Strength
  • Pretty much powerful all the way around.
 
Re: Namor - Brainstorming Phase

It seems like if he can just fly that a water movement power would be unnecessary, though. Maybe if it's part of a larger water power that lets him move faster in water than he could fly.
 
Re: Namor - Brainstorming Phase

It seems like if he can just fly that a water movement power would be unnecessary, though. Maybe if it's part of a larger water power that lets him move faster in water than he could fly.

True enough, if it's part of a Lurking Ambush - "type" power where if he starts out on a water space he can add X to his move and X to his attack. Maybe he wouldn't have a visible hitzone while occupying a water space.

From Out Of The Deep
While occupying a water space, Namor cannot be targeted by a non-adjacent attack. If he begins his turn occupying a water space, you may add 2 to his move and 2 to his normal attack.
 
Re: Namor - Brainstorming Phase

Good stuff, Hahma. :)
Yeah ... need to find random rep victims ...
 
Re: Namor - Brainstorming Phase

I don't really care for flying and 'slither' on the same card, either, but FOotD is a great solution!
 
Re: Namor - Brainstorming Phase

OK, so FOotD makes one power on this card - what else? Something offensive, probably ...
And the SS symbol for sure.
 
Re: Namor - Brainstorming Phase

:bump: I need that first post filled out. I need it. :D
 
Re: Namor - Brainstorming Phase

You deleted the Lead Designers from the first post, lol. Are you sure they even remember who they are? :p
 
Re: Namor - Brainstorming Phase

Oops, well I hope they know who they are. ;) If in about 48 hours the LDs are not in here with write ups and updates, I think we should just take the ideas that are currently liked and put them up.
 
Re: Namor - Brainstorming Phase

What's the hurry? We've got plenty of stuff in the works right now, and plenty of Fan Four stuff in particular already moving.
I believe A3n and Whitestuff are the LDs here, but I'm not sure they are aware that this is a priority right now.
 
Re: Namor - Brainstorming Phase

Hey Whitey and A3n, this is a priority right now. :D

If we can get these units to playtesting, the Master Set will quickly complete itself and all that will be left is art work and rule book stuff.
 
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