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The Book of Manhunter

IAmBatman

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The Book of Manhunter

C3G DC WAVE 7
THE PURSUIT OF JUSTICE


C3G_Manhunter_comic.png

Comic PDF





The figure used for this unit is a Heroclix figure from the Cosmic Justice set.
Its model number and name are #025-027 / Manhunter.
Its model number and name are #209 / Manhunter 2.0.


_________________________________________________________________​

Character Bio - "The Manhunters were the first attempt of the Guardians of the Universe to create an interstellar police force that would combat evil all over the cosmos (...)For thousands of years, they served the Guardians well. However, the Manhunters became obsessed with the act of "hunting" criminals. Their code, "No man escapes the Manhunters" (corrupted from the original), became more important to them than seeing justice done (...) Eventually, the robots conspired to rebel against their masters, but the Guardians defeated and destroyed most of them. Those that survived hid away on many planets, slowly rebuilding their forces and spreading their beliefs to others. Since then, the over-riding goal of the Manhunters has been to take revenge on the Guardians, as well as on their replacements, the Green Lantern Corps (...)The Manhunters have recently resurfaced as part of the Sinestro Corps. They carry miniature yellow Power Batteries inside them which are used by the Sinestro Corps members to charge their yellow power rings" (www.wikipedia.org)
_________________________________________________________________



-Rulings and Clarifications-
  • Q: On Manhunting, when the chosen opponent's figure reveals the numbered Order Marker, does only one Manhunter move (based on the word this), or do all of your Manhunters get to move?

    A: They all get to move, but each Manhunter only moves once. Each Uncommon Hero figure is supposed to have his own Army Card. If Manhunter had said something like "you may immediately move all Manhunters you control," then an unintended chaining effect would occur. Manhunter #1 would move all Manhunters, then Manhunter #2 would move all Manhunters, etc. That would allow each Manhunter to move multiple times. What actually happens with the current wording is that all Manhunters are triggered by the Order Marker reveal. As you process each Manhunter, the word this confines the effect to just that Manhunter. However, all Manhunters are triggered, so they all get to move.
  • Q: Can I use Yellow Power Charge to place a yellow power marker removed from one card on another card? For instance, if Arkillo burns a yellow power marker and then is destroyed, can I put his yellow power marker on Sinestro with this power?
    A: No, Yellow Power Charge can only be used to replace a marker that was previously on that card. Sinestro can only have markers that were on his card at the start of the game placed on his card and so forth.
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:
  • As an Android, Manhunter has these Android Synergies.
  • Manhunters may be granted additional movement when moving with their Manhunting special power and choose a new figure for their Manhunting special power with Yellow Lantern's (Hank Henshaw) Manhunter Grandmaster special power.
Outgoing Synergy:-Immunities, Benefits, and Weaknesses-_________________________________________________________________

-Strategy, Tactics and Tips--Heroscapers Community Contributions-
 
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Re: The Book of Manhunter - Design

NAME = MANHUNTER


SPECIES = ANDROID
UNIQUENESS = UNCOMMON HERO
CLASS = HUNTER
PERSONALITY = RELENTLESS

SIZE/HEIGHT = MEDIUM 5

LIFE = 2

MOVE = 5
RANGE = 3
ATTACK = 5
DEFENSE = 6

POINTS = 140


MANHUNTING
At the start of the game, choose one opponent's Unique Hero for all Manhunters you control. When a numbered Order Marker is revealed on the chosen hero's card, you may immediately move this Manhunter up to 4 spaces.

YELLOW POWER CHARGE
Instead of taking a turn with this Manhunter, you may replace one previously removed yellow Battery Marker on the Army Card of a figure adjacent to a Manhunter you control if possible.

GREEN POWER DRAIN
After moving and instead of attacking with this Manhunter, you may remove up to two green Battery Markers from an adjacent figure's Army Card.

SUPER STRENGTH

FLYING
 
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Re: The Book of Manhunter - Design

Hmmmm..... I would much rather use this one, and I can take plenty of pics of him too, but I think he looks better and makes more sense for your writeup:

cj025.jpg



The figure used for this unit is a Heroclix figure from the Cosmic Justice set.
Its model number and name are 025, 026, 027/Manhunter.
 
Re: The Book of Manhunter - Design

I'm down with that. :)
 
Re: The Book of Manhunter - Design

YELLOW POWER CHARGE
After revealing an Order Marker on this card, instead of taking a turn with this Manhunter, you may choose one adjacent figure you control with the Yellow Battery special power. If the chosen figure is not engaged, you may place one yellow Battery Marker on the chosen figure's Army Card. You may never place more yellow Battery Markers on an Army Card than were on the card at the start of the game.*


When you reference the Yellow Power Battery special power, don't forget the "Power". ;)

You can get rid of that Asterisk at the end too. ;)
 
Re: The Book of Manhunter - Design

Sorry, the asterisk was actually supposed to be attached to this:

*If this proves too powerful, we can add in a line where you must add a wound marker to the Manhunter's card before placing a Yellow Marker.

I'll go ahead and add that. :)
I think the other part being a typo, it's probably safe to fix that already as well.
 
Re: The Book of Manhunter - Design

What do you think about trimming down that wording to what follows:

YELLOW POWER CHARGE
After revealing an Order Marker on this card, instead of taking a turn with this Manhunter, you may choose one adjacent, unengaged figure you control and place one yellow Battery Marker on the chosen figure's Army Card. You may never place more yellow Battery Markers on an Army Card than were on the card at the start of the game.

The last line there pretty much means that you can only use this with a figure that has the Yellow Power Battery special power anyway. This just let's us pull it off in fewer words.
 
Re: The Book of Manhunter - Design

You can do it, but assuming the players are smart enough to follow that sort of thing, isn't really very Scape like - seriously. :lol:

Your call.
 
Re: The Book of Manhunter - Design

Each reference to a colored power battery special power should be "a" instead of "the" because you have differently numbered powers and therefore, more than one Green Power Battery special power, for example.
 
Re: The Book of Manhunter - Design

Great addition to yellow lanterns or counterdraft to green. I like the shortened version bats has.
 
Re: The Book of Manhunter - Design

Each reference to a colored power battery special power should be "a" instead of "the" because you have differently numbered powers and therefore, more than one Green Power Battery special power, for example.

Good call. :) I'll make a note!

Great addition to yellow lanterns or counterdraft to green. I like the shortened version bats has.

Thanks!
So that sounds like one in favor of the reword and one opposed. I'm happy to go with the flow here. I can see the points on both sides when it comes to a change like that.
 
Re: The Book of Manhunter - Design

I am not opposed Bats. I said it was your call. ;)
 
Re: The Book of Manhunter - Design

Oh, I know, but you didn't seem very in favor, I'll put it that way. :p
 
Re: The Book of Manhunter - Design

To avoid the custom-y sound of the last line, what about:

YELLOW POWER CHARGE
After revealing an Order Marker on this card and instead of taking a turn with this Manhunter, you may choose one adjacent, unengaged figure you control and replace one previously removed yellow Battery Marker on the chosen figure's Army Card. You may never place more yellow Battery Markers on an Army Card than were on the card at the start of the game.

Nothing like a well-crafted, one-sentence power.
 
Re: The Book of Manhunter - Design

To avoid the custom-y sound of the last line, what about:

YELLOW POWER CHARGE
After revealing an Order Marker on this card and instead of taking a turn with this Manhunter, you may choose one adjacent, unengaged figure you control and replace one previously removed yellow Battery Marker on the chosen figure's Army Card. You may never place more yellow Battery Markers on an Army Card than were on the card at the start of the game.

Nothing like a well-crafted, one-sentence power.

SirG for the win! This sounds much better and while clear we can always add a simple clarification to the OP for those who may not catch the subtly.

I also prefer the mini Griff requested.

The only other question I have (and Uncommon Hero powers always throw me off), is about the Man Hunting power. When you say move this Manhunter up to 4 spaces that really triggers for all Manhunters without triggering for all of them once for every Manhunter drafted right? If that question makes any sense. :)
 
Re: The Book of Manhunter - Design

To avoid the custom-y sound of the last line, what about:

YELLOW POWER CHARGE
After revealing an Order Marker on this card and instead of taking a turn with this Manhunter, you may choose one adjacent, unengaged figure you control and replace one previously removed yellow Battery Marker on the chosen figure's Army Card. You may never place more yellow Battery Markers on an Army Card than were on the card at the start of the game.

Nothing like a well-crafted, one-sentence power.

SirG for the win! This sounds much better and while clear we can always add a simple clarification to the OP for those who may not catch the subtly.

I also prefer the mini Griff requested.

The only other question I have (and Uncommon Hero powers always throw me off), is about the Man Hunting power. When you say move this Manhunter up to 4 spaces that really triggers for all Manhunters without triggering for all of them once for every Manhunter drafted right? If that question makes any sense. :)

I understand what you're saying, and yes, you are correct. :) Their powers will all trigger individually once, allowing them all to move once, but not all of them to move all of them. :p
Nice job on the wording, Zen-Master G! :-D Got anything for the Green Power Drain power while we're at it?
 
Re: The Book of Manhunter - Design

GREEN POWER DRAIN
Before moving and instead of attacking with this Manhunter, if it is engaged with only one enemy figure and that enemy figure has the Green Power Battery special power, you may remove one green Battery Marker from that figure's Army Card. This Manhunter may not attack this turn.

This avoids the similar "statement" issue on the White Martian card.

Since it's a "you may" power, if the opponent's figure doesn't have a Green Power Battery special power, this power doesn't come into play.

GREEN POWER DRAIN
Before moving and instead of attacking with this Manhunter, if it is engaged with only one enemy figure, you may remove one green Battery Marker from that figure's Army Card.
 
Re: The Book of Manhunter - Design

Looks good! :) Thanks!
 
Re: The Book of Manhunter - Design

I am not crazy about the power for boosting Yellow Lanterns. I think it should be a less than immediate thing. I would add something like this: "A Manhunter that uses Yellow Power Charge may not take a turn again this round."
 
Re: The Book of Manhunter - Design

With uncommon heroes, it seems like that'd be reallly hard to keep track of. I think giving up the entire turn is quite a sacrifice as is. And even with that, it's not the easiest power to pull off, because there are a few different requirements.
If more of a restriction is needed (and I'm not convinced it is - in fact, I wouldn't be shocked if they loosen up after playtesting) I think there have got to be better ways to go than a hard to remember no turns the rest of the round caveat.
 
Re: The Book of Manhunter - Design

Funny. :p You get my point, though, right?
 
Re: The Book of Manhunter - Design

:woot: :p (Man ... so ungracious ... I am ashamed).
 
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