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The Book of Ra's al Ghul

Griffin

Founding Member of C3G and C3V
Site Supporter
The Book of Ra's al Ghul

C3G DC WAVE 12
LEGENDS OF THE DARK KNIGHT

C3G_RasAlGhul_comic.png


Comic PDF


The figure used for this unit is a Heroclix figure from the Batman: Alpha set.
Its model number and name are #022 / Ra's al-Ghul.

The figure used for this unit is a Heroclix figure from the Icons set.
Its model number and name are #049 / Ra's al-Ghul.


NOTE: C3G Ra's al Ghul requires 1x Glyph of Lazarus Pit
_________________________________________________________________

Character Bio - Ra's al Ghul, or the Demon's Head, is perhaps the most dangerously well connected and informed man on the planet. With his mastery of the Ninja arts and his army of League of Assassins at his command, this idealistic terrorist can strike at anytime or anywhere. Ra's utilizes Lazarus Pits around the world to keep himself relatively immortal and also healthy. No one knows just how old he is, but one thing is for certain; he knows how long you have left.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • Ra's al Ghul can use his The Demon's Head special power on Ninja and Assassin figures. Current Ninja and Assassins.
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

Immunities:
  • N/A
Benefits:Weaknesses:
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
Last edited by a moderator:
NAME = RA'S AL GHUL


SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = MASTERMIND
PERSONALITY = DIABOLICAL

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 4

POINTS = 200


LAZARUS PIT DISCOVERY
Start the game with a Glyph of Lazarus Pit on this card. Before moving, you may place the Glyph of Lazarus Pit power-side up on any empty space on the battlefield.

THE DEMON'S HEAD
After revealing an Order Marker on this card and taking a turn with Ra's al Ghul, if he is not engaged, you may choose a Ninja or Assassin figure you control that is within 5 clear sight spaces of Ra's al Ghul. Roll the 20-sided die. If you roll 14 or higher, you may:
  • move your chosen figure up to 4 spaces and choose an enemy figure adjacent to your chosen figure to receive 1 wound. Your chosen figure then receives 1 wound; or
  • choose all enemy figures adjacent to your chosen figure to each receive 1 wound. Your chosen figure then receives 1 wound; or
  • choose an enemy figure adjacent to your chosen figure to receive 2 wounds. Your chosen figure then receives 2 wounds.
After using The Demon's Head special power, you may use it one additional time.
 
Re: The Book of Ra's al Ghul - Designing

Idealist, Fanatic, Visionary, Revolutionary, and Terrorist.
All classes I thought of after we talked last night (other than Terrorist, which we'd both thrown around a lot).
Fanatical Idealist would be a cool Personality/Class combo.
I just don't think Mastermind does it for me on him ... I do like the Hired Gun/Body Guard synergies, but I don't know that he needs them (and he can find such synergies on other, future cards anyway).
 
Re: The Book of Ra's al Ghul - Designing

Terrorist works best for him in terms of theme, but Mastermind works great for him because of the Hiredguns/Bodyguards combo.

I think I prefer Mastermind here for the Hired Guns/Bodyguard combo. But both are really good fits for him.
 
Re: The Book of Ra's al Ghul - Designing

I like Fanatical Idealist. :)
Or Manipulative Zealot.
Seriously, I think this guy is worth thinking outside the box for.
 
Re: The Book of Ra's al Ghul - Designing

So far the Master Minds have it, as I am starting to lean that way as well. The Bodyguard combo is just too cool and similar to the scene in Batman Begins where Ra's is at Wayne Manor and his business suited Guards are standing all over the place. 8)
 
Re: The Book of Ra's al Ghul - Designing

OP said:
LAZARUS PIT DISCOVERY
Start the game with a Glyph of Lazarus Pit on this card. Before moving, you may place a Glyph of Lazarus Pit on any empty space on the Battlefield.

So he starts with one, does he get to place another one? Or does he get to place the one he started with?
:confused:
 
Re: The Book of Ra's al Ghul - Designing

OP said:
LAZARUS PIT DISCOVERY
Start the game with a Glyph of Lazarus Pit on this card. Before moving, you may place a Glyph of Lazarus Pit on any empty space on the Battlefield.

So he starts with one, does he get to place another one? Or does he get to place the one he started with?
:confused:
Do you want to suggest replacing the word "a" with the word "the"? Or are you really that confused? :p

This power originally had several pits on the card, but I realized how terribly unthematic that would be, so I made it just one.
 
Re: The Book of Ra's al Ghul - Designing

'a' implies that there could be more than one ('a Glyph of Temporal Displacement')

'the' implies there is only one.

If there is only one, he starts with it and places it, then 'the' is appropriate in both places.

But on a fundamental level, this is really powerful. He gets a full healing Glyph and can place it wherever he wants (close to his own start zone perhaps?)
 
Re: The Book of Ra's al Ghul - Designing

'a' implies that there could be more than one ('a Glyph of Temporal Displacement')

'the' implies there is only one.

If there is only one, he starts with it and places it, then 'the' is appropriate in both places.

But on a fundamental level, this is really powerful. He gets a full healing Glyph and can place it wherever he wants (close to his own start zone perhaps?)
"The" makes the most sense, I agree.

Yes, it is powerful. If you think about it though, for him to place it, has to before taking a turn - so, if does choose to not actually use it for himself that turn, he runs the risk of an opponent actually taking it.
 
Re: The Book of Ra's al Ghul - Designing

Two questions on Demon Head:
1) Is rolling for it "using" it?
2) Do you have to roll to "use" it the second time?

One answer really depends on the other.
 
Re: The Book of Ra's al Ghul - Designing

Using it is:

choose a Ninja or Assassin figure you control that is within 5 clear sight spaces of Ra's al Ghul. Roll the 20 sided die. If you roll 16 or higher, you may

move the chosen Ninja or Assassin figure up to 4 spaces, then choose an enemy figure adjacent to the chosen Ninja or Assassin figure to receive 1 wound, or
choose all enemy figures adjacent to the chosen Ninja or Assassin figure to receive 1 wound each, or
choose any enemy figure adjacent to the chosen Ninja or Assassin figure to receive 2 wounds.

The chosen Ninja or Assassin figure receives 1 wound.

You'd have to do all of that for each "use," I would think. :)
 
Re: The Book of Ra's al Ghul - Designing

DOUBLE ATTACK
After attacking with XXXX, he may attack one additional time.


The concept of "using it one additional time" is an old one, and is based Double Attack found on Syvarris' card from the master set. It means - to "do whatever it tells you to do" one more time and no more or no less.
 
Re: The Book of Ra's al Ghul - Designing

It must be stupid question night, so here's another:
Is the first bolded part required for the second? Or is the Red part all that is required for bold number two?
choose a Ninja or Assassin figure you control that is within 5 clear sight spaces of Ra's al Ghul. Roll the 20 sided die. If you roll 16 or higher, you may

move the chosen Ninja or Assassin figure up to 4 spaces, then choose an enemy figure adjacent to the chosen Ninja or Assassin figure to receive 1 wound, or
choose all enemy figures adjacent to the chosen Ninja or Assassin figure to receive 1 wound each, or
choose any enemy figure adjacent to the chosen Ninja or Assassin figure to receive 2 wounds.

The chosen Ninja or Assassin figure receives 1 wound.
 
Re: The Book of Ra's al Ghul - Designing

Hmm, good question, and I do see how that's unclear ... The bold part really should be required (that's the intent), but I think clearer wording is probably needed to ensure users "get" that ...
 
Re: The Book of Ra's al Ghul - Designing

Maybe something like ... "After placing wounds for affected enemy figures, the chosen Ninja or Assassin figure receives 1 wound."
It's not quite there, but I think it might be the right direction ...
 
Re: The Book of Ra's al Ghul - Designing

I am trying very hard to understand where the confusion is, and I just don't know what you guys are talking about. Can you please explain to me a bit better what the problem is exactly? I am not seeing one.
 
Re: The Book of Ra's al Ghul - Designing

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Ra's al Ghul

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass

Heavy Hitter or Mid-Level Hero Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 180, and I am definitely inflating that a bit due to some theoryscaping. See, Ra's is an OK fighter at about 150, but once he has an army to control, I believe his cost will definitely raise up.
- Give a brief overview. He really needs an army to get his full value, and we have not seen his full value yet at all.
Spoiler Alert!

_____________________________________________________________​


Squad Test
- Does it pass
, Yes or No? Yes, but only because this is a figure that is not meant to go out into a big fight like this. He is a Master Mind, so he is supposed to manipulate the fight without necessarily fighting.
- What should be the unit's point value? I am just guessing, but maybe 190.
- Give a brief overview. He is NOT a great fighter at all it seems like, especially against fast attacks.
Map: Custom.
Units: Ra's - VS - SHIELD Agents x2.
Spoiler Alert!

_____________________________________________________________​


Squad Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 190-200.
- Give a brief overview. He had good defense rolls, but most importantly, he never missed an attack.
Map: Custom.
Units: Ra's - VS - Street Thugs x3.
Spoiler Alert!

_____________________________________________________________​


Army Test
- Does it pass
, Yes or No? YES!!!!.
- What should be the unit's point value? 190.
- Give a brief overview. This was a very close and exciting game that was oozing with theme. I loved it, and it seemed EXTREMELY balanced.
Map: Custom.
Units: Ra's, Bodyguards x4, Hired Guns, Hand Ninja x3, Elektra, and Bullseye (980) - VS - Batman, Robin, Black Canary, Punisher, Green Arrow, Alfred, and SHIELD Snipers x2 (980).
Spoiler Alert!

_____________________________________________________________​


Army Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 200.
- Give a brief overview. He takes a bit of finesse, but as long as you are careful not to wait too long to use the L-Pit, you can get some good value out of him.
Map: Custom.
Units: Ra's, Beat Cops x1, and Green Lantern (John Stewart) - VS - Thor and Poison Ivy.
Spoiler Alert!
 
Re: The Book of Ra's al Ghul - Designing

I am trying very hard to understand where the confusion is, and I just don't know what you guys are talking about. Can you please explain to me a bit better what the problem is exactly? I am not seeing one.

There's this phrase near the end of the power: "The chosen Ninja or Assassin figure receives 1 wound."
Does this trigger if you fail to roll a 16 or higher on the D20? It's not clear in the text right now, and could be read as the only trigger needed is your initial choosing of the Ninja or Assassin figure.
 
Re: The Book of Ra's al Ghul - Designing

Now I see. This is the best solution I can think of. It is a bit more long winded per bullet, but it is completely clear I think.


THE DEMON'S HEAD
After revealing an Order Marker on this card and taking a turn with Ra's al Ghul, if he is not engaged, you may choose a Ninja or Assassin figure you control that is within 5 clear sight spaces of Ra's al Ghul. Roll the 20 sided die. If you roll 16 or higher, you may
  • move the chosen Ninja or Assassin figure up to 4 spaces, and choose an enemy figure adjacent to the chosen Ninja or Assassin figure to receive 1 wound. Then the chosen Ninja or Assassin figure receives 1 wound, or
  • choose all enemy figures adjacent to the chosen Ninja or Assassin figure to receive 1 wound each. Then the chosen Ninja or Assassin figure receives 1 wound, or
  • choose any enemy figure adjacent to the chosen Ninja or Assassin figure to receive 2 wounds. Then the chosen Ninja or Assassin figure receives 2 wounds.
After using the Demon Head special power, you may use it one additional time.
 
Re: The Book of Ra's al Ghul - Designing

Hmm ... would this help streamline it at all?

THE DEMON'S HEAD
After revealing an Order Marker on this card and taking a turn with Ra's al Ghul, if he is not engaged, you may choose a Ninja or Assassin figure you control that is within 5 clear sight spaces of Ra's al Ghul. Roll the 20 sided die. If you roll 16 or higher, you may

move the chosen Ninja or Assassin figure up to 4 spaces, and choose an enemy figure adjacent to the chosen Ninja or Assassin figure. The chosen Ninja or Assassin figure and chosen enemy figure each receive 1 wound, or
inflict one wound each on all enemy figures adjacent to the chosen Ninja or Assassin figure, as well as the chosen Ninja or Assassin figure, or
choose any enemy figure adjacent to the chosen Ninja or Assassin figure. Then the chosen Ninja or Assassin figure and chosen enemy figure each receive 2 wounds.

After using the Demon Head special power, you may use it one additional time.
 
Re: The Book of Ra's al Ghul - Designing

I think the way I worded it reads easier and kinda clones itself at the end in a way that makes it consistently clear. Thanks though.
 
Re: The Book of Ra's al Ghul - Designing

OK, but I'm not quite loving those ending sentences yet.
How about this slight adjustment for flow?

The chosen Ninja or Assassin figure then receives ...
 
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