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The Book of Robin (Dick Grayson)

IAmBatman

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The Book of Robin (Dick Grayson)

C3G DC WAVE 15
REMEMBER THE TITANS


C3G_Robin-Dick_comic.png


Comic PDF

C3G_Robin-Dick_mini.png


Mini PDF

The figure used for this unit is a Heroclix figure from the Icons set.
Its model number and name are #002 / Robin.


The figure used for this unit is a Heroclix figure from the Batman: Alpha set.
Its model number and name are #028 / The Boy Wonder.

_________________________________________________________________
Character Bio - "In his first appearance, Dick is a circus acrobat, and with his parents make up the "Flying Graysons". While preparing for a performance, Dick overhears two gangsters attempting to extort protection money from the circus owner. The owner refuses, so the gangsters sabotage the trapeze wires with acid. During the next performance, the trapeze from which Dick's parents are swinging snaps, sending them to their deaths. Before he can go to the police, Batman appears to him and warns him that the two gangsters work for Tony Zucco, a very powerful crime boss, and that revealing his knowledge could lead to his death. When Batman recounts the murder of his own parents, Dick asks to become his aide. After extensive training, Dick becomes Robin. (...) Robin's origin has a thematic connection to Batman's in that both see their parents killed by criminals, creating an urge to battle the criminal element. Bruce sees a chance to direct the anger and rage that Dick feels in a way that he himself cannot, thus creating a father/son bond and understanding between the two. Throughout the 1940s and 1950s, DC Comics portrayed Batman and Robin as a team, deeming them the "Dynamic Duo", rarely publishing a Batman story without his sidekick" (www.wikipedia.org).
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • As a figure with the Vigilante Sidekick special power, Robin may take a turn after a Vigilante you control. Current Vigilantes.
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

Immunities
  • N/A
Benefits
  • As a Sidekick, Robin can stop Talia Al Ghul from attacking via her Divided Loyalty special power.
Weaknesses
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
Last edited by a moderator:
NAME = ROBIN
SECRET IDENTITY = DICK GRAYSON

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = SIDEKICK
PERSONALITY = DARING

SIZE/HEIGHT = MEDIUM 4

LIFE = 3

MOVE = 5
RANGE = 5
ATTACK = 3
DEFENSE = 3

POINTS = 100


VIGILANTE SIDEKICK
After revealing an Order Marker on the Army Card of a Vigilante you control and taking a turn with that Vigilante, if Robin is within 6 clear sight spaces of that Vigilante, you may take an immediate turn with Robin, and you may not take any additional turns with other figures you control. If Robin is adjacent to that Vigilante when attacking an adjacent figure this turn, add 1 die to his attack.

DARING DECOY
Figures engaged with Robin can only attack figures that have the Daring Decoy special power.

ACROBATIC MANEUVER
When Robin rolls defense dice against an opponent's attack, one shield will block all damage. For each shield rolled, you may immediately move Robin one space up to 6 levels up or down. When Robin moves using Acrobatic Maneuver, he will not take any falling damage or leaving engagement attacks.
 
We're at the point where we are starting to reuse more powers (certainly not a bad thing) and I think this design looks fairly solid.

I do see an issue with Daring Decoy though. What if two players have characters with the power engaged with one figure. That figure would not be able to attack either right due to the "you control" part and the powers being in different players hands. Right?
 
Technically, the power was earmarked for Dick before we ever did Wasp. We just decided it was a really good fit on her as well. :)
And I'd disagree with your interpretation. The power is only limiting you from attacking players I control other than ones with Daring Decoy. It does nothing to stop you from attacking other player's figures.
 
Still a reused power. :p

I just think it sounds weird saying you can only attack figures you control with the Daring Decoy power.
 
Well, Wasp isn't out yet. There's still time to tinker. Would this wording help clarify?

DARING DECOY
Figures engaged with Robin can only attack figures you control if those figures have the Daring Decoy special power.
 
Still a reused power. :p

I just think it sounds weird saying you can only attack figures you control with the Daring Decoy power.
Yep, reused and awesome. I love this writeup. To me, this IS golden age Robin. He was an olympic level athlete that assisted Batman by being a distraction... that was it. - also kinda douchey of Bruce to let a kid jump out in front of gunmen while he snuck around. :lol:

I agree actually. I never read it that way, but that was because I helped Bats to design that power and I only read what I intended. We could just FAQ it though, because I don't know a better way. Do you?
 
Well, Wasp isn't out yet. There's still time to tinker. Would this wording help clarify?

DARING DECOY
Figures engaged with Robin can only attack figures you control if those figures have the Daring Decoy special power.
I think it has the same issue though.

what about this:

DARING DECOY
Figures engaged with Robin can only attack figures that have the Daring Decoy special power.
 
See my suggested wording above. Not too late at all to update Wasp with it either.

Edit: It really doesn't have the same issue, but neither does yours and yours is simpler, so I'll go with it. :)
 
With no other comments, I'm sending this out to the ERB. :)
 
I absolutely love this design. I have read all of the Golden Age Batman stuff (maybe not all, but several years worth to be sure), and this design is the absolute perfect embodiment of the Boy Wonder.

This may not be as "cool" or "dangerous" as Wolverine, but the theme is dripping down to the floor for me and I don't think anyone could EVER create a more "true to the character" design for Robin: Dick Grayson. :up:
 
Yeah, I think he's going to be a lot of fun to play with all of our Batmen. :)
 
I absolutely love this design. I have read all of the Golden Age Batman stuff (maybe not all, but several years worth to be sure), and this design is the absolute perfect embodiment of the Boy Wonder.

This may not be as "cool" or "dangerous" as Wolverine, but the theme is dripping down to the floor for me and I don't think anyone could EVER create a more "true to the character" design for Robin: Dick Grayson. :up:

I think Badgermanianc's version would probably be better :p.
 
Very true - and Black Canary (who needs it) as well. And Badger would never claim to make a better Robin - his comics knowledge and love is contained mostly to Avengers comics, where he is the world's foremost expert on anything the characters contained within have ever done or ever will do.
 
An annoying, hard to hit, distracting presence (who cracked wise) was exactly what the original Robin was, though! :)
Thanks for the feedback!

Cheers,
Bats

Hahma said:
IAmBatman said:
Let me know what you guys think! :smile:

NAME = ROBIN

SECRET IDENTITY = DICK GRAYSON

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = SIDEKICK
PERSONALITY = DARING

SIZE/HEIGHT = MEDIUM 4

LIFE = 3

MOVE = 5
RANGE = 5
ATTACK = 2
DEFENSE = 3

POINTS = 100 (?)

VIGILANTE SIDEKICK
After revealing an Order Marker on a Vigilante card you control and taking a turn with that Vigilante, if Robin is within 6 clear sight spaces of that Vigilante, you may take an immediate turn with Robin. If Robin is adjacent to that Vigilante when attacking an adjacent figure this turn, add 1 to his attack. You may not take any additional turns with other Sidekicks you control.

DARING DECOY

Figures engaged with Robin can only attack figures that have the Daring Decoy special power.

ACROBATIC MANEUVER
When Robin rolls defense dice against an opponent's attack, one shield will block all damage. For each shield rolled, you may immediately move Robin one space up to 6 levels up or down. When Robin moves using Acrobatic Maneuver he does not take any leaving engagement attacks.


Nice job Bats!. Though the only thing that seems off to me is the Daring Decoy. I mean for Wasp it made sense since she's supposed to be buzzing around and distracting the figure she's adjacent to. But for Robin it just doesn't seem right to me, especially with his Acrobatic Maneuver. It makes him more of a nuisance to an opponent than Wasp and that was kind of the only redeeming aspect of her card to me.

But in the end, you guys know what you're looking for and if he ends up as is, then he certainly will be a thorn in the opponent's side and fun to play. :smile:
 
David,

Thanks for vetting this one in your usual style. :) I'm glad we're finally getting to add the original Robin to the mix. I've got at least one more Robin up my sleeve before I'm done as an LD as well.
Questions, questions ...

1) Cyclops, I believe, would have to make Robin part of his targeting, but the straight line would still affect other figures on that straight line.

2) With multiple attacks, you're choosing a figure each time (not a straight line like with Cyclops) so each figure chosen would have to be a Daring Decoy, not another figure.

3) If you must attack all adjacent figures to use the attack power, then you're out of luck when engaged with Robin. I don't believe we have that requirement on any figure, though, and it's a good idea to never have it, due to the interaction this would cause (though there's always disengaging as an option!). We have powers where you may attack all adjacent figures ... but Robin would slow those attackers down and make them focus on him.

4) Engagement Strikes, despite the language in the rulebooks, are not considered attacks by the traditional definition and are no more affected by this power than they are affected by Taelord's attack aura.

Hopefully the guys can let me know if there's anything I'm missing here or if I've interpreted anything incorrectly and offer advice about what they'd like to see FAQ'd for this and any other figures with the Daring Decoy special power. :)

Cheers,
Bats

davidlhsl said:
Robin (Dick Grayson)

My introduction to Batman was the 60s television show. Now, I'm not that old, as I watched the reruns broadcast during the 70s. In the 60s, I was watching cartoons and Bozo (anybody remember him?). Because of this, I was taken aback when I started getting into C3G and saw that there was a Tim Drake Robin. Holy Imposter, Batman! :grin:

Vigilante Sidekick

Works for Tim Drake.

Daring Decoy

I was about to ask why you didn't simply reference Robin and say "only attack Robin." However, I thought about what would happen if you had two or more figures with Daring Decoy, and I now realize the conflict that would create. Well done!

However, this type of ability where a figure is required to only attack a specific figure does tend to confuse me in various situations.

(1) Area attacks such as Cyclops' Optic Blast and Black Canary's Canary Cry: I interpret these as requiring you to select Robin, but allowing the attacks on others to take place as well.

(2) Multiple attacks, such as Marvel Red Skull's Dual Lugars: I interpret as requiring you to only select the mandatory figure.

(3) Abilities where a figure is required to attack all adjacent figures (can't think of an example): When the attacks are optional with the word may, I consider it the same as (2). When it's required, it seems to create a conflict. You have figure must attack all adjacent figures vs. figure must only attack mandatory figure. I would treat it as (1) and allow all attacks.

(4) Engagement strikes: Are these attacks? The D&D Rulebook doesn't include it in the Glossary under Attack, but the section on leaving an engagement calls it a leaving engagement attack. So I would say that the figure could not make engagement strikes on figures other than the mandatory figure.

Acrobatic Maneuver

Oh, baby!!! I remember Harley Quinn's performance in my Fantastic Celebration in my battle thread. She was flipping and dodging, and scored a knockout blow on Super Skrull. Good times! This is an insanely fun ability.

Final Thoughts

My confusion on Daring Decoy may just be a David issue. I definitely think it should be addressed in the Rulings and Clarifications section, unless a way can be found to word it in a way where it wouldn't be necessary. I do like the idea of having an ability where figures are required to attack a specific figure, so I definitely would like to see it.

I love Acrobatic Maneuver, and Tim Drake is fun to play. So I really like this design.
 
Yeah, the Robin mantle was created by Bruce to distract and annoy enemies while he stealthfully did his thing from the shadows.
 
Griff - I'd love it if you could review David's questions and my answers about the Decoy power to make sure I'm interpreting correctly. Thanks! :)
 
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