Round 1: Initiative Avengers. Cap and Archangel advance on one side while Megatron advances twice with Ragdoll and Atom in tow. Leonardo and Michelangelo (twice) advance thanks to Turtle Power and Cowabunga. Green Lantern flies the rest of the army up behind Megatron.
Round 2: Initiative Megatron. He takes a hill with Atom and Ragdoll alongside. Cap goes, facing Megatron from an opposing hillside, still 7 spaces away.
Megatron comes down off the hill, with Atom and Ragdoll, fails a Cower roll on Archangel and fails an attack on Cap. Atom takes a wound from Avenging Angel.
Archangel goes, but can’t hit any of Atom, Ragdoll, or Megatron with Razor Wing Slash or a normal attack boosted by Cap.
Green Lantern fails an attack on Archangel. Archangel Razor Slashes Megatron (and misses attempts on Green Lantern and Robin).
Leonardo KOs Atom and the Skrull that replaces Atom. Donatello Staff Vaults next to Cap, but isn’t in attack range.
Round 3: Initiative Avengers. Cap inspires the troops by tossing his shield, missing both Megatron and Ragdoll.
Megatron misses his Cower roll on Leonardo by one, then hits Leo for three wounds.
Leo, inspired by Cap, double attacks Megatron for three wounds, then uses Turtle Power to activate Mikey, who KOs Ragdoll (he was a Skrull), but can’t Cowabunga, and finally Donatello, who hits Megatron for another wound following a Staff Vault.
Megatron transforms into the P38 Handgun, the Skrull picks him up, and Cap is blasted for two wounds on a ten dice, six skull attack.
Green Lantern engages Cap and plants Blob next to Mikey and Cap and Robin next to Cap. Green Lantern puts a third wound on Cap.
Round 4: Initiative Avengers. Cap attacks Robin, but Green Lantern removes a Battery Marker to Shield Strike Cap for a wound.
Megatron makes Leonardo Cower, then hits Leonardo for a fourth wound.
Leonardo lost Order Marker 2.
Green Lantern can’t finish Cap.
Mikey KOs a Skrull, but can’t Cowabunga.
Green Lantern can’t finish Cap.
Round 5: Initiative Avengers. Leonardo sneaks in the first turn, his double attack putting Megatron up to six wounds. Donatello can’t finish Megatron, though.
Megatron fails to hit on Cower, can’t even move into range for his P38 without risking a swipe, and attacks Leonardo, finishing the Turtle Leader.
Archangel is too far away to Razor Slash anyone, but attacks Megatron, failing to put the big bot down on a four skull roll.
Robin circles to engage Mikey and Archangel. He hits Archangel for one wound, then Razor Slash hits Megatron for a seventh wound and Green Lantern for a first.
Green Lantern can’t hit Archangel, but Archangel hits Robin with Razor Slash.
Cap can’t hit Robin.
Round 6: Initiative Megatron. He wastes a P28 transformation on a five skull attack that Archangel completely blocks.
Cap fails an attack on Robin.
Blob takes two swipes, engages Archangel, and fails an attack on Archangel, but Avenging Angel and Razor Wing Slash are shut down for now.
Donatello wounds Robin with the Anti-Grav Gauntlet.
Green Lantern finally KOs Cap.
Donatello throws but can’t KO Robin.
Round 7: Initiative Megatron. He makes Donatello Cower and then hits Donatello for two wounds and makes the Anti-Grav Gauntlet fly.
Green Lantern can’t hit Archangel.
Mikey can’t finish Megatron or Cowabunga.
Megatron has Robin fire the P38 (No!!! Batman shouts) and put one wound on Donatello.
Raphael advances.
Round 8: Initiative Megatron. Robin fires off the P38 again and KOs Donatello.
Donatello had OM1 so Green Lantern takes a swipe from Archangel and hits Raphael from height for a quick two wounds.
Raphael engages Green Lantern and double attacks, but GL blocks.
Blob sticks Raphael to the spot, but can’t hit him.
Mikey tries to KO Megatron, fails, but then Cowabungas and pulls it off.
Round 9: Initiative Blob. He hits Raph for a wound. Mikey engages Green Lantern from height, getting Stuck, but can’t hit. Green Lantern KOs Raph. Mikey can’t hit Green Lantern or KO him. Robin engages Mikey and Archangel to put them in an impossible spot. Archangel can’t hit Robin.
Round 10: Mikey takes out Robin and drains Green Lanterns last two Battery Markers, taking two wounds back. Blob puts four wounds on Archangel.
Round 11: Mikey KOs Green Lantern. Blob KOs Archangel. Mikey can’t hit Blob. Blob KOs Mikey.
Unit Summary: Megatron was pivotal here. He could’ve fallen a few times earlier, which probably would’ve swung the game the other way. Cower Before Megatron only hit twice, but the first was huge and the second was significant. He did 7 Wounds with his normal attack and 4 with his Special Attack, which got the job done against mostly mid-level Heroes. This wasn’t domination by any means, though, so I could see his cost potentially dropping a little. Blob being the perfect Archangel counter really helped here.
- Damage Done (Normal Attack): 5 Wounds on Leonardo, 2 Wounds on Donatello.
- COWER BEFORE MEGATRON: 2 for 5. Steals OM2 from Leonardo and thus Turtle Power for the round; steals OM1 from Donatello.
- P38 HANDGUN TRANSFORMATION: Used once to attack Cap and once to attack Archangel and twice to attack Donatello.
- HANDCANNON SPECIAL ATTACK: 10 dice used once to put 2 Wounds on Cap, 0 Wounds on Archangel, 2 Wounds on Donatello.
- Damage Taken: KOed at the end of Round 8.
Who won? List figures remaining in the winning army (include life remaining for heroes): Blob with 4/6 Life and one Skrull Infiltrator win.