• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

The Book of Roamer

IAmBatman

Champ of C3G Con 2020, 2024, and mindless posting
Site Supporter
The Book of Roamer

C3G IMAGE WAVE 21
DECLARATION OF INDEPENDENCE


C3G_Roamer_comic.png


Comic PDF


C3G_Roamer_mini.png

Mini PDF

The figure used for this unit is a Horrorclix figure from
the Horrorclix Base Set.
Its model number and name are #031 - 033 / Zombie Lawyer.

_________________________________________________________________

Character Bio - Roamers “move slowly and are not especially dangerous, except in large numbers or with the element of surprise [....] Rick [Grimes'] group classifies [the walking dead] as either roamers or lurkers, the former category being more likely to venture toward a loud noise in search of human prey.” (Wikipedia, 2014).
_________________________________________________________________

-Rulings and Clarifications-
  • Q. When targeting a Roamer from behind it, if you can't see its head, can you still target the Roamer?
  • A. Yes, if you can see the area of its back where the head would be. Thematically, you can imagine shooting through the body in order to hit the head.
  • Q: Can I continue to bring back Roamers with Viral Infection if I no longer control any Roamers on the battlefield?
  • A: Generally, unless otherwise stated, powers stop working after all the figures from the card are destroyed. There is nothing in Viral Infection to except it from this rule, so therefore once all figures with the Viral Infection special power that you control have been destroyed, you can no longer use Viral Infection to bring any of your destroyed Roamers back.
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

ImmunitiesBenefitsWeaknesses_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
Last edited by a moderator:
Re: The Book of Roamer - Design Phase

NAME = ROAMER

SPECIES = UNDEAD
UNIQUENESS = COMMON HERO
CLASS = DEVOURER
PERSONALITY = RAVENOUS

SIZE/HEIGHT = MEDIUM 5

LIFE = 1

MOVE = 4
RANGE = 1
ATTACK = 3
DEFENSE = 2

POINTS = 20


UNDYING HUNGER
Before moving, choose an opponent’s figure on the battlefield that is not an Android, Construct, or Undead. Add 1 to this Roamer's Move number for each Wound Marker on the chosen figure's card, up to a maximum of +2, if this Roamer ends its move engaged with the chosen figure.

VIRAL INFECTION
When an opponent’s medium figure that is not an Android, Construct, or Undead is destroyed, replace that figure, if possible, with any previously destroyed common Undead Devourer in your army.
 
Re: The Book of Roamer - Design Phase

Looks good. Just need to add Construct to Viral Infection.
 
Re: The Book of Roamer - Design Phase

More lurching forward for a short burst than anything, but, yeah. :-D
 
Re: The Book of Roamer - Design Phase

Looks good. Just need to add Construct to Viral Infection.

Good catch! :) I'd fixed that in the one power, but not the other.

I went ahead and added it now so I won't forget.
 
Re: The Book of Roamer - Design Phase

A 4 Move single-activation common hero might not be worth too many Order Markers, but it'll probably come in handy once you start getting them back in the middle of an enemy army. Looks good to me.
 
Re: The Book of Roamer - Design Phase

Do you plan to put WAVES OF UNDEAD on the Lurkers, or have you dropped that power completely?
 
Re: The Book of Roamer - Design Phase

Do you plan to put WAVES OF UNDEAD on the Lurkers, or have you dropped that power completely?

I thought I answered this in the last one - yes, Waves of Undead is planned for the Lurkers. :) I didn't want to put it on multiple ones, and since those will be the weakest on their own, it made sense.
 
Re: The Book of Roamer - Design Phase

No issues here :up:.
 
Re: The Book of Roamer - Design Phase

Nothing from SirG here yet but doesn't look like anyone is requesting any changes, so I'll go ahead and send this to the ERB! :)
 
Re: The Book of Roamer - Design Phase

Do you plan to put WAVES OF UNDEAD on the Lurkers, or have you dropped that power completely?

I thought I answered this in the last one - yes, Waves of Undead is planned for the Lurkers. :) I didn't want to put it on multiple ones, and since those will be the weakest on their own, it made sense.

Huh, don't know how I missed this post earlier. Anyway, sounds like a plan!
 
Re: The Book of Roamer - Design Phase

Cool. :up: And, yeah, I want to get these two wrapped up before the Lurkers, so they can all be tested together with Waves of Undead.
 
Re: The Book of Roamer - Design Phase

Thanks! I like these guys as a bit cheaper so that's good. It's really the third (yet to come for a bit) design that's really going to tie all three together. :)

Cheers,
Bats

dok said:
No concerns that hadn't already surfaced with the Walker (and I assume that the Walker's version of Viral Infection will get Constructs added to the immunities, like this one).

Undying Hunger is a much less dangerous power than Walking Dead. My first instinct is that this one should cost about half as much.
IAmBatman said:
:zombiesmile:

Here's another one for you guys! As always, your thoughts and insights are invaluable and much appreciated! :smile:

Cheers,
Bats

NAME = ROAMER

SPECIES = UNDEAD
UNIQUENESS = COMMON HERO
CLASS = DEVOURER
PERSONALITY = RAVENOUS

SIZE/HEIGHT = MEDIUM 5

LIFE = 1

MOVE = 4
RANGE = 1
ATTACK = 3
DEFENSE = 2

POINTS = ?


UNDYING HUNGER
Before moving, choose an opponent’s figure on the battlefield that is not an Android, Construct, or Undead. Add 1 space to this Roamer's movement for each wound marker on the chosen figure's card, up to a maximum of +2, as long as this Roamer ends its move engaged with the chosen figure.

VIRAL INFECTION
When an opponent’s Medium figure that is not an Android, Construct, or Undead is destroyed, replace that figure, if possible, with any previously destroyed common Undead Devourer you control.
 
Re: The Book of Roamer - Design Phase

Was the weapon a pen? I hear it's mightier than the sword!

Yes, hopefully SirG can chime in on the first wording question!

Good call on "you control"! It should be "in your army" then, right? We'll have to change this on Walker as well ....

Is it licorice zombies eat? I know that's my undying hunger (though pulled pork is right up there as well! :shock:).

Thanks as always! :)
Bats

davidlhsl said:
Roamer

It’s weird that I would get this today, because last night I actually had a dream about zombies. A helicopter was taking off to survey the scene. A guy was hanging onto it and pounding on the side to be let in, with a passenger inside apologizing because he didn’t realize the guy wanted to get inside.

And I stabbed a zombie in the eye, but I can’t remember what weapon I was using.

Undying Hunger
It might be better to say something like “Add 1 to this Roamer’s Move number.” Paging SirG!

I definitely like the theme of this ability. I have an Undying Hunger for a lot of things.

Viral Infection
I think this has been vetted. Is “you control” correct here, since destroyed figures aren’t on the battlefield? I apparently didn’t catch that in the other design using this.

Final Thoughts
I recently wondered about the stereotypical cry of “Braiiins!” when referring to zombies. I don’t think I’ve ever seen a zombie eat brains, though. They eat <highly graphic content deleted to protect the integrity of my Undying Hunger>.
 
Re: The Book of Roamer - Design Phase

Sorry, didn't know you wanted wording tune-ups already. :oops:
UNDYING HUNGER
Before moving, choose an opponent’s figure on the battlefield that is not an Android, Construct, or Undead. Add 1 space to this Roamer's Movement number for each Wound Marker on the chosen figure's card, up to a maximum of +2, as long asif this Roamer ends its move engaged with the chosen figure.

VIRAL INFECTION
When an opponent’s medium figure that is not an Android, Construct, or Undead is destroyed, replace that figure, if possible, with one of your any previously destroyed common Undead Devourers you control.

Pasteability:

UNDYING HUNGER
Before moving, choose an opponent’s figure on the battlefield that is not an Android, Construct, or Undead. Add 1 to this Roamer's Move number for each Wound Marker on the chosen figure's card, up to a maximum of +2, if this Roamer ends its move engaged with the chosen figure.

VIRAL INFECTION
When an opponent’s medium figure that is not an Android, Construct, or Undead is destroyed, replace that figure, if possible, with one of your previously destroyed common Undead Devourers.
 
Re: The Book of Roamer - Design Phase

I'm always happy to receive wording tune-ups whenever they're available. :-D Thanks!
 
Re: The Book of Roamer - Design Phase

Any thoughts on starting cost here? 30? 25?
 
Re: The Book of Roamer - Design Phase

I'd start high at 30 and see if they work there. Ideally the Roamer-Walker-Lurker trio should all be at different totals to allow more point cost flexibility, I think.
 
Re: The Book of Roamer - Design Phase

Yeah, that's what I was thinking too. :) Sounds good.

Now I just need to wait a week or so until I have my Scape stuff available again ....
 
Re: The Book of Roamer - Design Phase

I'd go with 30 here, especially keeping in mind that the Lurkers will make them stronger as part of a faction.
 
Re: The Book of Roamer - Design Phase

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT (ROAMER)

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
?

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
?

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
?

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
?

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
?

- FUN TEST/ Consider whether or not the design was fun to play.
?

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
?

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
?

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
?

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
?

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No?
.
- What should be the unit's point value? .
- Give a brief overview. .
Spoiler Alert!

_____________________________________________________________

Squad Test
- Does it pass, Yes or No?
.
- What should be the unit's point value? .
- Give a brief overview. .
Map: Custom
Units: Roamer x5 vs. Street Thugs x2 (150)
Spoiler Alert!

_____________________________________________________________

Squad Test
- Does it pass, Yes or No?
.
- What should be the unit's point value? .
- Give a brief overview. .
Map: Custom
Units: Roamer x3 vs. Civilians x2 (90)
Spoiler Alert!

_____________________________________________________________

Army Test
- Does it pass, Yes or No?
.
- What should be the unit's point value? .
- Give a brief overview. .
Map: Custom
Units: Roamer x7 (210), Solomon Grundy (290), Weather Wizard (100) (600) vs. Green Arrow (150), Black Canary (190), Red Arrow (150), Oracle (110) (600)
Spoiler Alert!

_____________________________________________________________

Army Test
- Does it pass, Yes or No?
.
- What should be the unit's point value? .
- Give a brief overview. .
Map: Custom
Units: Walker x10 (500), Roamer x10 (300), Killer Croc (200) (1,000) vs. Mister Fantastic, Invisible Woman, Human Torch, Thing (1,000)
Spoiler Alert!

_____________________________________________________________

Army Test
- Does it pass, Yes or No?
.
- What should be the unit's point value? .
- Give a brief overview. .
Map: Custom
Units: Walker x10 (500), Roamer x10 (300) (800) vs. Scientist Supreme (160), A.I.M. Agents x4 (280), M.O.D.O.K. (360) (800)
Spoiler Alert!
 
Re: The Book of Roamer - Design Phase

Why are they called Roamers? I'm curious because I don't actually know what they call the different zombies in the book. These guys seem like Runners to me (popular tag for fast zombies from many other sources including board games). I'm only aware of a general usage of "Walker" to mean all zombies in the show, but I was unsure if they used more specific names in the comics.
 
Re: The Book of Roamer - Design Phase

Why are they called Roamers? I'm curious because I don't actually know what they call the different zombies in the book. These guys seem like Runners to me (popular tag for fast zombies from many other sources including board games). I'm only aware of a general usage of "Walker" to mean all zombies in the show, but I was unsure if they used more specific names in the comics.

Walkers, roamers, and lurkers. Three zombies that act different.
 
Re: The Book of Roamer - Design Phase

Why are they called Roamers? I'm curious because I don't actually know what they call the different zombies in the book. These guys seem like Runners to me (popular tag for fast zombies from many other sources including board games). I'm only aware of a general usage of "Walker" to mean all zombies in the show, but I was unsure if they used more specific names in the comics.

Walkers, roamers, and lurkers. Three zombies that act different.
Don't get me wrong here, I understand entirely the point behind the names, I was just wondering if they names were actually used in the Image comics.
 
Back
Top