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The Book of Morbius

Zettian Juggernaut

C3G Super League MVP
Site Supporter
The Book of Morbius


C3G MARVEL PUBLIC EXCLUSIVE COLLECTION 8
SECRETS AND LIES

C3G_Morbius_comic.png




The figure used for this unit is a Heroclix figure from the Secret Invasion set.
Its model number and name are #029 / Morbius.

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Character Bio - Nobel Prize-winning biochemist Michael Morbius was born with a rare, fatal blood condition. In an attempt to cure this condition, Morbius took part in a dangerous experiment. Instead of curing him however, the experiment mixed with his condition and turned him into a vampire-like creature. With all of the hunger and strength of a vampire, but none of the weaknesses, Morbius became known as The Living Vampire. Caught between his nature and instincts, Morbius has fought on the side of both good and evil, often conflicting with Spider-Man.
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
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-Immunities, Benefits, and Weaknesses-

ImmunitiesBenefitsWeaknesses_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
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Re: Book of Morbius - Design Phase

NAME = Morbius

SECRET IDENTITY = Michael Morbius

SPECIES = Mutate
UNIQUENESS = Unique Hero
CLASS = Creature
PERSONALITY = Tormented

SIZE/HEIGHT = Medium 5

LIFE = 6

MOVE = 7
RANGE = 1
ATTACK = 6
DEFENSE = 4

POINTS = 250

THE LIVING VAMPIRE
After attacking an adjacent figure that is not an Android, destructible object or Undead, remove 1 Wound Marker from this card if the defending figure received one or more wounds. If the defending figure did not receive any wounds, you must place a Wound Marker on this card and roll the 20-sided die. Add 2 to your roll for each Wound Marker on this card. If you roll 18 or higher, you must take another turn with Morbius.

STEALTH FLYING
When Morbius starts to fly, he will not take any leaving engagement attacks.

FLYING
SUPERSTRENGTH
 
Re: Book of Morbius - Design Phase

Still am not a fan of this:

VAMPIRE MESMERISM
When rolling defense dice against an adjacent attack, if Morbius rolls at least 1 blank, ignore that attack and you may choose one figure adjacent to the attacking figure. The chosen figure receives one unblockable hit from the attacking figure.

I feel like this is neither Iconic nor a good power to have. While the mechanics of it are fine. This does not feel like a good representation of Morbius' Mesmerisation powers IMHO. He does not use this power, in the comics of him I own, to make someone take a hit for him, but rather to make them forget they ever saw him, or to rationalize it in a manner so that they will not ever repeat that which they have seen.

Also, I foresee this power as getting overlooked most of the time much like Superman's Heroic Duty, or Deadpool's Wisecrack, and overall just seems like an effort to put 4 powers on a card which I feel is great and thematic without it. :2cents:
 
Re: Book of Morbius - Design Phase

I agree. I also think that a 6 Attack and Plasma Life only needing 1 wound is way too powerful.
 
Re: Book of Morbius - Design Phase

I think he looks great ZJ, only issue I see is that I feel like he should be a CREATURE not a SCIENTIST.
 
Re: Book of Morbius - Design Phase

I feel like this is neither Iconic nor a good power to have. While the mechanics of it are fine. This does not feel like a good representation of Morbius' Mesmerisation powers IMHO. He does not use this power, in the comics of him I own, to make someone take a hit for him, but rather to make them forget they ever saw him, or to rationalize it in a manner so that they will not ever repeat that which they have seen.

He's not forcing someone to take a hit for him, he is basically forcing the attacking figure to attack someone adjacent to them. That said, I would not be upset to see this power go and I would not feel like I am losing anything. Stealth Flying carries enough of his Mesmer for me to live with here.
 
Re: Book of Morbius - Design Phase

I am not too sure about his Mesmerism either, but should it have that Vampire tag if he isn't a Vampire? I'm not sure how much of a Vampire he really is, but if he is, Undead should be the species.

I agree with Quozl, 6 attack is simply too easy to deal a wound to heal. He would completely dominate squad armies. I would say 5 attack at most. Also, if Morbius somehow receives the ability to attack multiple times through a power, glyph, or whatnot, he'll just be wrecking the field.
 
Re: Book of Morbius - Design Phase

I'd also be good with dropping Mesmerism. I don't think it's necessary and I just don't think it adds very much to the card.
 
Re: Book of Morbius - Design Phase

I'd kind of like to see Hungry Frenzy deal a wound, like overextend. Not sure if it's necessary.

I recall Griffin was die-hard in favor of Mesmerism, but I'm not familiar enough with the character to remark either way.

Creature for sure.
 
Re: Book of Morbius - Design Phase

I think that Vampire Mesmerism makes sense to have on the card, but sense he has 4 powers; it might need to be dropped.

I think he looks great ZJ, only issue I see is that I feel like he should be a CREATURE not a SCIENTIST.
Yeah, I only had Scientist because I couldn't think of any other class, but Creature makes more sense.

Quozl, I see what you're saying; maybe drop his defense 1, so it’s easier to wound him.
 
Re: Book of Morbius - Design Phase

I'd kind of like to see Hungry Frenzy deal a wound, like overextend. Not sure if it's necessary.
It would almost need to be an optional power in that case. I'm all for Overextend, but not if I have to, because if Morbius is my last figure, I could lose the game because I had to roll the D20.
 
Re: Book of Morbius - Design Phase

I'd kind of like to see Hungry Frenzy deal a wound, like overextend. Not sure if it's necessary.
It would almost need to be an optional power in that case. I'm all for Overextend, but not if I have to, because if Morbius is my last figure, I could lose the game because I had to roll the D20.

Well, if it's optional then we don't need the wound. :p Hungry Frenzy just sounds like a negative effect to me, not a positive one, and the use of "must" makes me feel like it's an out-of-his-control madness.
 
Re: Book of Morbius - Design Phase

I'd kind of like to see Hungry Frenzy deal a wound, like overextend. Not sure if it's necessary.
It would almost need to be an optional power in that case. I'm all for Overextend, but not if I have to, because if Morbius is my last figure, I could lose the game because I had to roll the D20.

Well, if it's optional then we don't need the wound. :p Hungry Frenzy just sounds like a negative effect to me, not a positive one.
Parasite's Hunger Pains seems a lot more negative to me than Hunger Frenzy. Frenzy makes it sound like he just has to keep going, but doesn't sound as if he suffers any negative effects from it.
 
Re: Book of Morbius - Design Phase

I'd kind of like to see Hungry Frenzy deal a wound, like overextend. Not sure if it's necessary.
It would almost need to be an optional power in that case. I'm all for Overextend, but not if I have to, because if Morbius is my last figure, I could lose the game because I had to roll the D20.

You could change it like this: (This is just an example!)

PLASMA LIFE
After attacking an adjacent figure, remove 1 Wound Maker from this card if the defending figure received one or more wounds.

HUNGER FRENZY
After taking a turn with Morbius, if he did not inflict any wounds, place a Wound Marker on this card and roll the 20 sided die. Add 2 to your roll for each wound marker on this card. If you roll an 18 or higher, you must take another turn with Morbius.

That would tone him down from killing off an entire army in one turn.
 
Re: Book of Morbius - Design Phase

I don't mind him having mesmerism, but I do not feel this is the way to represent it.
 
Re: Book of Morbius - Design Phase

How about borrowing the ideas from G-O's Baron Mordo design? I think a marriage of the Mesmerizes there is in the way to go.
Spoiler Alert!
 
Re: Book of Morbius - Design Phase

To make HF a more negative special, how bout' this


HUNGER FRENZY
After taking a turn with Morbius, if he did not inflict any wounds, place a Wound Marker on this card and roll the 20 sided die. Add 2 to your roll for each wound marker on this card. If you roll an 18 or higher, you must take another turn with Morbius, During any additional turns you take with Morbius, you must attack a figure

I also like Baron Mordo's Mesmerize, although I think we should drop the special altogether
 
Re: Book of Morbius - Design Phase

I'd kind of like to see Hungry Frenzy deal a wound, like overextend. Not sure if it's necessary.
It would almost need to be an optional power in that case. I'm all for Overextend, but not if I have to, because if Morbius is my last figure, I could lose the game because I had to roll the D20.

Well, if it's optional then we don't need the wound. :p Hungry Frenzy just sounds like a negative effect to me, not a positive one.
Parasite's Hunger Pains seems a lot more negative to me than Hunger Frenzy. Frenzy makes it sound like he just has to keep going, but doesn't sound as if he suffers any negative effects from it.
The negative is the uncontrollable urge to feed causing a lack of sanity and reasoning, turning him into a mindless creature.
 
Re: Book of Morbius - Design Phase

I'd kind of like to see Hungry Frenzy deal a wound, like overextend. Not sure if it's necessary.
It would almost need to be an optional power in that case. I'm all for Overextend, but not if I have to, because if Morbius is my last figure, I could lose the game because I had to roll the D20.

You could change it like this: (This is just an example!)

PLASMA LIFE
After attacking an adjacent figure, remove 1 Wound Maker from this card if the defending figure received one or more wounds.

HUNGER FRENZY
After taking a turn with Morbius, if he did not inflict any wounds, place a Wound Marker on this card and roll the 20 sided die. Add 2 to your roll for each wound marker on this card. If you roll an 18 or higher, you must take another turn with Morbius.

That would tone him down from killing off an entire army in one turn.
That wouldn't be bad, except that he'd be half-dead before he reached his opponents. It does open up good opportunities for armies though. It would encourage playing him with carriers.
 
Re: Book of Morbius - Design Phase

Just say "After attacking...." IMO.
 
Re: Book of Morbius - Design Phase

I'd kind of like to see Hungry Frenzy deal a wound, like overextend. Not sure if it's necessary.
It would almost need to be an optional power in that case. I'm all for Overextend, but not if I have to, because if Morbius is my last figure, I could lose the game because I had to roll the D20.

You could change it like this: (This is just an example!)

PLASMA LIFE
After attacking an adjacent figure, remove 1 Wound Maker from this card if the defending figure received one or more wounds.

HUNGER FRENZY
After taking a turn with Morbius, if he did not inflict any wounds, place a Wound Marker on this card and roll the 20 sided die. Add 2 to your roll for each wound marker on this card. If you roll an 18 or higher, you must take another turn with Morbius.

That would tone him down from killing off an entire army in one turn.
That wouldn't be bad, except that he'd be half-dead before he reached his opponents. It does open up good opportunities for armies though. It would encourage playing him with carriers.

You could change it a bit to help that:

HUNGER FRENZY
After taking a turn with Morbius, if he did not inflict any wounds, you must roll the 20 sided die. Add 2 to your roll for each wound marker on this card. If you roll an 18 or higher, place a Wound Marker on this card and you must take another turn with Morbius.
 
Re: Book of Morbius - Design Phase

Is "Plasma Life" something that should be mentioned / is it an appropriate name for the ability?

I could be in the wrong here, but so far the only mention of plasma with Morbius that I have found is when he was censored for the Spider-Man Animated Series, changing his thirst for blood to a thirst for plasma.
 
Re: Book of Morbius - Design Phase

I think that Vampire Mesmerize makes sense, but 4 powers on the card might be a little much, so I think I'll drop it.

These two powers would work for me, and I think taking more turn should come at a cost.

PLASMA LIFE
After attacking an adjacent figure, remove 1 Wound Maker from this card if the defending figure received one or more wounds.

HUNGER FRENZY
After taking a turn with Morbius, if he did not inflict any wounds, you must roll the 20 sided die. Add 2 to your roll for each wound marker on this card. If you roll an 18 or higher, place a Wound Marker on this card and you must take another turn with Morbius.
 
Re: Book of Morbius - Design Phase

I actually prefer taking a wound before rolling for Hunger Frenzy.
 
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