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Character Bio - Long ago on Krypton, Non was a respected scientist. When the Kryptonian Science Council discovered that Jor-El and Non had determined that in a short matter of time, Krypton would suffer geothermic upheaval that would destroy the entire planet, they branded the two as heretics and sent General Zod and his militants to Jor-El's laboratory to arrest he and Non. The Science Council administered a stern warning to them, and set them free. Though Jor-El remained silent, Non made it his mission to alert the people of Krypton of the impending doom. Soon, the Council ordered that Non be lobotomized to silence his stirring of the people. This drove Zod and Ursa to begin a rebellion and overthrow the Council. The three were eventually caught and sentenced to death, but Jor-El defended them, and instead had them sent to the Phantom Zone.
Eventually, with the freeing of the bottled city of Kandor, Zod, Ursa, and Non were pardoned for their crimes and were set free. But it wasn't long before Zod took military control of the surviving Kryptonians and waged a war against Earth. With Non as his mute yet brilliant science officer, they nearly brought Earth to its destruction. And were it not for Superman, Earth would have certainly become a New Krypton.
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SPECIES = KRYPTONIAN
UNIQUENESS = UNIQUE HERO
CLASS = BRUTE
PERSONALITY = DULL
SIZE/HEIGHT = MEDIUM 6
LIFE = 6
MOVE = 6
RANGE = 1
ATTACK = 7
DEFENSE = 6
POINTS = 330
KILL CRAZY
When Non destroys an opponent's figure with his normal attack, he may attack again. Roll 1 additional attack die for each figure he destroyed this turn. Non may continue attacking with his normal attack until he does not destroy a figure.
KRYPTONIAN DEFENSE
When rolling defense dice against a normal attack from a figure that is not a Kryptonian, if at least one shield is rolled, all blanks rolled count as extra shields.
He'll be devastating against squaddies and mid-levels. Opponent will have to keep figures spread out and load up on special attack units.
I'd think he's going to be a bit more than 320 with an attack of 8, flying move of 6 and Kryptonian Defense.
Wonder Man has same base stats and his Ionic Imbalance is all over the place. Non has Kryptonian Defense and Kill Crazy, so I could certainly see Non around 350 points.
He's definitely going to be nasty with Invisible Woman, having defense of 10 with Kryptonian Defense.
In KILL CRAZY, you need a lowercase 'O' in 'opponent's'
KRYPTONIAN DEFENSE
When rolling defense against a normal attack from a figure that is not a Kryptonian, if at least one shield is rolled, all blanks rolled count as extra shields.
Non-figure specific, just like on your last two (and Superboy and Supergirl, but it needs to be corrected canus-ly).
KRYPTONIAN DEFENSE
When rolling defense against a normal attack from a figure that is not a Kryptonian, if at least one shield is rolled, all blanks rolled count as extra shields.
Non-figure specific, just like on your last two (and Superboy and Supergirl, but it needs to be corrected canus-ly).
You know, I did originally have this guy's defense at 5, and I was worried that there would be too much swing in how much he could kill VS how quickly he would die, but maybe a defense of 5 is a good idea. He is just freaking big. I feel that he is more durable than Supergirl but at least on equal footing.
I wonder about Scientist here for the same reason I wonder about it on Lizard. Is he actually an active Scientist still? It's not necessarily wrong, just wonder if something like Brawler or Brute or Minion would be better. Speaking of Minion, would Weak-Minded be a good fit here? Although I do like the 2 power card.
Bear in mind that my only knowledge of this guy is from the movie, so no idea if that was an accurate portrayal or not.
If she was promoted to Major in the Army, she'd be Ursa Major! Get it? She's a Big Dipper! (crickets) Working on these jokes is such a bear. Get it? (louder crickets)
A-hem!
Should the special attack be listed before Kryptonian Defense?
The Kryptonite Dagger is pretty nasty.
Non
I suppose if you're going to start killing, you should pull out all the stops and have fun with it. Very nasty, indeed!
Final Thoughts
I know this ERB is more abbreviated from what I usually submit, but time is a bit short at the moment, and these two are strait-forward. I also had to Google these names, as they sounded familiar. They are, indeed, two of the three on trial at the beginning of the first Christopher Reeves Superman movie that I saw as a teen. Good stuff!
I'm with Margloth - I think after the lobotomy (which I'm assuming this version represents), Brute is a lot more accurate than Scientist. I just don't see the guy lending his brilliant analysis to anything ....
Also, does this guy hit harder than Superman? I could see a drop to attack of 7 if you're worried about his cost level. I wouldn't want to see a drop to defense of 5, though, and extreme swinginess here.
With the ability to kill and keep attacking, though, I think 7 attack is a good representation of him as somewhere between our Superman I and our Superman II (especially since Superman has to have an advantage in skill over him post-lobotomy. Not to mention Superman's beaten Ursa, Non, and Zod together, so he's got to be a better fighter on some level).
Edit: Also, I think the most iconic representation of this guy is the movie where he's a dimwit. Not saying we should ignore the comic version, just that I think "scientist" and the brilliance associated with that class is going to be tough for a lot of folks to swallow.
Well he should still play like a bruiser - honestly I think 8 attack is fine thematically, but I think 7 attack works too and will help him feel less swingy. 6 attack feels too low, though.
Thanks you gentlemen for all of your insight and help.
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URSA
KRYPTONIAN
UNIQUE HERO
SPY
SADOMASOCHISTIC
MEDIUM 4
LIFE = 5
MOVE = 6
RANGE = 1
ATTACK = 5
DEFENSE = 5
POINTS = 240
KRYPTONIAN DEFENSE
When Ursa rolls defense dice against a normal attack from a figure that is not a Kryptonian, if at least one shield is rolled, all blanks rolled count as extra shields.
KRYPTONITE DAGGER SPECIAL ATTACK
Range 1. Attack 4.
Kryptonians roll two fewer defense dice against this special attack. After using Kryptonite Dagger Special Attack, you must place one wound marker on this card.
[Wicked. Nice to see the price attached. One option to consider is a "Must roll one unblockable die" as the price instead of it just being an autowound, if the autowound starts to look too pricey in further testing.]
FLYING
SUPERSTRENGTH
___________________
NON
KRYPTONIAN
UNIQUE HERO
SCIENTIST
MUTE
MEDIUM 6
LIFE = 6
MOVE = 6
RANGE = 1
ATTACK = 8
DEFENSE = 6
POINTS = 320
KILL CRAZY
When Non destroys an Opponent's figure with his normal attack, he may attack again rolling 1 additional attack die for each figure he destroyed this turn. Non may continue attacking with his normal attack until he does not destroy a figure.
[Wow--that's a beastly power! Don't engage him with more than one person (or keep your guys close together), that's for sure--ouch!]
KRYPTONIAN DEFENSE
When Non rolls defense dice against a normal attack from a figure that is not a Kryptonian, if at least one shield is rolled, all blanks rolled count as extra shields.
Have to run off to a meeting, but these looks solid. I like that they have one unique (and very thematic) power--straight-forward and fun. Smart, restrained designing.
I'd say more, but I have to go and, honestly, these look clean. Nice powers, balanced, ways to get around them (or prices to them). Look smart.
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. Pass
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. Pass
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. Pass
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak. Pass
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. Pass
- FUN TEST/ Consider whether or not the design was fun to play. Pass
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. Pass
- DRAFTING TEST/ Consider whether or not this design is worth drafting. Pass
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. Pass
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. Pass
Heavy Hitter or Mid-Level Hero Test - Does it pass, Yes or No? Yes. - What should be the unit's point value? 320, and he is really only gonna be worth more in situations where he can be surrounded by enemy figures to beef up his Kill Frenzy. - Give a brief overview.A bruiser, but doesn't have the survivability that even Supergirl has with her extra life, but, he does have an extra attack and a killing/attacking power that let him hit for more damage than her.
Spoiler Alert!
TEST 1
Map: Negative Zone.
Units: Non - VS - Superman II. No KDefense for either one, and though Heat Vision gave Superman height, it only helped a little bit as Non was rolling a lot of skulls as was Superman. Who won and how many wounds did they have?Superman wins with 7 wounds.
TEST 2
Map: Negative Zone.
Units: Non - VS Superman II. Slug fest clash of the titans again. This time, Superman got the drop on Non and just took the fight to him on even ground and went straight for the normal attacks. It paid off, and getting the first hit in really helped. Who won and how many wounds did they have?Superman wins with 6 wounds.
TEST 3
Map: Negative Zone.
Units: Non - VS - Green Lantern (Hal). GL got height and the first hit for two wounds, then Non closed the gap and his first hit was for 3 wounds on GL! Then GL went on the defensive and burned batteries for anything more than two skulls, eventually though, he knew he needed to block and then Non snuck the last wound in. Who won and how many wounds did they have?Non wins with 5 wounds.
TEST 4
Map: Negative Zone.
Units: Non - VS - Green Lantern (Hal). This time GL got the drop and HOLY CRAP he dropped Non down to one life in just one attack. After that, Non hung in there with great defense, but Hal knew he just need to outlast the Kryptonian long enough to get a wound in. Hal used his shield to shrug off a big attack, then retaliated from height and killed Non. Who won and how many wounds did they have?GL wins with 1 wound and 2 batteries.
TEST 5
Map: Negative Zone.
Units: Non - VS - Green Lantern (Hal). Hal Fearlessly Charged a lot and Non rolled great Defense, so this took a long time. Eventually though, GL managed his batteries well enough to stay alive longer. Who won and how many wounds did they have?Green Lantern wins with 3 wounds and 2 batteries.
TEST 6
Map: Negative Zone.
Units: Non - VS - - Juggernaut. Juggs' SA is to brutal for Non to withstand. Who won and how many wounds did they have?Juggs wins with 5 wounds.
TEST 7
Map: Negative Zone.
Units: Non - VS - Juggerenaut. Still, that SA of Juggs' is just too much for a Kryptonian with 6 defense to deal with. Who won and how many wounds did they have?Juggernaut wins with 4 wounds.
TEST 8
Map: Negative Zone.
Units: Non - VS - Sinestro. That SA is crazy powerful, and Non couldn't handle facing his worst fears. Who won and how many wounds did they have?Sinestro wins with 3 wounds and 2 batteries.
TEST 9
Map: Negative Zone.
Units: Non - VS - Supergirl. Supergirl had a couple of good attacks including a SA that secured her height advantage. Who won and how many wounds did they have?Supergirl wins with 5 wounds.
TEST 10
Map: Negative Zone.
Units: Non - VS - Supergirl. Non had big attacks and neither one had good defense this game. Who won and how many wounds did they have?Non wins with 3 wounds.
Squad Test - Does it pass, Yes or No? Yes. - What should be the unit's point value? 320. - Give a brief overview.Kill Crazy is crazy in this type of match, but it doesn't completely counter the tactics of squads circling, gaining height, having multiple attacks, mulitple figures, etc. The value of the power is a real threat to any squad based army, but it is easy to predict and it isn't impossible to counter.
Map: Negative Zone.
Units: Non - VS - Moloids x32.
Spoiler Alert!
Non jumps into the middle and kills, kills, kills, kil.... you get the picture. Still, the Moloids gave a good fight considering that they didn't have their Ruler to help them. Who won and how many wounds did they have?Non wins with 4 wounds.
Squad Test - Does it pass, Yes or No? Yes. - What should be the unit's point value? 320. - Give a brief overview.No reason here for the Corps to gang up and engage Non, so Kill Crazy wasn't really useful here. Still, his defense holds up really well, and his attack number is very nasty.
Map: Negative Zone.
Units: Non - VS - Luthor Corps x2 +1.
Spoiler Alert!
Non was throwing down nasty attacks, and the corps didn't have great attacks to answer with. Who won and how many wounds did they have?Non wins with 3 wounds.
Army Test - Does it pass, Yes or No? Yes. - What should be the unit's point value? 320. - Give a brief overview.Non is a big hitter with survivability, and though his kill crazy power is only useful in niche situations, when you can use it, it is a really nice way to clear some space on the battlefield.
Map: Negative Zone.
Units: Non, Superboy (Con-El), and Supergirl - VS - Sinestro, Sin Soldiers x5.
Spoiler Alert!
Sin and his soldiers raised hell through the map as Superboy fell first. Non did engage two Soldiers and killed one and then badly maimed the other. On the next round, Non easily crushed the other soldier who had no more batteries. Supergirl had Sinestro on the ropes, but he took her down by making her face her deepest fears. Then Non and Sin went toe to toe and Non survived just long enough to see Sin run out of juice and bight the Kryptonian Fist. Then Non faced with the last Soldier and the Soldier out survived him. Who won and how many wounds did they have?Sin Soldier wins with 2 wounds and 2 batteries.
Army Test - Does it pass, Yes or No? Yes. - What should be the unit's point value? 320. - Give a brief overview.Just a bruiser here, but one that was worth his value. He went toe to toe with Hulk just before falling short, and that was a huge burden lifted off of his team.
Map: Negative Zone.
Units: Non, Batman, and Deadpool - VS - Thor and Hulk.
Spoiler Alert!
Non and Hulk squared off and Non did really well holding his own for a while with his K-Defense, but Hulk got more and more mad, and Non couldn't handle it and so Hulk broke him. Then Deadpool took height and almost killed Hulk, but Hulk crashed down through the roof and started pounding DP into dust. DP risked his life to leave engagement and survived, took height, and killed Hulk. As Thor rushed in, DP ran and healed in the meantime, but when Thor found him, it wasn't pretty, and Thor had DP down to two away from death in just a single hit. DP did some damage, but Thor clock his jaw one more time and DP was over. Batman engaged thor and barely scratched him, then Thor took LEA damage and hit Batman with his SA from outside of E-Strike. Batman didn't engage Thor on the next turn, but he did manage to crack that defense with a Batarang of 3 skulls. Then Thor closed in with the power of Asguard and summoned lightning that obliterated what was left of Batman. Who won and how many wounds did they have?Thor wins with 6 wounds.