The Book of Rip Cord
C3G IDW WAVE 46
REAL AMERICAN HEROES
Comic PDF
Mini PDF
The figure used for this unit is a repainted Heroclix figure from the Man of Steel Gravity Feed set.
Its model number and name are #008 / Soldier.
Painting tutorial
NOTE: Rip Cord requires 2x Glyph of Remotely-Detonated Bomb.
_________________________________________________________________C3G IDW WAVE 46
REAL AMERICAN HEROES

Comic PDF

Mini PDF
The figure used for this unit is a repainted Heroclix figure from the Man of Steel Gravity Feed set.
Its model number and name are #008 / Soldier.
Painting tutorial
NOTE: Rip Cord requires 2x Glyph of Remotely-Detonated Bomb.
Character Bio - Ripcord has one of the most dangerous assignments among members of the G.I. Joe Team. What he does is jump from a plane so high up in a sky that you need an oxygen mask just to breathe. He then falls like a dead rock for thousands of feet and, at the last possible moment, opens his parachute. The margin for error is way too small for any corrections. All this is to avoid visual and electronic detection. It takes a man who more than really loves skydiving to take that assignment. Ripcord has great confidence in his skills, experience and coolness under pressure. (joepedia)
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-Rulings and Clarifications-
- N/A
-Combinations and Synergies-
Incoming Synergy:
- As a Human, Rip Cord has these Human Synergies.
- As a Commando, Rip Cord has these Commando Synergies.
- For the entire game, instead of attacking with a Commando you control, you may destroy any number of Glyphs of Remotely-Detonated Bombs on the battlefield placed by Rip Cord. Current Commandos.
- As a Human, Rip Cord interacts differently with these special powers.
-Strategy, Tactics and Tips-
- When engaged with a hard to wound opponent (or even just with someone that only has 1 life left), you can circle around that figure without breaking engagement and place a bomb down, then detonate it for an easy wound. Dealing out wounds isn't the only good use for the bombs though. Depending on the board construction, you can also use them as an area denial devise. Leave a bomb somewhere you want to discourage your opponent from moving to. High ground, a choke point, a hiding spot, etc. Them not being willing to move to those locations can sometimes be just as effective for winning the game as dealing a wound, and if they go there anyways you can at least give them a quick and easy wound.
- Initial playtest: Yodaking
- Second playtest: Ericth74
- Third playtest: fret_gurglo
- Art: Comic, Figure, Background
- Art by japes
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