The Book of Manhunter
C3G DC WAVE 7
THE PURSUIT OF JUSTICE
THE PURSUIT OF JUSTICE
The figure used for this unit is a Heroclix figure from the Cosmic Justice set.
Its model number and name are #025-027 / Manhunter.
Its model number and name are #209 / Manhunter 2.0.
Its model number and name are #025-027 / Manhunter.
Its model number and name are #209 / Manhunter 2.0.
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Character Bio - "The Manhunters were the first attempt of the Guardians of the Universe to create an interstellar police force that would combat evil all over the cosmos (...)For thousands of years, they served the Guardians well. However, the Manhunters became obsessed with the act of "hunting" criminals. Their code, "No man escapes the Manhunters" (corrupted from the original), became more important to them than seeing justice done (...) Eventually, the robots conspired to rebel against their masters, but the Guardians defeated and destroyed most of them. Those that survived hid away on many planets, slowly rebuilding their forces and spreading their beliefs to others. Since then, the over-riding goal of the Manhunters has been to take revenge on the Guardians, as well as on their replacements, the Green Lantern Corps (...)The Manhunters have recently resurfaced as part of the Sinestro Corps. They carry miniature yellow Power Batteries inside them which are used by the Sinestro Corps members to charge their yellow power rings" (www.wikipedia.org)
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-Rulings and Clarifications-
- Q: On Manhunting, when the chosen opponent's figure reveals the numbered Order Marker, does only one Manhunter move (based on the word this), or do all of your Manhunters get to move?
A: They all get to move, but each Manhunter only moves once. Each Uncommon Hero figure is supposed to have his own Army Card. If Manhunter had said something like "you may immediately move all Manhunters you control," then an unintended chaining effect would occur. Manhunter #1 would move all Manhunters, then Manhunter #2 would move all Manhunters, etc. That would allow each Manhunter to move multiple times. What actually happens with the current wording is that all Manhunters are triggered by the Order Marker reveal. As you process each Manhunter, the word this confines the effect to just that Manhunter. However, all Manhunters are triggered, so they all get to move. - Q: Can I use Yellow Power Charge to place a yellow power marker removed from one card on another card? For instance, if Arkillo burns a yellow power marker and then is destroyed, can I put his yellow power marker on Sinestro with this power?
A: No, Yellow Power Charge can only be used to replace a marker that was previously on that card. Sinestro can only have markers that were on his card at the start of the game placed on his card and so forth.
-Combinations and Synergies-
Incoming Synergy:
- As an Android, Manhunter has these Android Synergies.
- Manhunters may be granted additional movement when moving with their Manhunting special power and choose a new figure for their Manhunting special power with Yellow Lantern's (Hank Henshaw) Manhunter Grandmaster special power.
- Manhunter may replace previously removed Yellow Battery Markers. Figures who start the game with yellow Battery Markers.
- As a figure with the Super Strength special power, Manhunter interacts differently with certain special powers.
- As an Android, Manhunter interacts differently with certain special powers.
- As a figure with the Flying special power, Manhunter interacts differently with certain special powers.
-Strategy, Tactics and Tips-
- Yellow Lantern faction guide
- As an Android, Manhunter is immune to a number of special powers, such as Baron von Strucker's Death Spore Release. However, they also have certain vulnerabilities, such as Strucker's Satan's Claw Special Attack.
- Green Power Drain can remove green Battery Markers from figures' Army Cards. Figures who start the game with green Battery Markers.
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