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The Book of Mister Terrific (Terry Sloane)

Re: The Book of Mister Terrific - Terry Sloane(Playtesting)

Those games were at 3 Attack, yes? Seems close enough at 160 there. If that's the direction we're going to go, we should update the Danger Room and get one or two more tests.
 
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)

I see that you updated the write-up in the Danger Room with the wording updates, but you still have him at 4 Attack, the Attack re-roll, and 160 cost. I thought we were either lowering his Attack to 3, removing the re-roll, or raising his cost?
 
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)

I swear I had it at 3...

Fixed now.
 
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)

Not sure I'm going to get another round of tests in for this guy this week. I might have to prioritize grading this weekend, with the end of the semester coming up.
 
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)

Are we sweating it here?
I can take a swing at this if needed but I would rather not jump into this faction at the last minute. I will keep on eye on it.
What are the prime builds?
 
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)

Hawkman, Power Girl, Liberty Belle. The ones I missed because, well, I jumped in at the last minute. :lol:

I'd go for it, T - between yours and mine, we might end up with one actual informed set?
 
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)

If you go Hawkman, go Mystery Men only (so no Power Girl, Liberty Belle, Jesse Quick, Star Girl). I think Hawkman, Flash (Jay Garrick), and Mister Terrific make a decent 600 point core.

Power Girl (400), Superman (Kal-L) (370), Stargirl (150), and the Liberty Belle/Jesse Quick combo (190+120=310 Quickbelle) seem like the most powerful pieces of a Mystery Man/Protoge army so far.

Spitballing ... Quickbelle (310), Mister Terrific (160), Flash (Jay) (220), Power Girl (400) = 1100. Throw in Stargirl for a fairly nasty 1250 point army if you want to go big.
 
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)

I plan to knock out a couple games with him this weekend too.
 
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)

Good news! If I manage to knock out a lot of grading today and tomorrow, I might still be able to carve out some tests on Sunday. No promises, though.
 
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)

Spitballing ... Quickbelle (310), Mister Terrific (160), Flash (Jay) (220), Power Girl (400) = 1100. Throw in Stargirl for a fairly nasty 1250 point army if you want to go big.

Actually, Mr. Terrific doesn't play that well in a Power Girl build, just because all of his boosts only affect Mystery Men. I'd really just run him in Hawkman builds personally.

I'll also try to knock out some games over the next few days.
 
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)

Spitballing ... Quickbelle (310), Mister Terrific (160), Flash (Jay) (220), Power Girl (400) = 1100. Throw in Stargirl for a fairly nasty 1250 point army if you want to go big.

Actually, Mr. Terrific doesn't play that well in a Power Girl build, just because all of his boosts only affect Mystery Men. I'd really just run him in Hawkman builds personally.

I'll also try to knock out some games over the next few days.

I mean, maybe he doesn't work with 100% efficiency in that above build, but he can still use his boosts to keep Flash and himself up near the others, which helps JSA All-Stars stay in use consistently. He can also still use Champions of All Things Fair on himself and Flash. The D20 boost doesn't come in often regardless.

And the biggest power driving his cost is his own reroll anyway, not the synergy giving powers, so a Power Girl build for him is more about what she offers him than vice versa. Taking a double turn with Mister Terrific and Quickbelle is sort of like doubling Quickbelle and Kal-L lite, which isn't too shabby for the greatly reduced cost.

So I really think he'll have good uses in either type of build.
 
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)

I mean, maybe he doesn't work with 100% efficiency in that above build, but he can still use his boosts to keep Flash and himself up near the others, which helps JSA All-Stars stay in use consistently. He can also still use Champions of All Things Fair on himself and Flash. The D20 boost doesn't come in often regardless.

On most maps, Flash can be in position with a single OM, so he doesn't really need the mobility; and for Mister Terrific to use Tactician he already needs to be close to the battle, so you're not going to get much out of moving him. And in my experience, the trouble is keeping Power Girl and the Proteges up with Jay or Kal-L. Champion of All Things Fair doesn't actually work on Mister Terrific, and the odds of Jay whiffing are very low.

And the biggest power driving his cost is his own reroll anyway, not the synergy giving powers, so a Power Girl build for him is more about what she offers him than vice versa. Taking a double turn with Mister Terrific and Quickbelle is sort of like doubling Quickbelle and Kal-L lite, which isn't too shabby for the greatly reduced cost.

Hawkman also offers turn bonding but with a much easier to use attack boost, so if you're trying to get the most out of Mister Terrific's offense, that's where you use him (and it's obviously where you'll get the most out of his synergies).

Honestly, Mister Terrific is one of the last Mystery Men I'd put in a Power Girl build. My :2cents:.
 
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE PLAYTEST UNIT: Mister Terrific

Army Test
Map: Swamp Lab
Units: Mister Terrific (160), Hawkman (220), Sandman (80), Starman (190), Doctor Mid-Nite (150) (800) VS Wrecking Crew (800)
Unit Summary:
Damage:
1 wound to Bulldozer,
Golden Age Tactician: 0 times Mr T moved, 2 times Mystery Man moved.
Olympic Level Athlete: 3 times defense re-rolled, 5 shields added out of 12 dice; 0 times attack re-rolled, 0 skulls added out out 0 dice.
Incredible Intellect: 0 times D20 roll boosted.
Champion of All Things Fair: 2 times dice re-rolled, 7 total dice re-rolled, 2 shields rolled.
Spoiler Alert!


Army Test
Map: Swamp Lab
Units: Mister Terrific (160), Hawkman (220), Sandman (80), Starman (190), Doctor Mid-Nite (150) (800) VS Wrecking Crew (800)
Unit Summary:
Damage:
1 wound to Bulldozer,
Golden Age Tactician: 0 times Mr T moved, 1 time Mystery Man moved.
Olympic Level Athlete: 3 times defense re-rolled, 1 shield added out of 9 dice; 2 times attack re-rolled, 3 skulls added out out 8 dice.
Incredible Intellect: 1 time D20 roll boosted.
Champion of All Things Fair: 1 time dice re-rolled, 3 total dice re-rolled, 3 shields rolled.
Spoiler Alert!


Army Test
Map: Conflict Chernobyl
Units: Mister Terrific (160), Hawkman (220), Sandman (80), Starman (190), Flash (Jay Garrick, 220) (870) VS Catman (170), Scandal Savage (200), King Shark (220), Red Hood (180), Ragdoll (100) (870)
Unit Summary:
Damage:
none.
Golden Age Tactician: 0 times Mr T moved, 2 times Mystery Man moved.
Olympic Level Athlete: 3 times defense re-rolled, 0 shields added out of 10 dice; 0 times attack re-rolled, 0 skulls added out out 0 dice.
Incredible Intellect: 1 time D20 roll boosted.
Champion of All Things Fair: 1 time dice re-rolled, 3 total dice re-rolled, 1 shield rolled.
Spoiler Alert!

___________________________________________________________​


THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: He seems pretty close to me now. Two losses here, but had I used Golden Age Tactician better, things might have been different. I’d be fine with him in the 140-160 range.

GENERAL THOUGHTS ON THE TESTED UNIT: I like no longer having to track which effect of his powerset is still in play, so that’s a nice change. Golden Age Tactician is not my favorite type of power though. It’s got a lot of things to track, and I definitely forgot about it more than once. It’s a very useful ability though, and it’s not like it’s the only one of its type.
 
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)

He's looking 150ish to me, yeah. Do we want one more set of tests to verify? Or are we happy with him there?
 
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)

I'd go 160 for lack of additional tests. There's a lot of moving pieces on his card, and this faction has proven to be a fairly competitive one.
 
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)

I'm leaning towards 160 right now, but I would definitely prefer at least 1 more set of tests.
 
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)

Forgot to post these in here awhile back:
[FONT=&quot]C3G STANDARD PLAYTEST FEEDBACK FORM[/FONT]

[FONT=&quot]NAME OF THE PLAYTEST UNIT: [/FONT][FONT=&quot]Mister Terrific (160)[/FONT]

[FONT=&quot]Army Test[/FONT]
[FONT=&quot]Map: [/FONT][FONT=&quot]Fire Isles[/FONT]
[FONT=&quot]Units: [/FONT][FONT=&quot]Doctor Mid-nite (150), Hawkman (220), Mister Terrific (160), Sandman (80), Starman (190) (800) vs Iron Man (240), Mister Fantastic (235), The Thing (325) (800) [/FONT]

[FONT=&quot]Powers Used:[/FONT]
[FONT=&quot]Man of 1000 Talents: 5[/FONT]
[FONT=&quot] Mr. T reroll attack: 1[/FONT]
[FONT=&quot] Mr. T reroll defense: 2[/FONT]
[FONT=&quot] Mr. T rolls 20-sided die: 0[/FONT]
[FONT=&quot] Mystery Man rolls 20-sided die: 2[/FONT]
[FONT=&quot] Opponent reveals OM: 3[/FONT]
[FONT=&quot] Champion of all Things Fair: 0[/FONT]
[FONT=&quot]Wounds avoided: 0[/FONT]

[FONT=&quot]Damage from normal attacks: 0[/FONT]

Spoiler Alert!

[FONT=&quot]___________________________________________________________[/FONT]

[FONT=&quot]Army Test[/FONT]
[FONT=&quot]Map: [/FONT][FONT=&quot]Fire Isles[/FONT]
[FONT=&quot]Units: [/FONT][FONT=&quot]Doctor Mid-nite (150), Hawkman (220), Mister Terrific (160), Sandman (80), Starman (190) (800) vs Iron Man (240), Mister Fantastic (235), The Thing (325) (800) [/FONT]

[FONT=&quot]Powers Used:[/FONT]
[FONT=&quot]Man of 1000 Talents: 8[/FONT]
[FONT=&quot] Mr. T reroll attack: 3[/FONT]
[FONT=&quot] Mr. T reroll defense: 3[/FONT]
[FONT=&quot] Mr. T rolls 20-sided die: 0[/FONT]
[FONT=&quot] Mystery Man rolls 20-sided die: 1[/FONT]
[FONT=&quot] Opponent reveals OM: 2[/FONT]
[FONT=&quot]Champion of all Things Fair: 0[/FONT]
[FONT=&quot] Wounds avoided: 0[/FONT]

[FONT=&quot]Damage from normal attacks: 6[/FONT]

Spoiler Alert!

[FONT=&quot]___________________________________________________________[/FONT]


[FONT=&quot]Army Test[/FONT]
[FONT=&quot]Map: [/FONT][FONT=&quot]Alkali Lake[/FONT]
[FONT=&quot]Units: [/FONT][FONT=&quot]Flash (220), Hawkman (220), Mister Terrific (160) (600) vs Angel (90), Cyclops (190), Jean Grey (180), Nightcrawler (140) (600) [/FONT]

[FONT=&quot]Powers Used:[/FONT]
[FONT=&quot]Man of 1000 Talents: 9[/FONT]
[FONT=&quot] Mr. T reroll attack: 6[/FONT]
[FONT=&quot] Mr. T reroll defense: 4[/FONT]
[FONT=&quot] Mr. T rolls 20-sided die: 0[/FONT]
[FONT=&quot] Mystery Man rolls 20-sided die: 0[/FONT]
[FONT=&quot] Opponent reveals OM: 0[/FONT]
[FONT=&quot]Champion of all Things Fair: 2[/FONT]
[FONT=&quot] Wounds avoided: 5[/FONT]

[FONT=&quot]Damage from normal attacks: 8[/FONT]

Spoiler Alert!

[FONT=&quot]___________________________________________________________[/FONT]


[FONT=&quot]THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: [/FONT][FONT=&quot]I’m counting the first test as the anomaly. In all other tests Mister Terrific performed well above his 160 cost. He did all 6 wounds on the Thing to destroy him and hit each of the X-men for the final blow. With Hawkman giving a boost of +1 Attack, Mister Terrific is able to roll 4 skulls on the average. This is equivalent to a figure with an Attack of 8. The math for it:[/FONT]

[FONT=&quot] Attack = 5 x 50% = 2.5 skulls[/FONT]
[FONT=&quot] Reroll 2.5 at 50% = 1.25 for an average roll of 3.75 skulls[/FONT]
[FONT=&quot]Compared to an Attack = 8 x 50% = 4 skulls[/FONT]

[FONT=&quot]With height advantage (or any other Attack boost):[/FONT]
[FONT=&quot] Attack = 6 x 50% = 3 skulls[/FONT]
[FONT=&quot] Reroll 3 at 50% = 1.5 skulls for an average of 4.5 skulls [/FONT]

[FONT=&quot]I think this actually puts him close to Solomon Grundy level. Stats between the two are very similar. Grundy has Tough, but I think 1000 talents (Defense portion only) is similar or maybe even a little better. Grundy’s big power is revival and Terrific is geared to boost himself and others in multiple ways. I would give Grundy the advantage here.[/FONT]


[FONT=&quot]GENERAL THOUGHTS ON THE TESTED UNIT:[/FONT][FONT=&quot] Very good design and overall booster for the Mystery Men, however I think as is, his cost should be 200+. To lower his cost I think his Attack should be reduced to 3.[/FONT]
NAME OF THE PLAYTEST UNIT: Mister Terrific @ 160

Army Test 1
Map: Custom
Units:
Mister Terrific(160), Hawkman(220), Superman(Kal-L)(370), Stargirl(150) (900)
vs.
Luke Cage(190), Iron Fist(260), Tigra(170), Wolverine(280) (900)
Spoiler Alert!


___________________________________________________________​

Army Test 2
Map: Custom
Units:
Mister Terrific(160), Hawkman(220), Superman(Kal-L)(370), Stargirl(150) (900)
vs.
Luke Cage(190), Iron Fist(260), Tigra(170), Wolverine(280) (900)
Spoiler Alert!


THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: Mister Terrific plays well, and has some neat anti-botch powers(which unfortunately wasn't enough to stop him from double botching in the 2nd game). I'd say his support is OK, but his role as a power house is where he really shines. Don't have enough to draft Superman/Power Girl/Green Lantern, Mister Terrific would be your go to power hitter, especially so when teamed with Hawkman. His d20 manipulation wasn't used here, but I can't say appealing enough to really build a team around it(none of the Mystery Man d20 powers thus far seem worth building a team around, and a simple +1/-1 doesn't warrant doing so either IMO). His defense anti-botch for his team is nice, definitely a cool/useful support power. The bread and butter is with his ability to re-roll any non-skull/shield attack/defense dice once per attack/defense. That combined with Hawkman(and Flash, which I didn't use here in favor of the rematch after the big win) are definite solid combos. I'm glad I did a rematch, because his first game had me a bit concerned with his power level. I'd say taking the 2 into consideration(2nd game him botching hard), 1st game the other team having several botches themselves...I'd still say he needs a point bump. It's not unlikely that he'll be rolling 4-5 skulls with Hawkman, so that can be pretty deadly. I'd say a bump to 190 max should suffice, no lower than 180 unless mechanics change(which I don't think they should, he feels fun and useful as is). So 180-190 is decent.
NAME OF THE PLAYTEST UNIT: Mister Terrific @ 160

Army Test 1
Map: Custom
Units:
Mister Terrific(160), Superman(370), Flash(Jay)(220), Stargirl(150), Sandman(80) (980)
vs.
Fantastic Four(1000)
Spoiler Alert!
Spoiler Alert!


___________________________________________________________​

Army Test 2
Map: Custom (same as Arkham's)
Units:
Mister Terrific(160), Hawkman(220), Flash(Jay)(220), Superman(370) (970)
vs.
Fantastic Four (1,000)
Spoiler Alert!


___________________________________________________________​

THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: He's a good synergy for additional mobility. Especially if you are using Hawkman as you can't use Stargirl. He has good potential as a glass cannon. He really should have support by someone who can boost his defense. His anti-botch power can literally save a life. As it saved 4 wounds on Superman. Cost could be a little higher, as the JSA synergy is already looking to be very powerful.
 
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)

While waiting for a possible final test, I think it's prudent to move forward to Final Editing here at 160. If we see any shifts with the final test we can tweak in the meantime.
 
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)

Perhaps post one of those new results compiler.
 
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)

That'd definitely be nice to see before voting to finalize cost. :2cents:
 
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)

Man, if we had a second pass at Ozymandias, Olympic Level Athlete would've been the perfect power for him. Better than Stealth Dodge. Sadly it is what it is, though.

I'm set up for two quick 600 point army tests tomorrow. Not getting to it tonight, but hopefully I should have it done and posted by tomorrow afternoon.
 
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)

Knowing @japes I'm sure he's already started on the cards here. @johnny139 want to take a pass at a bio? We want this ready to go as soon as we can get it.
 
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)

Sure, why not. 5-minute, I-should-already-be-in-bed take coming up. :D

Extravagant wealth, Olympic-level skills, brilliant, athletic, and more - Terry Sloane thought he'd reached the peak before he was even 25. However, a chance rescue - saving a suicidal woman midway through her leap from a bridge - opened his eyes to a world that could use another hero. Sloane donned a costume and became Mister Terrific, "The Man of 1,000 Talents" and one of the premiere heroes of the 1940s. A true Renaissance man, he is remembered not only for his role in the Justice Society and All-Star Squadron, but for his constant battle for justice, equality, and above all else, Fair Play.
 
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