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The Book of Maxima

Re: The Book of Maxima (Design Phase)

I was hoping thag putting "on its card" would make it work around that sort of thing, but Sinister is definitely a concern since he straight up overwrites it...
 
Re: The Book of Maxima (Design Phase)

I'm cool with that version. :up:

Sinister is the only unit that would effect Seeking a Mate, since he specifically overrides the stat number on the card. All other boosting powers simply modify the number or add more dice. I think we can pretty easily cover that in an FAQ.
 
Re: The Book of Maxima (Design Phase)

I was just wondering if you wanted to include them from a theme perspective. Would she not want to pursue the Blob if he started the game tied with the highest att. number but then saw his att. number rise to the highest one in play due to a permanent (not temporary like from Bane) stat boost?
 
Re: The Book of Maxima (Design Phase)

I'd be in favor of it, but it's been argued down as too complex. Unfortunately. :p
 
Re: The Book of Maxima (Design Phase)

Okay, so I'm going with that wording. Before I move to playtesting, though, I'll put out a last call for Psychokinesis alternatives - just in case anyone has some clever ideas that trump my not-quite-so-clever-but-workable one. :D
 
Re: The Book of Maxima (Design Phase)

PSYCHOKINESIS
Instead of attacking with Maxima, you may choose a figure within 4 clear sight spaces of Maxima and roll a combat die. If you roll a skull, you may either inflict 1 unblockable wound on that figure or, if that figure is small or medium, you may place that figure on any empty space within 4 spaces of its original placement. Placed figures will not take any leaving engagement attacks.

Pretty much the same, but it's a little shorter on text. :shrug:
 
Re: The Book of Maxima (Design Phase)

So I've been thinking about Psychokinesis (my version and Viegon's) and am torn.

My version will be easier to tweak up and down for balance and has more dials to turn in general for possible future reuse. But it's wordy, draws a lot of card space.

The Viegon version is simpler and feels more supplemental, which is a HUGE plus to me. But it's going to be harder to tweak and combat dice being used for non-wounds is a bit weird.
 
Re: The Book of Maxima (Design Phase)

We've used combat dice for non-wounding plenty before (Regeneration and Vertigo's powers come to mind, also the new Trickster), so that doesn't feel weird to me. Adjustability/reusability could be an issue though.

We could swap the combat die for the D20 in my version, though it's pretty close to the original then (still shorter on text I believe).
 
Re: The Book of Maxima (Design Phase)

Yep, not much difference:

PSYCHOKINESIS 11
Instead of attacking with Maxima, you may choose a figure within 4 clear sight spaces of Maxima and roll a twenty-sided die. If you roll an 11 or higher, you may either inflict 1 unblockable wound on that figure or, if that figure is small or medium, you may place that figure on any empty space within 4 spaces of its original placement. Placed figures will not take any leaving engagement attacks.
 
Re: The Book of Maxima (Design Phase)

That's true - that'd definitely resolve most problems... I'll probably go with that version if we have no other objections or ideas.
 
Re: The Book of Maxima (Design Phase)

So, I was planning on proposing for Initial at this point, but I feel like it'd be prudent to tag the CRB: @dok @Dysole @Soundwarp SG-1 @weebaer

I know that I (and probably most of us) underestimate the value of figure movement AND of auto-wounds. With that in mind, I want Psychokinesis to be a slightly subpar choice - that, in a majority of cases (somewhere between 60% and 80% of the time), you WOULDN'T want to use it, and would prefer to swing with her normal attack.

With that in mind, my main question for you guys is: how unlikely would that roll have to be to make it a niche power rather than the marquee? 13+? 15+? 17+?
 
Re: The Book of Maxima (Design Phase)

EDIT: Man, it keep duping for me! I blame the website. :p

It has been happening a lot lately to me as well and I know I've seen Ronin deleting some of his double posts as well.
 
Hmm

Once per turn is honestly the best thing to do to make it not the marquee power. Gut call is 15-17 for sure but that may be too high with a once per turn usage.

~Dysole, eyeballing it
 
Re: The Book of Maxima (Design Phase)

15 should be fine, and 13 wouldn't be too crazy, any higher than that and the power is basically just taking up space on the card for no reason I'd think.
 
Re: The Book of Maxima (Design Phase)

Hmm... I think I'll start with it at 13, then, and trend upward pending tests. I was thinking 16 is probably the highest it'd be worth going then.

So, with that being said, I PROPOSE WE MOVE TO INITIAL PLAYTEST!
 
Re: The Book of Maxima (Design Phase)

Hmm... I think I'll start with it at 13, then, and trend upward pending tests. I was thinking 16 is probably the highest it'd be worth going then.

This sounds fine to me. I think 13 may end up being low, but as long as you and the other testers are watching out for that, I'm good with starting at 13.

Yea
 
Re: The Book of Maxima (VOTE for Initial Playtest)

So, this passed... uhh, a while ago. :lol: Like I said elsewhere, hopefully should get this done next weekend.
 
Re: The Book of Maxima (VOTE for Initial Playtest)

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE PLAYTEST UNIT: Maxima

Heavy Hitter or Mid-Level Hero Tests
Spoiler Alert!

___________________________________________________________​


Army Test
Map: Minnesota Mudlands (Custom Map)
Units: Maxima, Spider-Man: Peter Parker (600 Points) vs. Superman, Batman (600 Points)
Spoiler Alert!

___________________________________________________________​


Army Test
Map: Minnesota Mudlands (Custom Map)
Units: Maxima, Superman II (800 Points) vs. Iron Man MKV, Iron Man: Hulkbuster, Iron Man MKII (800 Points)
Spoiler Alert!

___________________________________________________________​


Army Test
Map: Minnesota Mudlands (Custom Map)
Units: Maxima, Ms. Marvel, Polaris (875 Points) vs. Jean Grey, Phoenix, Dark Phoenix (900 Points)
Spoiler Alert!

___________________________________________________________​


THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: In one-on-one matchups, she felt perfect - I was originally going to do a full 10 Heavy Hitter tests, but she felt exactly right in the 340-350 range. Lots of options (5 from range, 7 in melee, possible auto-wounds) to fight. In larger armies, she got lost in the shuffle a bit, which makes me feel like 340 might be the way to go... but I do think there was some bad luck in those games and she has the potential to stay where she is. Definitely draftable.

GENERAL THOUGHTS ON THE TESTED UNIT: I really like her! I was surprised, because I wasn't super excited to play with her, but the "must" on her movement is absolutely killer. You really need to play around it if you're on the same team, which is fun - "I need to place Superman effectively, but I know that Maxima will be chasing after him, so I have to consider where SHE'LL go as well."

That being said, I think having an opponent's figure makes her more useful. But that depends on enemy army composition! So yeah, Seeking a Mate is a lot of fun.

And Psychokinesis is still usable at 13. If we find she's coming in above 350 I'll start moving it up, but I think it's a good number if you need an auto-wounder or to move someone around (having her set 'em up for Ms. Marvel to knock 'em down should be a lot of fun).

So yeah, she's a lot of fun!
 
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Re: The Book of Maxima (Initial Playtest Phase)

Looking good! 340 seems like a good spot to try farther testing at. :up:
 
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