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The Book of Locksley

Leaf_It

Night of the Living Plastic
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The Book of Locksley
C3V Wave 8 - Curse of Stormtorn Peak - Heroes of a Bygone Age

c3v_locksley_master_original.jpg


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The figure used for this unit is a DnD Minis figure from the Blood War set. Its model number and name is 16/Free League Ranger.

Character Bio: Ullar has summoned Locksley. Whether this is a given name or merely indicative of his origin, no one can be sure. But with his Brigands, and with more Merry Men on the way, Locksley leads his band in the purest form of vigilante justice: he steals from the rich, and gives to the poor.

STEAL FROM THE RICH
At any point while moving normally, you may choose a Treasure Glyph carried by a Hero adjacent to Locksley. Roll the 20-sided die. If you roll 1–6, Locksley’s movement ends. If you roll 7 or higher, place the Treasure Glyph on this Army Card and you may continue Locksley’s movement. Locksley must be on a space where he can end his movement each time he uses this power.

GIVE TO THE POOR

Any Treasure Glyphs on this Army Card that are not Ancient Artifact Treasure Glyphs are treated as being on the Army Cards of all friendly Common Heroes within 3 clear sight spaces.

DISENGAGE

Locksley is never attacked when leaving an engagement.

-Rulings and Clarifications-

  • Q: Can Locksley use Treasure Glyphs on his own Army Card?
    A: Yes.
    Treasure Glyphs on Locksley's Army Card are considered to be on the Army Cards of nearby friendly Common Heroes in addition to his own card.

  • GIVE TO THE POOR: Clarification
    If a common hero uses a temporary glyph from Locksley’s card, it is “used up” and removed from the game. (superfrog)

  • Q: Can Locksley move adjacent to a figure with Engagement Strike and use Steal From the Rich before the figure rolls for Engagement Strike?
    A: No.
    Locksley can only use Steal From the Rich after he has finished moving onto a space and all effects of moving onto that space are resolved.

  • Q: If a Locksley has the Gem of Lava Resistance and a friendly Common Hero starts its turn within 3 clear sight spaces, is it affected by lava spaces?
    A: It may ignore the special rules for lava spaces only while it stays within 3 clear sight spaces of Locksley.
    If it moves onto a lava space that is not within 3 clear sight spaces of Locksley, it would be affected by the lava normally. This is true of all glyphs that apply while moving: for instance, if Locksley is sharing the Oceanstrider Amulet, a common hero that steps onto a water space which is not within 3 clear sight spaces must stop its movement as usual.
-Combinations and Synergies-

Synergy Benefits Received
  • NOTTINGHAM BRIGAND : ROGUE HERO BONDING
    As a Rogue Hero, Locksley may benefit from the Nottingham Brigand's ROGUE HERO BONDING activation bonus.
  • EBON ARMOR : Animated Materiel & Eternal War
    As a Unique Human, a destroyed Ebon Armor you control may be placed on Locksley's Army Card to replace Locksley upon his own destruction.
  • ACOLARH: Ullar's Amulet
    As a unit that follows Ullar,
    Locksley may benefit from Acolarh's ULLAR'S AMULET movement bonus.

Synergy Benefits Offered

  • GIVE TO THE POOR
    Locksley may treat any Treasure Glyphs on his card, that are not Ancient Artifact Treasure Glyphs as being on the Army Cards of all friendly Common Heroes within 3 clear sight spaces.
  • 4th MASSACHUSETTS LINE : Valiant Army Defense Bonus
    Having a Valiant personality, Locksley may aid the 4th Massachusetts Line with their VALIANT ARMY DEFENSE BONUS.

-Heroscapers Community Contributions-

Power Ranking and Master Index
His first two powers are useless a lot of the time, but he still packs Major-league range and attacking power and helps a Brigand build establish board control. B+

Unit Strategy Review
- TBA


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Thanks for setting up this book!

For Synergy Offered, he aids 4th Mass in their Valiant Army Defense Bonus.
 
An Ancient Artifact Treasure Glyph is typically just a powerful glyph that your army can only control one of. The main difference is this:

an Army may control more than one Ancient Artifact Treasure Glyph, but an Army can never control more than one copy of each Ancient Artifact Treasure Glyph. If at any point an Army would control more than one copy, all extra copies must be dropped or destroyed.
You can check the Definitive List of Glyphs and scroll down to find the only two Ancient Artifacts: the Glyph of Bolt of the Witherwood, which just gives a unit Atlaga's one-time chance to kill any unit, and the Revenant's Tome, which lets you bring back a previously destroyed figure for one normal attack.

As for Locksley, I did have a Rules and Clarifications question about how his card works.

If a Common Hero within range uses a temporary Treasure Glyph on Locksley's card, is the used glyph removed from his card?

I assume that it is, but I figured that I should ask to make sure. Since temporary Treasure Glyphs are activated when Order Markers are revealed, this would likely also mean that Locksley won't be using any of his own Glyphs that he picks up. That's actually quite thematic. :)
 
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If a common hero uses a temporary glyph from Locksley’s card, it is “used up” and removed from the game.
 
If Locksley is destroyed whilst holding the C3V Glyph of Lava Resistance with his Common Heroes within range on molten lava tiles, are they safe from any lava damage until they move off of the space?
 
If Locksley is destroyed whilst holding the C3V Glyph of Lava Resistance with his Common Heroes within range on molten lava tiles, are they safe from any lava damage until they move off of the space?

They are not safe from Lava Rock Damage which happens after any attacking is done (end of turns), Locksley can’t use Give to the Poor if he’s defeated. In the corner case that Locksley was destroyed by some other means first (Wannok?), he still can’t protect his buddies.

They are safe from Lava, since moving onto Lava is the only trigger for it’s damage type, IIRC.
 
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I thought that the rules would allow for his allies to stand indefinitely in the molten lava after they got there, but I wasn't sure if that was intended or not. Thanks for the clarification.
 
The C3V Rules Team would like to add the following R&Cs:
Q: Can Locksley use Treasure Glyphs on his own Army Card?
A: Yes.
Treasure Glyphs on Locksley's Army Card are considered to be on the Army Cards of nearby friendly Common Heroes in addition to his own card.

Q: Can Locksley move adjacent to a figure with Engagement Strike and use Steal From the Rich before the figure rolls for Engagement Strike?
A: No.
Locksley can only use Steal From the Rich after he has finished moving onto a space and all effects of moving onto that space are resolved.

Q: If a Locksley has the Gem of Lava Resistance and a friendly Common Hero starts its turn within 3 clear sight spaces, is it affected by lava spaces?

A: It may ignore the special rules for lava spaces only while it stays within 3 clear sight spaces of Locksley.
If it moves onto a lava space that is not within 3 clear sight spaces of Locksley, it would be affected by the lava normally. This is true of all glyphs that apply while moving: for instance, if Locksley is sharing the Oceanstrider Amulet, a common hero that steps onto a water space which is not within 3 clear sight spaces must stop its movement as usual.
 
The C3V Rules Team would like to add the following R&Cs:
Q: Can Locksley use Treasure Glyphs on his own Army Card?
A: Yes.
Treasure Glyphs on Locksley's Army Card are considered to be on the Army Cards of nearby friendly Common Heroes in addition to his own card.

Q: Can Locksley move adjacent to a figure with Engagement Strike and use Steal From the Rich before the figure rolls for Engagement Strike?
A: No.
Locksley can only use Steal From the Rich after he has finished moving onto a space and all effects of moving onto that space are resolved.

Q: If a Locksley has the Gem of Lava Resistance and a friendly Common Hero starts its turn within 3 clear sight spaces, is it affected by lava spaces?

A: It may ignore the special rules for lava spaces only while it stays within 3 clear sight spaces of Locksley.
If it moves onto a lava space that is not within 3 clear sight spaces of Locksley, it would be affected by the lava normally. This is true of all glyphs that apply while moving: for instance, if Locksley is sharing the Oceanstrider Amulet, a common hero that steps onto a water space which is not within 3 clear sight spaces must stop its movement as usual.
Added.
 
Locksley's use of Treasure Glyphs makes me hopeful that we'll see more C3V Treasure Glyphs in the future. It was nice to see some great additional glyphs when I was looking through that compilation thread a while ago, but it's been a long time since we've seen any new glyphs added.

The Treasure Glyphs in particular stand out to me as being prime opportunities for expansion, as they help to minimize the usual reliance on squads a bit, and people likely have a lot of extra Treasure Glyphs since one was included in every D&D booster pack. It'd be great to see some non-lava related ones in the future, especially if there are any that are viable enough to join tournament pools.
 
So, if Locksley has his glyph, causing some of his Common Heroes to (effectively) also have that glyph... Can an enemy Locksley steal it from one of those Common Heroes?
 
So, if Locksley has his glyph, causing some of his Common Heroes to (effectively) also have that glyph... Can an enemy Locksley steal it from one of those Common Heroes?
Good question. While it's not thematic, the card does state that the glyphs are treated as being on the Common Hero army cards. So yeah, I think so.
 
Similarly, what—if anything—happens when Locksley attempts to steal a Treasure Glyph from a friendly Common Hero benefitting from Give to the Poor?
 
Similarly, what—if anything—happens when Locksley attempts to steal a Treasure Glyph from a friendly Common Hero benefitting from Give to the Poor?
I would think he would take the T-glyph from whatever card it is on. Which I guess means he can steal from himself (with no real effect).
 
Similarly, what—if anything—happens when Locksley attempts to steal a Treasure Glyph from a friendly Common Hero benefitting from Give to the Poor?
I would think he would take the T-glyph from whatever card it is on. Which I guess means he can steal from himself (with no real effect).
Not quite no effect... There's a 30% chance he'll be forced to stop moving.


(Alternatively, he can use this method to steal from a teammate's Locksley.)
 
@Leaf_It when you get the chance, please update the OP with Locksley's official bio:

Locksley let go of the window's sill and dropped, gracefully, twenty feet to the dirt path below Lord Worthington's window. He shifted the sack of gold from his shoulder to the harness at his belt, under his cape, and he smiled, eyes twinkling in the moonlight.

Little John followed soon after, his large fists clutching two sacks of his own. "We need to get this to the people quickly," Locksley said to his broad-shouldered companion. "The Sheriff will soon be hunting for it."

They soon stepped quietly from the keep's outer gardens and entered town, on their way back toward the forest. They were interrupted when, as they passed through the flickering lantern light outside the tavern, the door to the establishment flew open and a half-dozen armed men rushed out.

They were led by a bearded, pink-faced man in a red tunic that might, ten years earlier, have fit him and been clean, but excess food and ale had compromised both qualities beyond hope of salvation.

"Sheriff! How are you this fine night?" Locksley called. The pink-faced man snarled.

"Locksley!" he spat.

"Ah, you've mastered basic speech; your studies have paid off. Sorry I can't stay and chat, but I must be going. You know, places to be, people to rob."

The Sheriff roared and charged, drawing his sword. Locksley turned and sped off into the woods, John in tow.

The pair of rogues twisted through the forest with ease. Hastily fired arrows flew wide of the retreating figures and lodged themselves in tree trunks. The Sheriff and his men were soon slowed by the briars. Just as escape seemed certain, a dozen armed men sprang from the underbrush. Locksley came to an abrupt halt, glancing around for an opening, but they were surrounded.

"You see, Locksley, I've learned all your tricks," the Sheriff called from behind him, panting. The Sheriff held the point of his sword dangerously close to Locksley's neck.

Locksley turned to face him. "The thing is . . ." he said, advancing on the Sheriff, "I've always got a new one."

Quick as lightning, Locksley drew his sword and swatted the Sheriff's blade out of his slack grip, then half-somersaulted and kicked the Sheriff backwards into a tree. Locksley landed upright with bow in hand and an arrow drawn. He loosed it, pinning the cloaks of two men to a tree.

"Not this time Locksley!" The Sheriff's sharp cry surprised the outlaw, causing him to spin in his tracks. The Sheriff had recovered quickly and stood with bow taut, the arrow pointed at Locksley's heart. He loosed the arrow and it whistled through the air.

A single thought ran through Locksley's mind: "Why, out of the hundreds of would-be murderers, did it have to be the Sheriff?" Then the arrow landed with a thunk, buried deep into the tree which Locksley had stood in front of but a moment before.

Two roars rang out: the Sheriff's, confused, and Little John's, enraged. But Locksley heard neither as he stared in wonder at the winged silhouette standing over him.
 
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