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Character Bio - Ra's al Ghul, or the Demon's Head, is perhaps the most dangerously well connected and informed man on the planet. With his mastery of the Ninja arts and his army of League of Assassins at his command, this idealistic terrorist can strike at anytime or anywhere. Ra's utilizes Lazarus Pits around the world to keep himself relatively immortal and also healthy. No one knows just how old he is, but one thing is for certain; he knows how long you have left.
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SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = MASTERMIND
PERSONALITY = DIABOLICAL
SIZE/HEIGHT = MEDIUM 5
LIFE = 6
MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 4
POINTS = 200
LAZARUS PIT DISCOVERY
Start the game with a Glyph of Lazarus Pit on this card. Before moving, you may place the Glyph of Lazarus Pit power-side up on any empty space on the battlefield.
THE DEMON'S HEAD
After revealing an Order Marker on this card and taking a turn with Ra's al Ghul, if he is not engaged, you may choose a Ninja or Assassin figure you control that is within 5 clear sight spaces of Ra's al Ghul. Roll the 20-sided die. If you roll 14 or higher, you may:
move your chosen figure up to 4 spaces and choose an enemy figure adjacent to your chosen figure to receive 1 wound. Your chosen figure then receives 1 wound; or
choose all enemy figures adjacent to your chosen figure to each receive 1 wound. Your chosen figure then receives 1 wound; or
choose an enemy figure adjacent to your chosen figure to receive 2 wounds. Your chosen figure then receives 2 wounds.
After using The Demon's Head special power, you may use it one additional time.
Idealist, Fanatic, Visionary, Revolutionary, and Terrorist.
All classes I thought of after we talked last night (other than Terrorist, which we'd both thrown around a lot).
Fanatical Idealist would be a cool Personality/Class combo.
I just don't think Mastermind does it for me on him ... I do like the Hired Gun/Body Guard synergies, but I don't know that he needs them (and he can find such synergies on other, future cards anyway).
So far the Master Minds have it, as I am starting to lean that way as well. The Bodyguard combo is just too cool and similar to the scene in Batman Begins where Ra's is at Wayne Manor and his business suited Guards are standing all over the place.
LAZARUS PIT DISCOVERY
Start the game with a Glyph of Lazarus Pit on this card. Before moving, you may place a Glyph of Lazarus Pit on any empty space on the Battlefield.
LAZARUS PIT DISCOVERY
Start the game with a Glyph of Lazarus Pit on this card. Before moving, you may place a Glyph of Lazarus Pit on any empty space on the Battlefield.
'a' implies that there could be more than one ('a Glyph of Temporal Displacement')
'the' implies there is only one.
If there is only one, he starts with it and places it, then 'the' is appropriate in both places.
But on a fundamental level, this is really powerful. He gets a full healing Glyph and can place it wherever he wants (close to his own start zone perhaps?)
'a' implies that there could be more than one ('a Glyph of Temporal Displacement')
'the' implies there is only one.
If there is only one, he starts with it and places it, then 'the' is appropriate in both places.
But on a fundamental level, this is really powerful. He gets a full healing Glyph and can place it wherever he wants (close to his own start zone perhaps?)
Yes, it is powerful. If you think about it though, for him to place it, has to before taking a turn - so, if does choose to not actually use it for himself that turn, he runs the risk of an opponent actually taking it.
choose a Ninja or Assassin figure you control that is within 5 clear sight spaces of Ra's al Ghul. Roll the 20 sided die. If you roll 16 or higher, you may
move the chosen Ninja or Assassin figure up to 4 spaces, then choose an enemy figure adjacent to the chosen Ninja or Assassin figure to receive 1 wound, or
choose all enemy figures adjacent to the chosen Ninja or Assassin figure to receive 1 wound each, or
choose any enemy figure adjacent to the chosen Ninja or Assassin figure to receive 2 wounds.
The chosen Ninja or Assassin figure receives 1 wound.
You'd have to do all of that for each "use," I would think.
DOUBLE ATTACK
After attacking with XXXX, he may attack one additional time.
The concept of "using it one additional time" is an old one, and is based Double Attack found on Syvarris' card from the master set. It means - to "do whatever it tells you to do" one more time and no more or no less.
It must be stupid question night, so here's another:
Is the first bolded part required for the second? Or is the Red part all that is required for bold number two? choose a Ninja or Assassin figure you control that is within 5 clear sight spaces of Ra's al Ghul. Roll the 20 sided die. If you roll 16 or higher, you may
move the chosen Ninja or Assassin figure up to 4 spaces, then choose an enemy figure adjacent to the chosen Ninja or Assassin figure to receive 1 wound, or
choose all enemy figures adjacent to the chosen Ninja or Assassin figure to receive 1 wound each, or
choose any enemy figure adjacent to the chosen Ninja or Assassin figure to receive 2 wounds.
The chosen Ninja or Assassin figure receives 1 wound.
Hmm, good question, and I do see how that's unclear ... The bold part really should be required (that's the intent), but I think clearer wording is probably needed to ensure users "get" that ...
Maybe something like ... "After placing wounds for affected enemy figures, the chosen Ninja or Assassin figure receives 1 wound."
It's not quite there, but I think it might be the right direction ...
I am trying very hard to understand where the confusion is, and I just don't know what you guys are talking about. Can you please explain to me a bit better what the problem is exactly? I am not seeing one.
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. Pass
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. Pass
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. Pass
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak. Pass
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. Pass
- FUN TEST/ Consider whether or not the design was fun to play. Pass
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. Pass
- DRAFTING TEST/ Consider whether or not this design is worth drafting. Pass
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. Pass
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. Pass
Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? Yes. - What should be the unit's point value? 180, and I am definitely inflating that a bit due to some theoryscaping. See, Ra's is an OK fighter at about 150, but once he has an army to control, I believe his cost will definitely raise up. - Give a brief overview.He really needs an army to get his full value, and we have not seen his full value yet at all.
Spoiler Alert!
TEST 1
Map: Custom.
Units: Ra's - VS - Blob. Ra's could never use the Lazarus Pit because of Stuck, but the two just traded blows. Who won and how many wounds did they have?Blob wins with 3 wounds - out of 6.
TEST 2
Map: Custom.
Units:Ra's - VS - Blob. Stuck prevents Ra's from using his Pit again. Who won and how many wounds did they have?Blob wins with 4 wounds - out of 6.
TEST 3
Map: Custom.
Units: Ra's - VS - Mystique. Mystique would fire from range (often height), wait for Ra's to engage, sometimes hit him with engagement strike, then run away next turn and do it all over again. Ra's healed off 4 wounds with the Lazarus Pit, but he just couldn't attack hard or often enough to keep up with Mystique. Who won and how many wounds did they have?Mystique wins with 3 wounds.
TEST 4
Map: Custom.
Units: Ra's - VS - Mystique. Mystique kited Ra's until he engaged her. During that time, he took 4 wounds then on his turn that he would engage her, he place the Lazarus Pit adjacent to her so that when he landed on it, he would be able to attack her. However, Mystique's engagement strike occured at the same time as the glyph's power, so I had to roll the D20 to see which would go first. the Lazarus pit healed him first then Mystique struck him for one wound. He then attacked her for 3 wounds. Ra's then got initiative and hit her for two more for the win (ftw). Who won and how many wounds did they have?Ra's won with 1 wound.
TEST 5
Map: Custom.
Units: Ra's - VS - Punisher. Punisher ran and shot ran and shot and kited, kited, kited, until Ra's was dead. Ra's did use the L-Pit on turn two of round 1 because he was already at half life and scared. Ra's only got one hit in all game. Who won and how many wounds did they have?Punisher wins with 0 wounds.
TEST 6
Map: Custom.
Units: Ra's - VS - Punisher. Exact same game as before, only this time, Ra's got in a 4 skull attack that dealt two wounds. Who won and how many wounds did they have?Punisher wins with 2 wounds.
TEST 7
Map: Custom.
Units: Ra's - VS - Iceman. Iceman had every advantage, except for the L-Pit. Ra's healed off 4 wounds and was able to catch up twice to hit Iceman for 2 wounds each time. Who won and how many wounds did they have?Ra's wins with 2 wounds.
TEST 8
Map: Custom.
Units: Ra's - VS - Iceman. The went head to head with Iceman on height and Ra's took 5 wounds when he finally healed up. Then Iceman took advantage of two turns unchallenged and staked 4 wounds back up. Iceman got initiative and won. Who won and how many wounds did they have?Iceman wins with 3 wounds.
TEST 9
Map: Catwoman.
Units: Ra's - VS - Catwoman. Catwoman strayed a few times, and Ra's did heal off 4 wounds, but Catwoman's SA was too much and too fast for Ra's. Who won and how many wounds did they have?Catwoman wins with 8 wounds - out of 9.
TEST 10
Map: Catwoman.
Units: Ra's - VS - Catwoman. Ra's didn't have to heal, because he finished Catwoman with a few big hits, while she could only put two wounds on him. Who won and how many wounds did they have?Ra's wins with 2 wounds.
Squad Test
- Does it pass, Yes or No? Yes, but only because this is a figure that is not meant to go out into a big fight like this. He is a Master Mind, so he is supposed to manipulate the fight without necessarily fighting. - What should be the unit's point value? I am just guessing, but maybe 190. - Give a brief overview.He is NOT a great fighter at all it seems like, especially against fast attacks.
Map: Custom.
Units: Ra's - VS - SHIELD Agents x2.
Spoiler Alert!
Owned! Ra's just can't move or attack fast enough to compete directly with the SHIELD Agents in a head to head fight. Ra's got two attacks in before he was gunned down completely. He had to heal, and that forfeited his round and made him a sitting duck. Who won and how many wounds did they have?Agents win with 1 man destroyed.
Squad Test
- Does it pass, Yes or No? Yes. - What should be the unit's point value? 190-200. - Give a brief overview.He had good defense rolls, but most importantly, he never missed an attack.
Map: Custom.
Units: Ra's - VS - Street Thugs x3.
Spoiler Alert!
There was not concrete or asphalt to boost the thugs this game. Ra's was able to defend quite a number of their small attacks, but they were consistently sneaking them in too. Who won and how many wounds did they have?Street Thugs win with 1 squad and 2 men destroyed.
Army Test
- Does it pass, Yes or No? YES!!!!. - What should be the unit's point value? 190. - Give a brief overview.This was a very close and exciting game that was oozing with theme. I loved it, and it seemed EXTREMELY balanced.
Map: Custom.
Units: Ra's, Bodyguards x4, Hired Guns, Hand Ninja x3, Elektra, and Bullseye (980) - VS - Batman, Robin, Black Canary, Punisher, Green Arrow, Alfred, and SHIELD Snipers x2 (980).
Spoiler Alert!
Punisher and Robin kicked it off, but they were met by Hired Guns who attacked and shot Robin Down. Black Canary tried to follow but got a bit stuck on the road. Ninja and Elektra then challenged BC and Punisher and a lot of Ninja died, but Elektra was able to Assassinate Black Canary. Ra's moved up and chose a Ninja to put a wound on Punisher, then he failed to roll it again. Punisher kept clearing out Ninja, but then Punisher was pulled out of fire from Alfred. That was when the road opened up and the Ninja flooded the Vigilante camp with Elektra leading the way. The Snipers were on opposite ends of the camp to keep guard, and they did kill two Ninja, and wound Elektra. Ra's moved up again but first dropped his L-Pit so that Elektra could reach it on her next turn, but no other enemy figure would be able to. Then he had a common Hand Ninja kill itself to wound Alfred. Punisher tried to kill Elektra, but he did not succeed, he did however heal up some from Alfred. Elektra ran and healed up in the PIT, but no Order Markers were on her card, and the Hand Ninja advanced again.... what was left. Ra's had 3 Bodyguards run down the road to block it off so that he could escape later on. Green Arrow shot an Explosion Arrow at Ra's that wounded him badly for 3 wounds and killed two Bodyguards as well. Elektra then used her SA to wound Alfred, GA, and kill a Sniper. GA then skill shot Bullseye with a 20 and put him at 3 wounds. Ra's rolled a 17 for the Demon's Head and put two wounds on Batman by killing Elektra (this was a smart calculated risk). Ra's then killed the last Sniper. GA rolled another 20 on skill shot and put one more wound on Bullseye. Bullseye was working with one ninja in hiding, so Bullseye went up and killed GA with one shot. Then GA lost a turn. Then Bullseye killed Punisher (who was badly wounded) with one shot. Punisher lost a turn. Ra's killed Alfred. Batman punched the snot out of Ra's for that, and killed him on the road out of town. Bullseye put 1 wound on Batman outside of E-strike. Batman went after the crippled Assassin and killed him with a Batarang along with 2 Hired Guns. Then the last Ninja jumped out of no where and stabbed Batman in the neck for the win. Who won and how many wounds did they have?Hand Ninja and Bodyguards win with 1 ninja left and 2 bodyguards left.
Army Test
- Does it pass, Yes or No? Yes. - What should be the unit's point value? 200. - Give a brief overview.He takes a bit of finesse, but as long as you are careful not to wait too long to use the L-Pit, you can get some good value out of him.
Map: Custom.
Units: Ra's, Beat Cops x1, and Green Lantern (John Stewart) - VS - Thor and Poison Ivy.
Spoiler Alert!
Thor flies up and kills a cop. GL takes the two other cops and Ra's to the top of a hill and put a couple wounds on Thor. Thor engages and tries to swing at them all but fails. GL wounds him some more. Thor fails his GoTS roll. Ra's fails his attack on Thor. Thor kills a cop but is actually blocked by GL and Thor takes a wound. GL cripples Thor with a big attack. Thor puts two wounds on GL. GL kills Thor. Ivy moves up. GL takes off towards her and starts hurting her with attacks. She never did get her Pheromone to work, but Plant Animation killed the last Cop and wounded Ra's for 3. Ra's discovered a L-pit far away from the fight. Ivy did more damage on GL with Plant Animation. GL safely left engagment and dropped Ra's on the glyph to heal off 4 wounds (Ra's was NOT previously engaged). Ivy killed GL with the Plant Animation, then she and Ra's fought on the hill. Who won and how many wounds did they have?Ra's wins with 3 wounds.
I am trying very hard to understand where the confusion is, and I just don't know what you guys are talking about. Can you please explain to me a bit better what the problem is exactly? I am not seeing one.
There's this phrase near the end of the power: "The chosen Ninja or Assassin figure receives 1 wound."
Does this trigger if you fail to roll a 16 or higher on the D20? It's not clear in the text right now, and could be read as the only trigger needed is your initial choosing of the Ninja or Assassin figure.
Now I see. This is the best solution I can think of. It is a bit more long winded per bullet, but it is completely clear I think.
THE DEMON'S HEAD
After revealing an Order Marker on this card and taking a turn with Ra's al Ghul, if he is not engaged, you may choose a Ninja or Assassin figure you control that is within 5 clear sight spaces of Ra's al Ghul. Roll the 20 sided die. If you roll 16 or higher, you may
move the chosen Ninja or Assassin figure up to 4 spaces, and choose an enemy figure adjacent to the chosen Ninja or Assassin figure to receive 1 wound. Then the chosen Ninja or Assassin figure receives 1 wound, or
choose all enemy figures adjacent to the chosen Ninja or Assassin figure to receive 1 wound each. Then the chosen Ninja or Assassin figure receives 1 wound, or
choose any enemy figure adjacent to the chosen Ninja or Assassin figure to receive 2 wounds. Then the chosen Ninja or Assassin figure receives 2 wounds.
After using the Demon Head special power, you may use it one additional time.
THE DEMON'S HEAD
After revealing an Order Marker on this card and taking a turn with Ra's al Ghul, if he is not engaged, you may choose a Ninja or Assassin figure you control that is within 5 clear sight spaces of Ra's al Ghul. Roll the 20 sided die. If you roll 16 or higher, you may
move the chosen Ninja or Assassin figure up to 4 spaces, and choose an enemy figure adjacent to the chosen Ninja or Assassin figure. The chosen Ninja or Assassin figure and chosen enemy figure each receive 1 wound, or
inflict one wound each on all enemy figures adjacent to the chosen Ninja or Assassin figure, as well as the chosen Ninja or Assassin figure, or
choose any enemy figure adjacent to the chosen Ninja or Assassin figure. Then the chosen Ninja or Assassin figure and chosen enemy figure each receive 2 wounds.
After using the Demon Head special power, you may use it one additional time.