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The Book of Red Skull

Believe me, Kato and Red Skull have huge differences. Kato allows you to activate 8 ashigaru in one turn, which is incredibly powerful. Red Skull only allows you to take a turn with 1 unique hero in clear sight. Kato is the centerpiece of an ashigaru build, while Red Skull let's you put 10 unique heroes in the same army and have some sense of Order Marker stability.

Generally, Thanos, Silver Surfer, and Capt. America are seen as the strongest in Marvel to play in classic. Red Skull is seen as one of the weakest.

Now, if he could activate squads too, then he would be all high and mighty. It's the single turn activation and weak defense that ruins him.
 
Also, check out the compatibility link in my signature. Read all of it carefully, and you will find that Classic Scape was not really tested thoroughly with Marvel Scape. The point system on each game is slightly different from each other.
 
Although the Marvel figures may appear to be more powerful, that is rarely the case. The sure number of attacks unleashed by classic squads will overwhelm Marvel Heroes nearly every time. Red Skull is best served in a 'heroes only' game if you are mixing.
 
Although the Marvel figures may appear to be more powerful, that is rarely the case. The sure number of attacks unleashed by classic squads will overwhelm Marvel Heroes nearly every time.
:word:

Marvel is more "powerful" but Classic is more "victorious".
 
When it comes to Hasbro Heroscape design squads >>>>>> heroes every time.
 
Although the Marvel figures may appear to be more powerful, that is rarely the case. The sure number of attacks unleashed by classic squads will overwhelm Marvel Heroes nearly every time. Red Skull is best served in a 'heroes only' game if you are mixing.
For sure. If Skull were a bit cheaper (or incorporated squads), I'd probably use him in every dungeon crawl I come across. As he is, he's not a bad option in all-hero armies.
 
Feeling really dumb here with Dust of Death.

Dust of Death
After moving and before attacking, you may either:
• Roll the 20-sided die once for each figure adjacent to Red Skull, or
• Roll the 20-sided die once for any one figure up to 3 clear sight spaces away.
If you roll a 19 or higher, that figure is destroyed.


If my Red Skull is surrounded by three of my opponent's figures, do I roll once for Dust and it effects all three figs, or do I roll it one time per each of my opponent's figs? We're both teachers and concluded that it is worded poorly. (Or we're bad teachers, which is a possibility.)
 
I was about to respond with something like "Of course it's this way...", then I realized it is very ambiguous.

Most classic'scape cards use "One at a time, roll the 20-sided die for …" when die rolls are separated. This seems to imply that Red Skull rolls the d20 only once per turn.

However, Dust of Death states "If you roll a 19 or higher, that figure is destroyed." If you were selecting 3 figures all at once, then it should say "Those figures". Therefore, I'd conclude that you roll the d20 one at a time, once per adjacent figure you're trying to destroy.

That said, I'd easily be persuaded to believe the other way is correct. That power is worded poorly. :shrug:
 
Good answer, Arch-vile! I'd agree with every bit of that. Just my assumptions, though.
 
Hmm, well knowing for certain would require someone like :gb: showing up and telling us.
 
Do you guys feel like Hasbro made Red skull to weak. don't get me wrong there has been times when Skull kills 5 people with his death dust, and there are times he dies in the first round. Just wanted to know your guys thoughts.
 
I haven't used this version of Red Skull in a long time, but have never gotten him killed in the first round. Master Manipulator is a nice power to allow you flexibility and react to your opponent's moves, as well as keep them guessing who you are going to activate.

Dust of Death is one of those powers that adds a bit to his cost just because it gives you a 10% chance of insta-kill to a figure. So he could insta-kill Superman in a game and be totally worth more than his points. It can also be boosted by other powers that boost d20 rolls that are more prevalent in C3G than were in the original Marvel set. So if anything, he's more powerful for his cost now than when he was originally designed, not to mention he also now has synergies since he's a Ruthless Mastermind.
 
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