The Book of Otar
C3V Wave 8 (Wave 21) - Curse of Stormtorn Peak - Boars and Bluecoats
C3V Wave 8 (Wave 21) - Curse of Stormtorn Peak - Boars and Bluecoats
The figure used for this unit is a D&D Dungeon Command miniature from the Blood of Gruumsh box set. Its name is Boar.
Character Bio:
Otar may be small, but this native of the wilds of Valhalla makes a powerful Beast to go along with the Arrow Gruts. His sharp tusks are perfect both for disposing of squad figures and tossing around heroes.
-Stats-
Spoiler Alert!
General: Utgar
Species: Boar
Uniquity: Unique Hero
Type: Hero
Class: Beast
Personality: Ferocious
Size: Small
Height: 3
Master Stats
Life: 3
Move: 6
Range: 1
Attack: 4
Defense: 3
Points: 45
Basic Stats
Move: 6
Range: 1
Attack: 4
Defense: 3
Species: Boar
Uniquity: Unique Hero
Type: Hero
Class: Beast
Personality: Ferocious
Size: Small
Height: 3
Master Stats
Life: 3
Move: 6
Range: 1
Attack: 4
Defense: 3
Points: 45
Basic Stats
Move: 6
Range: 1
Attack: 4
Defense: 3
Gore and Toss 7
When a small or medium figure rolls defense dice and is not destroyed by an attack from Otar, immediately roll the 20-sided die. If you roll a 7 or higher, you may Toss the figure by placing it on any empty space adjacent to Otar. A figure moved by Gore and Toss never takes any leaving engagement attacks.
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-Rulings and Clarifications-
Q: If Otar attacks Rygarn, which happens first: Gore and Toss, or Temporal Jump?
A: Temporal Jump. Gore and Toss is a similar power to Knockback, so Rygarn's R&C regarding Knockback applies here as well. The full sequence goes as follows: First Otar attacks Rygarn. If he causes one or more wounds, Rygarn may attempt a Temporal Jump. If he succeeds, he jumps to an empty space (assuming there is one), ignores the wounds, and resolves any consequences from that move (e.g., if the space is next to an opponent's Arkmer, roll for Engagement Strike; if it is a lava space, roll the d20 to see if Rygarn survives; etc). If Rygarn is still alive after that, Otar may roll for Toss. If he succeeds, place Rygarn next to Otar (assuming there is a valid space).
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-Combinations and Synergies-
Synergy Benefits Received
Arrow Gruts: Beast Bonding:
As a beast, Otar may benefit from the Arrow Gruts' BEAST BONDING activation bonus.
Ornak: Red Flag of Fury:
As a unique hero that follows Utgar, Otar may benefit from Ornak’s RED FLAG OF FURY activation synergy.
Morgoloth: Swarming Vermin:
As a small figure who follows Utgar, Otar may benefit from Morgoloth's SWARMING VERMIN ability.
Torin: Evil Eye Protection:
As a small figure who follows Utgar, Otar may benefit from Torin's EVIL EYE PROTECTION.
As a beast, Otar may benefit from the Arrow Gruts' BEAST BONDING activation bonus.
Ornak: Red Flag of Fury:
As a unique hero that follows Utgar, Otar may benefit from Ornak’s RED FLAG OF FURY activation synergy.
Morgoloth: Swarming Vermin:
As a small figure who follows Utgar, Otar may benefit from Morgoloth's SWARMING VERMIN ability.
Torin: Evil Eye Protection:
As a small figure who follows Utgar, Otar may benefit from Torin's EVIL EYE PROTECTION.
Synergy Imposed
Warden 816: Evisceraxe Special Attack:
As a small figure, Otar is immune to Warden 816's EVISCERAXE SPECIAL ATTACK.
_________________________________________________________________As a small figure, Otar is immune to Warden 816's EVISCERAXE SPECIAL ATTACK.
Power Rankings
Dok: Nice cheap option for Arrow Grut armies that want another hero out front. B
Unit Strategy Review
- TBA
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