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The Book of Question

Scapemage

From less than zero to Hero!
The Book of Question

C3G DC WAVE 33
BATMAN FOREVER


C3G_Question_comic.png

Comic PDF

C3G_Question_mini.png

Mini PDF

The figure used for this unit is a Heroclix figure from the Origin set.
Its model number and name are #034, #035, and #036 / Question.



Question requires 2x Glyph of Utility: Smoke Pellets
_________________________________________________________________

Character Bio - As an investigative journalist for television, Vic Sage was always curious. Once he began stumbling upon cases that required less conventional means, he created the identity of Question with the help of his mentor Aristotle Rodor. Sage and Rodor together created a psuedoderm mask, allowing Question to appear to have a blank face. Rodor also invented a gas which Sage uses to change his hair color and commune spiritually with cities he walks in his effort to put an end to crime.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:
Outgoing Synergy:
  • N/A
Immunities, Benefits, and Weaknesses:
  • Criminals and Crime Lords roll 2 fewer defense dice against Question when affected by his Master Detective special power.
  • As a figure with the Tricky personality, Question is affected differently by certain special powers.

_________________________________________________________________

-Strategy, Tactics and Tips-

  • N/A

-Heroscapers Community Contributions-

 
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Re: The Book of The Question (Vic Sage) – Breathing Period

NAME = QUESTION
SECRET IDENTITY = VIC SAGE

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = INVESTIGATOR
PERSONALITY = TRICKY

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 4

POINTS = 140



SMOKE SCREEN
Start the game with two Glyphs of Smoke Pellets on this card. Question cannot lose these glyphs by receiving wounds unless he is destroyed.

URBAN COMMUNION
Question can move through all figures and is never attacked when leaving an engagement. Question may move two additional spaces if he begins his turn on an asphalt, concrete, or road space.

MASTER DETECTIVE
Once per round, after revealing an Order Marker on this card and instead of moving, you may choose any Order Marker on an adjacent figure’s Army Card and reveal it. If you choose a numbered Order Marker, you may remove it from that Army Card. If you choose an “X” Order Marker, that figure rolls 2 fewer defense dice when attacked by Question this turn, or 3 fewer defense dice if it is a Criminal or Crime Lord.


Previous Version:
Spoiler Alert!
 
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Re: The Book of The Question (Vic Sage) – Breathing Period

Comic Art
Spoiler Alert!


Mini Art
Spoiler Alert!
 
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Re: The Book of Question (Vic Sage) – Breathing Period

Well, here goes nothing! This is my first attempt at a design in around five years. I'm honestly amazed that I've found a bit of my Heroscape passion again. Please bear with me, I am running mostly on memory for the design process. I searched around for some process threads but a lot of things were very old or seemed outdated.

This design came out of the vaults for me. I have thrown it verbatim into the Second Post. Taking a look at it, I already have a few things I'd like to see tweaked. Small things like his personality and stats can use some work. Master Detective is an awesome power that I think is really unique (then again, I'm about 200 – 300 units outdated myself). Right now I'm not sure of its power level, so I'd love a lot of feedback on that.

Close Combat Expert might be a bit too strong of a martial ability for him. He has some good training but I'm not sure it would constitute an expert.

I'm planning on taking a closer look into his character background. I am reading that the New 52 version comes packaged with some precognition abilities, but I'm not sure I want to get into that with this design.

Lastly, I found a picture of one of the minis on Ahikira's Flickr site from the Photo Depository. I managed to download a copy of it, but I can't seem to link it anywhere. Does anybody have a recommendation for uploading it for use here?




@Arkham - @japes - @johnny139 - @Ronin - @SirGalahad - @Spidey'tilIDie - @Tornado - @Yodaking Mentions for a new thread. We used to do PMs iirc, but that was before mentions were on Heroscapers.
 
Re: The Book of Question (Vic Sage) – Breathing Period

We still do the PM's to every hero.

I don't know the character so I can't give much input in on theme here. If you are shaky on the validity of CCE then I'd drop it. It's a bit late right now but I'll try to look up his backstory tomorrow some time and see if any ideas pop out at me for a replacement power. We do try to keep out normal humans at 4 life for the most part and generate other ways to increase their staying power beyond more life so I'll see if something defensive in nature jumps out at me. As for team building based on his key power, I would want to pair him up with someone that can move him on their turn, that way you start your turn already engaged.
 
Re: The Book of Question (Vic Sage) – Breathing Period

Looks interesting - I liked this guy on JLU but never had a direction I was happy with. This looks good - excited to see this guy out there! :)

I was going to take issue with any detective power that's infallible (that was my issue with your Batman design from way back), but considering the various conditions (he needs to start engaged and it's instead of moving), I'm good with it.

Word to the wise, if you're going to put up a design in future, I'd suggest putting it through the Last Chance Workshop before starting a thread. It's fairly new so I understand that you wouldn't know it's a thing, but now you do. :)

~Lazy Orang, who still thinks the 'rule' that Humans should only have 4 Life is inconsistent, ridiculous and thematically limiting - particularly tough humans can, do and should have 5 Life (though admittedly I don't know if Vic would qualify). Punisher and Ozymandias do exist, y'know.
 
Re: The Book of Question (Vic Sage) – Breathing Period

Well, here goes nothing! This is my first attempt at a design in around five years. I'm honestly amazed that I've found a bit of my Heroscape passion again. Please bear with me, I am running mostly on memory for the design process. I searched around for some process threads but a lot of things were very old or seemed outdated.

This design came out of the vaults for me. I have thrown it verbatim into the Second Post. Taking a look at it, I already have a few things I'd like to see tweaked. Small things like his personality and stats can use some work. Master Detective is an awesome power that I think is really unique (then again, I'm about 200 – 300 units outdated myself). Right now I'm not sure of its power level, so I'd love a lot of feedback on that.

Close Combat Expert might be a bit too strong of a martial ability for him. He has some good training but I'm not sure it would constitute an expert.

I'm planning on taking a closer look into his character background. I am reading that the New 52 version comes packaged with some precognition abilities, but I'm not sure I want to get into that with this design.

I'd steer clear of New 52 stuff, for sure. DC wasn't exactly going for timeless versions of their characters there.

I don't know if the name really works so we probably couldn't go for Bronze Tiger's Dragon Style Kung Fu, but it could be cool to do a riff on that, since they were both trained by Richard Dragon.

Maybe a defensive-only version, so Question's offense isn't too potent and his detective power is still his big offensive thing?

Also, maybe go Investigator on the class? Doesn't come with much synergy or anything (just Lobster Johnson for the moment), but I feel like that's our 'detective' class.

Lastly, I found a picture of one of the minis on Ahikira's Flickr site from the Photo Depository. I managed to download a copy of it, but I can't seem to link it anywhere. Does anybody have a recommendation for uploading it for use here?

If you can't link to flickr directly, I use imgur. Tinypic is the other image-hosting site that people use now, I think.

Looks interesting - I liked this guy on JLU but never had a direction I was happy with. This looks good - excited to see this guy out there! :)

I was going to take issue with any detective power that's infallible (that was my issue with your Batman design from way back), but considering the various conditions (he needs to start engaged and it's instead of moving), I'm good with it.

Word to the wise, if you're going to put up a design in future, I'd suggest putting it through the Last Chance Workshop before starting a thread. It's fairly new so I understand that you wouldn't know it's a thing, but now you do. :)

~Lazy Orang, who still thinks the 'rule' that Humans should only have 4 Life is inconsistent, ridiculous and thematically limiting - particularly tough humans can, do and should have 5 Life (though admittedly I don't know if Vic would qualify). Punisher and Ozymandias do exist, y'know.

I feel like the last chance workshop isn't as relevant here - I think of it mainly as sort of an efficiency/streamlining thing that lets us start workshopping and make sure people are on board with the general direction for a design before a new thread can be started up. (And there wasn't really any workshopping, but Scapemage did ask about starting up a Question thread in the Inner Sanctum)

If Scapemage gets hooked and wants to run another design right after, though, the Last Chance Workshop would be the place to go for a little pre-thread strategizing. :)

The 4 Life thing isn't a rule, but it is a guideline to avoid power creep and Question doesn't have much of a case for going higher (so far as I know). You're not actually obligated to fight the '4 Life' suggestion whenever someone makes it. :p Makes sense here, I think.
 
Re: The Book of Question (Vic Sage) – Breathing Period

Just doing a quick reading on Wikipedia, these are the things in his biography that stood out to me:

His Pseudoderm Mask that can convert his appearance (maybe some type of Ghost Walk Power)?

Yes, he’s listed as being a master martial artist, but who isn’t? It says he was thoroughly beaten by Lady Shiva. He’s more of a street-level Hero, I’d leave him at 4A/4D.

He was a proponent of Objectivism and is known as being a bit more ruthless than other Silver Age villains (he was going to be Rorschach in Watchmen after all), so maybe a “me first” or “I’m not going to help you” type power?
I’M NOT HERE TO SAVE YOU
After attacking with The Question, if the defending figure is adjacent and has only 1 life remaining, The Question may attack that figure one additional time.

Kind of bland maybe, but it echoes Rorschach a bit, shows some fighting prowess without going to CCE again, and gives him a bit more oomph against squad figures since if he misses the first time he can hit them again.
 
Re: The Book of Question (Vic Sage) – Breathing Period

I think Phantom Walk or Disengage would make a lot of sense.

On objectivism, the original version was objectivist. It's a through-line for him that he's more philosophically driven than other heroes, but his philosophy has shifted over time. So I'd keep the philosophy stuff high-level, not specific to any particular ideology.
 
Re: The Book of Question (Vic Sage) – Breathing Period

We still do the PM's to every hero.
On it! :thumbsup:



Lazy Orang said:
Word to the wise, if you're going to put up a design in future, I'd suggest putting it through the Last Chance Workshop before starting a thread. It's fairly new so I understand that you wouldn't know it's a thing, but now you do. :)
I found what you're mentioning. What a great idea! I will do that in the future.


I was going to take issue with any detective power that's infallible (that was my issue with your Batman design from way back), but considering the various conditions (he needs to start engaged and it's instead of moving), I'm good with it.
The Book of Rorschach said:
NAME = RORSCHACH
SECRET IDENTITY = WALTER KOVACS

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = VIGILANTE
PERSONALITY = UNYIELDING

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 4

POINTS = 140


GRAPPLE GUN 25
Instead of Rorschach's normal move, he may move only one space. This space may be up to 25 levels higher. When using the Grapple Gun, all engagement rules still apply.

CRIMINAL INTIMIDATION
Criminal figures roll 1 fewer defense die against Rorschach's normal attack.

SHAKEDOWN
After attacking an opponent’s adjacent figure with a normal attack, if the defending figure is still engaged with Rorschach, your opponent may immediately reveal and remove one unrevealed Order Marker from any Army Card that opponent controls. If your opponent does not reveal and remove an Order Marker, Rorschach may attack one additional time, adding 1 die to his Attack number. Figures with the Super Strength special power are not affected by Shakedown.
I agree with being wary of auto-succeeds on powers like this, however there are a few out there. Here is Rorschach, who as a character was based on Question, with an infallible Order Marker removal power. This one does allow the defender a choice and has a reasonable restriction against Super Strength. Contrary to that, as you mentioned, Question must sacrifice his move to get an auto-success, meaning he'll have to be already adjacent to the target. Considering it's also once-per-round, the counterplay can come with the opponent knowing who Question is near and choosing not to place Order Markers on those cards at all.


Regardless, I'd like to standardize the stats to match Rorschach's. In terms of a new defensive or combat-oriented power, I found this information:
Wikipedia said:
Early in his career, the Question used seemingly blank calling cards with a delayed chemical reaction that after a specified time caused a question mark to appear in a burst of gas. Other writing could be similarly treated to reveal itself at the pre-determined time.


While the binary gas has no other known properties, the Question often used the gas to enhance his image and intimidate criminals into confessing by implying that the gas would cause anyone exposed to it for extended periods to lose their face permanently.
I'm thinking about replacing CCE with Criminal Intimidation and then adding a power like so:

CALLING CARD
After Question leaves an engagement without taking wounds, you may place the Question up to 3 spaces away. Question cannot be placed more than 10 levels higher than his height or lower than his base. After moving with Calling Card, Question's turn ends.
 
Re: The Book of Question (Vic Sage) – Breathing Period

Cool.
Criminal based powers just got a recent boost from the Brit-Cit Judge. They can turn anyone into a Criminal.
 
Re: The Book of Question (Vic Sage) – Breathing Period

I agree with being wary of auto-succeeds on powers like this, however there are a few out there. Here is Rorschach, who as a character was based on Question, with an infallible Order Marker removal power. This one does allow the defender a choice and has a reasonable restriction against Super Strength. Contrary to that, as you mentioned, Question must sacrifice his move to get an auto-success, meaning he'll have to be already adjacent to the target. Considering it's also once-per-round, the counterplay can come with the opponent knowing who Question is near and choosing not to place Order Markers on those cards at all.
My issue with an auto-succeed power here would be less the balance issues of automatic success (they can actually be worked out quite easily, and I do like auto-succeed powers sometimes), it's a thematic issue that it eliminates the factor of human fallibility. If you look at any crime drama, detective show or book etc., there are times when the detective is stumped, when they don't know what's going on - they aren't omniscient entities who see what's happening ala Doctor Manhattan, they have to work it out and find clues, and sometimes they just can't, or it's misleading. Even Sherlock Holmes is stumped at times! :) That said, being once per round, instead of moving and requiring engagement I still think is enough to mitigate that issue, I just think we should be wary, now and in future, about including detective powers that don't have an element of chance to whether you can work things out or not - my Mum and I designed a Sherlock Holmes figure way back, and he can view up to three of your opponent's Order Markers at the start of any round, but he needs an 8+ (that can be boosted through other figures) in order to see anything - that's the sort of thing I'm talking about, thematically.
 
Re: The Book of Question (Vic Sage) – Breathing Period

MASTER DETECTIVE
Instead of moving, if Question is engaged, you may choose any Order Marker on an adjacent opponent’s Army Card and reveal it. If you choose a numbered Order Marker, you may remove it from that Army Card. If you choose the “X” Order Marker, figures roll 2 less defense dice when attacked by Question this turn. Order Markers other than the chosen marker may never be removed by Master Detective, and Master Detective can only be used once per round.


Updated based on expressed intent. Not sure I understand the need for this part: Order Markers other than the chosen marker may never be removed by Master Detective. Can someone explain to me why it's needed.


Not sure how often I would actually use Calling Card, thinking the ghost walk or disengage type of powers would be more useful for him. With them he can bypass those figures without OMs on their card and try to engage those that do. Particularly useful for dealing with OM dumps who chill in the back lines like Zemo/Prof.X.
 
Re: The Book of Question (Vic Sage) – Breathing Period

Here's what I'm thinking for now. Master Detective is his main offense threat and purpose for inclusion in any army. Phantom Walk and Stealth Dodge are a combined representation of his martial arts skills and use of an identity-concealing mask while also representing his use of gas as a tool. These powers allow him to weave throw an opposing army and survive long enough to get Master Detective off. He is most vulnerable to the figure he is engaged with, which makes sense in my mind. Finally, Criminal Intimidation is a small boost that combines well with Master Detective and fits thematically, especially considering Rorschach has it.

NAME = QUESTION
SECRET IDENTITY = VIC SAGE

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = INVESTIGATOR
PERSONALITY = TRICKY (?)

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 4

POINTS = 170

MASTER DETECTIVE
Instead of moving, if Question is engaged, you may choose any Order Marker on an adjacent figure’s Army Card and reveal it. If you choose a numbered Order Marker, you may remove it from that Army Card. If you choose an “X” Order Marker, that figure rolls 2 fewer defense dice when attacked by Question this turn. Master Detective may only be used once per round.

CRIMINAL INTIMIDATION
Criminal figures roll 1 fewer defense die against Question's normal attack.

PHANTOM WALK
Question can move through all figures and is never attacked when leaving an engagement.

STEALTH DODGE
When Question rolls defense dice against an attacking figure who is not adjacent, one shield will block all damage.
 
Re: The Book of Question (Vic Sage) – Breathing Period

I would combine the last two powers into a single new power, since it has a cool name and all. Although I think I would tone it down a bit... I don’t know as he’s Matrix-level dodge-y. Maybe something that shows that through a scope with his mask he doesn’t look like a threat:

PSUEDODERM MASK
The Question never takes leaving engagement attacks from and cannot be targeted for normal or special attacks by a figure who was not within 2 spaces of The Question at the start of the turn.
 
Re: The Book of Question (Vic Sage) – Breathing Period

I'd leave Phantom Walk and Stealth Dodge as they are, and work a Criminal bonus into Master Detective, since you're already subtracting defense dice there.

Once per round, instead of moving, you may choose any Order Marker on an adjacent figure’s Army Card and reveal it. If you choose a numbered Order Marker, you may remove it from that Army Card. If you choose an “X” Order Marker, that figure rolls 2 fewer defense dice when attacked by Question this turn, or 3 fewer defense dice if it is a Criminal.

The anti-Criminal bit won't come up quite as often that way, but IMO, it's a light touch theme thing anyway, and not likely to drive his cost too much whether it's in or out. This way it's a bit more integrated into his big staple power instead of having two separate defense subtraction things going.

Something that's occurring to me is that the reward for finding a numbered OM is greater than the reward for finding an "X" OM - nuking an opponent's entire turn is better than subtracting from their defense, generally. Is that intentional? Would having him try to find the "X" feel more detective-y? As-is, he's probably gonna be used quite a bit as an OM nuke - Hawkeye (II) will like him.
 
Re: The Book of Question (Vic Sage) – Breathing Period

I would combine the last two powers into a single new power, since it has a cool name and all. Although I think I would tone it down a bit... I don’t know as he’s Matrix-level dodge-y. Maybe something that shows that through a scope with his mask he doesn’t look like a threat:

PSUEDODERM MASK
The Question never takes leaving engagement attacks from and cannot be targeted for normal or special attacks by a figure who was not within 2 spaces of The Question at the start of the turn.

I'd leave Phantom Walk and Stealth Dodge as they are, and work a Criminal bonus into Master Detective, since you're already subtracting defense dice there.

Once per round, instead of moving, you may choose any Order Marker on an adjacent figure’s Army Card and reveal it. If you choose a numbered Order Marker, you may remove it from that Army Card. If you choose an “X” Order Marker, that figure rolls 2 fewer defense dice when attacked by Question this turn, or 3 fewer defense dice if it is a Criminal.
The anti-Criminal bit won't come up quite as often that way, but IMO, it's a light touch theme thing anyway, and not likely to drive his cost too much whether it's in or out. This way it's a bit more integrated into his big staple power instead of having two separate defense subtraction things going.

Something that's occurring to me is that the reward for finding a numbered OM is greater than the reward for finding an "X" OM - nuking an opponent's entire turn is better than subtracting from their defense, generally. Is that intentional? Would having him try to find the "X" feel more detective-y? As-is, he's probably gonna be used quite a bit as an OM nuke - Hawkeye (II) will like him.
Those two ideas are quite different directions. Does anybody have other opinions to weigh in?


On that last point Ronin, the theme was that the X represents information that's not good enough for Question, so he needs to rough up the victim a little before he can get what he's after.
 
Re: The Book of Question (Vic Sage) – Breathing Period

In general terms, I kind of like the idea of combining phantom walk and stealth dodge into one new power as they seem to fit together well on a theme level. More specifically here, what Margloth came up with seems pretty interesting if not quite what I imagined when combining the two powers. Reminds me more of what HoSS did for C-3PO, giving him an insignificant power that made everyone generally ignore him. Can't say I'm an expert on the theme of that here, but I do like the idea of everyone overlooking a 'simple' detective in favor of more threatening targets. I think their should be a clause relating to once he is the last figure left though. If he's the last guy remaining, then Hawkeye should fire off an arrow his way rather then coming down off high ground and having to punch him to end things.
 
Re: The Book of Question (Vic Sage) – Breathing Period

I've updated the SP to reflect what we discussed. I liked the idea of turning Phantom Walk and something defensive into a new power, so I took a bit of a spin on what Margloth and Yodaking put forth. I also modified stats a bit (points up, life down). I wouldn't mind moving this guy to Initial Playtesting now, but I'm not sure if the time is right for that.
 
Re: The Book of Question (Vic Sage) – Breathing Period

Looking good. I would give folks at least a half to a full day to overview the changes then propose the Initial.

I will give you a Pre-Yea, though I think his points will come down a bit. 4 Life and 4 Defense is not going to last long. :)
 
Re: The Book of Question (Vic Sage) – Breathing Period

Hey, Scape is back! How's life going?
 
Re: The Book of Question (Vic Sage) – Breathing Period

On that last point Ronin, the theme was that the X represents information that's not good enough for Question, so he needs to rough up the victim a little before he can get what he's after.

Gotcha. The current version works for that, then.

I really don't like the combined Pseudoderm Mask power.

Not nearly as good for letting him break away from engagements to go after people with Master Detective, and the power gives the vibe that he's pulling some Mystique-level disguise shenanigans. I haven't read a ton of Question stuff, but that doesn't seem right to me. I'd drop Pseudoderm Mask and go back to the moire functional and simpler Phantom Walk + Stealth Dodge in a heartbeat.

And yeah, I think he'll probably come in lower than 170. Meteorite is a good point of comparison - she can do some of the same stuff, on top of being a flying blaster and having Blinding Light.
 
Re: The Book of Question (Vic Sage) – Breathing Period

Looking good. I would give folks at least a half to a full day to overview the changes then propose the Initial.

I will give you a Pre-Yea, though I think his points will come down a bit. 4 Life and 4 Defense is not going to last long. :)
No worries. Looks like the power may need a bit more tweaking. I have him higher right now in points because his Order Marker management may prove to be awfully useful. I see that my Aaron Cash design ended up being really powerful and needed a point raise years after it originally was tested, so you never know with these oddball powers.
Hey, Scape is back! How's life going?
Awesome! I'm hanging out at home until early July when I've got a 6-month internship lined up in Boston, and I've been lucky enough to be able to get back into Heroscape this year. I didn't expect to find myself in here again, but alas, here I am.
I really don't like the combined Pseudoderm Mask power.

Not nearly as good for letting him break away from engagements to go after people with Master Detective, and the power gives the vibe that he's pulling some Mystique-level disguise shenanigans. I haven't read a ton of Question stuff, but that doesn't seem right to me. I'd drop Pseudoderm Mask and go back to the moire functional and simpler Phantom Walk + Stealth Dodge in a heartbeat.
That's a fair assessment. On the same note though, as Margloth said, I'm not sure he qualifies for Matrix-level dodging. Perhaps that's just one interpretation of Stealth Dodge, but it might be worth looking around for another defensive ability. Do you have any idea of a replacement for Stealth Dodge that would be a bit more thematic?
 
Re: The Book of Question (Vic Sage) – Breathing Period

Does Question use Smoke Pellets? I think Ark, on his Question (Renee) write-up, gave her a special power that had her start the game with a couple Glyphs of Smoke Pellet. Those could be cool to use here.
 
Re: The Book of Question (Vic Sage) – Breathing Period

Does Question use Smoke Pellets? I think Ark, on his Question (Renee) write-up, gave her a special power that had her start the game with a couple Glyphs of Smoke Pellet. Those could be cool to use here.
This isn't a bad idea. I've done more research into the character. See below.
Wikipedia said:
He uses the identity of the Question to get the answers his civilian identity cannot. Unlike other vigilante superheroes, Question is primarily focused on the politics of his city, and rather than hunting down the perpetrators of petty theft, he tends to fight the corrupt government of Hub City.
This is a relatively minor thing I found, but I would like to include Crime Lords in the Master Detective defense reduction for thematic purposes.

Wikipedia said:
The Question "walks in two worlds" when sent into visionary trances by Rodor's gas. In these trances, cities "speak" to him through visual coincidences and overheard snatches of street conversation. Regarding himself as a spiritual warrior, he is comfortable killing his enemies when this seems useful and poetically just.
This justifies Phantom Walk, which is something I was a bit concerned about. Additionally, the gas given to Question by his mentor Aristotle Rodor is his go-to tool not only for investigation, but also to commune with cityscapes in a shaman-esque manner. Given all of this, I would be comfortable having him begin the game with one Smoke Pellet glyph (maybe two) and dropping all other defensive abilities in favor of something small representative of this communion.


HALLUCINOGEN GAS (name?)
Begins the game with one Glyph of Utility: Smoke Pellets on this Army Card. Question may move two additional spaces if he begins his turn on an asphalt, concrete, or road space.
 
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