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The Book of Red Hulk

Hahma

Prickly Cactus
Site Supporter
The Book of Red Hulk

C3G MARVEL WAVE 9
HOMELAND SECURITY

C3G_RedHulk_comic.png

Comic PDF

C3G_RedHulk_mini.png

Mini PDF

The figure used for this unit is a Heroclix figure from the Incredible Hulk set.
Its model number and name are #028 / Red Hulk.

The figure used for this unit is a Heroclix figure from the Incredible Hulk Gravity Feed set.
Its model number and name are #210 / Red Hulk.
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Character Bio -Thaddeus Ross is a General in the Air Force and was in charge of Bruce Banner's Gamma Bomb project. After Bruce Banner was exposed to gamma radiation, he would become a raging monster known as the Hulk whenever he became too mad. General Ross, believing the Hulk to be a menace to society made it his number one priority to capture or kill the Hulk. His obsession with chasing the Hulk eventually led to him committing treason by allying himself with The Leader, MODOK and Abomination to help him destroy the Hulk. He was relieved of his duties by the Air Force and eventually during a period of depression he interrupted his daughter's wedding to Bruce Banner and ended up shooting Rick Jones. Afterward, Ross's old friend Clay Quartermain from S.H.I.E.L.D. recruited him for an experiment in which he was merged with the creature known as Zzzax, where he gained super powers, but was also left mentally unstable. He was eventually returned to normal, but still had some residual energy-generating powers.

Later, after believing that his daughter Betty was dead, Ross and Doc Sampson are believed to have made a deal with A.I.M and Intelligencia to create Red Hulk in return for the criminal agencies reviving his Betty Ross from her apparent death. AIM had created a Life Model Decoy of Ross to help hide Red Hulk's true identity but the truth was eventually discovered and Red Hulk is imprisoned in the Gamma Base. Bruce Banner makes arrangements with Captain Steve Rogers to have Red Hulk join the Avengers where he aids the Avengers in defeating The Hood, who had acquired the very powerful Infinity Gems.
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:
Outgoing Synergy:
  • N/A
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-Immunities, Benefits, and Weaknesses-

Immunities
Benefits
Weaknesses
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-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
Card Updates:
3 January 2021 - Super Leap wording update
7 March 2021 - Species changed to Gamma Mutate
 
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Re: The Book of Red Hulk - Design Phase

NAME = RED HULK
SECRET IDENTITY = THADDEUS ROSS

SPECIES = GAMMA MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = CREATURE
PERSONALITY = CALCULATING

SIZE/HEIGHT = MEDIUM 6

LIFE = 8

MOVE = 6
RANGE = 1
ATTACK = 8
DEFENSE = 6

POINTS = 370


OVERHEATED
At the end of an opponent’s turn, place a red Heat Marker on this card if Red Hulk received two or more wounds that turn. Red Hulk rolls 1 fewer attack die for each Heat Marker on this card. A maximum of 3 Heat Markers can be on this card at the same time.

RELEASING THE HEAT
At the beginning of each round, remove one Heat Marker from this card, if possible. At the end of each round, roll one unblockable attack die for each Heat Marker on this card against each figure without the Lava Resistant special power adjacent to Red Hulk.

SUPER LEAP 50
Instead of his normal move, Red Hulk may move up to 10 spaces with Super Leap. When moving with Super Leap, Red Hulk has the Flying special power, but may not move up or down more than 50 levels in a single leap. Red Hulk rolls 3 fewer attack dice on any turn that he chooses to Super Leap.

SUPER STRENGTH
 
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Re: The Book of Red Hulk - Design Phase

Cool design. :up:

The last sentence in Overheated doesn't make sense. Maybe this was left over from another write up?
 
Re: The Book of Red Hulk - Design Phase

Cool design. :up:

The last sentence in Overheated doesn't make sense. Maybe this was left over from another write up?

Thanks GP! I don't know the character other than what I researched, so I did what I could. :D

Basically it means that if somehow he can be healed to remove wounds, he'd be able to remove 1 red Heat Marker if 2 or more wound markers removed from his card. Kind of like he'd be calming down. It should perhaps say something like:

OVERHEATED
At the end of an opponent’s turn, place a red Heat Marker on this card if Red Hulk received two or more wounds that turn. Red Hulk rolls 1 fewer attack die for each Red Heat Marker on this card. If two or more Wound Markers are removed from this card during a turn, you may remove a one red Heat Marker from this card as well at the end of that turn.


Perhaps this might look better as well:

RELEASING THE HEAT
Any All figures adjacent to Red Hulk is are affected by Releasing The Heat. At the end of each round, for each Red Heat Marker on this card, you must roll one unblockable attack die against each affected figure.

Also, I wonder if I should change his class from General to Creature since he's not in General form as Rulk.
 
Re: The Book of Red Hulk - Design Phase

- how many heat markers can be placed on his card? we need a cap like with the samurai.

- how can he lose Wound Markers?

- we need some Lava Resistance immunity in there for figures like Human Torch.
 
Re: The Book of Red Hulk - Design Phase

I like Creature better than General and agree with that logic. He's not commanding troops when he's in Hulked out form.

I think to reference a situation like healing that isn't a part of his power set is too confusing. I'd drop that bit. How about instead you remove a Heat Marker after he Releases The Heat?

RELEASING THE HEAT
All figures adjacent to Red Hulk is are affected by Releasing The Heat. At the end of each round, remove all Heat Markers from this card. For each Heat Marker removed from this card, you must roll one unblockable attack die against each figure adjacent to Red Hulk. Figures with the Lava Resistance special power are not affected by Releasing The Heat.
 
Re: The Book of Red Hulk - Design Phase

I like Creature better than General and agree with that logic. He's not commanding troops when he's in Hulked out form.

I think to reference a situation like healing that isn't a part of his power set is too confusing. I'd drop that bit. How about instead you remove a Heat Marker after he Releases The Heat?

RELEASING THE HEAT
All figures adjacent to Red Hulk is are affected by Releasing The Heat. At the end of each round, remove all Heat Markers from this card. For each Heat Marker removed from this card, you must roll one unblockable attack die against each figure adjacent to Red Hulk. Figures with the Lava Resistance special power are not affected by Releasing The Heat.

I prefer Creature as a class as well.

Something like this might work better for RELEASING THE HEAT:
All figures adjacent to Red Hulk are affected by Releasing The Heat. At the end of each round, you must roll one unblockable attack die for each Red Heat Marker on this card against each affected figure. After rolling for Releasing The Heat, remove one Heat Marker from this card.
 
Re: The Book of Red Hulk - Design Phase

- how many heat markers can be placed on his card? we need a cap like with the samurai.

- how can he lose Wound Markers?

- we need some Lava Resistance immunity in there for figures like Human Torch.

Well if he gets a Heat Marker after receiving 2 or more wounds during a turn and he has 8 lives, he should be able to have 3 Heat Markers placed on his card before he dies since a fourth marker would mean he would have had to have taken at least 8 wounds and died. I guess just in case of some weird circumstances that may come up do you think we should say at the end of Overheated saying, "A maximum of 3 red Heat Markers can be placed on this card." (which is from the Tagawa's card) Though he'd have to have taken his eighth wound to get a 4th marker. :shrug:

Well currently, Zatanna can remove wound markers with Alter States. There may be other powers down the road that can allow for removal of Wound Markers.

Good call with the Lava Resistance. I totally forgot that one. :oops:


I like Creature better than General and agree with that logic. He's not commanding troops when he's in Hulked out form.

I think to reference a situation like healing that isn't a part of his power set is too confusing. I'd drop that bit. How about instead you remove a Heat Marker after he Releases The Heat?

RELEASING THE HEAT
All figures adjacent to Red Hulk is are affected by Releasing The Heat. At the end of each round, remove all Heat Markers from this card. For each Heat Marker removed from this card, you must roll one unblockable attack die against each figure adjacent to Red Hulk. Figures with the Lava Resistance special power are not affected by Releasing The Heat.


Thanks GP :D

So does this look better for the first two powers?

OVERHEATED
At the end of an opponent’s turn, place a red Heat Marker on this card if Red Hulk received two or more wounds that turn. Red Hulk rolls 1 fewer attack die for each Red Heat Marker on this card. A maximum of 3 red Heat Markers can be placed on this card.

RELEASING THE HEAT
At the end of each round, remove all Heat Markers from this card. For each Heat Marker removed from this card, you must roll one unblockable attack die against each figure adjacent to Red Hulk. Figures with the Lava Resistance special power are not affected by Releasing The Heat.
 
Re: The Book of Red Hulk - Design Phase

I like Creature better than General and agree with that logic. He's not commanding troops when he's in Hulked out form.

I think to reference a situation like healing that isn't a part of his power set is too confusing. I'd drop that bit. How about instead you remove a Heat Marker after he Releases The Heat?

RELEASING THE HEAT
All figures adjacent to Red Hulk is are affected by Releasing The Heat. At the end of each round, remove all Heat Markers from this card. For each Heat Marker removed from this card, you must roll one unblockable attack die against each figure adjacent to Red Hulk. Figures with the Lava Resistance special power are not affected by Releasing The Heat.

I prefer Creature as a class as well.

Something like this might work better for RELEASING THE HEAT:
All figures adjacent to Red Hulk are affected by Releasing The Heat. At the end of each round, you must roll one unblockable attack die for each Red Heat Marker on this card against each affected figure. After rolling for Releasing The Heat, remove one Heat Marker from this card.

Maybe this to include Lava Resistance figures not being affected?

I do like him only removing one at the end of the round instead of all of them.

I would have to add the "at the same time" to Overheated otherwise it might look like that once you had placed 3 markers on the card, that you couldn't put any more back on after removing one at the end of the round.

OVERHEATED
At the end of an opponent’s turn, place a red Heat Marker on this card if Red Hulk received two or more wounds that turn. Red Hulk rolls 1 fewer attack die for each Red Heat Marker on this card. A maximum of 3 red Heat Markers can be placed on this card at the same time.

RELEASING THE HEAT:
All figures adjacent to Red Hulk without the Lava Resistance special power are affected by Releasing The Heat. At the end of each round, you must roll one unblockable attack diefor each Red Heat Marker on this cardagainst each affected figure. After rolling for Releasing The Heat, remove one Heat Marker from this card.
 
Re: The Book of Red Hulk - Design Phase

I did forget the Lava Resistance immunity there. Looks good to me Hahma.

He's not going to get to add many more markers after he uses it once so having them all be removed would be kinda lame IMO.
 
Re: The Book of Red Hulk - Design Phase

Well I originally wasn't going to have any of them be removed so he can just be an overheated badass that no one wanted to be engaged with, but we'll see how removing one at the end of the round works or if it isn't worth it.
 
Re: The Book of Red Hulk - Design Phase

I think you want:

OVERHEATED
At the end of an opponent’s turn, place a red Heat Marker on this card if Red Hulk received two or more wounds that turn. Red Hulk rolls 1 fewer attack die for each Red Heat Marker on this card. A maximum of 3 red Heat Markers can be placed on this card at the same time.

Otherwise it sounds like it's referring to when you place them and not placing more than 3 from the same opponent's turn, which isn't what you're wanting here.
 
Re: The Book of Red Hulk - Design Phase

All looks under control here, carry on.
:p
 
Re: The Book of Red Hulk - Design Phase

Well I originally wasn't going to have any of them be removed so he can just be an overheated badass that no one wanted to be engaged with, but we'll see how removing one at the end of the round works or if it isn't worth it.

Yeah, you'd definitely crank up the power/fun factor by not removing them at all. He'll be rolling less attack dice, but be melting people instead. :twisted:
 
Re: The Book of Red Hulk - Design Phase

I like how this guy is a subtle Hulk counter. Hulk won't want to stay engaged with him.
 
Re: The Book of Red Hulk - Design Phase

Updated the SP and sent out to ERB
 
Re: The Book of Red Hulk - Design Phase

I think Releasing the Heat can be tightened up a bit ...

RELEASING THE HEAT
All figures adjacent to Red Hulk without the Lava Resistance special power are affected by Releasing The Heat. At the end of each round, you must roll one unblockable attack die for each Red Heat Marker on this card against each affected figure without the Lava Resistance special power adjacent to Red Hulk, then . After rolling for Releasing The Heat, remove one Heat Marker from this card.

RELEASING THE HEAT
At the end of each round, you must roll one unblockable attack die for each Red Heat Marker on this card against each figure without the Lava Resistance special power adjacent to Red Hulk, then remove one Heat Marker from this card.
 
Re: The Book of Red Hulk - Design Phase

Are they Red Heat Markers or just Heat Markers with a color of red. If they are just Heat Markers, you only need to mention the color the first time they are used.
 
Re: The Book of Red Hulk - Design Phase

I think Releasing the Heat can be tightened up a bit ...

RELEASING THE HEAT
All figures adjacent to Red Hulk without the Lava Resistance special power are affected by Releasing The Heat. At the end of each round, you must roll one unblockable attack die for each Red Heat Marker on this card against each affected figure without the Lava Resistance special power adjacent to Red Hulk, then . After rolling for Releasing The Heat, remove one Heat Marker from this card.

RELEASING THE HEAT
At the end of each round, you must roll one unblockable attack die for each Red Heat Marker on this card against each figure without the Lava Resistance special power adjacent to Red Hulk, then remove one Heat Marker from this card.

Thank you sir :D Updayted SP

Are they Red Heat Markers or just Heat Markers with a color of red. If they are just Heat Markers, you only need to mention the color the first time they are used.

It's just going to be the color red, not Red Heat Marker. So the first time ever used or the first time they are used in the power? Because red Heat Marker is mentioned in Overheated. So would I need to say "red" in Releasing The Heat the a first time for use in that power or would I not have to use "red" in RTH because it was already used in Overheated?
 
Re: The Book of Red Hulk - Design Phase

ERB reponse from David:


Red Hulk

Awwww, isn't he the cutest little... Aaaaagh!!! Run away! Run away!

Overheated

This is very clever! Instead of getting more powerful as he's attacked, he gets weaker.

Releasing the Heat

You wouldn't need the colon at the end unless you meant to say "Releasing the Heat: The Musical!" That would be pretty cool, because C3G needs a Dancing Queen! :grin:

Would you roll each attack separately? I'm thinking you would only roll once. If you do intend to roll separately for each figure, then you'll need to change the wording of the last sentence to prevent removing more than one Heat Marker at the end of the round (e.g., Roll for Figure A, Remove Heat Marker, Roll for Figure B, Remove Heat Marker...).

Final Thoughts

Reminds me of Rush Limbaugh. :twisted:

The heating mechanic is really clever, and this looks to be another fun design.
 
Re: The Book of Red Hulk - Design Phase

ERB from 1Mmirg


Very cool, Hahma. I like the look of this guy. Pretty straightforward, but thematic and interesting.

Quote:
Originally Posted by Hahma
Here is Red Hulk for your ERB viewing pleasure. Thanks in advance for any comments. :grin:

Quote:
NAME = RED HULK
SECRET IDENTITY = THADDEUS ROSS
SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = CREATURE
PERSONALITY = CALCULATING (you know more than me--not what I expected, though)
SIZE/HEIGHT = MEDIUM 5

LIFE = 8
MOVE = 6
RANGE = 1
ATTACK = 8
DEFENSE = 6
POINTS = 370

OVERHEATED
At the end of an opponent’s turn, place a red Heat Marker on this card if Red Hulk received two or more wounds that turn. Red Hulk rolls 1 fewer attack die for each Red Heat Marker on this card. A maximum of 3 red Heat Markers can be on this card at the same time.

[Should the heat only affect attack? I don't know him well, but it seems like he is more affected by the heat than that.]

RELEASING THE HEAT:
All figures adjacent to Red Hulk without the Lava Resistance special power are affected by Releasing The Heat. At the end of each round, you must roll one unblockable attack die for each Red Heat Marker on this card against each affected figure. After rolling for Releasing The Heat, remove one Heat Marker from this card.

[Man, beastly power! Talk about "Get out of the way!" I like it though, very wicked.]

SUPER LEAP
Instead of his normal move, Red Hulk may Super Leap. Super Leap has a move of 10. When counting spaces for Red Hulk’s Super Leap, ignore elevations. Red Hulk may leap over water without stopping, leap over obstacles such as ruins. Red Hulk may not leap more than 50 levels up or down in a single leap. If Red Hulk is engaged when he starts to leap, he will take any leaving engagement attacks. Red Hulk rolls 3 less attack dice on any turn that he chooses to Super Leap.

SUPERSTRENGTH


So my big question is does his stats give him enough to work with, since his other powers are basically the Heat concept and the traditional Hulk Leap. I think it might be enough. He certainly is a beatstick, with an explosive twist.

I wish I knew this unit more, but from what I'm seeing on the card, well, I'm seeing what looks like a lot of fun! Nice work!

Best, V :smile:
As of now, -1 to his attack/Heat Marker is pretty tough on him vs. HH's. I would really hesitate to lower his defense too, as it would make it too easy to kill him before he can release the heat, and that would suck. There are already ways to avoid RTH. Lava Resistant figures aren't bothered by it. Figures that can leave engagement for free will do so if they have a chance and if he's got 2+Heat Markers, any opponent would risk leaving engagement for possible 1 wound rather than possible 2 or 3 if they stayed. But if Red Hulk has last turn, he can get anywhere within 10 spaces with is Leap to get someone to Release on. But if he's got like 7 wounds and is engaged, he isn't going to risk dying from leaving engagement to Leap and release on someone else. Of course unless it's an endgame situation where he's engaged to a Moloid and has a near dead GL or Superman that he may be able to kill with RTH because he will know that if he loses initiative, either of those two could kill him anyway.

So I'd say if anything, I'd reduce his move by 1 as well as his attack if we think that's cool. He starts out with a move of 6, so it wouldn't be too crippling but could hurt at times and add some theme from him getting tired.

As far as Calculating for his personality I went from this:

Marvel editor Mark Paniccia has described the Red Hulk as "absolutely uninhibited, tactically intelligent",[8] while writer Jeph Loeb states "The Red Hulk is the kind of Hulk we haven't seen before — a thinking, calculating, brutal weapon-toting kind of Hulk." To further distance the character away from the original: "Everything the Green Hulk isn't, the Red Hulk is."[9] The character has abilities almost identical to those of the current Hulk. The Red Hulk, however, does not become stronger with anger, but rather emits increasing levels of heat.[28] The character can also emit heat at will from his eyes during non-enraged periods
 
Re: The Book of Red Hulk - Design Phase

RELEASING THE HEAT
At the end of each round, you must roll one unblockable attack die for each red Heat Marker on this card against each figure without the Lava Resistance special power adjacent to Red Hulk, then remove one Heat Marker from this card.
Based on the wiki quote in the above post regarding him being able to release heat from his eyes at will, would we want to spice things up for him by adding something like this below? It would make him more versatile and help against opponents that can avoid being adjacent to him at the end of the round. He also could use it to burn a Heat Marker to keep from hurting a teammate later.


RELEASING THE HEAT
Once per round, before attacking, you may remove 1 red Heat Marker from this card to add 3 to Red Hulk's range, but you must also reduce his attack by 3. At the end of each round, you must roll one unblockable attack die for each red Heat Marker on this card against each figure without the Lava Resistance special power adjacent to Red Hulk, then remove one Heat Marker from this card.
 
Re: The Book of Red Hulk - Design Phase

I liked how simple this design was, I wouldn't be against it, but it is nice to have some more straightforward designs these days too.
 
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