• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

The Book of Mongul

Griffin

Founding Member of C3G and C3V
Site Supporter
The Book of Mongul

C3G DC WAVE 13
THE ADVENTURES OF SUPERMAN

C3G_Mongul_comic.png


C3G_Mongul_mini.png


The figure used for this unit is a Heroclix figure from the Legacy set.
Its model number and name are #092 / Mongul.
_________________________________________________________________

Character Bio - After stealing possession of the dreaded machine planet Warworld, Mongul has been bent on conquering any planet he deems of value. While his mobile warring planet searches the galaxy for new planets and lifeforms to conquer and enslave, Mongul holds gladitorial games upon Warworld, using the denizens and slaves of Warworld as his personal gladiators. This tyrannical behavior has brought Mongul into conflict with Superman several times, as Superman aims to free the inhabitants of Warworld and protect the galaxy from Warworld's domination, Mongul aims to enslave Superman and make him Warworld's personal champion gladiator. Eventually, Mongul forms an evil alliance with Cyborg Superman and together they destroy Coast City after the death of the real Superman. The Justice League with the help of Green Lantern: Hal Jordan and the newly resurrected Superman take the fight to Warworld and drive the mobile Space Station Planet out of Earth's Orbit, and kills Mongul in the process.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:________________________________________________________________

-Immunities, Benefits, and Weaknesses-

Immunities:Benefits:Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
Last edited by a moderator:
NAME = MONGUL

SPECIES = WARWORLDER
UNIQUENESS = UNIQUE HERO
CLASS = RULER
PERSONALITY = TYRANNICAL

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 6
RANGE = 1
ATTACK = 6
DEFENSE = 6

POINTS = 340

MONGUL'S CHAMPION
At the start of the game, you may choose a Unique Champion Hero you control to be Mongul’s Champion. When Mongul‘s Champion is within 4 clear sight spaces of Mongul and attacks with a normal attack or a leaving engagement attack, roll one additional attack die. If Mongul's Champion is destroyed, you may choose a new Unique Champion Hero you control to be Mongul's Champion.

AMULET ENERGY BLAST SPECIAL ATTACK
Range 3 + Special. Attack 3 + Special.
Before attacking, you may remove any number of unrevealed Order Markers from this card. Add 1 to the Range number and 1 automatic skull to whatever is rolled for each removed Order Marker.

WARWORLD’S ORBITAL ASSAULT
After taking a turn with Mongul or Mongul's Champion, you may reveal an "X" Order Marker on this card and choose a space on the battlefield. Roll the 20-sided die for each figure on the chosen space or within 1 space of the chosen space, one at a time. If you roll 15 or higher, the figure receives 1 wound.

SUPER STRENGTH
 
Last edited by a moderator:
Re: The Book of Mongul - Designing

Very nice design. I don't know much about this character at all so can you write up a bio that explains why these powers work for him? :)
 
Re: The Book of Mongul - Designing

Later. Just briefly though, he is the ruler of Warworld: a mobile machine planet (space station) that has advanced alien weaponry and is occupied by thousands of its warring denizens who compete in gladiatorial games. Superman was once brought to this Warworld and forced to fight its champion Draaga. Superman defeated Draaga but shamed him by refusing to kill him. This was a terrible upset to Mongul and his crew, and they have hated Superman ever since. Where Draaga decided to take the tattered cape of Superman and forced himself to wear it and his colors in remembrance of the one who showed him mercy.

Mongul is a very ruthless conqueror who is highly intelligent in the ways of war and manipulation/intimidation. He has alien tech that allows him to fire beams from the amulet in his chest, teleport, and have a mental connection to the entire Warworld.
 
Re: The Book of Mongul - Designing

I really don't like the special attack. It's not a special attack! It's a special move.

As for the other 2 powers, they are fine but are they appropriate on his card? They seem more like map or scenario specific powers.

I'm not really feeling this design captures Mongul himself as a separate character that moves around on any map that isn't related to Warworld. :shrug:
 
Re: The Book of Mongul - Designing

I think Bats had some of the same issues, and honestly, it sounds like you have the same problem as Bats did, you don't have a lot of knowledge of Mongul I, but have been over exposed to Mongul II.

Mongul I is not that great of a fighter. He is strong and wise, but not Superman's equal like Mongul II is. Mongul I is almost completely tied to Warworld. That is what he was always written around. Also, we have plenty of official and C3G Special Attacks that are maneuvering and attacking powers. Something Mongul used frequently back in the day was his teleporting powers, and he did it in a way where he would surprise attack people with either his chest amulet, vision beams, or a punch. I really wanted to capture that.
 
Re: The Book of Mongul - Designing

Looks fine to me. I have no problem with this guy being irrelevant on any Earthly battlefield. He's a Warworlder, it's what he does.
 
Re: The Book of Mongul - Designing

Well actually there were 2 versions of Mongul I, the first which was more powerful then Superman & the other retconned version which wasn't. I agree that he was very much tied to Warworld but in respect to the HS game I don't believe every map should be treated like it is Warworld. Or that Warworld is orbiting whatever planet the map would be apart of. Yes that has happened but that was an event level story arc.

I just don't buy that he should be related to Warworld when he is on any generic map.

As for Special Attack, I totally agree that it something he did characteristically, I just am not buying it as a special attack in HS as it is currently written. BTW the fact that you just had chest blast instead of something related to the amulet is why I thought you trying to depict Mongul II, as I used an amulet & II had it as part of armour.
 
Re: The Book of Mongul - Designing

Has this guy ever visited another planet without Warworld being involved in a conquest bit, though? So I'm not sure his character makes sense on a generic map anyway ...
Maybe the special attack should be a movement power instead, like you said?
 
Re: The Book of Mongul - Designing

Maybe we should put a special rule in that he can't be drafted on a non-Warworld map? If such a thing can be defined. Because I do agree that this design doesn't make any sense on a generic map.
 
Re: The Book of Mongul - Designing

I believe there were a few times he came to earth with his army & only when he saw he was loosing did he either teleport superman back to warworld or bring warworld to orbit earth & attack.

So yes he has been off Warworld.
 
Re: The Book of Mongul - Designing

I don't know this character, so I can't help much with the theme issues.

I like the SA and Planetary Assault. Seem like simple and fun powers.

By reading the bio and seeing the comments so far, this guy seems more like a Ruler than a Conqueror. :shrug:

I'm a little confused by the first power. So you're picking any hero you control to roll an additional attack and LEA die.
- Is Mongul selecting that person to be the gladiator?
- Can he choose himself?
- A marker is needed or you'll never remember
- Seems like too easy of an attack boost for figures like Merlyn, could you limit it to figures with SS
 
Re: The Book of Mongul - Designing

Don't know the character other than the one time I saw him I believe in a Justice League episode and they had some kind of death race. Can't add much here, sorry.
 
Re: The Book of Mongul - Designing

Hmm ... GP brings up a good point. On one hand the power selection seems like a guy just hanging out on Warworld being a Ruler. On the other hand he's listed as a Conqueror and barring games where other characters are beamed to Warworld or invading Warworld, it seems like the "story" of a lot of games would be that he's going to another planet (like Earth) to interact with other supers/conquer Earth. But the power selection doesn't support him existing on Earth at all ...
 
Re: The Book of Mongul - Designing

This is for everyone and the thread, but it is easier to address it all in this one post. Let me know if I missed something please.
I don't know this character, so I can't help much with the theme issues.
Wiki can fix that. :)
I like the SA and Planetary Assault. Seem like simple and fun powers.
Me too, but do others like it enough, that seems to be the dilemma. So far, A3n doesn't seem to like it, while Bats is looking for the compromise to make it work for everyone. A noble task, but is it possible? I don't know.
For me, it would NEVER matter what planet Mongul is on, he is ALWAYS got Warworld hovering in orbit, and it absolutely has the ability to target the battlefield with a powerful ranged attack.
Even if you were playing on a Warworld Map (which would be cool), it still makes perfect sense to me. I really don't see where A3n is getting hung up there. I love this power - it is what really makes the design unique and seem like a conqueror or powerful ruler who can reign down some serious fire power.
By reading the bio and seeing the comments so far, this guy seems more like a Ruler than a Conqueror. :shrug:
I had Ruler originally, and that probably does work best. At best, he is probably a wouldbe conqueror. Also, moloids working with him will be cool. I can go with that.
I'm a little confused by the first power. So you're picking any hero you control to roll an additional attack and LEA die.
- Is Mongul selecting that person to be the gladiator?
- Can he choose himself?
- A marker is needed or you'll never remember
- Seems like too easy of an attack boost for figures like Merlyn, could you limit it to figures with SS
Yes.
Yes.
I always remember Jonah Hex's bounty, Moloid's Ruler, Doom's Drained targeted figure, etc. But a marker isn't a bad idea.
Maybe a better limitation would be to just Champions. That makes the most thematic sense, and I was originally considering it.
 
Re: The Book of Mongul - Designing

Ruler that boosts Champions sounds like some no brainer army builds. I like. :) Supes, Wonder Woman, Booster Gold, Super Skrulls, Hercules and I'm probably forgetting one or two.

Maybe it's just me, but I thought the DC 75th anniversary figure looks much cooler than the one in the OP. I don't have either so I can't say for certain.
 
Re: The Book of Mongul - Designing

The DC 75th version is Mongul II, which I also have drafted Btw. ;)
 
Re: The Book of Mongul - Designing

I think the powers might just need better names to let them feel like they work "off Warworld." I think the first one might work better as something like "Mongul's Champion" or "People's Champion" or "Gladiator for Mongul" or something like that.
The third one might work better as "Warworld Orbital Assault" rather than "Warworld Planetary Assault" so it places Warworld in orbit and the reader of the card on Earth (presumably).
I think name changes on those two would be enough to sell me on both those powers. I have to agree with A3n, though, about the special attack not really feeling like an attack. It's my least favorite power on the card by far.
 
Re: The Book of Mongul - Designing

I have said my piece of the Warworld stuff & I will Abstain from final release if they are still part of the design at that point. But a Special Attack that is really only a movement is a def Nay regardless of the rest of the card.
 
Re: The Book of Mongul - Designing

I like all of those power names. :up:

Would you guys prefer that we just give him TELEPORT as a power instead of the ranged blast all together? A special attack only? No third power?

Personally, I like how the SA allows him to safely disengage, teleport away and to height, then use a ranged SA. It doesn't have a lot of cowbell (for A3n and Bats), but the rest of the card does, and this SA was meant to incorporate his two lesser known powers into one.
 
Re: The Book of Mongul - Designing

Seriously, if the SA did something else with the attack part of it, then I would be fine with it. As it stands it's just a limited range normal attack with a special movement. :shrug: Almost like you are calling it a special attack just to get around Supermans' MOS power.

BTW I would say that both your mini & comic pic are of Mongul II. Mongul I used the amulet not the armour for his beam power thingy. :D
 
Re: The Book of Mongul - Designing

Seriously, if the SA did something else with the attack part of it, then I would be fine with it. As it stands it's just a limited range normal attack with a special movement. :shrug: Almost like you are calling it a special attack just to get around Supermans' MOS power.
I hadn't even thought about the MOS bypass. I like it even more now. :p

:whistle:

I think my current SA has more cowbell than *******'s and Red Skull's (which is the exact same ranged double attack), but less than Nightcrawlers (teleporting attacks). Personally, I can live with that.
BTW I would say that both your mini & comic pic are of Mongul II. Mongul I used the amulet not the armour for his beam power thingy. :D
No offense mate, but you are wrong. That is Mongul I in the picture and as the Mini. His Bio is even on the comic picture.
 
Re: The Book of Mongul - Designing

Cowbell or not, a double attack is still more special then a normal attack which is all TELEPORTING CHEST BLAST SPECIAL ATTACK really is.

As far as the Mongul I & II, I will defer this to the proof you have provided as it has been a long time since I read him, but by my memory 1 had the medallion. :shrug:
 
Back
Top