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The Book of Soundwave

Yodaking

C3G Landlord
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The Book of Soundwave

C3G IDW WAVE 29
CHRISTMAS IN JULY


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Comic PDF

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Mini PDF

Alternate "Name Confusion" Card:
Spoiler Alert!



The figure used for this unit is a Walmart Exclusive Transformers Titan Guardians non-transforming figure made by Hasbro *sold in store only*.
Its name is SOUNDWAVE.

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Character Bio - Soundwave is one of Megatron's most reliable troops, and he has positioned himself comfortably and irreplaceably in the Decepticon upper command structure. On top of hearing all in his role as Communications Officer and Decepticon spy-master, Soundwave stands at Megatron's side as a confidant, comparable in rank to Starscream and Shockwave, but unlike them, entirely loyal to his leader.

Soundwave commands an ever-growing legion of cassette troops to carry out tasks big and small. Stored within his signature chest compartment and called forth on Soundwave's whim with a push of a button, these miniature menaces are most commonly employed as spies for either the Decepticon cause or Soundwave's personal objectives, but are just as effective as warriors, and are entirely devoted to their master. (tfwiki.net)

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-Rulings and Clarifications-
  • Base Clarification: Soundwave is a double-based figure.
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-Combinations and Synergies-

Incoming Synergy:
Outgoing Synergy:
Immunities, Benefits, and Weaknesses:
  • As a huge figure, Soundwave interacts differently with these special powers.
  • As a figure with the Super Strength special power, Soundwave interacts differently with these special powers.
  • Event Heroes are not affected by Soundwave's Operation: Disruption special power.
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-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
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NAME = SOUNDWAVE

SPECIES = CYBERTRONIAN
UNIQUENESS = UNIQUE HERO
CLASS = SPY
PERSONALITY = CALCULATING

SIZE/HEIGHT = HUGE 15 (Double-Spaced)

LIFE = 7

MOVE = 5
RANGE = 5
ATTACK = 5
DEFENSE = 6

POINTS = 340

OPERATION: DISRUPTION
Once per game, immediately after initiative is rolled, you may reveal an "X" Order Marker on this card. If you do, for the rest of the round, opponents' Common and Unique figures that are within 7 spaces of Soundwave can only be activated when Order Markers are revealed on their cards, cannot use any special powers on their cards to activate another figure, and may not roll for leaving engagement attacks.

RELAY ORDERS
At the beginning of your turn, if Soundwave is within 7 spaces of a Conqueror or Strategist Hero you control that has the Super Strength special power, you may move an unrevealed Order Marker from that Hero's card to this card or the card of any Hero you control within 7 spaces of Soundwave. Before taking a turn with Soundwave, you may take a turn with a figure you control that has the Cassette Storage special power. If you do, Soundwave may not move during his turn.

EJECT!
After taking a turn with Soundwave, if you did not attack with Soundwave, you may choose one friendly figure with the Cassette Storage special power on this card. Place the chosen figure on any unoccupied space within 2 clear sight spaces of Soundwave and take an immediate turn with that figure.

SUPER STRENGTH
 
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I’d limit Eject to Cybertronian figures just to minimize weird corner cases situations like Soundwave vs Ghost Rider.
 
Seems as we've mostly worked out the details here. A few things I feel are still left unresolved are the class and how he might interact with a future Shockwave design. I was reminded recently that Shockwave was the Decipticon's Science officer, so it seems logical to assume his class might be Scientist. Not sure about roping the Scientist class into the Relay Orders power with Conqueror, while I can see Soundwave taking orders from some of our other Conqueror's I can't see him taking orders from all out various Scientist. Was thinking maybe restrict it to Huge Scientist, or Cybertronian Scientist, but then would be be required to similarly restrict the Conqueror synergy to only those who are similarly Huge or Cybertronian? Then for his own class, is everyone okay with Spymaster or should it be something like Communications Officer?
 
I’d limit Eject to Cybertronian figures just to minimize weird corner cases situations like Soundwave vs Ghost Rider.


I was actually thinking it would be cool if he could Eject! Atom, but I was going to ask about other characters that can jump onto someone's card to see if there are any issues there. I didn't think about Ghost Rider, but I think that could be fixed by limiting it to friendly figures. Then he couldn't Eject! an opponents Atom who was irritating him, but he could Eject! a friendly Atom that was just hitching a ride.
 
Unfortunately Atom can only hop onto opponent’s cards. But limiting it to friendlies sounds like a good option. I’m sure there are/will be some other guys that can hop onto his card.
 
Well the Soul Gem also has an odd interaction with figures being placed on cards but they are already destroyed for that one, so probably not a problem.

Also, I wonder if Event Heros shouldn't be immune to the Communications Disruption.
 
Could you go into more detail on why Event Heroes should be immune? I don't see why Ax Cop should be able to bond with someone when Batman can't.
 
Well well I was thinking their status alone for the most part. I think Axe is a very borderline Event to begin with, but it seems like most Events are somewhat mystical or cosmic and like a Communications Disruption shouldn't really affect them. Maybe limit it such that you can't take turns with Non-Event Heros unless you reveal an OM on them.

{Edit} Sent you a PM explaining further.
 
Looks like I already had some UH language in the second part of the power, and I'm not sure how many figures can boss an Event Hero around as it is. Where do you want me to add in the Event Hero exception? I can do so, I just don't know how it should read or where it's needed.

COMMUNICATIONS DISRUPTION
Opponents figures within 6 spaces of Soundwave may only take a turn immediately after revealing an Order Marker on their card. When an Order Marker is revealed on the card of an opponents Unique Hero within 6 spaces of Soundwave, that figure must take that turn and may not take turns with any other figures.
 
Looks like I already had some UH language in the second part of the power, and I'm not sure how many figures can boss an Event Hero around as it is. Where do you want me to add in the Event Hero exception? I can do so, I just don't know how it should read or where it's needed.

COMMUNICATIONS DISRUPTION
Opponents figures within 6 spaces of Soundwave may only take a turn immediately after revealing an Order Marker on their card. When an Order Marker is revealed on the card of an opponents Unique Hero within 6 spaces of Soundwave, that figure must take that turn and may not take turns with any other figures.

Reading it more closely it has some weird interactions anyways. Clause 1: "Opponents figures within 6 spaces of Soundwave may only take a turn immediately after revealing an Order Marker on their card." Simple enough, no figure can take a turn unless they first reveal an OM on their card. Clause 2: "When an Order Marker is revealed on the card of an opponents Unique Hero within 6 spaces of Soundwave, that figure must take that turn and may not take turns with any other figures." This indicates that you could reveal an OM on the Street Thugs and take a turn with them and then activate a Crime Lord, but only if they are not within 6 spaces of Soundwave and a Unique Hero.

I think I would just exclude Event Heros and have it affect the rest. So something like:

COMMUNICATIONS DISRUPTION
Opponent's figures within 6 spaces of Soundwave may only take a turn immediately after revealing an Order Marker on their card. When an Order Marker is revealed on the card of an opponent's Uniquefigure that is not an Event Hero within 6 spaces of Soundwave, that figure must take that turn and may not take turns with any other figures.
I think this safely covers most of it, but we may want the same figure clarifier in the first clause to close out any weird interactions with Non-Event Heroes outside of the 6 spaces bonding with an Event Hero within.
 
Maybe something like this for Comm Disruption:

COMMUNICATIONS DISRUPTION
An opponent's Common or Unique figure that is within 6 spaces of Soundwave can only be activated when an Order Marker is revealed on its card, and cannot use any special power on its card to activate another figure.

Might be nice if the ranges on Comm Disruption and Relay Orders lined up.

I'd limit Eject to friendly figures that aren't destroyed. Wouldn't want him popping Viking Spirit type figures back onto the battlefield.

On the leftbox, any chance we could work out an alternate class to Spymaster? I like it, but there's an Iron Man villain actually named Spymaster, and it'd be cool to work out a different class that both characters could have. Not a big deal if there's not a good alternative, though.
 
I'll think on the class options a bit more, not sure what would work for both him and Spymaster though as I just searched for synonyms and it gave me nothing. Amanda Waller and Nic Fury are essentially spy masters and they are both Directors, but I don't see how that would fit for Soundwarp.

On the matching aura's, 8 seems too big for the bonding negation and 6 seems too small for the order relay, but what if we split the difference here and made them both 7's?
 
How do people feel about just making him a Spy? Laserbeak is also a Spy, and I could go with Spy for Ravage instead of Scout. Then if Spymaster is later made a Spy and any kind of Spy synergy comes along they could all be Spies together.
 
I believe that Ronin has floated the idea of Spy as a "Agent but evil" - that would be a good choice here if so.

I agree that the Ejected figures should be non-destroyed and friendly... might still be some corner cases there but it should cover most of our bases. For Relay Orders, what's the theme behind it? How is he making the connections? I'm assuming it's some sort of radio thing (since he's a... boombox...?) but just to be sure.
 
Chameleon, Ursa, and Kryptonian Infiltrator are also Spies just for reference. Deceiver and Saboteur have been used in the past and also seem like good fits, and Infiltrator could also work.

For Shockwave, if you feel like Conqueror doesn't work, what about Lieutenant, or something like Strategist or Analyst? Covering his "I look at things objectively" angle without just going with Scientist.
 
Yeah, he's the communications officer for the Decipticons. An expert in signal & radio technology, including the ability to jam or wash out other frequencies. This lets him block, steal, copy, receive, and send out information of all different kinds. He's also Megatrons most loyal follower, so he often ends up being the go between for Megatron and their allies.
 
I think Strategist for Shockwave could work and I could see Soundwave taking order from other Strategist regardless of size. He did follow Ratbat for a while too, when Ratbat was in charge. Not sure if Strategist is as good a fit for Ratbat though.
@Soundwarp SG-1, what do you think?
 
Strategist sounds like a good fit for Shockwave. Might be a dangerous class to start handing synergy to with Robot in there, but then again, he's already doing OM management by himself.
 
I like just straight Spy here and would love to see some Spy synergy get developed.

Also, I like Ronin's wording edit.
 
Anyone care if the comic art includes his tapes or has him alone?

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Here are a few options where he's alone:

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Soundwave-G1.jpg


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Pulled this from the IDW Ironhide Comic, not sure if it will work though:


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I'm mildly impressed/sad this isn't the Book of Soundwarp.

Amanda Waller and Nic Fury are essentially spy masters and they are both Directors, but I don't see how that would fit for Soundwarp.

Yeah, I've never been much good at directing people. More of a follower really.


Anyway, Spy is a ok fit for Marvel Soundwave, I'd go with that. You could probably also go with like 'advisor' or 'lackey' or something, but 'Spy' works better for a hybrid take that also works for Cartoon Soundwave and such.

Marvel Shockwave would be a strategist, or something similar, he isn't really a scientist like other Shockwaves are. IDW Shockwave would be best as a Mastermind I think, but he has no special reason to work with Soundwave anyway since they actively hate each other in IDW (and he's never even met Marvel Soundwave).

Marvel Ratbat could work as a Strategist at a stretch. Not really a character interaction I'd worry too much about anyway, especially since Soundwave would already have synergy with Ratbat by being able to eject him.

Marvel Soundwave isn't what I'd call especially Loyal, he is loyal to the cause I suppose though, but might be best to keep it for hybridness. Laterday IDW Soundwave has more than enough stuff for a separate card for himself that definitely would be Loyal though, so IDK if we want a different personality here to help keep them separate in case IDWave gets made (I'd probably go with Tricky here in that case).
 
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