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Re: The Book of Mister Terrific - Terry Sloane(Playtesting)
Those games were at 3 Attack, yes? Seems close enough at 160 there. If that's the direction we're going to go, we should update the Danger Room and get one or two more tests.
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)
I see that you updated the write-up in the Danger Room with the wording updates, but you still have him at 4 Attack, the Attack re-roll, and 160 cost. I thought we were either lowering his Attack to 3, removing the re-roll, or raising his cost?
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)
Not sure I'm going to get another round of tests in for this guy this week. I might have to prioritize grading this weekend, with the end of the semester coming up.
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)
Are we sweating it here?
I can take a swing at this if needed but I would rather not jump into this faction at the last minute. I will keep on eye on it.
What are the prime builds?
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)
If you go Hawkman, go Mystery Men only (so no Power Girl, Liberty Belle, Jesse Quick, Star Girl). I think Hawkman, Flash (Jay Garrick), and Mister Terrific make a decent 600 point core.
Power Girl (400), Superman (Kal-L) (370), Stargirl (150), and the Liberty Belle/Jesse Quick combo (190+120=310 Quickbelle) seem like the most powerful pieces of a Mystery Man/Protoge army so far.
Spitballing ... Quickbelle (310), Mister Terrific (160), Flash (Jay) (220), Power Girl (400) = 1100. Throw in Stargirl for a fairly nasty 1250 point army if you want to go big.
Spitballing ... Quickbelle (310), Mister Terrific (160), Flash (Jay) (220), Power Girl (400) = 1100. Throw in Stargirl for a fairly nasty 1250 point army if you want to go big.
Actually, Mr. Terrific doesn't play that well in a Power Girl build, just because all of his boosts only affect Mystery Men. I'd really just run him in Hawkman builds personally.
I'll also try to knock out some games over the next few days.
Spitballing ... Quickbelle (310), Mister Terrific (160), Flash (Jay) (220), Power Girl (400) = 1100. Throw in Stargirl for a fairly nasty 1250 point army if you want to go big.
Actually, Mr. Terrific doesn't play that well in a Power Girl build, just because all of his boosts only affect Mystery Men. I'd really just run him in Hawkman builds personally.
I'll also try to knock out some games over the next few days.
I mean, maybe he doesn't work with 100% efficiency in that above build, but he can still use his boosts to keep Flash and himself up near the others, which helps JSA All-Stars stay in use consistently. He can also still use Champions of All Things Fair on himself and Flash. The D20 boost doesn't come in often regardless.
And the biggest power driving his cost is his own reroll anyway, not the synergy giving powers, so a Power Girl build for him is more about what she offers him than vice versa. Taking a double turn with Mister Terrific and Quickbelle is sort of like doubling Quickbelle and Kal-L lite, which isn't too shabby for the greatly reduced cost.
So I really think he'll have good uses in either type of build.
I mean, maybe he doesn't work with 100% efficiency in that above build, but he can still use his boosts to keep Flash and himself up near the others, which helps JSA All-Stars stay in use consistently. He can also still use Champions of All Things Fair on himself and Flash. The D20 boost doesn't come in often regardless.
On most maps, Flash can be in position with a single OM, so he doesn't really need the mobility; and for Mister Terrific to use Tactician he already needs to be close to the battle, so you're not going to get much out of moving him. And in my experience, the trouble is keeping Power Girl and the Proteges up with Jay or Kal-L. Champion of All Things Fair doesn't actually work on Mister Terrific, and the odds of Jay whiffing are very low.
And the biggest power driving his cost is his own reroll anyway, not the synergy giving powers, so a Power Girl build for him is more about what she offers him than vice versa. Taking a double turn with Mister Terrific and Quickbelle is sort of like doubling Quickbelle and Kal-L lite, which isn't too shabby for the greatly reduced cost.
Hawkman also offers turn bonding but with a much easier to use attack boost, so if you're trying to get the most out of Mister Terrific's offense, that's where you use him (and it's obviously where you'll get the most out of his synergies).
Honestly, Mister Terrific is one of the last Mystery Men I'd put in a Power Girl build. My .
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: Mister Terrific
Army Test
Map: Swamp Lab
Units: Mister Terrific (160), Hawkman (220), Sandman (80), Starman (190), Doctor Mid-Nite (150) (800) VS Wrecking Crew (800) Unit Summary:
Damage: 1 wound to Bulldozer, Golden Age Tactician: 0 times Mr T moved, 2 times Mystery Man moved. Olympic Level Athlete: 3 times defense re-rolled, 5 shields added out of 12 dice; 0 times attack re-rolled, 0 skulls added out out 0 dice. Incredible Intellect: 0 times D20 roll boosted. Champion of All Things Fair: 2 times dice re-rolled, 7 total dice re-rolled, 2 shields rolled.
Spoiler Alert!
Round One was mostly positioning, but the Crew ended the round with a string of 4 turns, which allowed Bulldozer to get in and hit Hawkman for 4 wounds.
The JSA made good use of the second round, winning Initiative and using the first turn to heal Hawkman two wounds, drop the Gas Glyph, and put a Star Marker on Bulldozer. Starman would later deal Bulldozer two wounds, but that was it for damage in the round.
The third round was a disaster for the JSA. Bulldozer dealt two wounds to Hawkman, who then removed the 3 OM for the bonding turn. He failed to do any damage to Bulldozer though, though Sandman dealt a wound to Wrecker. On the following turns, Bulldozer KOed Hawkman while Archer and Piledriver KOed Sandman. Champion triggered twice, but couldn't save either one.
Mister Terrific died in round four, and rounds four through eight were Starman against the Wrecking Crew. With Starman claiming the high ground, and throwing off any of the Crew who got close, he hung around for a while and managed to knock out Wrecker, but he eventually fell. Mid-Nite was down a couple turns later.
Who won? List figures remaining in the winning army (include life remaining for heroes): R8T4: Bulldozer and Piledriver each with 3/6 wounds, Thunderball unwounded.
Army Test
Map: Swamp Lab
Units: Mister Terrific (160), Hawkman (220), Sandman (80), Starman (190), Doctor Mid-Nite (150) (800) VS Wrecking Crew (800) Unit Summary:
Damage: 1 wound to Bulldozer, Golden Age Tactician: 0 times Mr T moved, 1 time Mystery Man moved. Olympic Level Athlete: 3 times defense re-rolled, 1 shield added out of 9 dice; 2 times attack re-rolled, 3 skulls added out out 8 dice. Incredible Intellect: 1 time D20 roll boosted. Champion of All Things Fair: 1 time dice re-rolled, 3 total dice re-rolled, 3 shields rolled.
Spoiler Alert!
Round One was once again positioning, and Bulldozer got thrown aside early, so he couldn't make it near Hawkman.
Round Two Init went to the JSA, and they used it well with Hawkman’s movement turn. They dropped a Star marker on Bulldozer, put themselves in a good position, and dropped the Gas Glyph next to Wrecker. The Gas blocked two of Wrecker's friend, and weakened the other. Their only other turn was Bulldozer and he failed to wound Mister Terrific. Round Two ended with a wound each on Doc Mid-Nite and Bulldozer.
Round Three was ridiculously good fortune for the JSA. They won Initb and used Hawkman's bonding turn to knock out Bulldozer. Hawkman dealt him four wounds, and then Mister Terrific put the final wound on him, costing the Crew an OM. Hawkman flew up to the wall, but Starman got a 5/5 skull roll and hit Wrecker for 4 wounds. Wrecker took height on Sandman and rolled 4 skulls, but Champion of All Things kicked in, with Sandman rolling a perfect 3/3 to survive! The Crew also got no extra turns this round.
Round Four started out well for the JSA with another Init win, knocking out Wrecker and dealing a couple wounds to Piledriver. It shifted by the end though, with Piledriver and Thunderball getting a string of three turns and taking down Hawkman.
Rounds Five through Nine came down to the remaining Crew once again going after Starman. Mister Terrific only got one attack and didn't do any damage. His re-rolls failed him and he didn't last very long. Starman fared better, but his told weren't great, and he eventually went down, leaving both Piledriver and Thunderball wounded but alive. Doc Mid-Nite managed to put the final wound on Piledriver, but couldn't take on Thunderball.
Who won? List figures remaining in the winning army (include life remaining for heroes): R9T4: Thunderball with 4/6 wounds.
Army Test
Map: Conflict Chernobyl
Units: Mister Terrific (160), Hawkman (220), Sandman (80), Starman (190), Flash (Jay Garrick, 220) (870) VS Catman (170), Scandal Savage (200), King Shark (220), Red Hood (180), Ragdoll (100) (870) Unit Summary:
Damage: none. Golden Age Tactician: 0 times Mr T moved, 2 times Mystery Man moved. Olympic Level Athlete: 3 times defense re-rolled, 0 shields added out of 10 dice; 0 times attack re-rolled, 0 skulls added out out 0 dice. Incredible Intellect: 1 time D20 roll boosted. Champion of All Things Fair: 1 time dice re-rolled, 3 total dice re-rolled, 1 shield rolled.
Spoiler Alert!
Starman selects the Converter Belt again, Catman preys on Hawkman.
As the results obviously show, this was a close one. Mister Terrific didn’t play a very big part, mostly due to his defense re-roll totally failing him. He did boost Starman’s Gravity Rod once, allowing him to wound Scandal Savage. CoATF also triggered once on Sandman, saving him from a wound (which ended up being the difference). Terrific spent most of the game as a shield unit, keeping Scandal locked down and has allies safer.
The JSA were rolling fine early, getting into position for maximum usage of Hawkman’s ability. Catman moved around the outside of the battle, finally moving in on Catman in the third round. He didn’t last very, but he got that early hit on Hawkman and allowed King Shark to move in. Shark fended off Hawkman’ attacks, and ended up taking him down in the fourth round. Both teams had lost their multi-activation figures at that point, but the Outlaws seemed to have the advantage still. Starman moved around, trying to take down King Shark. He succeeded in dealing him a few wounds, but was taken down by Red Hood.
Flash took care of King Shark though, and started on Scandal Savage. All of the Outlaw OMs shifted to Red Hood, though Flash kept moving those over to Ragdoll. Flash KOed Scandal fairly handily and went head to head against Red Hood. He came out on top there as well with some lucky rolls. His luck didn’t hold up against Ragdoll though, and he died after dealing the Outlaw a wound (bringing him to 2 total). Sandman took a 2-wound hit from Ragdoll in the beginning of the tenth round, but he hit back after that with 3 skulls vs 1 shield!
Who won? List figures remaining in the winning army (include life remaining for heroes): R10T3: Sandman with 3/4 wounds.
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: He seems pretty close to me now. Two losses here, but had I used Golden Age Tactician better, things might have been different. I’d be fine with him in the 140-160 range.
GENERAL THOUGHTS ON THE TESTED UNIT: I like no longer having to track which effect of his powerset is still in play, so that’s a nice change. Golden Age Tactician is not my favorite type of power though. It’s got a lot of things to track, and I definitely forgot about it more than once. It’s a very useful ability though, and it’s not like it’s the only one of its type.
[FONT="]C3G STANDARD PLAYTEST FEEDBACK FORM[/FONT]
[FONT="]NAME OF THE PLAYTEST UNIT: [/FONT][FONT="]Mister Terrific (160)[/FONT]
[FONT="]Army Test[/FONT] [FONT="]Map: [/FONT][FONT="]Fire Isles[/FONT] [FONT="]Units: [/FONT][FONT="]Doctor Mid-nite (150), Hawkman (220), Mister Terrific (160), Sandman (80), Starman (190) (800) vs Iron Man (240), Mister Fantastic (235), The Thing (325) (800) [/FONT]
[FONT="]Powers Used:[/FONT] [FONT="]Man of 1000 Talents: 5[/FONT] [FONT="] Mr. T reroll attack: 1[/FONT] [FONT="] Mr. T reroll defense: 2[/FONT] [FONT="] Mr. T rolls 20-sided die: 0[/FONT] [FONT="] Mystery Man rolls 20-sided die: 2[/FONT] [FONT="] Opponent reveals OM: 3[/FONT] [FONT="] Champion of all Things Fair: 0[/FONT] [FONT="]Wounds avoided: 0[/FONT]
[FONT="]Damage from normal attacks: 0[/FONT]
Spoiler Alert!
[FONT="]Round 1: Figures advance. Starman misses Iron Man. Hawkman misses Mr. Fantastic. Starman tosses Thing into lava for 1 wound then attacks Mr. Fantastic for 1 wound. Mr. Fantastic hits Hawkman for 2 wounds.[/FONT] [FONT="]Round 2: Hawkman hits Mr. F for 2 wounds and Starman hits him for 1 wound. Iron Man destroys Hawkman. Mr. Fantastic hits Starman for 1 wound. Iron Man hits Mr. Terrific for 2 wounds. Thing destroys Starman and Dr. Mid-nite. [/FONT] [FONT="]Round 3: Thing loses a turn from Sleeping Gas. Iron Man misses Mister Terrific. Thing destroys Sandman and Mr. Terrific.[/FONT]
[FONT="]Who won? List figures remaining in the winning army (include life remaining for heroes): [/FONT][FONT="]Fantastic Three (or more accurately, The Thing) destroyed the Mystery Men. Iron Man with 0 wounds (4 Life remaining), Mister Fantastic with 4 wounds (1 Life remaining), The Thing with 1 wound (5 Life remaining).[/FONT]
[FONT="]Army Test[/FONT] [FONT="]Map: [/FONT][FONT="]Fire Isles[/FONT] [FONT="]Units: [/FONT][FONT="]Doctor Mid-nite (150), Hawkman (220), Mister Terrific (160), Sandman (80), Starman (190) (800) vs Iron Man (240), Mister Fantastic (235), The Thing (325) (800) [/FONT]
[FONT="]Powers Used:[/FONT] [FONT="]Man of 1000 Talents: 8[/FONT] [FONT="] Mr. T reroll attack: 3[/FONT] [FONT="] Mr. T reroll defense: 3[/FONT] [FONT="] Mr. T rolls 20-sided die: 0[/FONT] [FONT="] Mystery Man rolls 20-sided die: 1[/FONT] [FONT="] Opponent reveals OM: 2[/FONT] [FONT="]Champion of all Things Fair: 0[/FONT] [FONT="] Wounds avoided: 0[/FONT]
[FONT="]Damage from normal attacks: 6[/FONT]
Spoiler Alert!
[FONT="]Round 1: Figures advance. Iron Man hits Starman for 2 wounds. Starman tosses Mr. Fantastic into lava for 1 wound and then attacks for another 3. Mr. Fantastic hits Starman for 1 wound. [/FONT] [FONT="]Round 2: Thing destroys Starman and hits Dr. Mid-nite for 3 wounds. Hawkman destroys Mr. Fantastic. Mr. Terrific hits Thing for 4 wounds. [/FONT] [FONT="]Round 3: Rockwall hits Hawkman for 1 wound. Mr. Terrific destroys Thing (rolled 5 skulls and rerolled 1 die for a total of 6 skulls). Hawkman hits Iron Man for 2 wounds. [/FONT] [FONT="]Round 4: Iron Man hits Mr. Terrific for 1 wound. Hawkman destroys Iron Man[/FONT]
[FONT="]Who won? List figures remaining in the winning army (include life remaining for heroes): [/FONT][FONT="]Mystery Men win. Doctor Mid-nite 3 wounds (1 Life remaining), Hawkman 1 wound (4 Life remaining), Mister Terrific 1 wound (3 Life remaining), Sandman 0 wounds (4 Life remaining).[/FONT]
[FONT="]Powers Used:[/FONT] [FONT="]Man of 1000 Talents: 9[/FONT] [FONT="] Mr. T reroll attack: 6[/FONT] [FONT="] Mr. T reroll defense: 4[/FONT] [FONT="] Mr. T rolls 20-sided die: 0[/FONT] [FONT="] Mystery Man rolls 20-sided die: 0[/FONT] [FONT="] Opponent reveals OM: 0[/FONT] [FONT="]Champion of all Things Fair: 2[/FONT] [FONT="] Wounds avoided: 5[/FONT]
[FONT="]Damage from normal attacks: 8[/FONT]
Spoiler Alert!
[FONT="]Round 1: Figures advance. Jean Grey attacks Hawkman who rolls no shields against the single skull in attack. CoATF rerolls for a shield.[/FONT] [FONT="]Round 2: Hawkman hits Nightcrawler for 1 wound. Mister Terrific hits Jean Grey for 3 wounds. Jean Grey again attacks Hawkman who rolls no shields against the 4 skulls in attack. CoATF rerolls for 4 shields. Hawkman hits Nightcrawler for another wound. Mister Terrific moves and destroys Jean Grey. Cyclops hits Mister Terrific for 1 wound. [/FONT] [FONT="]Round 3: Flash hits Angel for 1 wound. Hawkman hits Angel for 2 wounds. Mister Terrific destroys Angel. Cyclops just can’t hit Mister Terrific.[/FONT] [FONT="]Round 4: Mister Terrific destroys Nightcrawler. Cyclops hits Mister Terrific for 1 wound. Hawkman hits Cyclops for 2 wounds and Mister Terrific destroys him.[/FONT]
[FONT="]Who won? List figures remaining in the winning army (include life remaining for heroes): [/FONT][FONT="]Mystery Men win. Flash 0 wounds (4 Life remaining), Hawkman 0 wounds (4 Life remaining), Mister Terrific 2 wounds (2 Life remaining).[/FONT]
[FONT="]THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: [/FONT][FONT="]I’m counting the first test as the anomaly. In all other tests Mister Terrific performed well above his 160 cost. He did all 6 wounds on the Thing to destroy him and hit each of the X-men for the final blow. With Hawkman giving a boost of +1 Attack, Mister Terrific is able to roll 4 skulls on the average. This is equivalent to a figure with an Attack of 8. The math for it:[/FONT]
[FONT="] Attack = 5 x 50% = 2.5 skulls[/FONT] [FONT="] Reroll 2.5 at 50% = 1.25 for an average roll of 3.75 skulls[/FONT] [FONT="]Compared to an Attack = 8 x 50% = 4 skulls[/FONT]
[FONT="]With height advantage (or any other Attack boost):[/FONT] [FONT="] Attack = 6 x 50% = 3 skulls[/FONT] [FONT="] Reroll 3 at 50% = 1.5 skulls for an average of 4.5 skulls [/FONT]
[FONT="]I think this actually puts him close to Solomon Grundy level. Stats between the two are very similar. Grundy has Tough, but I think 1000 talents (Defense portion only) is similar or maybe even a little better. Grundy’s big power is revival and Terrific is geared to boost himself and others in multiple ways. I would give Grundy the advantage here.[/FONT]
[FONT="]GENERAL THOUGHTS ON THE TESTED UNIT:[/FONT][FONT="] Very good design and overall booster for the Mystery Men, however I think as is, his cost should be 200+. To lower his cost I think his Attack should be reduced to 3.[/FONT]
Army Test 1
Map: Custom
Units: Mister Terrific(160), Hawkman(220), Superman(Kal-L)(370), Stargirl(150) (900)
vs. Luke Cage(190), Iron Fist(260), Tigra(170), Wolverine(280) (900)
Spoiler Alert!
Attack Damage:
R2T2: 1 wound on Luke Cage. (Hawkman)
R3T1: 4 wounds on Wolverine(botched defense). (Hawkman)
R3T2: 2 wounds on Wolverine, kills him. (Hawkman)
R4T1: 4 wounds on Tigra, kills her. (Hawkman)
Notes:
R1T1: Iron Fist puts 3 wounds on Superman.
R1T2: Hawkman puts 2 wounds on Iron Fist(botched defense).
R1T2: Iron Fist puts 2 wounds on Superman.
R2T1: Superman kills Iron Fist(botched defense).
R2T1: Wolverine kills Superman.
R2T2: Hawkman puts 3 wounds on Cage(botched defense).
R2T2: Wolverine puts 2 wounds on Hawkman(botched defense), Luke Cage puts 2 wounds on Stargirl.
R3T1: Hawkman kills Luke Cage.
R4T1: Hawkman puts 3 wounds on Tigra.
Hawkman and Stargirl with 2 wounds, Mister Terrific with 0 wounds.
Each team fought in the middle. All of Mister Terrific's team got into the middle and towards Cage's base in 2 turns thanks to Stargirl and Hawkman's multiple turns. Superman and Hawkman led the charge in the early game, up against Luke Cage and Iron Fist. Iron Fist was taken out, but Superman was killed soon after. Hawkman and Stargirl took some hits while doing damage to Luke Cage. Mister Terrific helped finish things off for Luke Cage, and then obliterated Wolverine with Hawkman before he could take advantage of his wounds or heal. They then decimated Tigra before she could get a turn as well.
Army Test 2
Map: Custom
Units: Mister Terrific(160), Hawkman(220), Superman(Kal-L)(370), Stargirl(150) (900)
vs. Luke Cage(190), Iron Fist(260), Tigra(170), Wolverine(280) (900)
Spoiler Alert!
Attack Damage:
R1T1: 3 wounds on Iron Fist. (Hawkman)
Notes:
R1T2: Iron Fist kills Mister Terrific(double botched defense).
R2T1: Hawkman puts 2 wounds on Iron Fist, Superman kills Iron Fist.
R2T3: Tigra puts 3 wounds on Hawkman.
R3T1: Hawkman and Superman both put 1 wound on Luke Cage.
R3T1: Luke Cage kills Hawkman.
R3T3: Tigra kills Stargirl, Luke Cage puts 2 wounds on Superman.
R4T2: Superman kills Luke Cage.
R4T3: Superman puts 2 wounds on Wolverine.
R5T1: Wolverine puts 2 wounds on Superman.
R5T2: Superman puts 4 wounds on Tigra.
R5T3: Tigra kills Superman.
Tigra has 4 wounds, Wolverine has 0 wounds.
Both team fought in the middle, same strategy as last time, except this time Mister Terrific played the role of heavy hitter early on instead of Superman. Unfortunately, he had a double botch against 4 skulls, so he was killed off in poor fashion. Superman came in to fill his place. Hawkman and Stargirl were both killed, as well as Iron Fist. Superman took out Luke Cage, but struggled against Wolverine and a Tigra at height. He wounded Tigra 1 away from death, but was then killed by her the following turn.
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: Mister Terrific plays well, and has some neat anti-botch powers(which unfortunately wasn't enough to stop him from double botching in the 2nd game). I'd say his support is OK, but his role as a power house is where he really shines. Don't have enough to draft Superman/Power Girl/Green Lantern, Mister Terrific would be your go to power hitter, especially so when teamed with Hawkman. His d20 manipulation wasn't used here, but I can't say appealing enough to really build a team around it(none of the Mystery Man d20 powers thus far seem worth building a team around, and a simple +1/-1 doesn't warrant doing so either IMO). His defense anti-botch for his team is nice, definitely a cool/useful support power. The bread and butter is with his ability to re-roll any non-skull/shield attack/defense dice once per attack/defense. That combined with Hawkman(and Flash, which I didn't use here in favor of the rematch after the big win) are definite solid combos. I'm glad I did a rematch, because his first game had me a bit concerned with his power level. I'd say taking the 2 into consideration(2nd game him botching hard), 1st game the other team having several botches themselves...I'd still say he needs a point bump. It's not unlikely that he'll be rolling 4-5 skulls with Hawkman, so that can be pretty deadly. I'd say a bump to 190 max should suffice, no lower than 180 unless mechanics change(which I don't think they should, he feels fun and useful as is). So 180-190 is decent.
Army Test 1
Map: Custom
Units: Mister Terrific(160), Superman(370), Flash(Jay)(220), Stargirl(150), Sandman(80) (980)
vs. Fantastic Four(1000)
Spoiler Alert!
Spoiler Alert!
Attack Damage:
Champion of all things Fair:
R6T1: rerolls Superman's defense, to 4 shields.
Notes:
R1T3: Superman puts 4 wounds on Mr. F.
R2T2: Superman kills Mr. F.
R2T3: Superman puts 3 wounds on IW.
R3T2: Superman kills IW(botched defense).
R4T1: Superman puts 3 wounds on Human Torch.
R4T1: Human Torch Supernovas, 6 skulls, kills Flash, Stargirl reveals X for Superman, kills Stargirl, 2 wounds on Mr. Terrific.
R4T2: Superman kills HT.
R4T3: Superman puts 3 wounds on Thing.
R5T1: Superman puts 2 wounds on Thing.
R6T1: Superman kills Thing.
Mister Terrific with 2 wounds, Superman with 1 wound, and Sandman with 1 wound.
Both teams fight in the middle. Justice Society gets everyone in the middle, with Superman leading the charge, Sandman putting down the gas. Mr. Fantastic is rolling poorly the first few turns on activations, and gets hit with 4 wounds out of the gate and is killed soon after. Invisible Woman is next to go. Human Torch comes out with a massive Sueprnova killing Stargirl and Flash, but HT is killed quickly after. Thing tries, but doesn't last long either.
Army Test 2
Map: Custom (same as Arkham's)
Units: Mister Terrific(160), Hawkman(220), Flash(Jay)(220), Superman(370) (970)
vs. Fantastic Four (1,000)
Spoiler Alert!
Attack Damage:
Champion of all things Fair:
R2T3: rerolled Flash's defense, to 1 shield.
Notes:
R1T2: Hawkman puts 3 wounds on IW(botched defense).
R2T2: Hawkman puts 4 wounds on Human Torch, Superman kills IW(botched defense).
R2T3: Thing clobbers Flash into oblivion, kills him, Human Torch puts 1 wound on Hawkman(botched defense), Mr. F. kills Hawkman.
R3T1: Human Torch kills Mister Terrific with a Supernova.
Human Torch with 4 wounds, Mr. Fantastic and Thing with 0 wounds.
Hawkman and co. went to the center towards the F4. Hawkman hit Invisible Woman for 3 wounds on an early botch. Human Torch took 4 wounds, and then Thing went Clobberin'. Superman killed Invisible Woman, but Thing came and killed Superman on a botch outside of Mr. T's range. Thing then killed Flash. Then Hawkman was killed by Mr. F. and Human Torch. Then Human Torch destroyed Mr. T. with a Supernova.
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: He's a good synergy for additional mobility. Especially if you are using Hawkman as you can't use Stargirl. He has good potential as a glass cannon. He really should have support by someone who can boost his defense. His anti-botch power can literally save a life. As it saved 4 wounds on Superman. Cost could be a little higher, as the JSA synergy is already looking to be very powerful.
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)
While waiting for a possible final test, I think it's prudent to move forward to Final Editing here at 160. If we see any shifts with the final test we can tweak in the meantime.
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)
Man, if we had a second pass at Ozymandias, Olympic Level Athlete would've been the perfect power for him. Better than Stealth Dodge. Sadly it is what it is, though.
I'm set up for two quick 600 point army tests tomorrow. Not getting to it tonight, but hopefully I should have it done and posted by tomorrow afternoon.
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)
Knowing @japes I'm sure he's already started on the cards here. @johnny139 want to take a pass at a bio? We want this ready to go as soon as we can get it.
Re: The Book of Mister Terrific - Terry Sloane(Playtesting)
Sure, why not. 5-minute, I-should-already-be-in-bed take coming up.
Extravagant wealth, Olympic-level skills, brilliant, athletic, and more - Terry Sloane thought he'd reached the peak before he was even 25. However, a chance rescue - saving a suicidal woman midway through her leap from a bridge - opened his eyes to a world that could use another hero. Sloane donned a costume and became Mister Terrific, "The Man of 1,000 Talents" and one of the premiere heroes of the 1940s. A true Renaissance man, he is remembered not only for his role in the Justice Society and All-Star Squadron, but for his constant battle for justice, equality, and above all else, Fair Play.
Knowing @japes I'm sure he's already started on the cards here. @johnny139 want to take a pass at a bio? We want this ready to go as soon as we can get it.