1. Are the character’s name and secret identity listed in a consistent format with the rest of the project? If the character shares a name and/or secret identity with another character is it properly clear whether or not they are the same character?
Consistent, new character here.
2. Consider the listed Species. Are the design’s power level, point level, and statistics (life, move, range, attack, and defense numbers) within the established range for that species? If it’s an outlier, is there thematic justification for this?
Consistent. Sam has been a human (pre-crisis) and metahuman (New 52), so either is acceptable.
3. Consider the listed Uniqueness. Does the power text properly reflect whether the figure is a Hero or a squad, and whether it is Event, Unique, Uncommon, or common? If it’s Event, are the powers written with consideration for Event Hero rules? If it’s Uncommon, are the powers written to avoid stacking? If it’s common, are the powers written with this in mind?
Unique Hero, standard stuff.
4. Consider the Class and Personality. For each, is it a reuse? If so, is the character thematically consistent with other members of that Class or Personality? If not, is there a preexisting Class or Personality that would fit as well that could be used instead? Are there any existing synergies with that Class or Personality that are undesirable or that this Design would create that would be undesirable for preexisting members of that Class or Personality?
Rogue - necessary.
Tricky - a reuse, one tiny synergy.
5. Consider the listed Size. If the figure is double based, is it Large or Huge? Is the chosen miniature’s physical size consistent with other miniatures in the chosen size category? Consider the listed Height. If you stack hexes up next to the figure, does the number listed for the height match up the layers of stacked hexes that match the miniature’s physical height?
Medium 5, all good.
7. Consider the listed Life number. Is this number consistent with other figures of the same species?
4 is standard human life.
8. Consider the listed Move number. Is this number consistent with other figures of that power level?
5 is standard human move.
9. Consider the listed Range and Attack numbers. Is this number consistent with other figures that use the same type of weapon or power to attack?
Anywhere from 4-6 is probably okay for a mirror gun. Mirror Master (Evan McCulloch) has 5 range and this one is going to be more expensive, so I'm cool with a slightly higher range. Thematically Sam was the original Mirror Master, so it makes sense he's got a bit more skill with the tech.
10. Consider the listed Defense number. Is this number consistent with other figures of the same or similar species and with the same or similar armor or other defensive equipment?
6 defense is high, but it's covering how hard Mirror Master is to hit.
11. Does the figure have Super Strength? If it does or doesn’t, was this determined on the standard of that character demonstrating three things: A. The ability to throw a car B. The ability to survive a fall from a tall building and C. The ability to knock back another person when punching them?
No super strength.
12. Examine all of the special powers. Are there other powers that fit the same theme already in existence in the project? If so, can they be reused? If they can’t, can those other powers be used as a basis for the mechanics and wording?
Three new powers, nothing that could be reused here.
13. Examine any movement powers. Do they keep the figure’s speed consistent with other figures of their species and power level?
10 spaces is our standard for teleportation.
14. Examine any offensive powers. Do they keep the figure’s offensive potential consistent with other figures with the same powers and power levels or skills and weaponry?
N/A
15. Examine any defensive, healing, or other tanking powers. Do they keep the figure’s survivability consistent with other figures of the same powers or power level or species and armor class?
Rogue Retreat protects against bonding and multi-attacks, but it activates after being attacked and is once per round, so overall shouldn't be too strong.
16. Examine any leadership powers. Do they exceed the activation potential of the best existing leaders? If so, is there thematic justification for this?
N/A
17. Consider any powers that reference darkness, electrical, figure movement, fire, gas, ice, kryptonite, light/sensory, magical, poison, psychic, stealth, or water-based abilities. Do these behave in similar ways to other powers of this type, including mentions of immunities?
That's the whole reason we added the shadow weakness. Good call Japes!
18. Is it clear for all special powers what phase of the turn and how they are triggered, what phase of the turn they are active in, and when and how they cease being active?
Should be clear.
19. Are special powers listed in game, round, and turn order?
Yep.
20. If a special power includes a D20 roll, does it make sense to list a number by the title?
No d20 rolls.
21. If a power is being reused, are the title and wording copied accurately?
N/A
22. Has the power title or a very similar one been used before with vastly different mechanics?
Nope.