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The Book of Myrddin

awesomeunleashed

Can not ignore himself because of typo - Online HS
The Book of Myrddin

C3V Wave 2 - Age of Chaos - Heroes of Pazium

myrddin___advanced_original.jpg


CALL LIGHTNING SPECIAL ATTACK
Range 6. Attack 3.
Choose a figure to attack. Any figures adjacent to the chosen figure are also affected by Call Lightning Special Attack. Myrddin only needs a clear sight shot at the chosen figure. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Myrddin can be affected by his own Call Lightning Special Attack. Figures under overhangs cannot be targeted with Call Lightning Special Attack.

MYSTIC SACRIFICE
After rolling the 20-sided die for the Army Card of a Small, Medium, or Large Unique Hero you control within 4 clear sight spaces of Myrddin, you may place 1 or 2 wound markers on Myrddin’s Army Card. Add 1 to your 20-sided die roll for each wound marker you placed, even if this was enough wounds to destroy Myrddin.

The figure used for this unit is a Pathfinder figure from the Beginner Box Heroes set. Its model name is Ezren, Male Human Wizard.

Character Bio:
Spoiler Alert!


-Rulings and Clarifications-

Q: If a figure adjacent to the figure targeted by Call Lightning Special Attack is under an overhang, can that figure be affected by Call Lightning Special Attack?
A: Yes. A figure under an overhang cannot be the target of Call Lightning Special Attack, but is affected if the figure is adjacent to the target figure.

Q: If Myrddin has 5 wound markers on his card already, can I choose to put 2 wound markers on his card with Mystic Sacrifice?
A: Yes.

-Combinations and Synergies-


Synergy Benefits Received
N/A

Synergy Benefits Offered
  • SMALL, MEDIUM, AND LARGE UNIQUE HEROES: Mystic Sacrifice
    Myrddin may use Mystic Sacrifice to boost the 20-sided die rolls of Small, Medium, and Large Unique Heroes you control.
  • EBON ARMOR: Eternal War and Animated Materiel
    As a Unique Human, Ebon Armor can use their powers to replace Myrddin when he is destroyed.
  • 4th MASSACHUSETTS LINE: Valiant Army Defense Bonus
    Having a Valiant personality, Myrddin may aid the 4th Massachusetts Line with their VALIANT ARMY DEFENSE BONUS.
    *NOTE: See The Book of 4th Massachusetts Line for proper application.
-Strategy, Tactics and Tips-

TBA

-Heroscapers Community Contributions-

TBA

Power Ranking and Master Index

Myrddin: Effective either as a special attacker with the 4th, or as a booster for high-leverage d20 powers. B


myrddin_original.jpg
 
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Tell me if I missed anything.

Nice to have another Valiant figure with a SA (though, with a 4th army, it's unlikely that he will get to use MS).
 
I think that he gives the 4th a great SA. I haven't tried it yet, but

4th x5
Myrddin
Sam Brown

is a great 500 point army. It gives the 4th a tad bit of variety and a different power to use. I don't think that MS is that great of a power, even though it's the more unique one on the card. There's not too many times where it will help you out, and a hero as fragile as Myrddin needs all of the life he can get.

I do agree that he works well with Kelda though. I can see a cool Braxas/Raelin/Kelda/Myrddin pod being great in large point games, especially if you have a solid screen to protect it. Myrddin prevents any horrible rolls from betraying your army, and can even boost Braxas if need be. Kelda heals everybody up when they need it.
 
I think that he gives the 4th a great SA. I haven't tried it yet, but

4th x5
Myrddin
Sam Brown

is a great 500 point army. It gives the 4th a tad bit of variety and a different power to use. I don't think that MS is that great of a power, even though it's the more unique one on the card. There's not too many times where it will help you out, and a hero as fragile as Myrddin needs all of the life he can get.

I do agree that he works well with Kelda though. I can see a cool Braxas/Raelin/Kelda/Myrddin pod being great in large point games, especially if you have a solid screen to protect it. Myrddin prevents any horrible rolls from betraying your army, and can even boost Braxas if need be. Kelda heals everybody up when they need it.

Veg, Myrddin cannot effect Braxas' rolls...Mystic Sacrifice only works for Small, Medium and Large figures.
 
I missed that. Why was that? I could see Braxas getting overpowered, was she the main reason for that wording?
 
I missed that. Why was that? I could see Braxas getting overpowered, was she the main reason for that wording?

Braxas, TKN, Jotun, Shurrak, Hive, WL, WSG, and Grimnak are the figures it would help then, I think. I'd guess that it was mainly for thematic reasons, though there are some powerful abilities in there.
 
I missed that. Why was that? I could see Braxas getting overpowered, was she the main reason for that wording?

Braxas, TKN, Jotun, Shurrak, Hive, WL, WSG, and Grimnak are the figures it would help then, I think. I'd guess that it was mainly for thematic reasons, though there are some powerful abilities in there.

We were concerned with Grimnak and Braxas. He'd have to be way more expensive...if not broken if he effected those two.
 
I'd think that DED gets the biggest boost from him and probably tilts him closest to being "broken". It makes the odds of a huge game changing kill a lot greater.
 
I'd think that DED gets the biggest boost from him and probably tilts him closest to being "broken". It makes the odds of a huge game changing kill a lot greater.

Which he needs since he is a D figure. Anyway to help get him on the board is :thumbsup:

MegaSilver, noting you'd only use it 3-6 times before Myrddin dies. That does not seem broken to me.
 
Yeah, but who plays 3-6 heroes in a tournament setting anyways? Myrddin would probably be an essential to get DED playing really. Actually, you could have a really fun army with Myrddin, Raelin, DED, and however many rats you can fit in the point total. Ullar Enhanced Rifle for squads, Sharpshooter for heroes. It would probably be a really boring game though, and PKs, Cyprien, or Orcs would run you over.
 
Anything would run that army over. You get 1 attack per turn with DED, and only a 50% chance to kill squads, 20% to kill heroes.

I playtested Myrrsin with this:

200 Romans x4
100 Marcus
90 Ne-Gok-Sa
90 Myrrdin
480 points, 19 spaces.

I never got Myrrdin to boost mind shackle, but his special was very helpful to the Romans. You can get it cheaper from Murphy though (at one less range), but Myrrdin's 6 life is pretty spectacular. I bet that army would be better with one less squad of Romans and adding Me-burq-sa, but it is solid even without both Marro Warlords.
 
Nice to have another Valiant figure with a SA (though, with a 4th army, it's unlikely that he will get to use MS).

That was intentional. Not like the 4th need any help. ;)

Myrddin prevents any horrible rolls from betraying your army, and can even boost Braxas if need be. Kelda heals everybody up when they need it.

Veg, Myrddin cannot effect Braxas' rolls...Mystic Sacrifice only works for Small, Medium and Large figures.

And that was intentional too. :)

I'd think that DED gets the biggest boost from him and probably tilts him closest to being "broken". It makes the odds of a huge game changing kill a lot greater.

Which he needs since he is a D figure.

As was that. ;)

Here's where you reap the benefits of units designed by (fairly small, but very diverse) committee. There are disadvantages too, of course (the lengthy process being one), but the fact that all that shite has already been considered (and debated to death) is a big plus. :thumbsup:
 
Myrddin has 5 wounds. Kelda heals him, but rolls a 1. If Myrddin boosts that by 1, which happens first: his death, or Kelda's healing? Does he survive?
 
Myrddin has 5 wounds. Kelda heals him, but rolls a 1. If Myrddin boosts that by 1, which happens first: his death, or Kelda's healing? Does he survive?

It has been answered by X is the Blog. Myrddin receives wounds (and would die) before he boosts anyone.
 
Myrddin has 5 wounds. Kelda heals him, but rolls a 1. If Myrddin boosts that by 1, which happens first: his death, or Kelda's healing? Does he survive?

Just as everyone says. This power is a bit tricky, because it's an interruption, but we tried to word it so it covered every possibilty, if you follow the wording exactly. Think of it this way:

  • You roll the d20 for some hero within 4 spaces of Myrddin.
  • You roll a number that misses your desired result by 1 or 2.
  • You decide to invoke Mystic Sacrifice.
  • INTERRUPT!
    • Place either 1 or 2 wound markers on Myrddin.
    • If that kills him, he's dead: remove him from the board.
  • Add either 1 or 2 to your d20 roll.
  • Your roll now succeeds, and you apply results of the power.

So, as you can see, in the scenario you bring up, it's too late by the time Kelda's healing fires--Myrddin is long dead. ;) Which essentially means you would never do this. At least not in the Kelda situation. There may be other powers where losing Myrddin might be worth it (Mind Shackling a powerful enemy, perhaps).
 
However, if he has 4 wounds in this scenario, he could use MS and come out still having 4 wounds (Kelda rolls 1, he gives himself a wound, boosting her roll to 2, so Kelda heals the wound he gave himself).

On a related note, if I remember right, he was actually able to fix a 1 from Kelda during my playtesting (though not on himself).
 
However, if he has 4 wounds in this scenario, he could use MS and come out still having 4 wounds (Kelda rolls 1, he gives himself a wound, boosting her roll to 2, so Kelda heals the wound he gave himself).

Absotively. Or, if you rolled a 5 or a 17 for Kelda, you could come out ahead. It's just the 4 and the 16 that are problematic at 4 wounds. At 5 wounds, you're stuck with whatever you roll no matter what. ;)
 
It's not exactly competitive, but something like this would be fun:

220 Minions x2
90 Atlaga
90 Myrddin
400 points/8 hexes

If Myrddin is nearby, Atlaga only needs to roll a 14 or higher to pull off his bolt of witherwood. With a 35% chance of killing anything, I would want to keep expensive heroes far away!
 
Please help me out with this...

Q: If Myrddin has 5 wound markers on his card already, can I choose to put 2 wound markers on his card with Mystic Sacrifice?
A: Yes.


So... If he only has 1 life left he can still use 2 wound markers?
 
Please help me out with this...

Q: If Myrddin has 5 wound markers on his card already, can I choose to put 2 wound markers on his card with Mystic Sacrifice?
A: Yes.


So... If he only has 1 life left he can still use 2 wound markers?

I do believe that, being a six-life figure, If he has five wounds then he would only have one life left. Therefore, you could place two wound markers on him if he only has one life left.
 
Please help me out with this...

Q: If Myrddin has 5 wound markers on his card already, can I choose to put 2 wound markers on his card with Mystic Sacrifice?
A: Yes.


So... If he only has 1 life left he can still use 2 wound markers?

I do believe that, being a six-life figure, If he has five wounds then he would only have one life left. Therefore, you could place two wound markers on him if he only has one life left.

That's why there's a FAQ clarification- It's a surreptitious situation. With 1 life left you can indeed add 2 wounds for the purposes of adding 2 to a roll.

Myrddin can indeed have that epic last turn we all wish Alastair could have.
 
Please help me out with this...

Q: If Myrddin has 5 wound markers on his card already, can I choose to put 2 wound markers on his card with Mystic Sacrifice?
A: Yes.


So... If he only has 1 life left he can still use 2 wound markers?

I do believe that, being a six-life figure, If he has five wounds then he would only have one life left. Therefore, you could place two wound markers on him if he only has one life left.

That's why there's a FAQ clarification- It's a surreptitious situation. With 1 life left you can indeed add 2 wounds for the purposes of adding 2 to a roll.

Myrddin can indeed have that epic last turn we all wish Alastair could have.
Sir Denrick is right.
With only 1 life left, Myrddin can still add 2 to a roll before dying.
 
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