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The Book of Red Lantern (Bleez)

Scapemage

From less than zero to Hero!
The Book of Red Lantern (Bleez)

C3G DC SUPER SECRET EXCLUSIVE 76
FESTIVAL OF LIGHTS: RED SCARE


C3G_RedLantern-Bleez_comic.png

Comic PDF

C3G_RedLantern-Bleez_mini.png

Mini PDF

The figure used for this unit is a Heroclix figure from the War of Light set.
Its model number and name are #036 / Bleez.

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Character Bio - Bleez lived a better than normal life of beauty on her homeworld Havania. An allure of many suitors, she was drawn to a menace of the Sinestro Corp. This soldier slaughtered her mother and attempted to enslave Bleez. Suffering through immense torture, a red power ring found Bleez, granting her revenge and sacrificing her intelligence to Atrocitus, reckless leader of the Red Lantern Corps. Bleez regained her intelligence when Atrocitus' rage deflated, and she has stood as one of the leaders of the Corps ever since.
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-Rulings and Clarifications-
  • Q: Why does Bleez come with three red Battery Markers?
    A: Since Bleez steals red Battery Markers from other Red Lanterns, Bleez comes with an extra marker allowing those figures to gain new markers with special powers such as Blood of Ysmault.

_________________________________________________________________

Incoming Synergy:
Outgoing Synergy:
Immunities, Benefits, and Weaknesses:
  • As a figure with a secret identity, Red Lantern interacts differently with these special powers.
  • As a Ravager, Red Lantern interacts differently with these special powers.
  • As a figure that starts the game with red Battery Markers, Red Lantern interacts differently with these special powers.
  • As a figure with the Super Strength special power, Red Lantern interacts differently with these special powers.
  • As a flying figure, Red Lantern interacts differently with these special powers.
  • Enemy Ravagers may be boosted by Red Lantern's Treacherous Rage special power.
_________________________________________________________________

-Strategy, Tactics and Tips-
-Heroscapers Community Contributions-
 
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Re: The Book of Red Lantern (Bleez) (Design Phase)

NAME = RED LANTERN
SECRET IDENTITY = BLEEZ

SPECIES = HAVANIAN
UNIQUENESS = UNIQUE HERO
CLASS = RAVAGER
PERSONALITY = CONNIVING

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 5

POINTS = 350


BLOOD OF YSMAULT 2
Start the game with 2 red Battery Markers on this card. Add one to Red Lantern's Move and Attack numbers for each red Battery Marker on this card. Whenever Red Lantern receives one or more wounds from an attack or the Blood and Rage special power, if there are fewer than 2 red Battery Markers on this card, you may choose any red Battery Marker that is not on an Army Card and place it on this card.

TREACHEROUS RAGE
Once per round before moving Red Lantern, if there are fewer than 3 red Battery Markers on this card, you may move a red Battery Marker from an adjacent figure's Army Card onto this card. For the rest of the round, whenever Red Lantern or a Ravager within 4 clear sight spaces of her inflicts one or more wounds on a Hero with an attack or special power other than Treacherous Rage, and that Hero is not destroyed, you must roll 1 unblockable attack die against that Hero.

RAGING PLASMA
After Red Lantern rolls defense dice against an adjacent normal attack and receives one or more wounds from that attack, if you did not use Blood of Ysmault to place a red Battery Marker on this card, you may remove a red Battery Marker from this card to count all blanks rolled on defense as unblockable hits on the attacking figure.

SUPER STRENGTH
FLYING
 
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Re: The Book of Red Lantern (Bleez) (Design Phase)

Comic Art:
Spoiler Alert!


Mini Art:
Spoiler Alert!


Background:
Spoiler Alert!
 
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Re: The Book of Red Lantern (Bleez) (Design Phase)

Question on the second power. Who has to roll an unlockable die. The attacker or the attacked?
 
Re: The Book of Red Lantern (Bleez) (Design Phase)

Digging the direction. Should play nicely with Rankorr once he's up and running - I may actually run something else before him so we can test em together while Rankorr's in testing.
 
Re: The Book of Red Lantern (Bleez) (Design Phase)

I do have pics. I’ve also got a card ready for all the Red Lanterns if you want to save yourself some time. Totally fine if not, as I like to make the cards so I can understand if you feel the same.
 
Re: The Book of Red Lantern (Bleez) (Design Phase)

Question on the second power. Who has to roll an unlockable die. The attacker or the attacked?
Bleez's controller would roll the die each time, since the power says "you." I believe that's how it would work as per the current wording, at least.
Digging the direction. Should play nicely with Rankorr once he's up and running - I may actually run something else before him so we can test em together while Rankorr's in testing.
I was having the same thoughts but the other way around, but the Hand Mystics didn't wrap as quickly as I'd anticipated and I wasn't gonna wait around. :razz:
I do have pics. I’ve also got a card ready for all the Red Lanterns if you want to save yourself some time. Totally fine if not, as I like to make the cards so I can understand if you feel the same.
Fine by me! I do a lot of card art these days so I won't complain about spreading it around.
 
Re: The Book of Red Lantern (Bleez) (Design Phase)

Not super familiar with this character outside of her brief appearance in Rebirth Green Lanterns. What's the theme behind Treacherous Rage? From what I'm reading she steals energy from another Red Lantern and sort of "usurps" power from them? Then uses it to lead the Red Lanterns?

I'm also not sure if Seductive fits. Not something I've ever associated her with but, again, not really familiar with her in a firsthand way.
 
Re: The Book of Red Lantern (Bleez) (Design Phase)

Question on the second power. Who has to roll an unlockable die. The attacker or the attacked?
Bleez's controller would roll the die each time, since the power says "you." I believe that's how it would work as per the current wording, at least.

I'm not sure I asked the question correctly.

TREACHEROUS RAGE
Once per round, before moving this Red Lantern, you may move a red Battery Marker from an adjacent figure's Army Card onto this card. If you do, for the rest of the round, immediately after this Red Lantern or a Ravager within 4 clear sight spaces of this Red Lantern inflicts one or more wounds on a figure, you must roll 1 unblockable attack die against that figure. This Red Lantern can never have more than 3 red Battery Markers on her card.

My question isn't who physically rolls the die. I'm asking which figure is receiving this wound.

Does her stealing the battery marker cause the attacker to risk taking damage or is it a bonus to the Red Lanterns attacking?
 
Re: The Book of Red Lantern (Bleez) (Design Phase)

Question on the second power. Who has to roll an unlockable die. The attacker or the attacked?
Bleez's controller would roll the die each time, since the power says "you." I believe that's how it would work as per the current wording, at least.

I'm not sure I asked the question correctly.

TREACHEROUS RAGE
Once per round, before moving this Red Lantern, you may move a red Battery Marker from an adjacent figure's Army Card onto this card. If you do, for the rest of the round, immediately after this Red Lantern or a Ravager within 4 clear sight spaces of this Red Lantern inflicts one or more wounds on a figure, you must roll 1 unblockable attack die against that figure. This Red Lantern can never have more than 3 red Battery Markers on her card.

My question isn't who physically rolls the die. I'm asking which figure is receiving this wound.

Does her stealing the battery marker cause the attacker to risk taking damage or is it a bonus to the Red Lanterns attacking?
This should clarify things. The defender is meant to take extra damage.



TREACHEROUS RAGE
Once per round, before moving this Red Lantern, you may move a red Battery Marker from an adjacent figure's Army Card onto this card. If you do, for the rest of the round, immediately after this Red Lantern or a Ravager within 4 clear sight spaces of this Red Lantern inflicts one or more wounds on a figure, you must roll 1 unblockable attack die against the defending figure. This Red Lantern can never have more than 3 red Battery Markers on her card.


We're back, folks! I've polished off the original Red Lanterns run, very cool story (makes me want a forlorn-leader Atrocitus!). I'm still pleased with the direction here, so I will take this off hold and am now welcome to comments.
 
Re: The Book of Red Lantern (Bleez) (Design Phase)

Yeah, I'm still liking the direction here. :up:

EDIT: put together a post for Ravagers here.

So far, it's 1-1 with Red Lanterns, but that may not always be the case. Don't think it's a big worry for Bleez in particular though.
 
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Re: The Book of Red Lantern (Bleez) (Design Phase)

You should see some action soon. Currently working on Blue Beetle's initial. Open field for comments in the meantime.
 
Re: The Book of Red Lantern (Bleez) (Design Phase)

No new comments here, so I will propose a vote to Initial Playtesting!
 
Re: The Book of Red Lantern (Bleez) (VOTE for Initial Playte

Yea
 
Re: The Book of Red Lantern (Bleez) (VOTE for Initial Playte

My only comment is that I've always found her particularly vicious, I'd bump her Attack up to 5. Yea
 
Re: The Book of Red Lantern (Bleez) (VOTE for Initial Playte

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Red Lantern (Bleez)


Army Test
- Does it pass, Yes or No? Yes.

- What should be the unit's point value? 330 is alright for now I’m thinking about 5 attack, but I will see what happens next game.
- Give a brief overview. The Red Lanterns had trouble against the long range of the Guardians here. When they got in close, they really do damage, and Treacherous Rage felt impactful not only to move around markers and provide opportunities for recovery via Ragin Plasma, but the extra damage was impactful.
Map: Pool of Reflection.
Units: Red Lantern (Bleez) (330), Red Lantern (Supergirl), and Red Lantern (Mera) (1000) vs. Star-Lord, Rocket Raccoon (I), Domino, and Wendigo (1000).
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes.

- What should be the unit's point value? 330-350. Attack 5 definitely isn’t needed.
- Give a brief overview. This time, a bit safer play from the Reds led to much better results. Bleez can swing pretty nasty on 8 dice if you’ve got height and 3 markers, plus the chance for an extra wound if within the same round that she stole. Supergirl combos well Bleez as she has to remove all of her markers for Reckless Rage, so she doesn’y need that second marker for anything.
Map: Pool of Reflection.
Units: Red Lantern (Bleez) (330), Red Lantern (Supergirl), and Red Lantern (Mera) (1000) vs. Blue Lantern (Saint Walker), Blue Lantern (Flash), Green Lantern (Hal Jordan), Green Construct Shield x1, and Atom (Ray Palmer) (1000).
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes.

- What should be the unit's point value? 350 feels right for now.
- Give a brief overview. I was happy with Bleez’s performance this game. She took a backseat damage-wise and allowed her boosts and occasional attacks to support Atrocitus and Mera as main damage sources.
Map: Pool of Reflection.
Units: Red Lantern (Bleez) (350), Red Lantern (Mera), Red Lantern (Supergirl), and Red Lantern (Atrocitus) (1380) vs. Deadpool, Cable, Cyclops (I), Spider-Girl, Gambit, and Deathstroke (1380).
Spoiler Alert!



THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: Bleez is just about where I thought she’d land, which makes me feel good. The Red Lanterns as a unit play very aggressively since they have high attack values at melee range and can handle some wounds for benefits. This high-risk gameplay backfires a lot, but other times is wipes the floor with the enemy. This is how the Reds should feel in my opinion. If there were a color of Lantern for swingy gameplay, it’d be these guys. Bleez doesn’t really pull the entire faction together (Atrocitus v2 or another synergistic figure is really needed for that), but the extra offensive power to encourage aggressive gameplay works when timed well.


GENERAL THOUGHTS ON THE TESTED UNIT: Slice and dice, gotta love it. I don’t usually run armies that can afford to be so aggressive, which Bleez encourages. Right up my alley today.


Bleez performed well in all of her games, despite the Game One loss. Her team really showed up in Games Two and Three, so I'm comfortable sending her to Public Playtesting at 350 points for now and seeing if she needs to come down (or maybe go up even more). I considered Spidey's suggestion of 5 attack, but it wasn't needed as she stole markers consistently to stay at +3 attack every game. I propose we move to Public Playtesting at 350 points!
 
Re: The Book of Red Lantern (Bleez) (VOTE for Public Playtes

Looking good. Yea.
 
Re: The Book of Red Lantern (Bleez) (VOTE for Public Playtes

All's quiet on the front here. Maybe she was forgotten about in my absence :razz:
 
Re: The Book of Red Lantern (Bleez) (VOTE for Public Playtes

Looks like they lost to a Guardians build, but won out pretty strongly against other armies that were more loosely put-together.

Wouldn't mind seeing Bleez plus another Red or two mixed into a generalist thing, put up against other more tightly-constructed builds. Fine with seeing that in public testing, though. yea
 
Re: The Book of Red Lantern (Bleez) (VOTE for Public Playtes

Looks like they lost to a Guardians build, but won out pretty strongly against other armies that were more loosely put-together.

Wouldn't mind seeing Bleez plus another Red or two mixed into a generalist thing, put up against other more tightly-constructed builds. Fine with seeing that in public testing, though.
For sure. The Reds aren't tight-knit themselves right now, so they got pummeled fairly well against the Guardians. Hopefully the next faction pin can really tie them together.
 
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