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The Book of Sentinels of Grax

Lazy Orang

Hard as ice
The Book of Sentinels of Grax

C3V Wave 7 - Oreld's Orders - Orcs and Animata

c3v_sentinels_master_original.jpg

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The figures used for this unit is a Heroclix figure from the Galactic Guardians set. Its model names are Cardinal Raker and Cardinal of the UCT.

Character Bio: Nobody knows who created the Sentinels of Grax or why. They only know that when the Sentinels emerge from their towering obelisk in the salt flats north of the Keung River, death will follow.


Special Powers
Quantum Reconstruction:
After revealing an Order Marker on this Army Card, you may roll the 20-sided die. If you roll a 14 or higher, you may, if possible, place one of your previously destroyed Sentinels of Grax on a space adjacent to a Sentinel of Grax you control.

Levitation:
Sentinels of Grax do not take falling damage and may ignore all effects from terrain tiles they move onto or occupy.
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-Rulings and Clarifications-
  • Q: What rules are considered "effects from terrain tiles"?
    A: As a rule of thumb, any rule that derives from a flat space your figure can stand on.
    Thus, effects that would be considered from terrain tiles include: having to stop when entering water or lava, damage from lava or lava field, movement bonuses and penalties such as from road, heavy snow, or slippery ice, or the defense bonus from shadow tiles. Effects that would not be considered from terrain tiles include: having to count elevation when moving up, falling damage, having to go around or climb over obstacles, the defense bonus from jungle pieces, and the special rules associated with battlements, ladders, and destructible objects.

    Q: If one Sentinel dies and the other Sentinel gets Mind Shackled, can the new owner use Quantum Reconstitution to resurrect the dead Sentinel under his control?
    A: Yes.

    Q: Is a Sentinel stopped when moving into Swirling Vortex?
    A: Yes.


    Q: Can Levitation be used when moved by Shield Push?
    A: Yes and no. The Sentinel will not take any falling damage, but the ability to ignore terrain effects is optional and therefore cannot be used when moved with Shield Push.
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-Combinations and Synergies-

Synergy Benefits Offered
  • - HATAMOTO TARO : Adjacent Tough
    As figures who follow Einar, Sentinels of Grax may bolster Hatamoto Taro's defence through his ADJACENT TOUGH special power.

Synergy Benefits Received
  • - CONCAN THE KYRIE WARRIOR : Knight and Sentinel Enhancement
    As Sentinels, the Sentinels of Grax may benefit from Concan the Kyrie Warrior’s KNIGHT AND SENTINEL ENHANCEMENT attack and defense bonus.

-Strategy, Tactics and Tips-
- TBA
_________________________________________________________________
-Heroscapers Community Contributions-

Power Ranking & Master Index
Kind of like melee marro warriors with double the stats and price and half the figure count. Awfully swingy, but like Marro Warriors they can be a near auto-win in some endgame scenarios. B+

Unit Strategy Review- TBA

grx_zps99b59193.jpg
 
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Thanks! Completely forgot he did that thing. :)

~ Lazy Orang, who has noticed that Adjacent Tough is missing from most books - not that it matters, though, you'll never use it. ;)
 
One thing I did not tell you in advance, LO, is that people will hop in to suggest corrections, as needed. It's part of the process. :)
 
I'm sure the answer is "Do What The Card Says," but for clarification -- a Sent O'Grax using Levitation to ignore terrain can still control a glyph on that terrain, correct? And Levitation is optional -- so they can still use Roads or Shadow, correct?
 
The "may" makes it optional, so I guess levitation only helps with crossing water, lava/lava field, and heavy snow/slippery ice. I am pretty sure you cannot ignore glyphs, as they are not part of the terrain tiles. I am not aware of any power that depends on what terrain an opponent is on, but I suppose it could effect that as well. If mixed using AotP SOI and have a rule on wierded spaces, or any other map/scenario specific rules based on terrain type (i.e. The Fire Swamp's quicksand), it would ignore that too.
 
I am not aware of any power that depends on what terrain an opponent is on, but I suppose it could effect that as well.
No it wouldn't, as they 'may ignore all effects from terrain tiles they move onto or occupy.' If they aren't on the tile, they can't ignore it - granted, that's probably the only time they'd want to ignore it, but that's how the power works, from my reading.

One thing I did not tell you in advance, LO, is that people will hop in to suggest corrections, as needed. It's part of the process. :smile:
Yeah, I already had an idea of that. :)
 
The Rules Team has these R&Cs to add to the OP:

Q: What rules are considered "effects from terrain tiles"?
A: As a rule of thumb, any rule that derives from a flat space your figure can stand on.
Thus, effects that would be considered from terrain tiles include: having to stop when entering water or lava, damage from lava or lava field, movement bonuses and penalties such as from road, heavy snow, or slippery ice, or the defense bonus from shadow tiles. Effects that would not be considered from terrain tiles include: having to count elevation when moving up, falling damage, having to go around or climb over obstacles, the defense bonus from jungle pieces, and the special rules associated with battlements, ladders, and destructible objects.

Q: If one Sentinel dies and the other Sentinel gets Mind Shackled, can the new owner use Quantum Reconstitution to resurrect the dead Sentinel under his control?
A: Yes.

Q: Is a Sentinel stopped when moving into Swirling Vortex?
A: Yes.


Q: Can Levitation be used when moved by Shield Push?
A: Yes and no. The Sentinel will not take any falling damage, but the ability to ignore terrain effects is optional and therefore cannot be used when moved with Shield Push.
 
I'm curious how others see these guys being used. I have two ideas on best uses for them.

1) Clean up character: send everything out and let a possible regenerating unit finish things up. Similar to the Marro Warriors.

2) Pod bodyguards: I could see running them with Krav Maga Agents and Raelin as bodyguards. Using the Krav to deal damage and draw people to you. If anything gets past the range then you move up the Sentinels of Grax. SoGys with Raelin's aura seems pretty daunting.

Any other uses found for them in play testing?
 
Provided you can put up with the Order Marker nightmare, they'd be good bodyguards for Concan, that's for sure. Two attacks for 6, sheesh.

~TAF, glad to see Unique 2-man squads done right: with incredibly strong base stats
 
I played them back in February at the first tournament I hosted. In the first game, I used them as clean up, just outside the SZ on Vestige and was able to kill Marcu with the Grax Concan-boosted before time ended the game. The second game I don't thing they were really used much.

The third game was their best, reconstituting 3-4 times and 2-3 times in a row to keep the Black Wyrmlings from killing them off. With some nice maneuvering, I was to free one from Othkurik to go kill a Wyrmling and it all went my way from there. (The high stats helped save me numerous times in this match.) The fourth game they were never activated.

The fifth game the Hydras were able to take them out, but I think they might of done a wound or two first.

Each game I used them as clean-up and against melee, I was able to camp them with Concan boosting them.
 
These are one of my favorite C3V units ever. 8)

This army could be incredibly annoying:

Sentinels of Grax 100pt.
KoW x2 140pt.
Thorgrim 80pt.
Krav 100pt.
Raelin 80pt.
 
In one online game I had with these guys, I lost my Nilfheim to Mindshackle; leaving me with only the Sentinels still alive in my army. Then, at the end of the round, I rolled a 1 for Wannok, which left me with only one sentinel. My opponent had four or five Roman Legionnaires, Ne-Gok-Sa, and my stolen Nilfheim with two life left.

First turn of the next round, I got the 14 for spawning the destroyed Sentinel. I managed to take out the 2-life left Nilfheim. Then, I killed my opponent's squad of Legionnaires and Ne-Gok-Sa. What a turn-around!
 
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That's a pretty epic performance. If you manage to hit quantum reconstitution even once with these guys they can be really strong. I've also found the levitate ability to be surprisingly useful. Particularly for maintaining strong positions at the end of a round on lava field maps. They're a really fun squad to play.
 
Thanks for sharing, TW. I had fun with these guys when I brought them to a tournament for sure. Though nothing that epic!
 
Thanks for sharing, TW. I had fun with these guys when I brought them to a tournament for sure. Though nothing that epic!

After the 20 for Mindshackle and 1 on Wannok my opponent said, "The d20 just brutally decided this game." I felt the same way at first, but what a comeback!
 
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