Re: Shadows Over Gotham: C3G Scenario - Final Editing Phase
I finally sat down and played the scenario. Here are the highlights:
First attempt at the scenario:
Ok, the adrenaline was pumping and I lost my mind. Penguin and Black Mask forgot they were supposed to team against Team Batman before going after each other. Penguin did make a noble effort, though. He coptered down into the sewer for an ambush attack on Alfred. Very bad move, because Robin and Batman popped into action to take out Penguin.
Meanwhile, Black Mask decided to take on the Thugs at street level instead of going for Batman. He successfully took down a complete squad. However, Penguin's Thugs took the high concrete spaces near their start zones, and gunned down Black Mask with their +1 height and +1 Rule the Streets. The surviving Thugs on both sides were no match for Team Batman, so I decided to start the game over with a new strategy where Team Black Mask and Team Penguin must co-operate if they are to stand a chance against Team Batman.
Second chance...
Alfred is incredibly vulnerable anywhere you place him. I positioned Batman and Robin to approach up the upper-right section of the sewer, but that allowed two of Penguin's Thugs to snipe down at Batman from the battlements above! They completely blew that opportunity with lousy attack rolls.
Penguin took Self Importance turn, broke engagement with Robin (taking 1 wound) to Copter over him, then gunned Robin down with his Umbrella Gun. OUCH!
Thugs at the battlements had better luck against Batman, and delivered 3 wounds from above. Note that Evasive Strike wasn't applicable, because the Thugs are completely out of clear sight behind the battlements, even though the Thugs can use the battlements as a target point to fire below!
Since Penguin had a great position to take down Batman, Black Mask decided to break the truce and attack Penguin. He dealt 2 wounds (1 life left for Penguin), but Criminal Motivation cost him two of his Thugs.
Batman took down Penguin with Evasive Strike.
Black Mask took down Batman, and gained Harley Quinn. Only 2-life Alfred and 3 of Penguin's Thugs remain, but I'll play through to the end this time.
Game ends at the end of Round 3. Survivors: Black Mask, Harley Quinn (3 wounds from Alfred's shotgun!), 6 Street Thugs.
Final Thoughts
Team Batman messed up by not giving Alfred the first order marker in Round 3 to field extract Batman. The approach up the top right of the sewer was also a failed idea, because I didn't factor the battlements.
What I love about the scenario is that all three teams really have to play carefully. Team Black Mask and Team Penguin must cooperate or lose to Batman. I still feel after two games (well, I should've played the first to completion) that I need to adjust my strategies for the teams. That adds to the replayability of the scenario.
Oh, and one other thing. Alfred kicks butt. I really need to learn to play him better, but he really defended himself well in both games.