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The Book of Master of the Hunt

No, because its not a attack. You simply place more markers on the card.
 
Surprisingly enough it actually does... since Mortal Strike is all rolled in as part of the normal attack. Someone over in Migol's book found this out of Crixus'. Thought I would post it here just for reference...

book of Crixus said:
-ONE SHIELD DEFENCE: Mortal Strike Damage
Does Crixus recieve additional wounds from Mortal Strike?
No. Additional wounds from Mortal Stike are considered part of the attack, so if One Shield Defence activates, Crixus only takes one wound.
 
No, because its not a attack. You simply place more markers on the card.

For future reference, this was just asked in Migol's book and it's been previously ruled that Migol can at most take one wound from the Master of the Hunt (assuming that Migol rolled at least one shield).
 
I don't know how that conclusion was reached but it does not look at all correct to me. Mortal Strike clearly states, "After attacking" and "roll 1 attack die for each wound inflicted in that attack," followed up by "place 1 additional wound marker." Seems pretty cut and dried that the Mortal Strike power is taking place after the attack phase is finished, and thus the defensive powers phase as well. That the number of die rolled as part of Mortal Strike is determined by the number of wounds previously inflicted, which was already mitigated by the defensive powers in question. It does not say to roll 1 die for every skull rolled, but rather for every wound inflicted. Big difference and pretty clear cut as to turn order of the different power effects.
 
Agh! My bad! I thought you were talking about the Warforged resolve thing, where they roll the auto defense die. Totally messed up on the name of the power. My bad.
 
This guy is such a boss. 4 attack and 4 defense seem to be the "hot spot" not too weak not to powerful to get targeted. 6 life isnt bad either. Abilities are amazing on life figures as well. Give that bad boy range...oh wait he already got it. Yup hes amazing
 
Yup. I always use him with my Romans. They make a great shield wall, while he rains down Javelins from behind, Plus, it works for General Wars!
 
That's a good question about that mortal strike power vs the one shield defense. I don't think that official ruling that "migol only takes one wound" makes sense.
The mortal strike power says after attacking to roll for the extra wounds, and migol's one shield says "the most wounds he can take for this attack is one." I don't think mortal strike would be considered in "this attack" because it occurs after rolling attack, defense, and placing the wound on migol.

I wouldn't play it any other way. Perhaps an explanation? A link to where they originally decided this whole thing?
 
Thanks for clarifying that guys! However, I still fail to see how mortal wound would be blocked by one shield defense. I can see how OSD can block Sujoah's poison sting, but not mortal wound.

The things that stick out to me most are that OSD says "the most wounds (name) can take for this attack is one" and mortal wound says "After attacking" and "for each wound inflicted in that attack." Sounds to me that mortal wound is just an ability (and not an attack) that happens after attacking and OSD has no effect on it, other than limiting the amount of dice you roll for mortal wound to one, barring a blank on defense roll.
 
I quite like this guy and bought two as a result.

Fairly decent stats all around make him a good early game Hero slayer (from a distance) and can deal with squads either up close or from a slight distance.

At least casually he'd be all right.

Put him with Keel and Keel can do the meleeing while Master of the Hunt backs him up and they might be a good team up.
 
Sorry if I missed this earlier, but I just read through this whole thread for this answer and didn't find it.

Why is MotH large?
One space figures that are six tall are Medium, all except MotH and Ogre Pulverizer, is this just due to WotC being confused?

I mean even the Hulk and Abomination are Medium...

This also kind of applies to Sujoah, why is it Huge, aren't six tall two space figures Large?
 
Can you see him being Chomped in one piece by Grimnak?

Though he is 6 high, he has a large body and girth.
 
Can you see him being Chomped in one piece by Grimnak?

Though he is 6 high, he has a large body and girth.

I see thematically him being large, but mechanically he should be medium, maybe they could have just made him seven, since the actual height is usually flexible anyway?
 
Well, follow the card, is all I can say. Reminds me of the Quasatch Hunter/Dzu Teh debate. They use the same sculpt but Quasatch are Medium 5 and Dzu Teh are Medium 6. Go figure...
 
A Firbolg is a race of Giants in D&D, both mechanically & thematically they should not be medium as humans are medium. As Mega eluded to, many powers effect medium figures differently then large ones so mechanically they needed to be large. I agree they should have been large 7 though as 6 is just barely taller then the 5 tall humans. Might have ended up as 6 because the D&D sculpts they used were originally made for the D&D minis game that played at a slightly smaller scale.
 
Well met!

MoH's Javelin may benefit from Myrddin's (C3V) Mystic Sacrifice, and Myrddin performs the function earlier assigned to Heirloom. In addition, as a Hunter, he plays well with the new C3V Varkanaans.
 
Master Of The Hunt
C3V and SoV Custom Synergies
Spoiler Alert!
 
Is there really any reason to draft this guy, over say... Wo-Sa-Ga or Sujoah? If I want to inflict multiple hits/kill a hero I would much rather do it with Sujoah's lethal sting or Wo-Sa-Ga's coil crush.... And they both get pretty sweet bonding too. And look scarier.

The only thing I really see going for Master of the Hunt is the chance to use range attacks. But you don't even know if you will get it until AFTER you move, which makes it pretty... Well, hard to use. Might come in useful occasionally, but I am not going to move to, say, 3 spaces away from charos in hopes of getting javelin throw and avoiding his counter-attack.
 
Yeah, not knowing what your range is going to be until after you move hurts this design. It would have been more interesting if you added 1 to your range for each space you moved in a straight line, up to a max of 3. Then you would get the feeling that he was running up and throwing a javelin at someone far away.
 
While not top tier by any stretch, I rather like Master as a hero killer, though he obviously isn't viable vs. any reasonably powerful squad. I really appreciate his solid 6 life. I do agree he's much worse on account of his inconsistent range, but in theory I like the idea of being able to go for bold plays diving for an important target. The best way of playing is of course to have at least one target in his natural range, with a more ideal target like a Raelin in range if you get lucky.

I ALWAYS am reminded of the scene from 300 when Leonidas throws the spear at Xerxes, only usually if he connects they blow up instead of getting a scratch.:twisted:
 
A bit of a bummer that a Raelin counter costs 60 points more. :)

I do like MotH but Heroscape really needed squad killing heroes more than anything or a cheaper counter to Raelin. :)
 
A bit of a bummer that a Raelin counter costs 60 points more. :)

I do like MotH but Heroscape really needed squad killing heroes more than anything or a cheaper counter to Raelin. :)
I'd argue theres a decent number of heroes that are good at killing squads at this point. Even if it wasn't needed for the game or its balance per se, having an anti hero hero is cool.
 
While not top tier by any stretch, I rather like Master as a hero killer, though he obviously isn't viable vs. any reasonably powerful squad. I really appreciate his solid 6 life. I do agree he's much worse on account of his inconsistent range, but in theory I like the idea of being able to go for bold plays diving for an important target. The best way of playing is of course to have at least one target in his natural range, with a more ideal target like a Raelin in range if you get lucky.

I ALWAYS am reminded of the scene from 300 when Leonidas throws the spear at Xerxes, only usually if he connects they blow up instead of getting a scratch.:twisted:

See, the problem is you can’t make use of his possible tange if you move adjacent to an enemy figure. So, you either don’t move adjacent to anyone and HOPE you maybe get that range shot, or you engage someone and are forced to attack them no matter what you roll for javelin

EDIT just realized he has four range lol. That makes him slightly more useful I suppose, except now his power makes no logical sense lol. How does he have 4 range when he doesn’t thorw his javelin lol? Is his arm just super long or something?
 
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