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The Book of Robot (Rudy Conners)

Lord Pyre

...has moist legs
Site Supporter
The Book of Robot

C3G IMAGE WAVE 21
DECLARATION OF INDEPENDENCE

C3G_Robot_comic.png

Comic PDF

C3G_Robot_mini.png

Mini PDF

The figure used for this unit is a Heroclix figure from the Invincible set.
Its model number and name are #003 / Robot.

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Character Bio - Robot was the founder of the Teen Team, a group of teenage superheroes that investigated local crimes. He used a specialized flying vehicle to carry his teammates, Atom Eve, Rex-Splode, and Dupli-Kate, into battle. They were very successful as a team, especially after they met Invincible, who outclassed them all and could help them in ways that weren't possible for them.
Originally thought to be just a plain robot, it turns out that the robot body was just an automaton, controlled by the "real" robot, who was a deformed person who couldn't live outside of his chamber. Tired of this horrible life, he bribed the Mauler Twins to help him create a clone body of Rex-Splode (who he chose because his crush, Monster Girl, always thought Rex was cute). Allowing his old body to die off, Robot was now able to interact in person, but still maintaining his telepathic control of his automatons.
Eventually, he is chosen by Cecil Steadman to be the new leader of the Guardians of the Globe, due to his strategic brilliance. With his cloned body, he is capable of going into battles himself, using his robots as strength-enhancing suits, but he usually prefers staying safe in his base, while controlling his robots and leading the team.
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-Rulings and Clarifications-
  • Base Clarification: Robot is a single based figure.
  • Q: Can you use Carry if you move 0 spaces to reposition one of your figures, and then use Guarding the Globe, because Robot himself didn't move.
  • A: No, because even moving 0 spaces is moving, which means Robot could not use his Guarding the Globe power at that point. In order to use his Carry, he must move, even if it's a movement of 0, but if he does move, even 0 spaces, he can't use Guarding the Globe that turn.
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-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
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-Immunities, Benefits, and Weaknesses-

Immunities:Benefits:Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
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Re: The Book of Robot

NAME = ROBOT
SECRET IDENTITY = RUDY CONNERS

SPECIES = ANDROID
UNIQUENESS = UNIQUE HERO
CLASS = STRATEGIST
PERSONALITY = CALCULATING

SIZE/HEIGHT = LARGE 5

LIFE = 5

MOVE = 6
RANGE = 4
ATTACK = 4
DEFENSE = 4

POINTS = 210


TACTICAL ADVANTAGE 2
When rolling for initiative, you may add 2 to your roll if at least one Order Marker is on this card.

CARRY
Before moving Robot, you may choose an unengaged friendly small or medium figure adjacent to Robot. After you move Robot, place the chosen figure on an empty space adjacent to Robot.

GUARDING THE GLOBE!
After revealing an Order Marker on this card and taking a turn with Robot, if he did not move this turn, you may either:
  • Take a turn with any Unique Hero you control within 6 clear sight spaces of Robot; or
  • Move any 2 other figures you control up to 4 spaces each.

SUPER STRENGTH

FLYING
 
Re: The Book of Robot

I commented on this earlier so you know I like it.

So I don't miss it later:

GUARDIANS OF THE GLOBE
After revealing an Order Marker and instead of taking a turn with Robot normally, you may choose Robot or any Unique Hero you control within 6 clear sight spaces to take a turn. After taking a turn with the chosen hero, you may move up to two figures you control 4 spaces each.

And from the comic picture, should he be able to carry 2 figures? Call it Space Bike Carry or whatever his vehicle is called.
 
Re: The Book of Robot

GUARDIANS OF THE GLOBE
After revealing an Order Marker on this card and instead of taking a turn with Robot normally, you may choose Robot or any Unique Hero you control within 6 clear sight spaces to take a turn. After taking a turn with the chosen hero, you may move up to two figures you control 4 spaces each.

Probably should have "on this card"


After taking a turn with the chosen hero, you may move up to two figures you control 4 spaces each

Is the intention for the player that takes a turn to be able to be 1 of the 2 figures moving 4 spaces?

Don't know this guy at all, but seems fine otherwise.
 
Re: The Book of Robot

Quozl, we could have two figures carried, but it's not that important, and I don't want it to be too crazy powerful. He didn't even use the bike much in the comics, but that's the only figure available, so I went with it.

Hahma, I'll change it to two other figures! :) Wasn't the intent, no!

And I just edited in a bio for those who don't know him!
 
Re: The Book of Robot

I think he's a bit too... good. You're moving a ton of figures and you get Order Marker flexibility on top of that. Any way we can tone it down a bit (maybe make the movement and turn power either-or?)?
 
Re: The Book of Robot

Yep, there are a few initial concerns here for sure.

Calculated Response stacks with Angel in ways I don't particularly care for, especially when you factor in carry as well. Too much defensive movement with this combo, IMO. Honestly, this is one where I'd prefer any of Oracle's three powers to this.

I like Guardians of the Globe, but it'll need to be tested with combos such as Archangel and Human Torch, since free movement can be offensive. Also, we'll have to see what it does for common squad armies that benefit from free movement.
 
Re: The Book of Robot

If we want we can just cut Calculated Response completely. The Guardians power is my favorite, and we can just cost him according to that and Carry. I think I want to stay away from carrying two figures, since the Guardians movement plus two more is pretty darned significant, but we could still tweak it in some way if desired.
 
Re: The Book of Robot

What about if he takes the turn, then two can move; if someone else takes the turn, then only one can move?
 
Re: The Book of Robot

I got nothing more to add here. :up:
 
Re: The Book of Robot

What about if he takes the turn, then two can move; if someone else takes the turn, then only one can move?

Well, there's really no theme there, though. One of his defining traits is that he can split his attention between countless actions. He's played video games in his human body while fixing things in his robot body, etc... So I liked how he's controlling three people at once.
 
Re: The Book of Robot

Either way, unrestricted activation of three different units (even if it's only one attack) is unprecedented. Maybe limit the movement to one unit? Or limit the full turn to just Guardians? Or even toss a die roll in there.
 
Re: The Book of Robot

Either way, unrestricted activation of three different units (even if it's only one attack) is unprecedented.

Martian Manhunter, Odin... :p

I'm thinking of a totally different direction right now. Clear this isn't going to fly as intended.
 
Re: The Book of Robot

Martian Manhunter is randomized, and Odin is both limited to Asgardians and randomized. Mister Fantastic can give out three full turns but, again, it's up to a die roll.
 
Re: The Book of Robot

It's still only one attack and two small movements. I completely fail to see how this is overpowered. Nick Fury bonds any Agents with the Shield Agents, which is 4 movements and 4 attacks, while any squad at all is anywhere from 2 to 4 movements and attacks.

Plus, he's basically the best tactician in the Invincible Universe. He was the head of the Teen Team, and then two incarnations of the Guardians of the Globe (Which is this universe's parallel to Avengers/Justice League). Cecil Steadman (Nick Fury, essentially) puts full confidence in him. He should be powerful.
 
Re: The Book of Robot

Would something like this be better? What's the line of overpowered or not?

TACTICAL CARRY
Before moving, you may choose up to two tiny, small or medium Hero figures you control adjacent to Robot. After you move Robot, place the chosen figures adjacent to Robot. Instead of attacking with Robot, you may attack with one of the two carried figures.

GUARDIANS OF THE GLOBE
After revealing an Order Marker and instead of taking a turn with Robot normally, you may move any 3 figures you control up to 4 spaces each.
 
Re: The Book of Robot

I'd be happier with that - moving three people isn't too bad, turn flexibility isn't bad, they combine well enough.

Attacking out of turn with a unit is troublesome though, I believe, so I wouldn't mind Tactical Carry granting a full turn.
 
Re: The Book of Robot

If we want we can just cut Calculated Response completely. The Guardians power is my favorite, and we can just cost him according to that and Carry. I think I want to stay away from carrying two figures, since the Guardians movement plus two more is pretty darned significant, but we could still tweak it in some way if desired.

I'd definitely be OK cutting Calculated Response. Just two powers would be fine by me, fwiw.

What about if he takes the turn, then two can move; if someone else takes the turn, then only one can move?

Well, there's really no theme there, though. One of his defining traits is that he can split his attention between countless actions. He's played video games in his human body while fixing things in his robot body, etc... So I liked how he's controlling three people at once.

For sure. We need some Robot drones for him. :)

I'd be happier with that - moving three people isn't too bad, turn flexibility isn't bad, they combine well enough.

Attacking out of turn with a unit is troublesome though, I believe, so I wouldn't mind Tactical Carry granting a full turn.

We should be consulting Hawkeye II on this one.

With double carry, I'm sure there are some interesting pod possibilities. We'll have to consider that in testing, but I'm not terribly concerned, because John Stewart can carry more already, even if he doesn't also grant turn flex. Mobile pods are a good way to counter start zone pods with Puppet Master, though, so I'm a fan. :)
 
Re: The Book of Robot

I'd love to do drones, but no figures, so alas. :p

Are we in agreement to scrap the original design? I just made that up on the spot, so anyone else can try their hand too, at this point.
 
Re: The Book of Robot

I like the original design....
 
Re: The Book of Robot

I'm totally OK with the original design minus Calculated Response or with what you've been talking about for a complete overhaul.

Calculated Response just doesn't work for me, though, considering how it can stack with other powers. We just don't need to pile on in that area, IMO.
 
Re: The Book of Robot

Calculated Response just doesn't work for me, though, considering how it can stack with other powers. We just don't need to pile on in that area, IMO.

Just curious then, but how does Spidey-Sense, Bat Glide, and Radar sense work with Angel? :p
 
Re: The Book of Robot

Those as instead of rolling defense dice, not after.

And I don't mind being outvoted on the original design, but I'm concerned about making him TOO good a commander. Original design makes him probably the best in the game, distinctly above par with just about any build. If that was a power for a specific sort of unit (Mutants, Titans) it wouldn't bother me at all.
 
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