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The Book of Roman Legionnaires

dnutt99

Well-known member
The Book of Roman Legionnaires
Malliddon's Prophecy - Collection 1 - "The IX Roman Legion"

C2C3C7A6-45F3-4CED-9B1C-A9FC3D876ADE.jpg
If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info.

Character Bio: The foot soldiers of the IX Legion are stalwart, superbly trained and well prepared for war. On Valhalla they have put their
earthly training to good use, fighting endless battles against horrific foes. They are loyal to their commander, always letting him lead the
way in battle; and they are loyal to each other, always advancing in tight formations to shield their fellow soldiers from concentrated enemy
attacks. (Hasbro)
_________________________________________________________________

-Rulings and Clarifications-
  • - WARLORD BONDING : How Many Warlords
    How does Warlord Bonding work? Can I take a turn with all the Warlords I control first?
    No, you can take a free (move & attack) turn with any one Warlord you control before taking a turn with the
    Roman Legionnaires. (Hasbro FAQ)

    - SHIELD WALL : Opponent’s Adjacent Roman Legionnaires
    Can an opponent’s adjacent Roman Legionnaire enhance my Legionnaire with the Shield Wall special power?
    No, only Roman Legionnaires that you control contribute to your Roman Legionnaires Shield Wall power. (Hasbro FAQ)
_________________________________________________________________
-Combinations and Synergies-


Synergy Benefits Received
  • - MARCUS DECIMUS GALLUS : Soldier Leadership
    As Soldiers, Roman Legionnaires may benefit from Marcus Decimus Gallus’ SOLDIER LEADERSHIP movement bonus.

    - MARCUS DECIMUS GALLUS : Soldier Attack Enhancement
    As Soldiers, Roman Legionnaires may benefit from Marcus Decimus Gallus’ SOLDIER ATTACK ENHANCEMENT.

Synergy Benefits OfferedC3V and SoV Custom Synergies
Spoiler Alert!

_________________________________________________________________
-Strategy, Tactics and Tips-

  • - TBA
_________________________________________________________________
-Heroscapers Community Contributions-

Power Ranking and Master Index
MKSentinel said:
Power Ranking
Roman Legionnaires- Cheap, effective, and easily boosted stats, the Romans will undoubtedly always be a powerful force. A

Roman Legionnaires
Shield Wall and the Death of a Roman? http://www.heroscapers.com/community/showthread.php?t=8077


Unit Strategy Review
  • - TBA
 
Last edited by a moderator:
We normally play with 4 players (2 teams) and every player can use up to 400 points. So I just can talk about smaller armies.

A few games ago, I played an army with just the Roman Legionnaires and Marcus Decimus Gallus. With 24 Legionnaires you have nearly always 3 figures standing next to each other so you normaly roll 4 defense dices. Not bad for such a cheap army.
The movement of 5 (thanks to Marcus) is ok and they are fast enough to reach the enemy before they die.
And you will never waist a roundmarker with this army. ;)

Greetings from Germany

Gidian
 
Roufus said:
What, no comments for the Roman 'better than the greeks in everyway' Legionaires?

I used to agree with this whole heartedly, but the last few waves have changed my tune a bit. The massive increase in Disciplined options have made the Greeks far more viable and given them their own strengths over the Romans. Most notably is a matter of flexibility. The Romans really need to get their shield wall bonus to survive against most other troops, which creates a couple problems. It makes them slower over jagged terrain, and it makes them far less flexible. Its easy to spread your troops out, forcing the Romans to choose between launching a full attack or keeping their Defense. The Greeks are a little more forgiving, especially with Parmenio, although both troops really need Marcus have something that resembles movement. I do find, generally, the difference between 2 and 3 Defense to be a significant one.

That said, the Romans have a lot going for them. Perhaps one of the most synergistic units in the game. They boost Marcus, and each other, while receiving two significant boosts in return (movement and attack). Considering they're only 50 points, and Marcus is a STEAL at 100, you end up with a 4 figure squad with 5 Move, 4 attack, and 4 defense. Probably one of the best deals in the entire game. While generally less effective, the Romans also greatly benefit NGS and MBS, giving them some cheap fodder to hide behind while they work on the opponents' heroes. NGS in particular really needs the Romans to tie up Commons that would otherwise slow his progress towards shackling his foes.

Great unit, perhaps excessively so.
 
Wow, I can't believe we don't have an 'official' grade on them! With that being said, I'll give one.

Roman Legionnaires- A four figure squad for 50 points is always going to be a steal. And with three attack, they can do plenty of damage. But their two defense and four move is their weak points, but both can be fixed easily by themselves and Marcus. The Roman Legos also have Warlord bonding, which has many options. A

Kinda lengthy but it covers all aspects. :D
 
Here's the official ranking, it just wasn't posted, but there is one. You were right on target here:

Roman Legionnaires- Cheap, effective, and easily boosted stats, the Romans will undoubtedly always be a powerful force. A
 
Keep in mind when you wish to use romans or are playing against romans, yes they are cheap, people draft a lot of them... they are also weak (2D) so people will group them (to get 4D)... this makes them especially vulnerable to splash damage from figures such as DW 9000, Jotun and the AE. THe best counter to a bunch of slow moving romans is a dw9000 hands down!
 
That is why I try to take the DW's out quickly with ranged units.I also use Marcus to help the warriors and a group of multiple Roman Archers do the trick. When in Doubt pelt them with arrows.
 
I would argue that archers are the worst counter to DW9000... they too have to be clumped together on equal ground... easy pickings to splash damage... also they are out-ranged by 1 hex.
 
manger said:
I would argue that archers are the worst counter to DW9000... they too have to be clumped together on equal ground... easy pickings to splash damage... also they are out-ranged by 1 hex.
I guess I was just smart were I placed them he was scared of a Jotun I had coming around the back of his castle. I was all about misdirection.
 
Today at Recruit Con it was quite the oppisite. Well against a Deathwalker 8000 a lone Roman Archer rolled one skull against it and, well you know the rest.
 
Jexik said:
I'm gonna feel sorry for these guys once Zelrig comes out.

Word, the romans have enough trouble right now as it is. Of course we said the same thing about the krav maga agents and all those other unique or high priced squads when braxas came out, and they still see play.
 
It depends on how popular he becomes. Braxas is nasty, and you stand a decent chance of facing her once in a tournament, but probably not much more than that.

Soon there will be so many units that the chances of seeing him that often will be pretty slim, even if he's really good. I only faced one Q9 army out of my 6 games played in Iowa, and there were only 2 or 3 even in the top 10.

Maybe we'll dust off our Tarns and Zettians?

Oh right, back on topic- Romans are one of the reason that Wave 1 is my second favorite.
 
losing a DW9000 to an archer is just bad luck. i would suggest bonding ne-gak-su on up next to dw9000 and just leaving him there to tie down his range capabilities. now its time to move in your romans with marcus to attack dw 9000 with an extra attack die without worrying about retaliation. if dw wants to use his special attack, he will have to roll defence for himself as well.
 
I thought up an interesting tactic today:

Roman Legionnaires
Ne-Gok-Sa
Grok Riders

Have the Romans bond with Ne-Gok-Sa and attack the enemy. Make sure Ne-Gok-Sa is adjacent to as much as possible, and there is room for the Groks to get in. Then engage as many figures with the Romans as possible to prevent them attacking the Groks later on. Then charge the Groks in and lay down some hurt on the figures adjacent to NGS.

I figured this was a good way of getting the durable warlord into position without wasting the incredibly high movement of the Groks. Plus there's just something cool about Romans bonding with alien warlords.
 
I thought up an interesting tactic today:

Roman Legionnaires
Ne-Gok-Sa
Grok Riders

Have the Romans bond with Ne-Gok-Sa and attack the enemy. Make sure Ne-Gok-Sa is adjacent to as much as possible, and there is room for the Groks to get in. Then engage as many figures with the Romans as possible to prevent them attacking the Groks later on. Then charge the Groks in and lay down some hurt on the figures adjacent to NGS.

I figured this was a good way of getting the durable warlord into position without wasting the incredibly high movement of the Groks. Plus there's just something cool about Romans bonding with alien warlords.

I could kinda see that working... I don't know. I guess a similar thing could be (actually, probably is) done with Sir Dupuis and the Knights of Weston.
 
I thought up an interesting tactic today:

Roman Legionnaires
Ne-Gok-Sa
Grok Riders

Well whaddayaknow? The cost even comes together nicely:

2xGroks 260
2xLegos 100
NGS 90

Either add another Lego or the MW depending on whether or not you need range in you army (drop a Lego in either case to fit 24 hexes). Good call, Tai-Pan :up:

~Aldin, who thinks he needs to try that army

ETA I just went back to the army idea thread for the Groks and as best I can tell, no one has proposed using the Legos, Groks and NGS all in the same army before.
 
I love this idea, Tai-Pan! You could even throw in Me-Burg-Sa for extra bonding and a ranged attack!
 
When played well, Romans are well worth the effort to build and take to a tournament.

I just won my first tournament with them (all melee, but still) beating out knights, gruts, and WoA.

I know UtgarsRage regularly takes a soldier army to tournaments and made a strong showing with 3x Romans, Ne-Gok-Sa, Marcus, 2x 10th in the OVAH Championship.

Now that I actually own them, i could see myself playing them more often.
 
I thought up an interesting tactic today:

Roman Legionnaires
Ne-Gok-Sa
Grok Riders

Well whaddayaknow? The cost even comes together nicely:

2xGroks 260
2xLegos 100
NGS 90

Either add another Lego or the MW depending on whether or not you need range in you army (drop a Lego in either case to fit 24 hexes). Good call, Tai-Pan :up:

~Aldin, who thinks he needs to try that army

ETA I just went back to the army idea thread for the Groks and as best I can tell, no one has proposed using the Legos, Groks and NGS all in the same army before.
I think it would be best to add MBS to that army. That fills out to 500 points while giving you another warlord to bond with. Once NGS is up there, you're always going to have order markers on Legos or Groks. Since NGS can't do much damage, you can bond with the quick MBS.
 
You loose the valiant bonus, but Romans and 4th Work well.

If you don't have them, AE's benefit from Marcus Soldier enhancements (move and attack if adjacent).

If that doesn't work for you try:
4x Roman Legos
Marcus
Krav
Raelin
Marcu

Raelin works well with Romans (even though Killercactus disagrees) especially since they bunch up naturally. Raelin backed Krav are just sick. Marcu can be used to grab a quick glyph or to just sit back and wait.

Hmm...you know, I think I like the last one better than the first two I mentioned.
 
I was already thinking of the Krav and AE, but I had forgot they get boosted by Marcus which is added bonus.

Legosx4...200
NGS...90
Marcus...100
AE...110
500

I think NGS and AE can handle Zelrig.
 
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