• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

The Book of Robin ('66)

FreshFoods

Well-known member
The Book of Robin ('66)

C3G DC WAVE 47
TRINITY


C3G_Robin66_comic.png

Comic PDF

C3G_Robin66_mini.png

Mini PDF

The figure used for this unit is a Heroclix figure from the Batman Classic TV Series set.
Its model number and name are #003 / Robin.


Current Glyphs of Utility

_________________________________________________________________

Character Bio - The plucky Boy Wonder, Robin is the ward of Bruce Wayne, and Batman's loyal sidekick. With a 'Holy _____, Batman!", ready to go at any occasion, Robin keeps his utility belt full as he and Batman defend Gotham City as the Dynamic Duo.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:
Outgoing Synergy:
  • N/A
Immunities, Benefits, and Weaknesses:
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
  • Initial playtest: FreshFoods
  • Second playtest: IAmBatman
  • Third playtest: Karat
  • Art: Comic, Figure, Background
  • Card Art by Dr. Jekyll
 
Last edited by a moderator:
NAME = Robin (‘66)
SECRET IDENTITY = DICK GRAYSON

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = CRIME FIGHTER
PERSONALITY = ENTHUSIASTIC

SIZE/HEIGHT = MEDIUM 5

LIFE = 3

MOVE = 6
RANGE = 1
ATTACK = 3
DEFENSE = 4

POINTS = 60

UTILITY BELT 1

At the start of the game, after Order Markers are placed and before initiative is rolled, you may place one Utility Equipment Glyph of your choice on this card. Robin cannot lose this glyph by receiving wounds unless he is destroyed.

“HOLY SMOKES, BATMAN!”
After revealing an Order Marker on the card of a Unique Crime Fighter Hero you control and taking a turn with that Hero, if Robin is within 6 clear sight spaces of that Crime Fighter, you may take an immediate turn with Robin. During this turn Robin can only attack if the Crime Fighter you took a turn with has the Valiant personality. You may not take any additional turns.

SOCK!
When Robin attacks an adjacent figure with his normal attack and no skulls are rolled, you may count all shields rolled as hits.



Original design :
Spoiler Alert!
 
Last edited:
Comic art

Spoiler Alert!


Mini art

Spoiler Alert!


Background

Something like Batman '66 works for me, but artist choice.
 
Last edited:
Re: The Book of Robin ('66) - Design

Pretty simple guy, wants to hangout with Batman ‘66 and work with him. Will probably have checklists up in a day or two
 
Re: The Book of Robin ('66) - Design

So meant to comment on this earlier, but this design feels weirdly reversed?

Like Sidekick stuff has the Hero dude get the OMs/turns and the Sidekick work with that. Not have the Sidekick be a command and control unit.

Like right now if you just have him and Batman 66 as your efficiency you have to put the OMs on his squishy butt, which feels bad/sub-optimal.

Feels like he's only really worth it if you're like... routing from Ms. Marvel to him to Batman or something. Which seems a weird thing to encourage. Like they should hold up as partners by themselves without a third party.


Should be "figure named Batman" for the Holy Smokes power.

Also, Holy Smokes Batman probably needs to be limited to once per turn or something?

Assuming he's only supposed to teleport a Batman when first becoming adjacent to enemies (which I think is the idea but isn't super clear right now), throwing in Weather Wizard (or the enemy having a VDO) still lets you teleport up a whole team of Batmen up in one turn just by hopping beside an enemy over and over. Granted, the space restriction stops that from being super crazy like it would if he could yonk Batmen from his start zone, but it's still just a weird thing that probably shouldn't be encouraged.
 
Re: The Book of Robin ('66) - Design

So meant to comment on this earlier, but this design feels weirdly reversed?

Like Sidekick stuff has the Hero dude get the OMs/turns and the Sidekick work with that. Not have the Sidekick be a command and control unit.

Like right now if you just have him and Batman 66 as your efficiency you have to put the OMs on his squishy butt, which feels bad/sub-optimal.

Feels like he's only really worth it if you're like... routing from Ms. Marvel to him to Batman or something. Which seems a weird thing to encourage. Like they should hold up as partners by themselves without a third party.


Should be "figure named Batman" for the Holy Smokes power.

Also, Holy Smokes Batman probably needs to be limited to once per turn or something?

Assuming he's only supposed to teleport a Batman when first becoming adjacent to enemies (which I think is the idea but isn't super clear right now), throwing in Weather Wizard (or the enemy having a VDO) still lets you teleport up a whole team of Batmen up in one turn just by hopping beside an enemy over and over. Granted, the space restriction stops that from being super crazy like it would if he could yonk Batmen from his start zone, but it's still just a weird thing that probably shouldn't be encouraged.

Could change Duo to something like this ;

DYNAMIC DUO
Once per player turn, after revealing an Order Marker and taking a turn with Robin or a Valiant Crime Fighter you control, you may immediately move or attack with the other figure.

Phone posting so wording isn’t great, but the idea is that it’s A stronger iteration of Duo, but lets you keep OMs on Batman ‘66 while still letting Robin do stuff, and disincentives Ms. Marvel or Robot or whatever. Also should let you do something like

Take a turn with Batman > move Robin adjacent to an enemy > swoop Batman in towards the enemy with HSB

Which sounds pretty solid.

You’re right about the idea of HSB. Could put a turn restriction there if that would help any funkiness?
 
Re: The Book of Robin ('66) - Design

Fwiw, I feel like if we're going to use the Dynamic Duo name, it should be reusable with other Batman/Robin combinations in the future. I could definitely see another take on comics Dick Grayson Robin, and wanting to use that power name, so having it be the power name for the power tied specifically to Batman '66 isn't setting well for me.
 
Re: The Book of Robin ('66) - Design

Could see a change to something like "DYNAMIC DO-GOODERS". I could also see slimming down to a two power card.


NAME = Robin (‘66)
SECRET IDENTITY = DICK GRAYSON

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = CRIME FIGHTER
PERSONALITY = ENTHUSIASTIC

SIZE/HEIGHT = MEDIUM 5

LIFE = 3

MOVE = 6
RANGE = 1
ATTACK = 3
DEFENSE = 4

POINTS = 60

“HOLY SMOKES, BATMAN!”

After taking a turn with a Valiant Crime Fighter you control, if that Valiant Crime Fighter is within 6 clear sight spaces of Robin and is engaged, you may place Robin on an empty space adjacent to that Valiant Crime Fighter and at least one enemy figure. Then, if that Valiant Crime Fighter is named Batman, you may attack with Robin. Figures moved by this special power will not take leaving engagement attacks.

SOCK!
When Robin attacks an adjacent figure with his normal attack and no skulls are rolled, you may count all shields rolled as hits.
 
Re: The Book of Robin ('66) - Design

Really dig that direction Bats. Only thing I'd change is moving with any Batman, and attacking with a Valiant Crime Fighter.

“HOLY SMOKES, BATMAN!”
After taking a turn with a figure named Batman you control, if that Batman is within 6 clear sight spaces of Robin and is engaged, you may place Robin on an empty space adjacent to that Batman and at least one enemy figure. Then, if that Batman is a Valiant Crime Fighter, you may attack with Robin. Figures moved by this special power will not take leaving engagement attacks.

So something like that. I do think this direction loses out on Batman swooping in to save Robin (which happens pretty often in the show from what I've heard) but its not a huge deal. I definitely still feel the overall theme is there for the duo.
@IAmBatman , I think I've seen you say you were really into the show. Does Robin use gadgets much? Would Utility Belt 1 here make sense?

Also, I assume no crossover symbol here right?
 
Re: The Book of Robin ('66) - Design

Uh, I mean, I've seen a few episodes? My mom was really into it. I think Batman usually pulled out the wacky gadgets rather than him.

Looks like Batman '66 doesn't have a crossover symbol. Not sure what our criteria was for assigning those as it's been a while. He's definitely in a different dimension than the standard Dick Grayson.
 
Re: The Book of Robin ('66) - Design

Gotcha, I think he's fine without Utility Belt if he's usually gadget free.

Yeah, I feel like adding a crossover symbol to Batman '66 and this guy would make sense, but I'm not really gonna push too hard for it if Batman doesn't already have it.

Updated SP with current design.
 
Re: The Book of Robin ('66) - Design

Should be “a figure you control named…”
 
Re: The Book of Robin ('66) - Design

Been reading the Batman '66 comics, there's WAY more of these than I expected. Anyway, Utility Belt 1 definitely tracks here. Robin is throwing some gadget, usually a batarang, every couple of issues. I can provide some examples if anyone is worried about it, but I'm gonna add that power, and do checklists sometime today.
 
Re: The Book of Robin ('66) - Design

I think you get like a glyph slot free when doing glyph bringing mens?

If you want to run one.

Though IDK how that works if the glyph bringing is a change during the design.

But anyways, might be something to ask about with someone who actually knows/cares about the rules if you want to run a glyph of BatAnti-Canary with a Machine Gun Shield or whatnot.
 
Re: The Book of Robin ('66) - Design

Looking good. :up:

I'd consider just reusing Pow! rather than tweaking it to Sock!, but I'm guessing your goal is to keep Robin on the cheaper side. In which case, using a less powerful version of Pow! makes sense.
 
Re: The Book of Robin ('66) - Design

COMPETITIVE REVIEW BOARD CHECKLIST
Spoiler Alert!


CONSISTENCY CHECKLIST (SHORT FORM)
Spoiler Alert!
 
Re: The Book of Robin ('66) - Vote for initial

yea

I think it'd be a good idea to get a crossover symbol here and on Batman '66. They're clearly their own thing separate from mainline continuity, much like the MCU or Arrowverse designs.
 
Re: The Book of Robin ('66) - Vote for initial

We already specifically discussed it for Batman and decided against it. I don’t see any reason we should reopen that discussion.
 
Re: The Book of Robin ('66) - Vote for initial

My thought was that our understanding of the symbol evolved since then. Like I had no idea we were using it on MCU designs initially. :shrug:
 
Re: The Book of Robin ('66) - Vote for initial

yea

I'd be down for crossover symbol here and on Bats, since they're clearly not the mainstream ones, but I don't really care enough to fight about it.
 
Back
Top