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The Book of Savage Land

Taeblewalker

Will Ultimately Face the Evil Black Dragon
Site Supporter
The Book of Savage Land Map

A C3G Casual Map
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Download PDF File Here

Required Sets: 2 Rise of the Valkyrie™ Master Sets, 1 Swarm of the Marro™ Master Set, Battle for the Underdark™ Master Set, 1 Fortress of the Archkyrie™, 2 Road to the Forgotten Forests™, 3 Ticalla Jungles™, 1 Volcarren Wasteland™, 1 Thaelenk Tundra™
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Savage Land Bio - In the heart of a frozen continent, at the base of a high glacier-fed waterfall, lies a lush land full of danger and natural beauty. Vents around semi-dormant volcanoes spew acrid gases into the air as tar bubbles up through the swamp around the wild jungle growth. What race left the crumbling ruins that stand across the icy waters? Answers await those intrepid enough to dare the savage beasts that lie in wait!
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-Rulings and Clarifications-
  • Shadow tiles may beconsidered to be tar pits. If so, the do not provide the shadow bonus to defense. Also, the figure is trapped. The trapped figure cannot move from this space. The figure can move off the tar pit only if a friendly figure occupies an adjacent space.
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-Strategy, Tactics and Tips-
  • N/A
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-Heroscapers Community Contributions-
  • TBA
 
Re: Savage Land: C3G Mapmaker Map in Progress

It is certainly pretty, but right now I don't see anything jumping out at me saying "oooh, you gotta play on me".

~ Griffin, who talks to his terrain, and the terrain talks back
 
Re: Savage Land: C3G Mapmaker Map in Progress

I really like the waterfall. Do you think that could be the focal point of the map?
 
Re: Savage Land: C3G Mapmaker Map in Progress

I was going for having that be the place where the heroes "land," like a Land of the Lost scenario. Maybe I should go for something more like that, with a cave and such. Even a lost city of the Sleestaks!

The point of the map was to emulate a scene from the X-men cartoon with Professor X and Magneto, complete with the geyser in the scene where they pulled themselves out of the river after falling off of a waterfall. Perhaps I can place the waterfall differently.
 
Re: Savage Land: C3G Mapmaker Map in Progress

I would love the Savage Land to have snow on one mountainous side. It is in Antarctica after all.
 
Re: Savage Land: C3G Mapmaker Map in Progress

The point of the map was to emulate a scene from the X-men cartoon with Professor X and Magneto, complete with the geyser in the scene where they pulled themselves out of the river after falling off of a waterfall. Perhaps I can place the waterfall differently.

If the scene is based on a personal connection, then that is absolutely a reason to play it. While some players want a perfectly balanced map and others need to have strategic choices, realize that there are many fans who JUST want to play a map that looks cool or is a recreation of a famous comic scene.

Considering that we are just talking about pieces of plastic, it really does give the feel of what I know about the Savage Land and it most definitely looks like a map that I would go out of my way to play on.

Well done.
 
Re: Savage Land: C3G Mapmaker Map in Progress

I didn't see the first one, but this one looks awesome, so I like what you did! :)
 
Re: Savage Land: C3G Mapmaker Map in Progress

The first one is identical, except I added the mountain behind the waterfall. Thanks!
 
Re: Savage Land: C3G Mapmaker Map in Progress

It looks great. I do have one concern. I have made and played maps like this and ranged figures can camp out on height behind water. It can be very unfriendly to melee figures/squads.
 
Re: Savage Land: C3G Mapmaker Map in Progress

It looks great. I do have one concern. I have made and played maps like this and ranged figures can camp out on height behind water. It can be very unfriendly to melee figures/squads.

That's why it's a scenario/casual map though, right? When you're playing with it, you probably want to put both startzones on the flat jungle, or give more points to the team starting in the jungle than one starting in the mountains.
I think it's a great map for a "team of good guys tries to stop small group of powerful bad guys" match. The map could favor the bad guys to even the playing field.
 
Re: Savage Land: C3G Mapmaker Map in Progress

It looks great. I do have one concern. I have made and played maps like this and ranged figures can camp out on height behind water. It can be very unfriendly to melee figures/squads.

That's why it's a scenario/casual map though, right? When you're playing with it, you probably want to put both startzones on the flat jungle, or give more points to the team starting in the jungle than one starting in the mountains.
I think it's a great map for a "team of good guys tries to stop small group of powerful bad guys" match. The map could favor the bad guys to even the playing field.
Don't get me wrong, I love making maps with waterfalls, especially if I am playing Microcorps. I'm just throwing out to the group that melee can be very hard to field on such a map.
 
Re: Savage Land: C3G Mapmaker Map in Progress

It looks great. I do have one concern. I have made and played maps like this and ranged figures can camp out on height behind water. It can be very unfriendly to melee figures/squads.

That's why it's a scenario/casual map though, right? When you're playing with it, you probably want to put both startzones on the flat jungle, or give more points to the team starting in the jungle than one starting in the mountains.
I think it's a great map for a "team of good guys tries to stop small group of powerful bad guys" match. The map could favor the bad guys to even the playing field.
Don't get me wrong, I love making maps with waterfalls, especially if I am playing Microcorps. I'm just throwing out to the group that melee can be very hard to field on such a map.

I guess on the plus side, slow, non-flying melee isn't a huge part of SuperHeroscape and should expect to have trouble when being played with them. So since this is a SuperHeroscape map project, I'm OK with that. :) There isn't, for instance, a single melee figure in the Marvel Master Set who would really struggle on this map (since only Abomination and Hulk qualify as melee and that Super Leap would make things just fine for them).
 
Re: Savage Land: C3G Mapmaker Map in Progress

It is certainly pretty, but right now I don't see anything jumping out at me saying "oooh, you gotta play on me".

~ Griffin, who talks to his terrain, and the terrain talks back

I feel the same way although the mountain does add to it.

What if you made the mountain and the waterfall the center of the map and built the jungle around it?
 
Re: Savage Land: C3G Mapmaker Map in Progress

If you don't mind me throwing in my two cents. I like the mountain, but I think the map looked better before it was added.

If this were my my map, i would try to shift the low ground to the left a bit more and adjust it's overall shape so that the footprint would be less blocky. All the elements of the map are great, but the shape of the footprint is off-puting.
 
Re: Savage Land: C3G Mapmaker Map in Progress

I think that's just supposed to be the middle. You would expand out from what's posted.
 
Re: Savage Land: C3G Mapmaker Map in Progress

savage_land_waterfall_original.jpg


What do you think of making this the center of the map?

That waterfall is an great bit of terrain to build a map around (heck I'd play on it by itself, ~500 points of super-dudes. . .). There's a ton of potential there.
 
Re: Savage Land: C3G Mapmaker Map in Progress

I like the new orientation, but would like it more if there was more land either side of the lake. Even if that means sacrificing the length of it. Having said that it is really a beautiful map. Very pleasing to the eyes.

Great map.

Cheers
 
Re: Savage Land: C3G Mapmaker Map in Progress

I like the new orientation, but would like it more if there was more land either side of the lake. Even if that means sacrificing the length of it. Having said that it is really a beautiful map. Very pleasing to the eyes.

Great map.

Cheers

I intend to have this be the same "width percentage" as the original; I just need to build the rest back out to the left and right, as opposed to everthing to the right.
 
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