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The Book of M-43 Resistance Fighters

Sherman Davies

The Dark Lord on his dark throne
Site Supporter

The Book of M-43 Resistance Fighters


C3V Wave 1 - Thormun's Reprieve - Soldiers and She-Wolves


m43_resistance_fighters___master_original.jpg


PDF Download


PRIORITY TARGETING

An engaged M-43 Resistance Fighter may target and attack non-adjacent figures unless that M-43 Resistance Fighter is engaged with a hero figure.

GUERRILLA TACTICS
After taking a turn with the M-43 Resistance Fighters, for each M-43 Resistance Fighter you control that attacked an opponent's figure this turn, you may move any Mariedian figure you control that did not attack this turn up to 3 spaces. A Mariedian figure may only be moved by Guerrilla Tactics once per turn.


The figures used for this unit are Star Wars Minis figures from the Legacy of the Force set. The model numbers and names are: Old Republic Scout (03), Human Scoundrel (47), and Old Republic Recruit (02)


CHARACTER BIO


Spoiler Alert!



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RULINGS AND CLARIFICATIONS


COMBINATIONS AND SYNERGIES

Synergy Benefits Received

Guerrilla Tactics: Mariedians


Synergy Benefits Offered


Guerrilla Tactics: Mariedians
  • As a Mariedian, Kira Jax may be moved using Guerrilla Tactics.
  • As Mariedians, the B-11 Resistance Corps may be moved using Guerrilla Tactics.
  • As a Mariedian, Jarek Guy may be moved using Guerrilla Tactics.
  • As a Mariedian, Rendar Fy may be moved using Guerrilla Tactics.
  • As a Mariedian, Soontir Van may be moved using Guerrilla Tactics.


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STRATEGY, TACTICS AND TIPS


COMMUNITY CONTRIBUTIONS


Power Ranking and Master Index

Strong as a counterdraft against range+screen builds. Low attack makes them tough to use as bread-and-butter against many armies. B

Unit Strategy Review
- TBA

C3V/SoV Sculpt Poll



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I wanted to point out that the Mariedians can't be hominids because they aren't from Earth and are unrelated to any Earth species, but I won't because I'm just glad this book is up.
 
I wanted to point out that the Mariedians can't be hominids because they aren't from Earth and are unrelated to any Earth species, but I won't because I'm just glad this book is up.

That is incorrect as nothing in the journals or compendium states that Mariedians aren't humanoids. The only thing we know is that the Gladiatrons were built to mimic the size, movement, and guerrilla fighting style of the Mariedian resistance on Alpha Prime. This argument is also kind of silly if you've ever watched an episode of any Star Trek show. ;)

Oh and Boromi69 that is one of the Mariedians, that is the Star Wars Human Scoundrel mini, just at a different angle.
 
The Mareidians could also be from the far future and descended from Human colonists on Alpha Prime.
 
Humanoid, not hominid. Humanoid is a body plan. Hominid (hominidae) is a family.

And yes, Star Wars freaks me out sometimes.
 
I think using Tandros Kreel with these guys in a screen maximizes both of their special abilities. Tandros can engage something and that something can only attack him, and the M-43 can engage that figure as well to keep it from moving around or risking disengagement while shooting at other things. Now if only Tandros were a Meriedian....

Wave 15 - Lux Dara, Mariedian genetic engineer.

Gene Mutation Special Ability - At the beginning of the game, Lux Dara may choose one medium or small unique figure and place the Gene Mutation marker on that figure's card. For the rest of the game, that figure is considered Mariedian.

Species Expert Aura - All friendly Mariedians adjacent to Lux Dara may add 1 to their attack when attacking. This aura may not be used when attacking Soulborgs, Elementals, Constructs, or Undead.




Anybody have any good army ideas for these guys yet? Especially thematical?

600 pts - The Last Stand of Humans on Earth
Nakita 120
Skahen 120
Carr 100
Krav 100
Jax 30
Resistance x2 130

Nakita just behind the Resistance as a screen, Skahen to adjust the occasional figure, Carr as a heavy hitter, Krav because they're Krav, Jax as filler/possibly hit a special defender. Perhaps not the best army, but not too bad, I think. And it's thematic. Roll it out against some soulborgs or Gorillas for a Sci-Fi Battle
 
Gene Mutation Special Ability - At the beginning of the game, Lux Dara may choose one medium or small unique figure and place the Gene Mutation marker on that figure's card. For the rest of the game, that figure is considered Mariedian.

Species Expert Aura - All friendly Mariedians adjacent to Lux Dara may add 1 to their attack when attacking. This aura may not be used when attacking Soulborgs, Elementals, Constructs, or Undead.
Neat ideas, and I'm sure that there are more mariedians on the way, but why would your 'Species Expert' concept not affect soulborgs? I was of the impression that 'borgs are precisely what the mariedians are good at fighting.
 
Gene Mutation Special Ability - At the beginning of the game, Lux Dara may choose one medium or small unique figure and place the Gene Mutation marker on that figure's card. For the rest of the game, that figure is considered Mariedian.

Species Expert Aura - All friendly Mariedians adjacent to Lux Dara may add 1 to their attack when attacking. This aura may not be used when attacking Soulborgs, Elementals, Constructs, or Undead.
Neat ideas, and I'm sure that there are more mariedians on the way, but why would your 'Species Expert' concept not affect soulborgs? I was of the impression that 'borgs are precisely what the mariedians are good at fighting.

The idea was kind of a biology-expert that could explain the weaknesses of different species. So I created an exception for everything that didn't seem very biological to me. Thematically it doesn't work with the idea of an anti-soulborg resistance group, but there was a time before the soulborgs, when the Mariedians lived peacefully and conducted research while spanning galaxies........
 
Its an interesting idea but doesn't make a whole lot of sense given the backstory of the Mariedians, Alpha Prime and the Soulborgs. The surviving Mariedians are a few millennium apart from the advanced society they were and I can't see a genetic engineer being a common course of study as part of a resistance or as a slave on a prison planet.
 
Its an interesting idea but doesn't make a whole lot of sense given the backstory of the Mariedians, Alpha Prime and the Soulborgs. The surviving Mariedians are a few millennium apart from the advanced society they were and I can't see a genetic engineer being a common course of study as part of a resistance or as a slave on a prison planet.

Maybe he/she worked as a slave in the Soulborg data banks where information about all species encountered are stored so that the soulborgs know how to most effectively combat all life-forms. Then, one day, he discovered new entries concerning Mariedians being a suitable component for a biologically-based new fuel source which led to the discovery of a plot to liquidate the prison colony on Isadora. He stole the plans and made a desperate effort to escape and warn the resistance so they could try to rescue the prisoners. After taking out the data bank overseer IDK-21 using an electro-magnet normally used to move the heavy databanks, he came across Deathwalkers 9000 and 8000 who were both in stasis-mode for repairs. He switched their arms, putting the machine gun used for Rapid Fire Special Attack on 9K and the missle used for Explosion Special Attack on 8K, took a picture with his inventory apparatus, and was then discovered by Deathwalker 7000. 7K, sensing a nearby enemy presence, reached for a large, red button on his chest and disappeared suddenly in a bright blue flash. Not exactly what Lux expected from a Soulborg acting against an enemy being, but at least it was gone. Suddenly a red flash sears beneath Lux, tearing a whole in his leg the size of a gyro-spanner. He fell to the ground and turned to see a dark form known only as the Warden coming rapidly closer. The Warden always shot to wound, because he enjoyed seeing the fear enter his enemies' or rather victims' eyes as he raised his evisceraxe high. As the blade sped straight towards his chest, Dux stretched out his arm, as though he could stop the course of the Warden's weapon which would be the end of him and his mission, spelling doom for the prisoners of Isadora. Suddenly, he found himself in another place, a place far from familiar, a place full of green. The first thing to sink into his mind is that he has no idea where he is, and he has failed his mission to warn the Resistance.....

This is the Age of CustomScape!! You can have it your way!!!
 
Fixed.

I was basing this Book off the official ones, which don't list the powers, just the card. I didn't realize the C3V Books worked differently.
 

Great! Thx.

I was basing this Book off the official ones, which don't list the powers, just the card. I didn't realize the C3V Books worked differently.

I think it follows the C3G model which lists the powers. I don't know about others, but I find it particularly useful to have the text available in the Books.
 
I'm actually playing these guys right ow, and I'm a bit confused about the Guerilla Tactics ability. When it says you can move any Maeridian, does it mean all Maeridians or one Maeridians.
 
I'm actually playing these guys right ow, and I'm a bit confused about the Guerilla Tactics ability. When it says you can move any Maeridian, does it mean all Maeridians or one Maeridians.

It means one Maeridian. It is the same as with any other kind of bonding. The gladiator squad can move ONE gladiator hero before their turn, for instance.

In this case, for each squad figure that attacks this turn (to a maximum of three, obviously), one other Maeridian that did not take part in this turn may move 3 spaces. So if I have 6 M-43 Resistance fighters and move 3 of them and attack with 2, I can move 2 of the other figures (that I did not move) up to 3 spaces each.

Does that help?
 
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