Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.
Character Bio - Even the fiercely independent Namor needs allies sometimes - this has led him to join several teams, such as the Avengers, X-Men, Illuminati, and Cabal.
_________________________________________________________________
Namor fits well into a few different factions. As a Mutant and a figure that hands out an Avenger Marker, he obviously blends well into those armies. He specifically plays well with the Illuminati sub-faction of the Avengers.
As a King, Namor can also join the Cabal by being converted into a Destroyer by Black Swan!
SPECIES = ATLANTEAN
UNIQUENESS = UNIQUE HERO
CLASS = KING
PERSONALITY = ARROGANT
SIZE/HEIGHT = MEDIUM 5
LIFE = 6
MOVE = 6
RANGE = 1
ATTACK = 6
DEFENSE = 5
POINTS = 280
ARROGANT AVENGER
At the start of the game, place a white Avenger Marker on the Army Card of a friendly Unique Hero. If you lose initiative, you must immediately remove an Order Marker on the Army Card of a figure you control. If that figure has an Avenger Marker on its Army Card, you may immediately take a turn with Namor. You may not take any additional turns.
ATLANTEAN MUTANT
Namor has the species of Mutant in addition to what is listed on this card. Namor does not stop his movement when entering water spaces and adds 1 to his Attack and Defense numbers while occupying a water space.
"IMPERIUS REX!" 14
Instead of moving normally with Namor, you may choose up to 1 figure engaged with him and roll the 20-sided die. If you roll 14 or higher, move Namor up to 2 spaces. Then place any chosen figure adjacent to Namor and inflict a wound on it. Figures moved with "Imperius Rex!" will not take leaving engagement attacks. After using “Imperius Rex!”, you may use it X additional times, where X is the number of Unique Heroes in your army that are either destroyed or have at least 1 wound.
Okay, so the idea here is a Namor who can play in the Avengers, X-Men, Illuminati, or Black Order/Cabal (through Black Swan.) Because of that, he hands out an Avenger Marker, but the mechanic tied to it intentionally kinda light so he doesn't feel out of place in those other factions.
Doing that thing where we check intent. The intent here is to pair him with Lex Luthor 1.0 and a bunch of Bodyguards and just go ape on "Imperius Rex!" right? Since they still take swipes from other figures?
Doing that thing where we check intent. The intent here is to pair him with Lex Luthor 1.0 and a bunch of Bodyguards and just go ape on "Imperius Rex!" right? Since they still take swipes from other figures?
I think it’s worth seeing if that’s a power combo. The intent is to promote play with Avengers Beast (who has a similar mechanic to Lex I), Avengers Black Panther (who can desl out auto-wounds when enemies move into engagements) and any future Illuminati members who may capitalize on the LEA gimmick that faction has going.
Lex, some Bodyguards, maybe Hired Guns can all be had for a pretty low cost, though. You could still get another Unique Hero or two into most builds without trouble.
I do think we might want to restore it to “Namor anf the chosen figure will not take leaving engagement attacks from each other.”
Question - If Figure A is engaged to Figure B and Figure A is placed from their original space onto a space that is still adjacent to Figure B, do they take an LEA from Figure B? I guess I’m asking if “place” works by temporarily removing them from the battlefield, kinda like Flying does.
It would. Just feels like a bummer to take something away from Namor when it’s already a factional design element, y’know?
But Strange can only do it to a figure once per turn with his movement thing, while Namor can do it to the same figure a bunch of times. So I see how that could start to feel cheap after 3 or more rolls of 14+.
ARROGANT AVENGER
At the start of the game, place a white Avenger Marker on the Army Card of a friendly Unique Hero. If you lose initiative, you must immediately remove an Order Marker on the Army Card of a figure you control. If that figure has an Avenger Marker on its Army Card, you may immediately take a turn with Namor. You may not take any additional turns.
I'm either not grokking this correctly or it's a little odd. I feel like this is an all downside mechanic that's a little easier to mitigate if you have other Avengers. The Illuminati already has some initiative tampering so it seems like he's way better as an Avenger/Illuminati member than he is outside of it? Imo this clashes a bit with the intent of him being a multi-faction player.
Question - If Figure A is engaged to Figure B and Figure A is placed from their original space onto a space that is still adjacent to Figure B, do they take an LEA from Figure B? I guess I’m asking if “place” works by temporarily removing them from the battlefield, kinda like Flying does.
Correct, so the wording should be "Namor will not take leaving engagement attacks from the chosen figure." since Namor is the one always breaking engagement.
I don't mind forced LEAs, since 14 is not the easiest hit, and it is an Illuminati thing. Did you want it to be that you get X number of attempts no matter what? Or this?:
"You may continue rolling for "Imperius Rex!" until you do not roll 14 or higher, up to X additional times, where X is the number of Unique Heroes in your army that are destroyed or have at least 1 Wound Marker on their Army Card."
Fairly certain that "destroyed Atlantean Squads" would refer to one card's worth of a squad, not the totality of what you drafted of a particular squad if you drafted multiple.
I'm either not grokking this correctly or it's a little odd. I feel like this is an all downside mechanic that's a little easier to mitigate if you have other Avengers. The Illuminati already has some initiative tampering so it seems like he's way better as an Avenger/Illuminati member than he is outside of it? Imo this clashes a bit with the intent of him being a multi-faction player.
Getting to burn an OM for a start-of-round turn can actually be a pretty great upside in a lot of builds, since you can burn the X OM and essentially get a free turn you wouldn't get otherwise.
Here's a rundown of how he could help the other factions.
X-MEN
Spoiler Alert!
With the X-Men, he mostly thematically goes with the Utopian-era characters like Cyclops II. I'd probably put the Avenger Marker on Cyclops, since you usually try to keep him alive for as long as possible anyways. Cyclops has an initiative boosting power that requires you to reveal the X OM, but nothing's stopping you from revealing the OM with Cyclops and then removing it with Namor. Cyclops also really likes how Imperius Rex interacts with his Leader of the X-Men power.
Admittedly, Emma Frost II is another big thematic partner, and her Psychic Surgery won't play great in an army with Namor. But her Neural Jumpstart will be a great pairing with him.
BLACK ORDER
Spoiler Alert!
The Black Order is still kinda getting built up as a faction, but Black Swan is obviously needed to pull Namor in as a Destroyer. She has an initiative boost power, in a kinda reverse funky way. Losing the X OM actually also really helps the Black Order bonding power. I'd most likely just drop the Avenger Marker on whoever the burliest Destroyer is.
Correct, so the wording should be "Namor will not take leaving engagement attacks from the chosen figure." since Namor is the one always breaking engagement.
Not if he chooses to move in a way that still leaves him engaged with the chosen figure and then still pulls the chosen figure to a different space adjacent to him. So I think we need to have them not take LEAs from each other?
I don't mind forced LEAs, since 14 is not the easiest hit, and it is an Illuminati thing. Did you want it to be that you get X number of attempts no matter what? Or this?:
"You may continue rolling for "Imperius Rex!" until you do not roll 14 or higher, up to X additional times, where X is the number of Unique Heroes in your army that are destroyed or have at least 1 Wound Marker on their Army Card."
Fairly certain that "destroyed Atlantean Squads" would refer to one card's worth of a squad, not the totality of what you drafted of a particular squad if you drafted multiple.
So I'm open to this, but I want to raise a few points.
A) I don't think the thematic focus here is on him being an Atlantean leader. Being Atlantean royalty is always going to be an important part of Namor as a character, but a design can't represent every element of a character at once. In Avengers/X-Men/Illuminati stories, Namor usually isn't rolling up with an Atlantean army, he's a singular hero figure. That said, I think there's totally room for a full King Namor design.
B) We also don't really have his people in the game - the only Atlantean Squad we have are the DC/Aquaman ones. Keeping this limited to Unique Heroes and then making Marvel Atlanteans as Uncommon Heroes would actually be a way to encourage him to play with the correct characters.
C) I think the "squad = 1 cards worth of characters" ruling is muddy at the very best, I'd imagine it would be something that people would be constantly misplaying.
So I guess overall I'll ask for some more opinions, either for/against?
I can see the theme of it, but I think ultimately I side with more elegance and leaving it off, then making his people more of a focus of another design.
Correct, so the wording should be "Namor will not take leaving engagement attacks from the chosen figure." since Namor is the one always breaking engagement.
Not if he chooses to move in a way that still leaves him engaged with the chosen figure and then still pulls the chosen figure to a different space adjacent to him. So I think we need to have them not take LEAs from each other?