• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

The Book of Rogue

SirGalahad

Business Casual
Site Supporter
The Book of Rogue

C3G MARVEL WAVE 8
THE MUTANT MENACE

C3G_Rogue_comic.png


C3G_Rogue_mini.png


The figure used for this unit is a Heroclix figure from the Infinity Challenge set.
Its model number and name are #121-123 / Rogue.
_________________________________________________________________

Character Bio - A teenage runaway from the Mississippi bayou, Anna Marie is taken in by Mystique and raised as her daughter. She learns of her powers by kissing her first love, which puts him into a coma. Rogue joins the Brotherhood of Mutants with Mystique and eventaully absorbs Ms. Marvel's powers, which damages Rogue's psyche to the point of coming to Charles Xavier for help.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

ImmunitiesBenefitsWeaknesses_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
Last edited by a moderator:
Re: Rogue - DESIGN PHASE

NAME = ROGUE
SECRET IDENTITY = ANNA MARIE

SPECIES = MUTANT
UNIQUENESS = UNIQUE HERO
CLASS = REBEL
PERSONALITY = CONFLICTED

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 6
DEFENSE = 6

POINTS = 300


DRAINING TOUCH
Start the game with 1 black Drain Marker. Instead of attacking, you may choose an adjacent figure that is not an Android or a destructible object. Roll the 20-sided die. If you roll 11 or higher, the chosen figure receives one wound and, if that figure is a Unique Hero, you may place your Drain Marker on its card (removing the Drain Marker from a previous card, if any). At the end of the round or when Rogue is destroyed, remove your Drain Marker from the chosen figure’s card.

POWER TRANSFER
While your Drain Marker is on another figure’s card, Rogue must use that card's Attack and Defense numbers in place of her own and may use any of its special powers in addition to her own. If any of its special powers refer to that figure or that figure’s card, they refer to Rogue or Rogue’s card instead. A figure with your Drain Marker on its card cannot use any special powers on its card.

SUPER STRENGTH

FLYING
 
Last edited by a moderator:
Re: Rogue - DESIGN PHASE

OP looks rock solid to me. :) Nice work.
 
Re: Rogue - DESIGN PHASE

Good stuff Sir G. :) I really like the design, just a few thoughts/suggestions.

- Would you consider making her class Outcast to show her early ties to Brotherhood? Too powerful with Destiny d20 bonus?
- I think her attack could come up a notch to 5. From what I remember in her Ms Marvel powered version she was easily as strong as Beast if not more so
- While I like the mechanic, I'm a little iffy on her removing wounds for killing squad figures with Power Transfer. Maybe we could have her additionally with a higher roll wound or even destroy the figure she absorbs.
 
Re: Rogue - DESIGN PHASE

Good stuff Sir G. :) I really like the design, just a few thoughts/suggestions.

- Would you consider making her class Outcast to show her early ties to Brotherhood? Too powerful with Destiny d20 bonus?
- I think her attack could come up a notch to 5. From what I remember in her Ms Marvel powered version she was easily as strong as Beast if not more so
- While I like the mechanic, I'm a little iffy on her removing wounds for killing squad figures with Power Transfer. Maybe we could have her additionally with a higher roll wound or even destroy the figure she absorbs.
  1. I agree with OUTCAST
  2. Agreed
  3. Doom does it, and I think it works even better here for her. I really want that part to stay.
 
Re: Rogue - DESIGN PHASE

I like how she destroys squads. Perfect theme there for me.
 
Re: Rogue - DESIGN PHASE

I like how she destroys squads too and think that fits perfectly. The part I don't think fits is removing Wound Markers.

Unless she uses her contact on Wolverine, I don't remember her ever getting any healing benefit from power absorbing anyone without a healing power.

It's interesting if you look at Marvel Universe Wiki they have her stats on a chart that goes 1-7 maxed out 7/7 for strength and durability and 6/7 for fighting skills. :shock: Definitely higher than I would have thought. http://marvel.com/universe/Rogue
 
Re: Rogue - DESIGN PHASE

I've never seen her as that good of a fighter. And I thought she stole the energy of the person she was touching. :shrug:
 
Re: Rogue - DESIGN PHASE

I'm OK either way on the wound healing thing - but if GP says it's not thematic, I trust him. The destroying of squads is most important for me.
I did realize one issue, though, reading through it again:

"If you roll 8 or higher and the chosen figure is not a Unique Hero or Event Hero, destroy the chosen figure and remove a Wound Marker from this card."

This would let her auto destroy all destructible objects on a roll of 8 or higher. We need to avoid that, I'd think. :p Some line in there about DOs not being affected is probably in order.
 
Re: Rogue - DESIGN PHASE

OK, her base Attack and Defense should definately go up to 6, as I am pretty sure this represents the time after she permanently absorbed Ms. Marvel's powers (hence the Flying and Super-Strength). She is a secondary powerhouse to Colossus most of the time and has even been known to use the Fastball Special with Wolverine. I also agree she should not heal from killing squaddies.

Great design, Sir G!
 
Re: Rogue - DESIGN PHASE

Androids and DOs should not be affected really.

OK, her base Attack and Defense should definately go up to 6, as I am pretty sure this represents the time after she permanently absorbed Ms. Marvel's powers (hence the Flying and Super-Strength). She is a secondary powerhouse to Colossus most of the time and has even been known to use the Fastball Special with Wolverine. I also agree she should not heal from killing squaddies.

Great design, Sir G!

Agreed with both of these.
 
Re: Rogue - DESIGN PHASE

I'm OK either way on the wound healing thing - but if GP says it's not thematic, I trust him. The destroying of squads is most important for me.
I did realize one issue, though, reading through it again:

"If you roll 8 or higher and the chosen figure is not a Unique Hero or Event Hero, destroy the chosen figure and remove a Wound Marker from this card."

This would let her auto destroy all destructible objects on a roll of 8 or higher. We need to avoid that, I'd think. :p Some line in there about DOs not being affected is probably in order.

It's in the first line.
SirGalahad said:
POWER TRANSFER
Start the game with 1 black Power Transfer Marker on this card. After moving and before attacking, you may choose an adjacent figure that is not an Android or a destructible object. Roll the 20-sided die. If you roll 8 or higher and the chosen figure is a Unique Hero or Event Hero, place your Power Transfer Marker on the chosen figure’s Army Card. You may use any special powers on the chosen figure’s card. If the special power refers to the chosen figure or the chosen figure’s card, it refers to Rogue or Rogue’s card instead. A figure other than Rogue with a Power Transfer Marker on its card may not use any special powers. If you roll 8 or higher and the chosen figure is not a Unique Hero or Event Hero, destroy the chosen figure and remove a Wound Marker from this card. At the end of the round or when Rogue is destroyed, return your Power Transfer Marker to this card.
 
Re: Rogue - DESIGN PHASE

Ah, I missed that. :) Good job, in that case!
 
Re: Rogue - DESIGN PHASE

SPECIES = MUTANT
UNIQUENESS = UNIQUE HERO
CLASS = REBEL
PERSONALITY = CONFLICTED

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 46
DEFENSE = 5

POINTS = 260?

POWER TRANSFER
Start the game with 1 black Power Transfer Marker on this card. After moving and before attacking, you may choose an adjacent figure that is not an Android or a destructible object. Roll the 20-sided die. If you roll 8 or higher and the chosen figure is a Unique Hero or Event Hero, place your Power Transfer Marker on the chosen figure’s Army Card. You may use any special powers on the chosen figure’s card. If the special power refers to the chosen figure or the chosen figure’s card, it refers to Rogue or Rogue’s card instead. A figure other than Rogue with a Power Transfer Marker on its card may not use any special powers. If you roll 8 or higher and the chosen figure is not a Unique Hero or Event Hero, destroy the chosen figure and remove a Wound Marker from this card. At the end of the round or when Rogue is destroyed, return your Power Transfer Marker to this card.

SUPER STRENGTH

FLYING

I'd rather not have her be an Outcast to start with. Let Magneto recruit her.

OK with Attack to 6 if that's what Spidey thinks. Cost will need to go up though.

Any other input before we move her along?
 
Re: Rogue - DESIGN PHASE

What would you think about any figure receiving one wound, not just commons? It would certainly fit the theme.

POWER TRANSFER
Start the game with 1 black Power Transfer Marker on this card. After moving and before attacking, you may choose an adjacent figure that is not an Android or a destructible object. Roll the 20-sided die. If you roll 8 or higher, the chosen figure receives one wound. If the chosen figure is a Unique Hero or Event Hero, place your Power Transfer Marker on the chosen figure’s Army Card. You may use any special powers on the chosen figure’s card. If the special power refers to the chosen figure or the chosen figure’s card, it refers to Rogue or Rogue’s card instead. A figure other than Rogue with a Power Transfer Marker on its card may not use any special powers. If you roll 8 or higher and the chosen figure is not a Unique Hero or Event Hero, destroy the chosen figure and remove a Wound Marker from this card. At the end of the round or when Rogue is destroyed, return your Power Transfer Marker to this card.
 
Re: Rogue - DESIGN PHASE

I like it a lot. :) Nice work here, guys. I agree with her not starting as an Outcast - Mystique doesn't. Scarlet Witch doesn't.
 
Re: Rogue - DESIGN PHASE

Good rationale on the class. I can support that. It will make her 8+ for Power Transfer not ridiculously easy to boost either.
 
Re: Rogue - DESIGN PHASE

Agreed. The only downside I see at all is that you won't be able to have Rogue and Mystique together as Outcasts ... but that just means we need to do an Outcast version of Mystique eventually. :)
Besides, the Outcast class better fits the younger, pre-Ms. Marvel powers version of Rogue.
 
Re: Rogue - DESIGN PHASE

ERB Responses:

DW1970
Spoiler Alert!


Hahma
Spoiler Alert!


davidlhsl
Spoiler Alert!
 
Back
Top