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The Book of Sabretooth

Re: Sabretooth - Design Phase

You didn't act alone. :p
 
Re: Sabretooth - Design Phase

Sweet! :) Sounds like this guy will be ready to move on soon. I'm glad this was a less complex one than Annihilus! You deserved a break after that. :p
Sorry Hahma... I was responsible for both of them...

:p

You didn't act alone. :p


No worries Whitestuff :D. Actually, while Annihilus was a real pain because of having him tied so much to the CCR Glyph and finding the right balance, Sabretooth was pretty easy by comparison. I just needed to make the minor tweaks to help balance vs. HH and squads. I just had a hard time finding time to work on him as my available testing time has diminished a bit and there's just some nights where I can't stay up late to do it.

Speaking of Sabretooth, I had some computer access and time at work to finish updating the test sheet. So he's ready to go.
 
Re: Sabretooth - Design Phase

Looks good! Not sure if he's slightly overcosted now, or if his teammates are just dragging him down, but I'm willing to wait for the Ally playtests to find out! :)
 
Re: Sabretooth - Design Phase

I think the main reason for still being up around 270 is that he's still so darn good vs. squads. That said, I can easily see him go down to 260 or so, depending on ally tests.

Jean Grey really was the difference maker with her PG and Throw rolls. Angel was co-MVP because of his abilty to get teammates all over the place and use GA to get them out of trouble. Of course their succes was also tied to Prof X. There wasn't a whole lot of help for Sabretooth in his army vs. X-Men. You want to put OM's on his card so he heals, but with multiple activations by Prof X, the X-men and attack Sabes and others.
 
Re: Sabretooth - Design Phase

Yeah, when Jean's hitting all her throws, the X-Men are tough to beat!
 
Re: Sabretooth - Design Phase

OK, initial playtest has been up for 24 hours and it looks good to me, so here's my preemptive yea for ERB!
 
Re: Sabretooth - Design Phase

That's 6 Yeas... and yes, I'm counting yours Spidey. It was bolded after all... ;)
 
Re: Sabretooth - Design Phase

Down to Sir G and Necro! ;-)
 
Re: Sabretooth - Design Phase

Yeah, I think you're covered. :lol:
 
Re: Sabretooth - Design Phase

First response from... SirG ?

SirGalahad said:
whitestuff said:
Howdy folks.

Something for your perusal...

NAME =SABRETOOTH
SECRET IDENTITY = VICTOR CREED

SPECIES =Human
UNIQUENESS =Unique Hero
CLASS =Outcast
PERSONALITY =Savage
SIZE/HEIGHT =Medium 6

LIFE = 7
MOVE = 6
RANGE = 1
ATTACK = 5
DEFENSE = 5
POINTS = 290??

BLOODLUST
If Sabretooth destroys an opponent's figure with a normal attack(?), he may move up to 1 space and attack again with his normal attack. For each subsequent normal attack with Bloodlust, roll 1 fewer attack die.

DEVASTATING POUNCE SPECIAL ATTACK
Range 4. Attack 6.
After moving and instead of attacking normally, Sabretooth may use Devastating Pounce Special Attack. To pounce, choose a non-adjacent figure whose base is not higher or lower than 6 levels from the base of Sabretooth. If the figure is destroyed, immediately place Sabretooth on the space the figure occupied. If the figure is not destroyed, put one Wound Marker on this Army Card and place Sabretooth on an space adjacent to the defending figure.


HEALING FACTOR X
After taking a turn with Sabretooth, remove one Wound Marker from this card. At the end of the round, if you reveal your X Order Marker on any Army Card you control with the Healing Factor X special power, remove one Wound Marker from each Army Card with the Healing Factor X special power.


Thanks for your time.

~whitestuff

For Bloodlust, does the first attack have to be a normal attack? It seems like it should be, since it says "again" afterwards.

In Pounce, it's just word order.

Unless one was trying to tear through low defense figures with Bloodlust, why wouldn't Pounce be used all the time? The wound you might earn by not destroying the figure is going to be healed off at the end of the turn anyway.

Playtesting should tell if his effective threat range 10, attack 6 is too much.
 
Re: Sabretooth - Design Phase

So when did Sir G move to ERB :confused::)


Perhaps Bloodlust needs different wording, because he can destroy a figure with his Pounce for the first attack, but thereafter it should only be a normal attack. I believe it was left open ended initially with him being able to use any attack throughout Bloodlust, but after he was decimating squads, I think in order to tone him down a bit vs. squads, Bats suggested changing it so that he could only use his normal attack after the first kill.

Pounce couldn't be used all the time, as it has to be used against a non-adjacent figure.

At least in my initial testing, the threat range didn't seem too much for his cost. He actually wasn't really doing all that great vs. like-pointed opponents, though he may not had the best dice luck. By comparison, check out Hawkgirl and Hawkman. They may not have the threat range, but she gets a double attack of 6 and he can get a double attack of 8. Both of them are flyers and are only 225.
 
Re: Sabretooth - Design Phase

It was in my Inbox, so I don't know, I felt obligated to read it more closely. Please don't take it as critical. Looking back at the date, there was a bunch of not-so-pleasant stuff going on at work, so I apologize if it came off as not-so-pleasant.
 
Re: Sabretooth - Design Phase

I think taking the "again" out of Bloodlust does the trick here. Then it will just read that after destroying a figure you can attack with your normal attack. :)
And I'm sure I speak for everyone when I say that your input is invaluable around here, Sir G, and one of the reasons you were invited to the Sanctum in the first place. :)
 
Re: Sabretooth - Design Phase

It was in my Inbox, so I don't know, I felt obligated to read it more closely. Please don't take it as critical. Looking back at the date, there was a bunch of not-so-pleasant stuff going on at work, so I apologize if it came off as not-so-pleasant.

I certainly didn't take anything as critical Sir G. :D Having done the initial playtest on him and making some changes, I just figured I'd address some of your concerns or questions. Questions are meant to be asked and anwered, that's what makes C3G so great is that there are always people looking at different angles and each one may come up with something that someone else hadn't seen.
 
Re: Sabretooth - Design Phase

About 10 and a half hours left to hear from our ERBers.
 
Re: Sabretooth - Design Phase

My biggest concern, and I was hoping we'd hear from an ERBer on this but who knows, is that Devastating Pounce is going to get some "what do I do if I can't place Sabertooth adjacent to the defending figure?" questions. And really, there's nothing in the power that hints at the answer: does Sabertooth not move in that case? Is he destroyed? :confused:
 
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