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The Book of Rogues Revolution

Re: The Book of Rogues Revolution Scenario (Initial Test)

C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Rogues Revolution Scenario
Army Test
Map: Conflict Chernobyl
Units: Flash (Barry), Rogues Scenario (500) vs Captain Cold I, Weather Wizard I, Heat Wave, Pied Piper, Captain Boomerang (Digger), Rat Swarm x3 (500)
Card Summary
Ability Summary:
Back to Lockup: Used R2 T1 and R2 T3.
Rapid Rotation: Used R3 T2 to move Heat Wave.
Flash Time: R1 T2 allowed kill of remaining Rats and Pied Piper. R2 T3 allowed for finishing off Cold. R3 T2 did no damage to Heatwave.
Spoiler Alert!

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Army Test
Map: Conflict Chernobyl
Units: Flash (Barry), Rogues Scenario (500) vs Captain Cold I, Weather Wizard I, Heat Wave, Golden Glider, Captain Boomerang (Digger) (500)
Card Summary
Ability Summary:
Speedy Healing: R1 T2. R2 T1.
Rapid Rotation: Used R2 T1 to knock Boomerang down from Height.
Flash Time: R1 T2 allowed kill of Cold. R2 T3 killed Boomerang. R3 T2 to finish Heatwave.
Spoiler Alert!

_____________________________________________________________​
Army Test
Map: Conflict Chernobyl
Units: Flash (Barry), Rogues Scenario (500) vs Captain Cold I, Weather Wizard I, Heat Wave, Golden Glider, Captain Boomerang (Digger) (500)
Card Summary
Ability Summary:
Speedy Healing: R1 3 wounds healed down to 2.
Rapid Rotation: Used R1 T2 to knock Weather Wizard down to low ground. Used R2 T1 to knock Boomerang to low ground.
Flash Time: R1 T3 allowed Barry to escape after failing to kill Cold.
Spoiler Alert!

_____________________________________________________________​

Army Test
Map: Conflict Chernobyl
Units: Flash (Wally), Kid Flash (Wallace), XS, Rogues Scenario (820) vs Captain Cold II, Weather Wizard II, Plunder, The Top, Magenta (820)
Card Summary
Ability Summary:
Speedy Healing: R1: Wally heals. R2, no one unengaged.
Rapid Rotation: Used R2 T1 Wallace knocks Plunder to low ground for 2 wounds.
Flash Time: R1 T3 lost when Cold froze in place. R2 T1 blocked again by Cold.
Spoiler Alert!

_____________________________________________________________​


GENERAL THOUGHTS ON THE TESTED UNIT: This feels like a good place for the base I’d say. I’m feeling 1-2 games with a bigger bunch and this should be ready to move out. Will update after that.
 
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Re: The Book of Rogues Revolution Scenario (Initial Test)

Made this one update midway through, and feel pretty good about it going into a bigger game here:

SPEED HEALINGP
At the end of the round, you may choose an unengaged Speedster you control. Remove one wound marker from that figure's army card.
 
Re: The Book of Rogues Revolution Scenario (Initial Test)

Impressive showing from Lex Luthor in game one there. :p

Looking good! :up:
 
Re: The Book of Rogues Revolution Scenario (Initial Test)

This is basically just the Abstract / Figureless card design. This is my first time catching up here, so I was assuming it was an alternate win condition thing. This isn't a scenario more that just random powers for certain characters.

I don't have an issue with it, it's just kind of weird to me to call it a scenario.
 
Re: The Book of Rogues Revolution Scenario (Initial Test)

I could see each card listing the win conditions of the scenario, with this one listing just the standard win conditions for C3G. I think that would make it feel more scenario-like, and it’s a cool avenue to explore for future draftable scenarios.

What actually are the generally accepted C3G win conditions? I had a question about this in one of our TTS games. (Can Moon Knight, in a multi-player game, airdrop down long after the other figures in his army are dead?) The general consensus was that once you “lose,” you’ve lost and are out of the game. So is the win condition really a lose condition, with the winner being the last player who hasn’t met the lose condition?
 
Re: The Book of Rogues Revolution Scenario (Initial Test)

The opposition to the "casual play" thing didnt leave me feeling people wanted alternate win conditions. Can definitely go there in the future though with other things like this.
 
Re: The Book of Rogues Revolution Scenario (Initial Test)

I guess to me a "scenario" is something with a specific goal and/or story. Be it assassinate a certain figure(s), king of the hill, a race, etc...

This is just basically equipment for a character. Like we could have one that give Batman access to every single Equipment Glyph, but I wouldn't really call that a scenario either.

But yeah minor point. If it feels balanced that's fine. The abilities are cool. :)
 
Re: The Book of Rogues Revolution Scenario (Initial Test)

Maybe we should call them Event cards?
 
Re: The Book of Rogues Revolution Scenario (Initial Test)

I'd call that power "Fast Healing" personally.

I think these should probably be called "Draftable Scenarios" at least to distinguish them from standard scenarios.

I do like the idea of the win condition being drafted as well, even if that win condition is just to destroy all the enemy figures. I think there's some sense in having to win without Flash being destroyed for this particular scenario.
 
Re: The Book of Rogues Revolution Scenario (Initial Test)

Event Card would work for me. Posted up the last game, here's what I'm thinking moving forward to testing (I'm assuming we're feeling Sanctum testing here). Was afraid to have too much that scales as the team grows, but the reality is the Rogues get nasty as the points climb, so:

NAME = ROGUES REVOLUTION
REQUIREMENT = Speed Force or Superspeed Special Power
UNIQUENESS = UNIQUE SCENARIO

SCENARIO CONDITIONS:

All Unique Heroes with the Speed Force or Superspeed Special Powers inyour army are considered Speedsters.
Opponent must have at least one Rogue in their army.

POINTS = 250

FLASH HEALING
At the end of the round, you may remove a wound marker from each unengaged Speedster you control.

RAPID ROTATION
Before moving with a Speedster you control you may choose an opponent’s adjacent figure, or two figures if one of them is a Rogue Hero and subtract 6 from your movement. Immediately place the chosen figures up to two spaces from their original placement. Placed figures will not take leaving engagement attacks but will take any falling damage that applies.

FLASH TIME
Once per round, after revealing a numbered Order Marker and before taking a turn with a figure you control, you may reveal an "X" Order Marker on a Speedster you control to take an immediate turn with any Speedster you control.

Summary, little bit better healing, little more flexibility on Flash Time (and changing of where it occurs so there's no question about interaction with bonding like Wallace).
 
Re: The Book of Rogues Revolution Event (Initial Posted)

I'm not sure there's any need to restrict it to Sanctum Testing unless you're just worried the public doesn't have enough access to Rogues?
 
Re: The Book of Rogues Revolution Event (Initial Posted)

I'm not sure there's any need to restrict it to Sanctum Testing unless you're just worried the public doesn't have enough access to Rogues?

I mean, they don't really. At least not the big ones. Also this is a brand new concept, so wasn't sure how open people were to just throwing it out there willy nilly.
 
Re: The Book of Rogues Revolution Event (Initial Posted)

If it’s something we want to expand, it’d be useful to indoctrinate the public.
 
Re: The Book of Rogues Revolution Event (Initial Posted)

Agreed.
Some of them have already tried out weird stuff like the Astral Plane and Space. :)
It is such a cool new bit of design space, I can see it getting people excited.
 
Re: The Book of Rogues Revolution Event (Initial Posted)

Works for me.

Let's go to Public testing at 250


Archie, Tickle, and Bats, are there any of your Rogues you wouldn't want sent out with this/any you definitely want sent out/tried out?
 
Re: The Book of Rogues Revolution Event (Vote Public Tests)

I mean, if the one or two testers who potentially grab this want a sneak peek at Blacksmith, by all means.
 
Re: The Book of Rogues Revolution Event (Vote Public Tests)

Yea, probably wouldn't send out WW II, the Glyphs are a lot and I don't think he's too important to test with this. I don't think I have any others On Deck.
 
Re: The Book of Rogues Revolution Event (Vote Public Tests)

Feel free to send any of the Rogues you want tested. I’m no stickler about spoilers. Yea
 
Re: The Book of Rogues Revolution Event (Vote Public Tests)

yea
 
Re: The Book of Rogues Revolution Event (Vote Public Tests)

This passes.

Wallace might be a good one to put out there, but other than that Max Mercury stands out as the only Speedster maybe worth giving a shot here, but I may just save him for a Sanctum tester.
 
Re: The Book of Rogues Revolution Event (Public Tests)

Version Tested:
Spoiler Alert!


Tested using this post as the SP was not updated, FYI.

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE PLAYTEST UNIT: Rogues Revolution Scenario

Army Test
Map: A Couple Puddles
Units: Rogues Revolution (250), Flash Barry, Kid Flash Wallace (640) VS Captain Cold II, Heat Wave, Weather Wizard I, Tar Pit, Pied Piper (640)
Spoiler Alert!

___________________________________________________________​

Army Test
Map: A Couple Puddles
Units: Rogues Revolution (250), Tornado Twins, Flash Jay (690) VS Blacksmith, Murmur, Plunder, Magenta, Weather Wizard I (690)
Spoiler Alert!


THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: Fun stuff. I really loved how Rapid Rotation allowed speedsters to send Tar Pit flying, thus avoiding the drawback of Stuck. Flash Time was very powerful. Flash Healing gives the speedsters a little more survivability but speedsters ultimately live or die by their dodge. One win and one loss, so I think this is fairly balanced.
 
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Re: The Book of Rogues Revolution Event (Public Tests)

Cool results! :up: This looks like a winner.
 
Re: The Book of Rogues Revolution Event (Public Tests)

Version Tested:
Spoiler Alert!


C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Rogues Revolution

___________________________________________________________​

Army Test 1
Map: Conflict Chernobyl
Units:
Flash(Wally)(280), Rogues Revolution(240) (520)
vs.
Blacksmith(210), Captain Cold(200), Heat Wave(110) (520)
Spoiler Alert!


___________________________________________________________​

Army Test 2
Map: Conflict Chernobyl
Units:
Flash(Barry)(250), Rogues Revolution(250) (500)
vs.
Blacksmith(210), Captain Boomerang(Owen)(135), Murmur(85), Trickster(Axel)(70) (500)
Spoiler Alert!


___________________________________________________________​

THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY:
Works well as a concept, and feels balanced at 240-250. Both games felt like anyone's win. Didn't use Rapid Rotation, but there are situations where it'd come in handy.
 
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