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The Book of Punisher (Defenders)

Lord Pyre

...has moist legs
Site Supporter
The Book of Punisher (Defenders)

C3G MARVEL WAVE 45
MARVELS


C3G_PunisherII_comic.png

Comic PDF

C3G_PunisherII_mini.png

Mini PDF

The figure used for this unit is a Heroclix figure from the Incredible Hulk set.
Its model number and name are #011 / Punisher.


The figure used for this unit is a Heroclix figure from the Incredible Hulk Gravity Feed set.
Its model number and name are #205 / Punisher.

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Character Bio - Frank Castle is the Punisher, the man who punishes criminals by spilling blood and putting them in the ground. Castle can temporarily contain his most violent impulses when teaming up with one of the many superheroes in New York City, but eventually the Punisher has to be unleashed.
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • Punisher may move and attack after a Crime Fighter or Fighter takes a turn, with his Relentless Punishment special power.
Immunities, Benefits, and Weaknesses:
  • N/A
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-Strategy, Tactics and Tips--Heroscapers Community Contributions-
 
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Re: The Book of Punisher (II) ~ Breathing

NAME = PUNISHER
SECRET IDENTITY= FRANK CASTLE

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = CRIME FIGHTER
PERSONALITY = VOLATILE

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 6
ATTACK = 4
DEFENSE = 5

POINTS = 180


WARNING SHOTS
Each time an opponent first moves a figure they control onto a space within 4 clear sight spaces of Punisher during that player’s turn, if they do not immediately end that figure’s movement, roll one unblockable attack die against that figure.

RELENTLESS PUNISHMENT
Once per player turn, after taking a turn with another Unique Hero you control that is a Crime Fighter or Fighter, if that figure did not attack, you may move Punisher up to 3 spaces and attack with Punisher.

PUNISHING SHOT SPECIAL ATTACK
Range 8. Attack 1.
Choose a non-adjacent figure to attack. If Punisher did not move this player turn, skulls rolled count as 3 hits. After attacking, if Punisher inflicted one or more wounds on the defending figure and that figure has only one Life remaining, you may destroy the defending figure. If you do, Punisher cannot use his Relentless Punishment special power for the rest of the round.
 
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Re: The Book of Punisher (II) ~ Breathing

Feel free to do whatever if you already have art stuff picked out Arkham.

Comic Art:
Spoiler Alert!


Mini pics:
Spoiler Alert!


Background:
Spoiler Alert!
 
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Re: The Book of Punisher (II) ~ Breathing

Alright, I know I'm technically early but I'll probably be out for a few days with holidays and I'm just waiting for Titan cards.

Anyhoo, this is meant to be a 200 point piece for a Daredevil, Luke, Iron Fist, Jewel army, so we get our Netflix defenders in a decent army. Aside from swapping Jewel for Moon Knight because he's just way better.

I didn't realize that DD was a Crime Fighter when I first wrote this, and didn't want Punisher to be a go-to guy for Crime Fighter armies. So two options. First I wrote in the thing of swapping a CF to a Fighter. Or we just open it up to Fighters and Crime Fighters. Either way is fine by me.

Power names are easily changed and I'm not married to any of them.
 
Re: The Book of Punisher (II) ~ Breathing

Cool stuff, didn't expect a Punisher II but he's definitely a design I wanted to see.

I'm not fully following Marvel Knights Protection - who's receiving the wound? The attacking figure? I'd at least limit that to figures within a certain clear sight range of Punisher if the theme is him sniping the attacker or something.

I'd just open it up to Crime Fighters and Fighters, personally. They have so much overlap already, and this Punisher is locked into Fighter armies anyway.
 
Re: The Book of Punisher (II) ~ Breathing

The opponent's figure who is doing the targeting. Basically the theme is Punisher lays down some suppressive fire, and the attacker can just take the wounds and keep his position, or you make him dance and you force him where you want him to go.
 
Re: The Book of Punisher (II) ~ Breathing

Kind of a bummer that Jessica Jones is 220, would be real nice to fit them into a 1,000 point block with her, but 130 feels way too low thematically for any Punisher. Maybe a Claire or a Misty/Colleen combo could be 130?

Anyways, as for the design itself, all the figure moving does strike me as a little odd for Punisher. The sniper rifle with the skull motif is cool though.

Agree with Archie that Protection feels like it needs some kind of range limit, and that it should just be open to CFs. I actually kind of like the idea of there being more Fighter-only synergy options, but the Daredevil connection makes it difficult.
 
Re: The Book of Punisher (II) ~ Breathing

Definitely should be a range limit. My bad.

Really wish new DD was a Fighter to separate the factions a bit, but I'm not willing to not let Punisher and DD team up. :lol:
 
Re: The Book of Punisher (II) ~ Breathing

Oh, gotcha. Didn't realize the attacking figure was doing the moving too. I'd skip the movement part personally and just have Punisher wound them or roll an unblockable or something. Punisher isn't the type of guy to shoot at your feet to get you moving, he's just going for the kill shot.
 
Re: The Book of Punisher (II) ~ Breathing

I really enjoyed the flashbang/turn-bonding interplay with Night Thrasher, could that be something fun to fit in here?
 
Re: The Book of Punisher (II) ~ Breathing

I really enjoyed the flashbang/turn-bonding interplay with Night Thrasher, could that be something fun to fit in here?

Not sure what you mean by that? Luke still has the solid turn bonding. The intent for Punisher here is to help with army positioning and movement with his 3rd power (Keep everyone close to Luke, essentially), and then to control the map with either opponent positioning (Drop them to low ground for a Daredevil beatdown), an autowound on the attacker, or just to move them a space to trigger Daredevil's "Hearing Footsteps" when they follow through with the attack.
 
Re: The Book of Punisher (II) ~ Breathing

Long and short - I'm not sure I buy Frank Castle as a Fighter, I don't think I buy him offering any outgoing synergies, and I definitely don't buy him recruiting Crime Fighters to his "team" in any sense. The Punisher's whole thing is "the hero that other heroes refuse to work with on principle," and he very regularly pulls the old "this is MY war, stay in your lane boyscout" with guys like Daredevil.

Like, his last power is essentially an overkill power - and that should definitely cause other heroes to spring into action. But like, to subdue and imprison the Punisher, not help him murder more dudes. It's a solid powerset, but I just don't see it as a valid one for the character/faction.
 
Re: The Book of Punisher (II) ~ Breathing

I meant just giving him some Flashbangs at the start of the game. Toss one, Punisher shoots the affected figure, then they get a fistful of indestructible fist from Luke.

I guess I’m just coming from the angle that the figure movement angle isn’t inmediately singing to me? Punisher protects his allies by murdering people who come near them, not by making enemies run around.
 
Re: The Book of Punisher (II) ~ Breathing

The recruitment is wack, I'd definitely steer away from that.
 
Re: The Book of Punisher (II) ~ Breathing

I might adjust the first power to something like this (still works with Daredevil, but better with Fighters, but DD wants to be around due to Luke anyway):

MARVEL KNIGHTS PROTECTION
If an opponent’s figure within 5 clear sight spaces of Punisher targets a figure you control for an attack, you may roll the 20-sided die, adding 4 to the roll if the targeted figure is a Fighter. If you roll 16 or higher, the opponent that controls the attacking figure may allow you to move that figure 1 space. If the figure is:
• not moved 1 space, it receives 1 wound; or
• moved 1 space, you may roll the 20-sided die again.
 
Re: The Book of Punisher (II) ~ Breathing

Like, his last power is essentially an overkill power - and that should definitely cause other heroes to spring into action. But like, to subdue and imprison the Punisher, not help him murder more dudes. It's a solid powerset, but I just don't see it as a valid one for the character/faction.

His last power is that he's laying down a lot of firepower and people are moving as a result. Like, if you are on my team or not, and you start shooting up the area, I'm gonna move. :p So I think the theme works just fine there. :2cents:
 
Re: The Book of Punisher (II) ~ Breathing

Here’s my suggestion. Definitely not trying to force you into a direction you don’t want to go, and. understand if you want to scrap him, but something like this seems exciting to me;
DISORIENTING FLASH-BANGS
Start the game with 3 Glyphs of Utility: Flash Bang Grenade on this card. Immediately after revealing an Order Marker on this card, you may use a Flash Bang Grenade on this card. If a figure you control inflicts 1 or more wounds on a figure affected by a Flash Bang Grenade with an attack, you may move the wounded figure up to 2 spaces. Figures moved in this way will not take any leaving engagement attacks.

PUNISHING SHOT SPECIAL ATTACK
Range 8. Attack 2.
If the defending figure is engaged with one or more figures you control, all skulls rolled count as additional hits.

COVER FIRE
So he can Flash Bang enemies to make them easier to hit, then he or his allies can knock them around a bit. Then, when the enemy tries to move back into engagement, Punisher gets a chance to auto-wound them.
 
Re: The Book of Punisher (II) ~ Breathing

I'd make him a Fighter so that he gets drawn into that web and then keep whatever benefit he provides open-ended.

IMO, if you straight-up made this an MCU Punisher card you could get away with more on a synergy front. :2cents:
 
Re: The Book of Punisher (II) ~ Breathing

I might adjust the first power to something like this (still works with Daredevil, but better with Fighters, but DD wants to be around due to Luke anyway):

MARVEL KNIGHTS PROTECTION
If an opponent’s figure within 5 clear sight spaces of Punisher targets a figure you control for an attack, you may roll the 20-sided die, adding 4 to the roll if the targeted figure is a Fighter. If you roll 16 or higher, the opponent that controls the attacking figure may allow you to move that figure 1 space. If the figure is:
• not moved 1 space, it receives 1 wound; or
• moved 1 space, you may roll the 20-sided die again.

The power is supposed to specifically help DD's defense, so I'd rather just do a DD callout if anything, rather then purposefully cut him out.

And sorry MrN, but not interested in a glyph design here. Might be fun for another Punisher, but that's not for me.
 
Re: The Book of Punisher (II) ~ Breathing

I'd just do this, then, along with rebranding this an MCU version (and keeping him as a Fighter):

MARVEL KNIGHTS PROTECTION
If an opponent’s figure within 5 clear sight spaces of Punisher targets a figure you control for an attack, you may roll the 20-sided die. If you roll 12 or higher, the opponent that controls the attacking figure may allow you to move that figure 1 space. If the figure is:
• not moved 1 space, it receives 1 wound; or
• moved 1 space, you may roll the 20-sided die again.
 
Re: The Book of Punisher (II) ~ Breathing

Honestly, a Daredevil callout is probably the worst way to go about it - those are two characters who straight up don't like or respect each other. (Like, the Marvel Knights run starts with him trying to HUNT DOWN Punisher, creating an uneasy alliance, and ending with him hunting down Daredevil and his team!) Even in the show, the best you get is "uneasy acceptance that they can co-exist." Any power tying them together should have significant tension.

Like, his last power is essentially an overkill power - and that should definitely cause other heroes to spring into action. But like, to subdue and imprison the Punisher, not help him murder more dudes. It's a solid powerset, but I just don't see it as a valid one for the character/faction.

His last power is that he's laying down a lot of firepower and people are moving as a result. Like, if you are on my team or not, and you start shooting up the area, I'm gonna move. :p So I think the theme works just fine there. :2cents:

Sure, but you have to take context into account - it's on a design that's intentionally meant to facilitate gameplay for the Crime Fighters/Fighters as a faction, named "Relentless Punishment." I don't think my reading is a stretch. :p
 
Re: The Book of Punisher (II) ~ Breathing

My goal is to have Luke, DD, Iron Fist, Jessica (Jewel), and Punisher be a 1000 point synergistic army. I felt like this direction did just that, and I felt like it felt like Punisher.

If we're not okay with this in general, just let me know and I'll scrap it. If we can make it work in a way that makes everyone happy, great. I just don't know how at the moment.
 
Re: The Book of Punisher (II) ~ Breathing

So I think for any sort of "Punisher and friends" design to work, there has to be the underlying tension of him taking it too far. There's the agreement (which he inevitably breaks) that you're playing by OUR rules, Frank, or this is over. Without that tension I just can't imagine a design for him in the Crime Fighter/Fighter faction.

I'd do something like this:

MOVE = 5
RANGE = 8
ATTACK = 4
DEFENSE = 4


UNLIKELY ANGEL
At the start of the game, choose a Unique Hero you control that is a Fighter or Crime Fighter to be his Ally. If the Punisher destroys a figure with an attack or special power, this power is negated.

DRAMATIC OFFENSE
After attacking a figure within 5 clear sight spaces of Punisher with his normal attack, he may attack one additional time. After rolling attack dice for a normal attack, you may subtract any number of skulls from the roll. For each skull subtracted this way, you may move Punisher or his Ally 1 space.

PLAYING DEFENSE
If an opponent’s figure within 8 clear sight spaces of Punisher targets his Ally for an attack, you may roll the 20-sided die. If you roll 12 or higher, that opponent move move that figure 1 space. If they do, you may roll the 20-sided die again. If they do not, that figure receives 1 wound. Figures may not be moved closer to Punisher with this special power.

Rolled the SA into the normal attack for space reasons - I do like the power, but it seemed most trimmable/savable for a dedicated Punisher design.


OK, now do that thing where you make a positive suggestion for directions. :)

I'm on it. :p
 
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