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The Book of Mister Terrific (Terry Sloane)

Re: The Book of Mister Terrific - Terry Sloane(Initial Playt

I've been whittling at it for a little bit now actually :p 150 seems to be holding up thus far.
 
Re: The Book of Mister Terrific - Terry Sloane(Initial Playt

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Re: The Book of Mister Terrific - Terry Sloane(Initial Playt

Sweet! :) Great news. Just trying to get a bead on how things are going in various threads to get an indication of how I can best help during my weekly playtesting Fridays. And I love it when I can do army tests instead of initials, just in terms of time consumption!
 
Re: The Book of Mister Terrific - Terry Sloane(Initial Playt

A little update here. Just finished the HHs. He only won 25% of them (3/12). Kinda to be expected though as his real use will be as a complimentary Mystery Man. Planning to start the Squad Tests shortly.
 
Re: The Book of Mister Terrific - Terry Sloane(Initial Playt

Sounds good. Lots of synergy to test him with! Should be fun. :)

Oh, as a tip for Mystery Men armies, include Oracle to preserve Order Markers when they die!
 
Re: The Book of Mister Terrific - Terry Sloane(Initial Playt

Just as a FYI, I'm going to hold off on the initial here until we get Sandman, Starman, and Supes into Final Editing. That way I can test him with them. I'll try to run a test for Supes first and then whichever needs the most attention after that.
 
Re: The Book of Mister Terrific - Terry Sloane(Initial Playt

Sounds good. I'm going to start up Starman in a few minutes here. If we get all hands on deck for the JSA, we should be in good shape (down to about two months!).
 
Re: The Book of Mister Terrific - Terry Sloane(Initial Playt

Been swamped with work lately. This hasn't fallen off my radar though. Just missing a couple Army tests right now. I have plans to run them when I get the time, not sure exactly when that would be though...so if one of you had the time to run 2 or 3 army tests here go for it, otherwise I'll get to this as soon as I can.

I am most interested in seeing how he does with the other JSAers, or anything troublesome that someone else sees.
 
Re: The Book of Mister Terrific - Terry Sloane(Initial Playt

I was just gonna ask about this. I can make him my top priority, but I won't be able to get to it until this weekend probably.
 
Re: The Book of Mister Terrific - Terry Sloane(Initial Playt

I've made promises on Katana and Leonardo, so you'd both probably get to it before me at this point.
 
Re: The Book of Mister Terrific - Terry Sloane(Initial Playt

I'm setting up some games with this guy, and I noticed the CRB never chimed in on the current version, just the previous unrestricted D20-booster version. Most of his stuff is tied into the Mystery Men faction now, but @dok, @Dysole, @Soundwarp SG-1, @weebaer any worrisome combos/teams we might be overlooking?

I don't think it will be all that good, but I'm going to try a Mister Terrific+JJJ+Anarky+Ghost Rider+Civs build, as well as a JSA army or two (probably a dual test with Hawkman in at least one, because I think they will combo very well).
 
Re: The Book of Mister Terrific - Terry Sloane(Initial Playt

I'd be interested in how that plays out TB. Sounds like a fun team.
 
Re: The Book of Mister Terrific - Terry Sloane(Initial Playt

Definitely looking forward to seeing Hawkman in someone else's hands as well. I'm thinking Starman (Ted Knight) with his gravity rod is a good fit with that group.
 
Re: The Book of Mister Terrific - Terry Sloane(Initial Playt

Alright, still want to run some with games with Hawkman in the mix, but I want to suggest some changes first, so here are my results so far:


C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE PLAYTEST UNIT: Mister Terrific

Army Test
Map: Conflict Chernobyl
Units: Mister Terrific (140), Ghost Rider (380), Anarky (110), J. Jonah Jameson (85), Civilians x3 (135) (850) VS Cosmic Boy (260), Timber Wolf (260), Superboy (330) (850)
Unit Summary:
Damage:
1 wound to Superboy.
Man of a Thousand Talents:
  • Option 1: 1 times chosen; 0 times dice re-rolled.
  • Option 2: 0 times chosen; 0 times added or subtracted roll.
  • Option 3: 0 times chosen; 0 times figure moved.
Champion of All Things Fair: 1 times dice re-rolled, 1 total dice re-rolled, 0 shields rolled.
Spoiler Alert!


Army Test
Map: Conflict Chernobyl
Units: Mister Terrific (160), Starman (Ted, 190), Flash (Jay, 220), Robot (210), (780) VS Catman (170), Scandal Savage (200), King Shark (220), Black Alice (190) (780)
Unit Summary:
Damage:
2 wounds to Catman.
Man of a Thousand Talents:
  • Option 1: 0 times chosen; 0 times dice re-rolled.
  • Option 2: 1 times chosen; 0 times added or subtracted roll.
  • Option 3: 0 times chosen; 0 times figure moved.
Champion of All Things Fair: 0 times dice re-rolled, 0 total dice re-rolled, 0 shields rolled.
Spoiler Alert!


Army Test
Map: Conflict Chernobyl
Units: Mister Terrific (150), Starman (Ted, 190), Flash (Jay, 220), Robot (210) (770) VS Catman (170), Scandal Savage (200), King Shark (220), Red Hood (180) (770)
Unit Summary:
Damage:
5 wounds to King Shark.
Man of a Thousand Talents:
  • Option 1: 5 times chosen; 4 times dice re-rolled; 7 total dice re-rolled (was only used to turn one die to a skull).
  • Option 2: 0 times chosen; 0 times added or subtracted roll.
  • Option 3: 0 times chosen; 0 times figure moved.
Champion of All Things Fair: 0 times dice re-rolled, 0 total dice re-rolled, 0 shields rolled.
Spoiler Alert!


Army Test
Map: Conflict Chernobyl
Units: Hawkman (220), Starman (190), Sandman (80), Doctor Mid-Nite (150), Mister Terrific (150) (790) VS Luke Cage (190), Iron Fist (260), Spider-Man (250), Ragdoll (100) (800)
Unit Summary:
Damage:
3 wounds to Ragdoll, 2 to Spider-Man.
Man of a Thousand Talents:
  • Option 1: 6 times chosen; 5 times dice re-rolled; 4 additional skulls added, 0 shields.
  • Option 2: 7 times chosen; 2 times added to roll (enabling Starman to throw twice..
  • Option 3: 0 times chosen; 0 times figure moved.
Champion of All Things Fair: 0 times dice re-rolled, 0 total dice re-rolled, 0 shields rolled.
Spoiler Alert!

___________________________________________________________​


THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: He’s feeling really underwhelming right now. Hawkman will definitely help him, as will Stargirl, but his boosts are minimal and somewhat tricky to pull off. Obviously lowering his cost will help, and he’ll still have plenty of play in Mystery Man armies. Opening Champion of All Things Fair up to all figure would also help him, though it could be something of a worry with Acrobatic Agility figures, and it’s just not that likely to come up otherwise. My top suggestion would be to change Man of a Thousand Talents to allow him to choose one every time you reveal a numbered OM. It wouldn’t make the boosts themselves better, but it would make it much easier to activate them and to switch between them. It also alleviates the memory issue that he has right now without resorting to markers.
 
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Re: The Book of Mister Terrific - Terry Sloane(Initial Playt

I wouldn't mind seeing the range on Champion of All Things Fair extended. I like the current class restrictions, both for theme and the metagame, but considering how rare and unpredictable outright whiffs are, a range of 3 seems really small. I'd say we could go up to 6 with no problem.

Hawkman can definitely help him switch up Man of a Thousand Talents more often, but I'm OK with your idea. I think markers might be a good memory aid here regardless, though, and we have the room on the card.

I'd say 150 points is probably near the thematic ceiling for him in terms of cost, so seeing his points go down wouldn't be bad at all.

Edit: Actually, if he's coming in weak and overly situational, is there any reason that all three effects on Man of a Thousand Talents couldn't be on all the time? So no toggling between them?
 
Re: The Book of Mister Terrific - Terry Sloane(Initial Playt

Either allowing him to switch his talent each time you reveal an OM or just having them all always active makes sense to me (though at that point they should probably be split into separate powers). I also agree his cost could thematically come down.
 
Re: The Book of Mister Terrific - Terry Sloane(Initial Playt

The third clause in Man of a Thousand Talents needs to specify whether he'd take leaving engagement attacks. Here's what it'd look like as one, always on power:

MAN OF A THOUSAND TALENTS
Before rolling for initiative at the start of each round, choose an opponent’s figure within 5 clear sight spaces of Mister Terrific. Whenever an Order Marker is revealed on the chosen figure's Army Card, you may immediately move Mister Terrific or a Mystery Man Hero you control within clear sight of Mister Terrific up to 4 spaces. Figures moved this way will take any leaving engagement attacks. When Mister Terrific attacks with a normal attack or defends against a normal attack, you may re-roll any dice that show blanks once per roll. When Mister Terrific or a Mystery Man Hero within two spaces rolls the 20-sided die, you may add or subtract 1 from that roll.

Not sure how to appropriately or thematically break that up. Maybe there's a way to make it always on and retain the bullets?
 
Re: The Book of Mister Terrific - Terry Sloane(Initial Playt

I wouldn't mind seeing the range on Champion of All Things Fair extended. I like the current class restrictions, both for theme and the metagame, but considering how rare and unpredictable outright whiffs are, a range of 3 seems really small. I'd say we could go up to 6 with no problem.
That would be fine. Whiffs are rare enough and you're already going to be clustering him with your other figures in a Mystery Man build, so it doesn't make a huge difference either way.
The third clause in Man of a Thousand Talents needs to specify whether he'd take leaving engagement attacks. Here's what it'd look like as one, always on power:

MAN OF A THOUSAND TALENTS
Before rolling for initiative at the start of each round, choose an opponent’s figure within 5 clear sight spaces of Mister Terrific. Whenever an Order Marker is revealed on the chosen figure's Army Card, you may immediately move Mister Terrific or a Mystery Man Hero you control within clear sight of Mister Terrific up to 4 spaces. Figures moved this way will take any leaving engagement attacks. When Mister Terrific attacks with a normal attack or defends against a normal attack, you may re-roll any dice that show blanks once per roll. When Mister Terrific or a Mystery Man Hero within two spaces rolls the 20-sided die, you may add or subtract 1 from that roll.
Yeah, that's just way too much for a single power. It really should be three separate powers. I think making him choose one at a time but allowing him to toggle every turn is easier to remember and still bumps his usefulness up.
 
Re: The Book of Mister Terrific - Terry Sloane(Initial Playt

So it'd look like this?

MAN OF A THOUSAND TALENTS
Before taking a turn with any figure you control, choose one of the following to be in effect until the next time you begin a turn:
  • When Mister Terrific attacks with a normal attack or defends against a normal attack, you may re-roll any dice that show blanks once per roll; or
  • When Mister Terrific or a Mystery Man Hero within clear sight of Mister Terrific rolls the 20-sided die, you may add or subtract 1 from that roll; or
  • Choose an opponent’s figure within 5 clear sight spaces of Mister Terrific. Whenever an Order Marker is revealed on the chosen figure's Army Card, you may immediately move Mister Terrific or a Mystery Man Hero you control within clear sight of Mister Terrific up to 4 spaces. Figures moved with this special power will take any leaving engagement attacks.
(Opened up the D20 power for usefulness as well).
 
Re: The Book of Mister Terrific - Terry Sloane(Initial Playt

We could also super simplify it to make it one power:

MAN OF A THOUSAND TALENTS
Before rolling for initiative at the start of each round, you may immediately move Mister Terrific up to 4 spaces. He will take any leaving engagement attacks. When Mister Terrific attacks with a normal attack or defends against a normal attack, you may re-roll any dice that show blanks once per roll. When you roll the 20-sided die for a Mystery Man you control, you may add or subtract 1 from that roll.
 
Re: The Book of Mister Terrific - Terry Sloane(Initial Playt

I'd go something like this:

MAN OF A THOUSAND TALENTS
After revealing a numbered Order Marker on a card you control, you may choose one of the following to be in effect until the next time you reveal an Order Marker:
  • When Mister Terrific attacks with a normal attack or defends against a normal attack, you may re-roll any dice that show blanks once per roll; or
  • When Mister Terrific or a Mystery Man Hero within 5 clear sight spaces of Mister Terrific rolls the 20-sided die, you may add or subtract 1 from that roll; or
  • Choose an opponent’s figure within 5 clear sight spaces of Mister Terrific. Whenever an Order Marker is revealed on the chosen figure's Army Card, you may immediately move Mister Terrific or a Mystery Man Hero you control within clear sight of Mister Terrific up to 4 spaces. Figures moved with this special power will take any leaving engagement attacks.

I'd keep some restriction on the D20 boost just so that he has to get into the battle some.
 
Re: The Book of Mister Terrific - Terry Sloane(Initial Playt

Whatever range we go on with the D20 power, it'd be nice if it matches the Champion of All Things Fair power's range, so that you only have to remember one. 6 for each?
 
Re: The Book of Mister Terrific - Terry Sloane(Initial Playt

Whatever range we go on with the D20 power, it'd be nice if it matches the Champion of All Things Fair power's range, so that you only have to remember one. 6 for each?

I had the same thought. I went with 5 to match the movement power in Thousand Talents, but 6 works too.
 
Re: The Book of Mister Terrific - Terry Sloane(Initial Playt

5 all around would make some sense.
 
Re: The Book of Mister Terrific (Design Phase)

Ok, here's what I'm thinking. I boosted the attack/defense portion of MoaTT as it seemed thematically odd that he would boost others better than he does himself. I'm ameniable to tweaking his defense down if we feel it's warranted. I also boosted all ranges to 6 and made the numbered OM change. Thoughts?
MAN OF A THOUSAND TALENTS
After revealing a numbered Order Marker on a card you control, you may choose one of the following to be in effect until the next time you reveal a numbered Order Marker on a card you control:
  • When Mister Terrific attacks with a normal attack you may re-roll any dice that did not show skulls once per attack, or when defending against a normal attack, you may re-roll any dice that did not show shields once per attack; or
  • When Mister Terrific or a Mystery Man Hero within 6 clear sight spaces rolls the 20-sided die, you may add or subtract 1 from that roll; or
  • Choose an opponent’s figure within 6 clear sight spaces of Mister Terrific. Whenever an Order Marker is revealed on the chosen figure's Army Card, you may immediately move Mister Terrific or a Mystery Man Hero you control within clear sight of Mister Terrific up to 4 spaces.
CHAMPION OF ALL THINGS FAIR
If a Mystery Man or Civilian you control within 6 clear sight spaces of Mister Terrific is attacked and rolls no shields, the defending figure may re-roll all defense dice once.
 
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