I'm having a really hard time seeing how this guy's going to earn his points even in a casual setting.
Then there's the additional fact that he's an uncommon hero that's maybe so-so. I mean, there are several uncommon heroes who are okay by themselves, but really don't do anything if you get them in multiples. Greater Ice Elementals, Feral Trolls, these guys, and Iron Golems don't seem to bring much when in multiples. Iron Golems are a little better in my opinion, and maybe two would be alright, but in the other cases, it seems like getting more than one would be a bad choice in most cases because you're spending so many points on exactly the same function.
I like the idea of Uncommon Heroes quite a bit, but some of them really don't seem quite right. I like the ones that can bond (the Ogres, the Wyverns, the Werewolf Lords) and that's really cool that you can have more than one of the same bonding hero. Then there are the ones that are just good by themselves and a second doesn't hurt (Hydras, Iron Golems). And then there are a whole bunch where I actually think having more than one is more of a hinderence than a help (GIE, Feral Trolls, most of the bonding ones without their bonders).
And now back to the Master of the Hunt. Why is he an uncommon hero? I would think there would be one Master of anything. I was also disappointed that he wasn't some kind of synergy bringer for the many hunters we have that could use a bump.