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Hey, I will try and take pics of him for you too, GO. Just realized we didn't have any yet. If you want I can take pics of both the (male) Loki figures and you can decide which you prefer. Just PM me to let me know.
GOD OF MISCHIEF
Start the game with an additional "X" Order Marker. At the start of the round, when placing Order Markers, if you place two or more Order Markers on this card, you may place one additional "X" Order Marker on any card you control. If you place the additional "X" Order Marker, immediately roll the 20-sided die. If you roll a 1-4, choose an opponent to remove one unrevealed Order Marker at randomfrom one army card you control.
With these textual (based on official cards) changes, I vote yea.
GOD OF MISCHIEF
Start the game with an additional "X" Order Marker. At the start of the round, when placing Order Markers, if you place two or more Order Markers on this card, you may place one additional "X" Order Marker on any card you control. If you place the additional "X" Order Marker, after determining initiative, immediately roll the 20-sided die. If you roll a 1-4, choose an opponent to remove one unrevealed Order Marker at random from one army card you control.
Otherwise, some smarta$$ is going to place 2 OMs on Loki, place the additional X, "immediately" roll the 20-sided die, then no matter whether he loses one of those three OMs or not, get to place his other 2 OMs accordingly, then roll for initiative.
Don't the rules already state that all order markers have to be placed before rolling initiative though? I guess it wouldn't hurt to clarify it in either case, though.
The roll to possibly fail is just for when his mischief backfires or he can't pull it off.
The mischief comes from:
- Faking out your opponent with an extra X-Marker.
- Being able to teleport an extra time with Loki.
- Amplifying the powers of allies, such as Professor X, Wolverine, Anti-Monitor, and more to come.
Here are 6 Loki pics; 3 of each mini. If we decide on one and need better pics, let me know. However, I think these turned out pretty good.
Mutant Mayhem mini:
Well, honestly, this may be a place where price is taken into account. I believe HOT Loki will run you $40 at least, whereas MM Loki should be half that or less.
I think with a wash and a different color on the energy (orange maybe ) he would look much better.
On my screen the MM version is first which I think Spidey is saying is the cheaper one, but the second one is the HOT that GO said looks better, & I agree, but at $40 dollars I will never have that one.
I thought the photos for Mutant Mayhem turned out better ... I also like the more "classic" look. So if the figure is cheaper to boot, that has my vote.
I only picked the 2nd one beacause I think the face on the 1st one looks dorky.
By the way, first playtest results are in:
johnny139 said:
C3G PLAY TEST FEEDBACK FORM NAME OF THE TEST UNIT LOKI
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. PASS (Minor quibble, though, since there's nowhere else to put it - I feel his name should be Loki, with Loki Lauffeyson as his Secret Identity, like Thor/Thor Odinson. To keep consistent and such.)
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. PASS
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. PASS
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak. PASS
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. PASS
- FUN TEST/ Consider whether or not the design was fun to play. PASS
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. PASS
- DRAFTING TEST/ Consider whether or not this design is worth drafting. PASS (If you're feeling lucky - I think in most cases, though, Superman is a much better choice for a good deal less.)
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. PASS
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. PASS
- Heavy Hitter or Mid-Level Hero/ Does it pass? PASS. (Yeah, wins some, loses some. VERY tricky customer, though, where a stray die roll can turn the match upside-down. But 420 is about right.)
Spoiler Alert!
TEST 1
Map: Turret Rocks
Units: Loki vs. Thor Loki wins; 2 Wounds, 3 Rounds. (Loki and Thor move forward slowly; after his second turn, Loki teleports into an engagement with Thor. Thor's attack deals two wounds to Loki, so, he attacks [doing nothing] and warps away onto height. Thor flies in and engages, hitting Loki for FIVE wounds... but, with God of Evil, Loki redirects them back at him. Thor then flies back, trying to keep out of range, but his Mjolnir Special Attack is too wimpy to do any real damage. Loki engages again, and hit Thor for two, leaving him on his last legs. Thor tries to attack, but does nothing; Loki does the same, and teleports behind a wall. Thor flies up but does nothing with Mjolnir once again. From then on it's a short cat and mouse, with Thor staying just out of Loki's God of Evil range... but, eventually, Loki catches up and just finishes his brother off.)
TEST 2
Map: Turret Rocks
Units: Loki vs. Superman Superman wins; 0 Wounds, 3 Rounds. (Unfortunately for Superman, Loki is the first to engage, and leaps away right after. With poor rolls, Superman takes a while to get into fisticuffs, and even then, deals no damage. While the two grapple, Loki now-and-then warping away, Loki takes four wounds from two attacks, but deals none himself. Loki comes up with a good plan to keep out of Superman's range, but bad luck with God of Mischief removes Order Marker 1 and de-rails it. He does his best, but Superman keeps punching and Loki can't do anything to stop him.)
TEST 3
Map: Turret Rocks
Units: Loki vs. Green Lantern: Kyle Rayner/Green Construct: Mech Warrior (420 Points) Loki wins; 6 Wounds, 3 Rounds. (Loki starts up slow, while Kyle zooms into the fray quickly. On height, the two engage, and Kyle summons the Mech. Then he hits Loki for one, just to be a jerk. Unfortunately, on Loki's next attack... the Mech's defense COMPLETELY fails, as does Kyle's attempt to save it. In retribution, Kyle's next attack hits for FOUR WOUNDS. Though Loki hits Kyle for one with his next attack, he just can't seem to turn things around. He tries to keep on running, and succeeds thanks to some bad rolls, but his attacks don't put a dent in Kyle, even without putting up his Shield. He finally sneaks in another two wounds later on, but Kyle keeps up the assault in full force. Finally, Kyle delivers the finishing blow... but God of Evil kicks in, and Loki turns it around at the last minute!)
TEST 4
Map: Turret Rocks
Units: Loki vs. Green Lantern: Hal Jordan/Alfred Pennyworth (410 Points) Green Lantern and Alfred win; 2 Wounds and 2 Power Battery Markers on Green Lantern, Alfred destroyed, 3 Rounds. (Things look good for Loki to start with, as Hal moves forward slowly. Loki walks right up to him... but surprise teleports away, far off to Alfred back in the start zone. Hal zooms in, but his attacks does nothing; Loki's attack, however, finishes Alfred off in one hit. And right after, he warps onto height! Loki then flies off far away, to keep Hal at bay... but, well, Hal is really fast, and engages him next turn. His attack sails right by Loki, hitting him for four. Loki warps onto height, hits Hal for one, and Hal disengages [taking another wound] to shoot at Loki from height. It doesn't work. Loki re-engages, and attacks; rather than risk it, Hal puts up his shield. Hal's next attack gets a hit, leaving Loki with two Life remaining. Hal puts up his shield again against Loki's attack, and his next hit sails right by, knocking Loki out for good.)
TEST 5
Map: Turret Rocks
Units: Loki vs. Magneto/Pyro (430 Points) Loki wins; 2 Wounds, 2 Rounds. (Loki warps himself to the other side of the board, and in the hopes of throwing him into Pyro, Magneto takes down his shield. His throw fails, and Loki engages - thankfully, his defense is still enough to block the attack. Pyro attempts to hit Loki, but fails; Loki's next attack sneaks in a single wound before he warps away. Magneto comes and throws him again - this time, down off the cliff, inflicting one wound. God of Evil redirects it to Magneto himself. Magneto gets another turn, and feeling lucky, declines to put up his shield... he throws Loki again, into Pyro, but AGAIN the wonud redirects and hits him. Loki is rather angry now; he disengages, lands next to Magneto, and finishes him off. Pyro throws a fireball, dealing two wounds, but it's of no use, and Loki finishes him off with his next turn.)
- Squad / Does it pass? PASS. (He's definitely not built for crowd control, and I expected this to be a slaughter... but he did very well for himself, and it definitely could have gone either way.)
Map: Turret Rocks
Units: Loki vs. SHIELD Agents x4 (440 Points)
Spoiler Alert!
Loki wins; 6 Wounds, 5 Rounds. (Loki cuts the Agents off before they can even attempt to get height advantage. Their attacks do nothing, and he kills the first one. This continues - I won't bore with the details. He warps around, gains height, attacks; they spray fire at him, a few hit now and then. Exactly what you would expect. By the end, it's VERY close, with Loki getting down to one Life with a single Agent left... he goes and kills her, though, right after.)
- Army Test/ Does it pass? PASS. (While the Punisher was the real star of the story, Loki definitely pulled his weight, taking down Deadpool and the Joker while helping with the Creeper and Green Goblin. Some REAL good luck for Team Loki, but otherwise, it felt pretty fair.)
Map: Turret Rocks
Units: Loki, Echo, Punisher, Robin: Tim Drake, Civilians x2 (940 Points) vs. The Joker, Deadpool, Green Goblin, The Creeper, Harley Quinn (940 Points)
Spoiler Alert!
Team Loki wins; 4 Wounds on Loki, 2 Wounds on Punisher, 1 Civilian remaining, all others destroyed, 7 Rounds. (Echo starts things off, Mimicking Punisher and Loki to give herself 6 Attack and 7 Range. Robin follows, and moves forward. Green Goblin flies over first, of course, and picks on Robin, dealing two wounds; the Civlians stampede, and Harley follows close behind. Echo shoots at Harley, but does nothing. Goblin flies around, and his next attack kills Robin. Punisher's turn next - he fires his Armor Piercing Rocket at Harley, and because of her lowered defense, she goes down in one hit. The Goblin bombs Civlians, killing two, and Loki warps WAY across the board to hit the opposite start zone. The Joker messes bad with the opposite Order Markers, putting the first two on the Civilians... in the meantime, Creeper engages Loki and the Green Goblin bombs everywhere. He kills two more Civilians and deals two wounds to both Punisher and Echo. Punisher retaliates, however, with another rocket, dealing three wounds to the Green Goblin. This time, the Order Markers go on Loki, who makes quick work of the Goblin, but not before he can finish off Echo. He then re-engages the Creeper. The two hit each other for two wounds. The Punisher sneaks up behind him and fires another Armor Piercer... dealing FOUR WOUNDS and finishing him off! With that, Loki flies over to the Joker. The Joker hits him for two, and Loki does no damage before warping away. Now, Deadpool moves into action, firing wildly at Loki and doing no damage... but, in doing so, the long-ignored Civlians swarm him! His next attacks against them do nothing, but because of Organized Chaos, they have Order Marker one, and deal three damage to him! He is able to kill one, but Loki hits him for three, leaving him with a single Life left at the end of the round. Deadpool finished off another Civilian. And, just after that, Loki flies down and kills him, then warps to the Joker, hitting him for two. The Joker gets one last reorganization in, giving the Civilians #1 again. They swarm him, and deal one damage. He kills one, but before he can turn on Loki, it's Loki's turn once again, and he destroys the Joker at last.)
- Army Test/ Does it pass? FAIL. (Really didn't pull his weight. God of Evil barely ever worked, and his defense just couldn't stand up to all the heavy hitters. He's a very uneven figure - if he's on a roll he's AMAZING, but if not, he's pretty useless against anyone with over 4 Defense.)
Map: Turret Rocks
Units: Loki, Red Skull, Blob, Toad, Venom, The Joker, Deadpool (1495 Points) vs. Superman, Batman, Martian Manhunter, Flash, Green Lantern: Hal Jordan (1500 Points)
Spoiler Alert!
Justice League wins; 6 Wounds on Superman, 2 Wounds and 3 Markers on Green Lantern, Martian Manhunter unharmed, Batman destroyed, 7 Rounds. (Both X Order Markers are piled on Deadpool, to double his end-round healing. Red Skull sends him out first to make the best use of it, while Martian Manhunter brings his troops forward. Flash arrives first, but dodges most attacks; as the next round starts, Deadpool hits him for one. Batman swings in, and his Batarang hits the Joker for one. Deadpool continues to fire at Flash, giving him another wound, while Green Lantern charges in. He blasts the Joker for three, while the Joker retaliates and hits him for one. Deadpool is able to get height on Flash, and deal a third wound to him... but Green Lantern and Martian Manhunter tag-team him, and are able to kill him. Green Lantern flies down and kills Toad right after. The Flash zooms past everyone, and hits Red Skull for three; Venom retaliates and kill the Flash at last. Green Lantern punches Blob for three; Loki attacks him, but fails, and then warps up to engage Supermand and Martian Manhunter. Superman punches him for four, but takes two wounds in return. Moves over and hits Batman, dealing two wounds, then teleports away. In the meantime, Batman uses his Batarangs to deal two wounds to Venom, and another to the Joker. Martian Manhunter kills him shortly after, while Venom swings up and deals a wound to Green Lantern. Superman darts forward and kills Red Skull, while Venom swings up to engage Martian Manhunter. Blob is dealt another wound by another Batarang. Venom attempts to kill Martian Manhunter, but is killed instead; Blob is finished off by Superman. This leaves Loki alone against the last four figures - he warps in and hits Superman for two, then warps onto height. He kills Batman, then flies off to stay in range of Superman. Green Lantern blasts him, dealing two more wounds and putting him on the verge of death. The next attack would kill him, but redirects to Superman, leaving him with one Life as well. Loki warps away. Superman follows and kills him.)
FINAL THOUGHTS: He doesn't feel too far off, but I think he might be a tad overcosted. Maybe bring him down to 410 or something like that; he's certainly draftable at 420, but man, it can be a gamble.
Johnny did a great job here I think. Loki doesn't seem to be swingy from what I can tell, he just happens to be a paper in a world of rocks, scissors, and paper - sometimes he will have good match ups and sometimes he won't. The question is, "where does that put his cost?".
I think I'm fairly in agreement with Johnny here ... he's worth about 410 ... unless you really exploit his X-Markers, in which case ... 420. Of course, the design has changed since I tested him ...