[FONT="]ROUND ONE: Huntress moves through the white house to the entrance closest to the enemy. Green Lantern flies into the middle of the blue house. Batgirl flanks Huntress just outside the door of the white house. [/FONT]
[FONT="]Hawkman sheds the “X” marker and sends Superman and Mister Terrific forward, then moves Starman whose Gravity Rod moves a stone hex up (thanks to Mister T’s D20 boost), and then Flash runs on top of the newly placed hex. Starman also places a Star Marker on Batgirl.[/FONT]
[FONT="]Martian Manhunter sheds a marker for a double turn with Huntress and Batgirl. Huntress parks two spaces from Flash and fires with her Crossbow, hitting him once. Batgirl follows, recklessly advancing due to her Vigilante Rivalry, but Flash defends well and hits her for one wound. [/FONT]
[FONT="]Kal-L rounds things out, targeting Batgirl for an attack, but Superman sheds a marker to have Huntress save Batgirl, and Kal-L ends up taking FOUR wounds from Ruthless Counterstrike![/FONT]
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ROUND TWO: Hawkman leads off, shedding OM3 for Golden Age Heroism. Hawkman advances, just out of the scrum, then Kal-L hits Huntress for four quick wounds to KO her. [/FONT]
[FONT="]Martian Manhunter sheds another marker, then flies in himself and KO’s Flash with a 5 skull attack. Then Martian Manhunter has Kal-El fly in and attack Kal-L, but the former cannot wound the latter.[/FONT]
[FONT="]Hawkman flies onto height and hits Kal-El for one wound (both of Kal-El’s remaining blanks hit as shields). Then Hawkman has Kal-L attack his Super counterpart, but the Kryptonian can’t score a hit.[/FONT]
[FONT="]Kal-El goes next, and lands the last two wounds on Kal-L. Ouch. Then Kal-El rounds it out, failing an attack on Hawkman.[/FONT]
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ROUND THREE: Mister Terrific chooses Martian Manhunter for Man of a Thousand Talents. He has Sandman advance when MM goes first for the round. [/FONT]
[FONT="]Martian Manhunter sheds a marker for a double turn with him and Superman. They both target Hawkman, and Superman lands 2 wounds. [/FONT]
[FONT="]Hawkman sheds the “X” and has Sandman circle around and place his Sleeping Gas where only Martian Manhunter, Superman, or Batgirl would be affected (the bonus move from Mr. T. was huge in making this placement), Starman hits his Gravity Rod roll and throws a hex at Martian Manhunter, wounding him, Green Lantern flies onto that hex, and Mister Terrific joins the scrum. Starman also places a Star Marker on Superman.[/FONT]
[FONT="]Superman hits a 4 and the Sleeping Gas prevents his turn. Hawkman targets Martian Manhunter, but Superman sheds a marker and blocks the attack. [/FONT]
[FONT="]Superman shakes off the Sleeping Gas and rolls a terrible attack on Hawkman, which is easily blocked. Mister Terrific engages Superman, but can’t hit him, even with a reroll giving him an extra skull.[/FONT]
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ROUND FOUR: Mister Terrific picks Martian Manhunter again. Hawkman sheds OM3, then tries and fails to hit Superman with a beefed up attack. Then Sandman circles around, engaging all three foes and placing the Sleeping Gas perfectly to affect only them, and then whiffs a beefed up attack on Batgirl. [/FONT]
[FONT="]Martian Manhunter goes next, which triggers a free four space movement for Starman onto height. Before MM can shed a marker, he succumbs to the Sleeping Gas (roll of 6). Hawkman goes next, hitting Supes for two wounds from height. Then GL, also on height, sheds his Boxing Glove and hits Superman for 3 wounds, taking him down to 1 life.[/FONT]
[FONT="]Supes takes a double turn then, rolling poorly for his attacks, but managing to tag Hawkman for a third wound.[/FONT]
[FONT="]
ROUND FIVE:[/FONT]
[FONT="]Mister Terrific picks Martian Manhunter, and when MM starts the round, he has Starman move 4 spaces for free. Martian Manhunter doesn’t have any gas to worry about yet, so he sheds a marker for a double turn with Supes. Martian Manhunter KOs Hawkman, taking out OM1, OM3, and the “X,” then Supes hits Sandman for one wound.[/FONT]
[FONT="]Martian Manhunter goes next, and hits Starman for one wound. Green Lantern goes, but he can’t finish Supes from height. Martian Manhunter rounds it out, but he can’t hit Starman.[/FONT]
[FONT="]
ROUND SIX: [/FONT]
[FONT="]Martian goes, with Mister Terrific not bothering with the free move, MM sheds a marker, and has a double turn with Supes. Martian Manhunter does two wounds on Starman, taking him down to 1 life. Supes does a second wound to Sandman.[/FONT]
[FONT="]Sandman goes, placing his Sleeping Gas, then fails an attack on Superman. Martian Manhunter succumbs to sleep and misses a turn.[/FONT]
[FONT="]Mister Terrific KO’s Superman, thanks to rerolling two dice for skulls. Martian Manhunter goes next, Mister Terrific uses a bonus move to go reclaim the Cosmic Converter Belt, then MM shakes off the Sleeping Gas and KO’s Starman despite a reroll granted by Mister T. [/FONT]
[FONT="]Green Lantern fails an attack on Martian Manhunter, then Martian Manhunter, still weakened by the Sleeping Gas, KO’s Sandman. (Mister Terrific used another free move to climb back onto even height with Batgirl).[/FONT]
[FONT="]
ROUND SEVEN:[/FONT]
[FONT="]Mister Terrific engages Martian Manhunter to place a Star Marker, then fails an attack on Batgirl. Martian Manhunter goes, and Mister Terrific uses his bonus move to disengage, avoiding the swipe. Martian Manhunter sheds his last marker, moving up Black Canary, who screams at Mister Terrific and Batgirl, hitting Mister Terrific for one wound, and causing the Cosmic Converter Belt to go flying. Martian Manhunter attacks Green Lantern and scores one wound.[/FONT]
[FONT="]Mister Terrific KO’s Batgirl with a natural all skulls attack. Martian Manhunter goes, and Mister T. uses his bonus move to go reclaim the Cosmic Converter Belt. MM attacks Green Lantern, who sheds his Shield Marker, but still takes one wound. Green Lantern uses his turn to recharge.[/FONT]
[FONT="]Martian Manhunter ends the round by pegging Green Lantern for a third wound.[/FONT]
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ROUND EIGHT:[/FONT]
[FONT="]Black Canary goes first, which causes Mister Terrific to flee using his bonus move (he takes a swipe and loses the Cosmic Converter Belt). BC chases him to use Fists of Fury, but Mr. T. at least avoided giving her height advantage. A reroll doesn’t produce any extra shields for Mr. T., so he takes one wound, but BC is held at a single attack.[/FONT]
[FONT="]Mister Terrific goes, and a reroll gives him an extra skull, which results in one wound on Black Canary.[/FONT]
[FONT="]Martian Manhunter attacks Green Lantern who, even with his Shield Marker helping, can’t save himself and is KOed. Martian Manhunter gets the next turn then (OM2 on GL) and attacks Mr. T. from height and range. Mister Terrific blocks without even needing a reroll.[/FONT]
[FONT="]Mister Terrific ends the round, hitting Black Canary for two more wounds (thanks to 2 skulls on a reroll).[/FONT]
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ROUND NINE: Three extra skulls on a reroll are enough to finish Black Canary. Vixen, in Bear form, attacks Mr. T., but an extra shield on a reroll saves him. She does dump a Star Marker on him, though (the last one). Rerolling 2 skulls can’t land a hit on Vixen, then Martian Manhunter goes, and a reroll can’t get Mr. T. that last shield to block the attack. Mister Terrific falls and the game goes to the Justice League.[/FONT]