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The Book of Major Q9

dnutt99

Well-known member
The Book of Major Q9
Raknar's Vision - "Heroes of Lindesfarme"

jWcmMPi.jpg
Spoiler Alert!
If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info.

Character Bio: Visions of a horrific battle play out in the prophet Raknar’s mind. The elderly kyrie lies still, his eyes glazed white, as he narrates the terrible scenario. He tells of a dragon, and of an elf on a winged steed with the head of a hawk. But his face grows pale as a new vision appears, and he stammers, grasping for words: "A wingless man, made of steel, enormous is his stature and girth. From his long arms flow smoke; his lifeless eyes show no mercy as all in his wake are destroyed and fall. Those who reach him with sword and bow find that they cannot pierce this giant’s metallic flesh." Then the prophet goes silent. Sheer terror contorts his face as he utters one last phrase, a phrase that makes little sense to the listener: " . . .Q. . .Nine." (Hasbro)
_________________________________________________________________
-Rulings and Clarifications-
  • - LINE OF SIGHT : Shoulder Pads Blocking LOS
    Can Major Q9’s shoulder pads block his own line of sight?
    Yes. When checking to see if you have a clear line of sight with Q9, you may want to look behind the targeted figure’s Hit Zone to see if you can see Q9’s head, or the side of his face. He cannot fire directly behind himself. (Hasbro FAQ)
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
  • - LAGLOR : Vydar’s Range Enhancement Aura
    Being Vydar units with a range greater than 4, Major Q9 may benefit from Laglor’s VYDAR’S RANGE ENHANCEMENT AURA.

Synergy Benefits Offered
  • - BLASTATRONS : Homing Device
    Being a Soulborg that follows Vydar, Major Q9 may aid Blastatrons with their HOMING DEVICE attack bonus.

C3V and SoV Custom Synergies
Spoiler Alert!

_________________________________________________________________
-Strategy, Tactics and Tips-

  • - TBA

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-Heroscapers Community Contributions-

Power Rankings

Jexik: Major Q9- For quite some time the only question to ask when building an army was “Can this take out Q9?” Beware the 'borg. A+

OEAO: A+

Cleon: Tier 10 (3/208)

dok (VC inclusive): A+

Master Index
MKSentinel said:

Unit Strategy Review
  • - TBA
 
Last edited by a moderator:
dnutt99 said:
  • - LINE OF SIGHT : Shoulder Pads Blocking LOS
    Can Major Q9’s shoulder pads block his own line of sight?
    Yes. When checking to see if you have a clear line of sight with Q9, you may want to look behind the targeted figure’s
    Hit Zone to see if you can see Q9’s head, or the side of his face. He cannot fire directly behind himself. (Hasbro FAQ)
Remember though that LOS is not required when attacking an adjacent figure.


Aranas
 
Q9 - a favorite of tournament winners everywhere. Between his deathwalker like defense without their glassjaw nature due to his 4 lives instead of 1, and his chance to special attack (thus bypassing a lot of special defenses) up to three times at range per activation, Q9 is a beast. If you're not getting your point value for Q9 just about every game you play, you're either getting extremely unlucky rolls, or you're just plain not playing him right.
I hate this guy, but darn is he good. :p
 
I Am The Game!!! said:
OK....I Am Fighting Quie......Should I Die Or Surrender???..... :D :D
Neither die nor surrender. Get one, or, better, two expendable units engaged with him and then take him down from range or by bringing in a heavy hitter (such as a wounded Krug). It is amazing how quickly four lives can disappear, once he can't shoot past the engaged figure(s).
 
Q9 is the one unique hero I have thought of buying doubles for my casual game nights.
I'm frustrated facing this guy backed with Raelin and swarming Reavers.
I'm going to start drafting Q9 in the face of Q9.
He's become such a tournament figure that I'm personally tired of seeing him on our casual game nights.


At one point, many of us were fearing the game turning into Squadscape.
The only way to keep Heroes a factor in this game is to give them multiple attacks:
Syvarris, Krug, Braxas, Nilf, Q9, Kaemon, DW8K, Brunak, etc.
That's fine. That's great, but in my opinoin, Q9 is overkill in this department!
 
As I learned at the last Dallas tournament (I don't think they've had another yet) Q9 is far from invulnerable. Revdyer's method worked against me...hmm...come to think of it, it was the Rev who used it against me. Q9 also fell against Krug, who consistantly beats the armor off Q9, in another match-up.
 
Q9 drives me crazy. It's almost to the point that I find him so tank powerful that I don't use him anymore. The more I see him, the more I find him incredibly boring. I've destroyed whole armies using only Raelin and Q9. I've never played in a tournament before myself, so I don't know much about that department.
 
I have found that Q9 can be defeated by strong attacking ranged squads. 4th Mass and the AE are my 2 personal favorites. If he has Raelin with him, the task is more daunting, but these guys can still get the job done. Even with 9 defense dice, he's only averaging about 2 shields. Attacks of 3 and 4 are not nearly unheard of. There are also the "bypass defense" methods, like Sharpshooter, Soul Devour, etc....

However, contrary to popular belief, Q9 is mortal (if Soulborg's have mortality...) and he can be disposed of.
 
killercactus said:
I have found that Q9 can be defeated by strong attacking ranged squads. 4th Mass and the AE are my 2 personal favorites. If he has Raelin with him, the task is more daunting, but these guys can still get the job done. Even with 9 defense dice, he's only averaging about 2 shields. Attacks of 3 and 4 are not nearly unheard of. There are also the "bypass defense" methods, like Sharpshooter, Soul Devour, etc....

However, contrary to popular belief, Q9 is mortal (if Soulborg's have mortality...) and he can be disposed of.


But the fact that we feel the need to convince ourselves that he is mortal makes him one bad MFer :twisted:
 
player_of_football said:
in the synergy section is it suppose to say that Q9 benfits from laglor? because it says the blasatrons do.

It should be noted that his Queglix Gun does not benefit from this, however.
 
GIR said:
Q9 never works for me! He takes out half a squad and dies in two or three attacks. he is definately not as good a most people say.
You gotta be doing something wrong. Q-9 is a devestator if played well.
 
Cavalier said:
GIR said:
Q9 never works for me! He takes out half a squad and dies in two or three attacks. he is definately not as good a most people say.
You gotta be doing something wrong. Q-9 is a devestator if played well.

Even if well played he can have heinous limitations on many maps. He is slow for a two spaced figure and often you have to waste your last movement point just to flip him around so that he can shoot someone.

Three out of three encounters with the KMA have ended in failure for my Q-9. In all three cases they were able to get a height advantage on me and I wasn't able to close to stop their power. Out of all three encounters I killed a total of 1 agent. It could be unlucky rolls but if so it has been consistant.

There are a lot of counters to Q-9 and unfortunately my opponents know all of them. Unless I can get some magical dice my Q-9 is going up on a shelf for a while.
 
I got the chance to use Q9 in a game today. The shoulder-padded soulborg was rather good at first; he had height advantage and my dad's elven archers tried deperately to take 'The Machine' down! Q9 took out a fair amount of squadies and took one damage but then trouble struck, my brother brought over Syvarris, he gained height advantage over the silver bot and with one strike he inflicted three damage onto the shiny metal armour. The Machine was nomore! :(
 
I'm not sold on Q9 "being the best". I agree with GIR and the Real Q there's enough counters to him and that whole shoulder pad thing is annoying. AE take him out almost everytime I've played with him or against him.
 
Q9 just won me a 19 person tournament. He's so great. Most people are just so scared of him that they don't even bother to try and kill him. It also helpes to hav raelin and 2 squads of deathreavers to block for him, but still. Many people cursed Q9's name after the tournament.
 
What are some good anti-Q9 units/figures you know of? I'm trying to think of an army that uses cyprien and sonya, but I need a good anti-Q9 person in there as well. Perhaps krug?
 
gamjuven said:
What are some good anti-Q9 units/figures you know of? I'm trying to think of an army that uses cyprien and sonya, but I need a good anti-Q9 person in there as well. Perhaps krug?

I'd say either go with a Q9 yourself, or go with Jotun. His 8 attack should be able to get past Q9's (and any other hero's) armour fairly well, plus with Wild Swing and Throw, he'll be good for taking out squads.
 
Kozuke samurai with 3 attacks of 5. If used right, should be able to put a sizeable dent in Q9. When I play against him, I like to tie him up with rats until my AE drop, and then bombard him with 4 attacks of 4, however many times is necessary, because he has to waste his time attacking the rats, which are only 10 points a piece. Pluse the AE can outrange his special.
 
Matthias Maccabeus said:
I'm not sold on Q9 "being the best". I agree with GIR and the Real Q there's enough counters to him and that whole shoulder pad thing is annoying. AE take him out almost everytime I've played with him or against him.

There really isn't anything that "counters" Q9. There's some decent units that stand a chance, but nothing works every time:

The AE are a great ranged squad, but even if you surround him, if he gets initiative, you can probably kiss at least 2 of them goodbye.

The Samauri (kozuke) in particular, seem a good Q9 counter, but I've never managed to take him down with 3 Kozuke attacks. During the next round, Q9 will kill one or two Kozuke (remember: there's no counterstrike for the Quiglix gun) and then it won't seem worthwhile to place an order marker. The Ninjas suffer from this fate as well.

Deadye Dan: Sure with luck Dan will kill anyone, but how many shots will he get on the Robot. If he could use his Ullar Rifle it might work out, but Q9 is large and he must take the d20 shot. He'll get perhaps 2 shots before the Robot kills him (if he's lucky) -- Might as well try Runa.

Any Dragon: Charos loses Counterstrike and only gets one attack per turn v. his 3. Nilfy can't attack him more than once. Braxas' breath doesn't work (but she has the best attack/life ratio to last against Q9). Mimring has the range (but can't stand up to more than a round or 2 of Q9's gun) and Su-Bak-Na has the attack, but will often die on the way over.

Jotun: Will kill Q9 as often as Q9 kills him (because he can't last and is slow to engage); however, do you really want to swap 225 points to kill his 180?

Krug: is the king. He can take out Q9 more often than not. However, you'll have to load order markers on him for more than a turn to do it. But when engaged with Krug, i simply put my order markers elsewhere (not on my Q9). Kill Krug with range later while he hacks and slashes at Q9 with a 3 attack. When a little wounded, move in on Krug with a high attack to kill off the troll. Or take your chances with Q9 -- but by that time, the rest of his army is often dead, since he loaded up order markers on a troll that wasn't mad yet.

I was hoping wave 7 had a Q9 counter, but sadly it doesn't.
 
The Hulk works pretty well.


They seriously need to create some sort of soulborg slayer, something that will be AWESOME at getting rid of Q9, but will be a mediocre unit otherwise (to balance it out). Maybe Shiori or Sonlen will prove useful in that regard. Personally, I'm pretty sick of Q9.
 
The trouble is that they can't make anything that pulverizes soulborgs or large units because then the Deathwalkers are even more worthless than they are now ;-)

I guess you could make something that does well against Soulborg Majors but then poor X17 is also thrown in the trash.

More realistically, I could see a unit that reduces enemies to one life (good against heroes, worthless against squads) but they'll probably make it require a really high d20 roll (and therefore unreliable) to work.
 
Two nights ago I drafted the Ninjas of Northern Wind in a 500 point army against PoF. He drafted Q9 that game. And two squads of Deathreavers. The map had a giant road bridge in the middle surrounded by water and snow. And surrounding the snow and water was land with elavation and a lot of trees. In the beginning he sent out his Deathreavers and clogged up the bridge so no one could get through, and he had Q9 behind them. I 'Ghost Walked' my way through the roborats and moved adjacent to Q9 getting the first hit. With three attacks of 4, I put 3 wounds on Q9. Anyway, what I'm trying to say is I used the Ninjas as assasins, and their target was Q9..... which ended up being successful since I put 3 wounds on him.

EDIT:
Sisyphus said:
The problem with Hasbro coming out with a soulborg slayer is that it would probably destroy the usefulness of the 1 life deathwalkers.

Then how about a Vydar soulbourg slayer?
 
Nilfheim is a good Q9 counter. 6 life/6 attack/4 defense matches up well against Q9 and since he is far more mobile often will be 7/5 for his stats.

Minions are also very good against him. 6 defense will block most of his attacks and 2 dice with deadly strike can take him down quickly
 
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