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The Book of Silver Sable

Ronin

Symbiotic
Site Supporter
The Book of Silver Sable

C3G MARVEL WAVE 45
MARVELS


C3G_SilverSable_comic.png

Comic PDF

C3G_SilverSable_mini.png

Mini PDF

The figure used for this unit is a Heroclix figure from the Earth X set.
Its model number and name are #002 / Silver Sable.

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Character Bio - Silver Sable is the ruler of the European nation of Symkaria, and also keeps herself busy by running various mercenary organizations. Unlike most mercs, Silver Sable isn't in it strictly for the money. She takes on ethical jobs, often working with law enforcement and frequently "hiring" Spider-Man. Sable also employs many former criminals looking to go straight.
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:Immunities, Benefits, and Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
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Re: The Book of Silver Sable (Design)

NAME = SILVER SABLE
SECRET IDENTITY = SILVER SABLINOVA

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = MERCENARY
PERSONALITY = DETERMINED

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 6
RANGE = 6
ATTACK = 4
DEFENSE = 5

POINTS = 200


THE OUTLAWS
At the start of the game, choose any Unique Heroes you control that have a Misguided or Repentant personality, and up to one Unique Hero you control named Spider-Man. For this game, add 1 to your initiative rolls for each chosen Hero to a maximum of +6, and each chosen Hero has the class of Outlaw instead of what is listed on its card.

WILD PACK
After revealing an Order Marker on this card and instead of taking a turn with Silver Sable, you may choose up to two Unique Heroes you control that are Mercenaries or Outlaws. Silver Sable may be one of the chosen Heroes. Take a turn with each chosen Hero. Any other Hero taking a turn with this special power must start its turn within 6 clear sight spaces of Silver Sable. You may not take any additional turns.

ACROBATIC DODGE
After rolling defense dice, you may move Silver Sable one space for each shield rolled. Silver Sable does not take leaving engagement attacks when moving with Acrobatic Dodge.
 
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Re: The Book of Silver Sable (Design)

Comic:
Spoiler Alert!


Mini:
Spoiler Alert!


Background:
High-tech HQ vibes, probably?
 
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Re: The Book of Silver Sable (Design)

Okay, so getting this one under way - a couple minor tweaks since LCW.

-Swapped out Acrobatic Movement (off Dick Grayson Batman and I think a few others) out for Acrobatic Dodge off Domino. A little lighter-touch, and it keeps the important parts.
-Spider-Man roped into The Outlaws, and also a cap on the initiative boost.

I think I'm happy with this, but I've definitely wavered a bit on the details here, so feel free to make suggestions!
 
Re: The Book of Silver Sable (Design)

Spider-Man wave starting to shape up! Digging the combination of powers here.
 
Re: The Book of Silver Sable (Design)

This is going to get awkward if we ever try to get back into Red Hood and the Outlaws. :p

Cool write up, though. Not a character I know well but certainly one I've heard of, so good to see her get going.
 
Re: The Book of Silver Sable (Design)

She's like Captain Cold (II) but for Outlaws & Mercs (and anyone made into an Outlaw with her first power), I like it. Fun to bring all those figures together. Especially dig the Spidey synergy.
 
Re: The Book of Silver Sable (Design)

Looks interesting to me. I see you went with Spider-Man instead of Peter Parker specifically though.
 
Re: The Book of Silver Sable (Design)

I do feel like the Spider-Man bit is kind of shoehorned in - like, I've always felt like he teams up with Silver Sable just as a consequence of her showing up in Spider-Man comics more than any specific narrative connection - so it's not a choice I would make. But we've done worst callouts, so I defer to the LD/majority on it.

There's a LOT going on in that first power, but I can't think of anything I'd take out without making the rest fall apart. Wish it could at least be streamlined a little bit - like, my gut was to make the +1 blanket for all Outlaws, just to make it less conditional, but that might screw up balance if there's no natural cap.

"[XXXXX} COMMAND" powers, like Creature Command off Frankenstein, work differently from Wild Pack Command, which I'd recommend changing. It's not a super popular power variation but we've used it at least one other time. Is there any good quote or rallying cry for them?

Either way, cool to see hybrid leaders like this to bridge sub-factions. The more of that the better. :up:
 
Re: The Book of Silver Sable (Design)

Glad folks are liking it!

This is going to get awkward if we ever try to get back into Red Hood and the Outlaws. :p

If?

I'm not worried, though - been thinking about Red Hood quite a bit lately, don't think they'll much conflict or overlap.

Looks interesting to me. I see you went with Spider-Man instead of Peter Parker specifically though.

Yeah, I went with Spider-Man on the grounds that legacy Spider-Men felt more right to have as an option than a civilian Peter Parker or any weird version of Peter that isn't Spider-Man (like Poison).

I do feel like the Spider-Man bit is kind of shoehorned in - like, I've always felt like he teams up with Silver Sable just as a consequence of her showing up in Spider-Man comics more than any specific narrative connection - so it's not a choice I would make. But we've done worst callouts, so I defer to the LD/majority on it.

The Spidey shout-out is a little bit wedged in, I admit, but I think that's true to the character for the same reasons you're saying. Like she's got a pretty defined schtick, she works with a certain type of person... and also Spider-Man for some reason?

There isn't really a strong logic to it beyond her being a Spider-Man supporting character, but she is one. Pulling Spider-Man into weird team-ups and settings is her main narrative function. I think the Spidey connection needs to be there for a faithful adaptation of the character.

There's a LOT going on in that first power, but I can't think of anything I'd take out without making the rest fall apart. Wish it could at least be streamlined a little bit - like, my gut was to make the +1 blanket for all Outlaws, just to make it less conditional, but that might screw up balance if there's no natural cap.

"[XXXXX} COMMAND" powers, like Creature Command off Frankenstein, work differently from Wild Pack Command, which I'd recommend changing. It's not a super popular power variation but we've used it at least one other time. Is there any good quote or rallying cry for them?

Either way, cool to see hybrid leaders like this to bridge sub-factions. The more of that the better. :up:

I'd be fine with shortening down to just WILD PACK as a power name. Don't think they really have a catchphrase to speak of.
 
Re: The Book of Silver Sable (Design)

Oh, and if we wanted to streamline the first power slightly, we could change the benefit you get for recruiting people - a lot of things would probably be more concise than the initiative boost.

Main thing for me is just putting a slight thumb on the scale to push her toward the really thematic folks.

Right now I've got an initiative boost down (technically an "intitiative" boost, going by the typo in the SP) because going "first strike"-y feels thematically right, but also because I could not make heads nor tails of how else to get more value out of Prowler (her most important carded ally, next to Spider-Man). He's tough to boost since he's mainly just a really fast guy with a crappy SA, but maybe there's something more elegant than the initiative boost that I'm overlooking. If anyone has ideas on that front, I'm all ears.
 
Re: The Book of Silver Sable (Design)

Updated the SP with Wild Pack for the second power name, cleaned up the typo in the first power, and threw in a points WAG of 200, based on quick comparisons to Viper, Luke Cage, and Citizen V.

Her leadership offers a little more than theirs, but she's not as good in a scrap. And she does have some reason to leave the SZ - might end up tightening the range on her leadership to 4-5 depending on how she plays, to push her out of it more.

A bit tempted to push her off 200 points and onto a 5 - with a bunch of her thematic allies still undesigned, it's not hard to come up with more 5s for her later on, and I feel like having more 5s just makes it easier to have more 5s in general. (Plus she's got a couple Merc 5s she can run with that aren't bad picks thematically in Deadpool and Domino, and a couple Spidey options at 5s) I'll see how she feels in the initial before making a call on that, though.

Not running an initial before Wednesday, so not rushing ahead with the checklists and all quite yet.
 
Re: The Book of Silver Sable (Design)

I highly doubt we will ever get a Prowler II. Prowler is ok, he just has zero synergy.
 
Re: The Book of Silver Sable (Design)

There's a newer Prowler mini - more modern appearance, matches his look from the Slott run where he started playing Rhodey to Peter's Iron Man. Not sure he's connected to Sable in that era though.

Anyhow, I don't think it's the lack of paper synergy that's been holding Prowler back, he just doesn't have the juice to go up against most supers armies. He'd be better in classic, where a 2-die explosion SA means something.

Hoping Sable at least gives him an army build where he can work as a counter-draft to low-level swarmy stuff though.
 
Re: The Book of Silver Sable (Design)

I really liked what I saw from Prowler in Into the Spiderverse, he looked awesome in that and getting a card that matched up with that appearance would be sweet. I don't think that is the one you are referencing as being a Sable ally though. A Prowler II that was the same character as the first card we have, but better suited for our current landscape, would also be welcome. I just can't ever justify drafting the current card for any reason. He's similar to Ventriloquist to me, a guy I want to use but just can't figure out how to make work effectively.
 
Re: The Book of Silver Sable (Design)

Yeah, Miles' uncle (Aaron Davis) is a separate Prowler from the one we have carded (Hobie Brown) and doesn't run with Sable.

Aaron has a mini as well - he doesn't look as cool as he did in the movie, though. They borrowed elements of Hobie's costume for that, and then added some techno-y effects on top.
 
Re: The Book of Silver Sable (Design)

Spiderverse Prowler is a different character than classic Prowler. Be cool to see him though!

Design is cool! Definitely feels weird to have her lead a DC-centric faction right now, but it's not a huge deal. I don't know her well enough to comment on the Spider-Man callout, but they have enough history that it doesn't bother me.
 
Re: The Book of Silver Sable (Design)

At one point I had Rocket Raccoon II as an Outlaw, but it didn't make it to the end. Just re-watched GotG the other night and was thinking about how Star Lord calls himself an Outlaw when introducing himself. He also talks about coming from a planet of Outlaws later. It would be cool to see a early Quill card where he was an Outlaw. So someday their might be a Marvel Outlaw. You're correct though that currently every Outlaw we have is DC. I had not realized that and though we had a few from other publishers.
 
Re: The Book of Silver Sable (Design)

Yeah I've been aiming to open up Outlaw for a while, but it hasn't quite worked out yet. Probably looks a bit weird to start at the top, but long term I hope for a couple more non-DC Outlaws.
 
Re: The Book of Silver Sable (Design)

Yeah, in general I like Outlaw as a catch-all "dubious legal/moral standing" characters. Reformed-ish villains, "third way" bad guys, mercenaries, that sort of thing. No issues opening it up as time goes on.
 
Re: The Book of Silver Sable (Design)

Outlaw strikes me as a class that just happens to be all DC right now, not that it was planned that way or should be that way. Plenty of Marvel Outlaws too.
 
Re: The Book of Silver Sable (Design)

Outlaw strikes me as a class that just happens to be all DC right now, not that it was planned that way or should be that way. Plenty of Marvel Outlaws too.

It's mostly Secret Six characters, so there was a pretty tight vision for the class originally. That said, there are a couple outliers in the Outlaw ranks that just fit the vibe rather than being actual Secret Six members.

I'm not hot on classes being 1-1 with team membership anyway, though. I'd be down for a Marvel Mystery Men or a DC Runaway or what have you, so long as the character feels like a natural fit. (Would actively like to see those things, in fact)
 
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