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The Book of Red Skull

You're correct. In fact, it's one of the few official powers (if not the only one) that has no range limit.

Welcome to the site!


Yes, it comes in handy a lot an makes that 190 point price tag worth it when you can have him moving guys all over the map. Not so good on maps with lots of obstruction obviously. :D
 
One of the great little things about Heroscape's rules is that even powers that use unlimited line of sight would still find themselves naturally blocked by something in the way, whether it be another figure or an obstacle.
 
You're correct. In fact, it's one of the few official powers (if not the only one) that has no range limit.

Welcome to the site!

I think the only other one is Kato. This lead to a joke in my group about Kato being hundred of spaces away and giving commands.
If you can see your distant figure 100 spaces away through Kato's sight mark.
Luckily, Valhalla really is the world with no Horizons. :rimshot:
 
Oh, I don't know, a high ledge, my army on top of it, an enemy that owned Theracus and had three order markers on Red Skull, and rolled around 6 lucky rolls of the d20...do you get the picture? And as for sweet, ironically, in the same battle, they involve Kee-Mo-Shi and a lucky roll for me...and then three OMs on Red Skull, and a couple of good rolls...the 20-sider musta been loaded or somethin...

Basically, my army was on a ledge, the enemy used Theracus instead of Skully, moved up to said ledge and carried Red Skull, plunked him right in the middle of my army, and then proceeded to take two turns, dusting of deathing everybody. Then my Kee-Mo-Shi Mindshackles him, and I hop off the ledge, take a bunch a wounds from falling, and dust-o-death his army. It was....interesting, to say the least.
 
Yeah, that's why this game is so great. There's always a new story and lots of replayability. :D
 
If anyone is able to update the first page:

Synergy benefits received:

As a Ruthless Mastermind, Red Skull may be activated by C3G HYDRA Agents' Ruthless Mastermind Bonding special power.
 
If anyone is able to update the first page:

Synergy benefits received:

As a Ruthless Mastermind, Red Skull may be activated by C3G HYDRA Agents' Ruthless Mastermind Bonding special power.

I'm pretty sure they've never updated the official cards, since they are official, and we're still just a custom group.
 
Yeah, it's one of those deals where we respond to the official stuff, but wouldn't expect the official stuff to respond to us.
 
Just one quick, noobish question: His Master Manipulator says "After reavealing an Order Marker on Red Skull's card, instead of taking a turn with Red Skull, you can take a turn with any Unique Hero you control within clear sight of Red Skull." Does this mean when you reveal the "X" marker, can you take a turn with any Unique Hero? I don't play with this rule, and I don't think you could do it, but I was playing a game with him in my army today and this popped up in my head.
 
Just one quick, noobish question: His Master Manipulator says "After reavealing an Order Marker on Red Skull's card, instead of taking a turn with Red Skull, you can take a turn with any Unique Hero you control within clear sight of Red Skull." Does this mean when you reveal the "X" marker, can you take a turn with any Unique Hero? I don't play with this rule, and I don't think you could do it, but I was playing a game with him in my army today and this popped up in my head.


No, you can't use the X to take a turn with any Unique Hero.

Just like with the Wyrmlings or Werewolf Lord, the "after revealing an Order Marker" line is not for use with the X.
 
You're only allowed to reveal an X-Order Marker on an Army Card if there's a special power specifying that you're able to.
 
Riddler has you reveal the X Order Marker, but since you don't take a turn with that OM, it's a non-issue.
 
My friend has just started to incorporate the Marvel characters into our regular heroscape game. I'm having a tough time getting on board with this change because the point cost of the marvel guys doesn't really seem to coincide with the point costs of the regular heroscape guys, and this guy seems like a prime example.

Compare him to Kato Katsuro. They are similar in that they can both activate other armies anywhere within clear sight. Though Kato costs 10 more, his activation is restricted to samurai, he has no range or special powers, his only advantage to counter all these relative disadvantages is that he has 1 extra defense.

Red Skull can activate any hero, has range and a special power, as well as the same life as Kato.

I don't see why they are of relatively equal point value. If anyone who is more experienced in marvelscape would like to explain why Red Skull should cost less than Kato, I would much appreciate it.

I'm not hating on marvelscape, I just hate to see other characters falling out of play because they now seem useless.
 
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