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The Book of Lobster Johnson

A3n

"Let's Nut this Unit Out!"
Site Supporter
The Book of Lobster Johnson

C3G DARK HORSE WAVE 21
DECLARATION OF INDEPENDENCE



C3G_LobsterJohnson_comic.png

Comic PDF

C3G_LobsterJohnson_mini.png

Mini PDF

The figure used for this unit is a Heroclix figure from the Indy set.
Its model number and name are #034-036, 212 / Lobster Johnson.

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Character Bio - Lobster Johnson started his career in 1932, working with a small but trusted group of allies out of a secret base in the sewers of New York City. Together they fought against gangsters, spies, and the like. In 1937 the gang came up against one of their most imposing enemies to date - the inscrutable and immeasurably powerful Memnan Saa, during the case of the Iron Prometheus. Though the Lobster and his allies escaped the confrontation with their lives, tragedy dogged them thereafter as they continued to research his crimes and history. One by one, the Lobster's allies met various gruesome and mysterious ends, until the Lobster called off the search. Not long after this, he accepted an offer of employment from the United States Government, a chance to lay some ghosts to rest.

Lobster Johnson died during an unsuccessful attempt to prevent the Nazis from launching a space capsule at Hunte Castle, Austria on 20 March 1939. However Death was not the end for Lobster Johnson. His ghost was one of the strongest to be seen in the Hellboy universe. He was completely corporeal when he chose to be, firing his pistol with deadly effect and burning his sign into the forehead of his victims. It would appear that his death greatly increased his powers.

In 2001, Hellboy (a lifelong Lobster fan) and Roger the homunculus encountered his ghost in the haunted ruins of Hunte Castle, beginning a long association between the Lobster and the BPRD, and with Roger and Johann Kraus in particular. The Lobster was instrumental in helping them defeat Rasputin, the Conqueror Worm and Hermann von Klempt, completing in death the mission he had failed to do in life.

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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • Lobster Johnson may be placed within 3 spaces of an Investigator you control when he uses his Spirit Arise special power. Current Investigators.
  • Investigators you control may be boosted by Lobster Johnson's Helpful Ghost special power. Current Investigators.
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-Immunities, Benefits, and Weaknesses-

Immunities
  • N/A
Benefits
  • N/A
Weaknesses
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
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Re: The Book of Lobster Johnson - Design

NAME = LOBSTER JOHNSON


SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = INVESTIGATOR
PERSONALITY = DETERMINED

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 5
ATTACK = 4
DEFENSE = 4

POINTS = 180


SPIRIT ARISE
If Lobster Johnson is destroyed while his Species is Human, remove all Wound Markers from this card and place him on any empty space either in your Start Zone or within 3 spaces of an Investigator figure you control. For the remainder of the game, Lobster Johnson's Species is Entity instead of what is listed on the card, and you may add 2 to his Move number.

GHOSTLY INTANGIBILITY
While Lobster Johnson's Species is Entity, he can move through all figures, Fortress Walls, and obstacles, is never attacked when leaving an engagement, and cannot be targeted by opponents' non-adjacent figures for any attacks or for any opponents' special powers that require clear sight.

HELPFUL GHOST
While Lobster Johnson's Species is Entity, all Investigators you control add one additional die when defending against a normal or special attack from an opponent's figure that is within 3 spaces of Lobster Johnson.
 
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Re: The Book of Lobster Johnson - Design

Ok, this took a while to get down what was in my head that I wanted to do with him & into mechanics. Sadly it's 4 powers which I didn't intend it to be but I thought it best that Helpful Ghost's powers were separate to Spirit Arise. But the powers do accomplish what I wanted from him. Which was a basic character before death then a more helpful ghost after death.

Not attached to the names so if you think of something better then suggest away.

If we didn't want the close synergy to the other BRPD characters he could be a Crime Fighter.
 
Re: The Book of Lobster Johnson - Design

Woah, pretty cool. He's definitely tough to start out with. Maybe make his marksmanship dependant if he's a human? That way he plays totally different after his death. I don't know the character at all, though.

The only other thing is we use undead rather than ghost for species, but I could roll with it to avoid the synergies.
 
Re: The Book of Lobster Johnson - Design

Woah, pretty cool. He's definitely tough to start out with. Maybe make his marksmanship dependant if he's a human? That way he plays totally different after his death. I don't know the character at all, though.
I actually did think of that, but I realised he still used a gun as a ghost & as a ghost he is supposed to be more powerful. Having said that I like your point about him playing differently after death. But then he will play differently by default because of Helpful Ghost :shrug:. See what the others say.
The only other thing is we use undead rather than ghost for species, but I could roll with it to avoid the synergies.

Yeah I wanted to avoid the undead synergies. I think ghosts are different to undead personally. :shrug:

BTW LP, I saw you post as I was sending the PM's so I didn't send it to you :D.
 
Re: The Book of Lobster Johnson - Design

If we change that, then as human he's more offensive, and as a ghost he's more defensive, but if the theme is that he's supposed to be more powerful in general, then that works.

Gentleman Ghost is an undead, but I'm fine with ghost here.
 
Re: The Book of Lobster Johnson - Design

Any reason why you need an Investigator to get him back from the dead?

He should be Undead, but I could swing Energy if we're really set on not including him in synergies.
 
Re: The Book of Lobster Johnson - Design

Any reason why you need an Investigator to get him back from the dead?

He should be Undead, but I could swing Energy if we're really set on not including him in synergies.

If we want to avoid Undead synergy (which I do, personally), our best bet is to go with Entity (which is what Spectre and Uncle Sam have), IMO.

He ostensibly has 8 life here. And a really nasty ranged attack. What power level are we going for here?

Honestly, I really like the ghostly power set, but I don't love four powers. Considering he has so much staying power, I wonder if it wouldn't be worthwhile to drop the marksman power and just focus on the ghost stuff? You could always bump his normal attack to 5. A ranged attack of 5 is pretty nasty all on its own.
 
Re: The Book of Lobster Johnson - Design

Any reason why you need an Investigator to get him back from the dead?
You don't, but he can come back near one if you have one or in your start zone if not. At least that's the intent, does it not read that way to you?
If we want to avoid Undead synergy (which I do, personally), our best bet is to go with Entity (which is what Spectre and Uncle Sam have), IMO.
I'd be fine with that. I do think we need to avoid the undead synergies also.
He ostensibly has 8 life here. And a really nasty ranged attack. What power level are we going for here?

Honestly, I really like the ghostly power set, but I don't love four powers. Considering he has so much staying power, I wonder if it wouldn't be worthwhile to drop the marksman power and just focus on the ghost stuff? You could always bump his normal attack to 5. A ranged attack of 5 is pretty nasty all on its own.

I don't want to bump his attack to 5 as I don't think he is in that range for hand to hand. I did want to give him something in his normal life as he was supposed to be a good crime fighter with expert marksmanship. But I do also think that he shouldn't be a 4 power person. But then I also think what does the amount of powers really care. But I wouldn't be to sad to loose the expert marksman power as the ghostly powers are the main schtick here ;).
 
Re: The Book of Lobster Johnson - Design

Ah, sorry, completely missed the start zone bit!

Only other issue I have is the intangibility bit... does the second half always apply, or only for when he's ghostly?
 
Re: The Book of Lobster Johnson - Design

Ah, sorry, completely missed the start zone bit!

Only other issue I have is the intangibility bit... does the second half always apply, or only for when he's ghostly?

No only while he's a ghost. Hmm, I can see how that isn't clear. Any suggestions?
 
Re: The Book of Lobster Johnson - Design

Not liking the Expert Marksman power right now. Two auto-skulls seems way above his power level. I mean, as a human, the guy was just pulp hero, vigilante type. If we need a marksman power here, I'd rather use Marksmanship from Dum Dum Dugan. Really though, at this point I would rather just drop it. He's not really the type of unit that warrants four all new powers.

Otherwise, I like the powerset, and it's better than I anything I had for him, so :up: to you there. I do have to say that I'm a little disappointed not to see a "branding" power on him (he would burn a lobster claw mark on to the forehead of his victims), but it's not the kind of thing that makes for a very interesting power and there's not really room for it here.

EDIT: Like johnny, I also missed the startzone bit. Would this wording make Spirit Arise any clearer?
SPIRIT ARISE
If Lobster Johnson is destroyed with the species of Human, remove all wound markers from this card and place his figure in your start zone or within 3 spaces of an Investigator figure you control. Lobster Johnson's species is now Ghost instead of Human and you may add 1 to his normal move value.
 
Re: The Book of Lobster Johnson - Design

Another stab at it

SPIRIT ARISE
If Lobster Johnson is destroyed while his species is Human, remove all Wound Markers from this card and place him on any empty space either in your Start Zone or within 3 spaces of an Investigator figure you control. For the remainder of the game Lobster Johnson's species is Ghost instead of what is listed on the card and you may add 1 to his Move number.

GHOSTLY INTANGIBILITY
While Lobster Johnson's species is Ghost, he can move through all figures and obstacles such as ruins, is never attacked when leaving an engagement, and cannot be targeted by opponents' non-adjacent figures for any attacks or for any opponents' special powers that require clear sight.

HELPFUL GHOST
While Lobster Johnson's species is Ghost, all Investigators you control add one additional die when defending against a normal or special attack from an opponent's figure that is within 3 spaces of Lobster Johnston.
 
Re: The Book of Lobster Johnson - Design

Otherwise, I like the powerset, and it's better than I anything I had for him, so :up: to you there. I do have to say that I'm a little disappointed not to see a "branding" power on him (he would burn a lobster claw mark on to the forehead of his victims), but it's not the kind of thing that makes for a very interesting power and there's not really room for it here.
Yeah, one of my early thoughts were about the branding but I couldn't think of a mechanic that the theme would be appropriate to.
Another stab at it

SPIRIT ARISE
If Lobster Johnson is destroyed while his species is Human, remove all Wound Markers from this card and place him on any empty space either in your Start Zone or within 3 spaces of an Investigator figure you control. For the remainder of the game Lobster Johnson's species is Ghost instead of what is listed on the card and you may add 1 to his Move number.

GHOSTLY INTANGIBILITY
While Lobster Johnson's species is Ghost, he can move through all figures and obstacles such as ruins, is never attacked when leaving an engagement, and cannot be targeted by opponents' non-adjacent figures for any attacks or for any opponents' special powers that require clear sight.

HELPFUL GHOST
While Lobster Johnson's species is Ghost, all Investigators you control add one additional die when defending against a normal or special attack from an opponent's figure that is within 3 spaces of Lobster Johnston.

:up: they look good to me.
 
Re: The Book of Lobster Johnson - Design

That looks good. The one thing that still feels a bit "off" to me is the increase in his move number by one being in Spirit Arise. It just seems too "thrown in" to that power, IMO.

The Ghostly Intangibility power is the "stat boost in ghost form" power, so it should be there if anywhere (and I'm not sure it needs to be there at all).

Also, we're going with "Entity" over "Ghost," right?
 
Re: The Book of Lobster Johnson - Design

Yeah, I'd prefer "Spirit" or "Entity" over "Ghost".
 
Re: The Book of Lobster Johnson - Design

I considered "Spirit," but we've already used it as a Class.
 
Re: The Book of Lobster Johnson - Design

That looks good. The one thing that still feels a bit "off" to me is the increase in his move number by one being in Spirit Arise. It just seems too "thrown in" to that power, IMO.

The Ghostly Intangibility power is the "stat boost in ghost form" power, so it should be there if anywhere (and I'm not sure it needs to be there at all).

Also, we're going with "Entity" over "Ghost," right?

I gave him the extra movement to offset the fact that I couldn't give him teleportation. As ghost he would actually just appear (& disappear) where he wanted. So I figured that if I gave him an extra move that would give him the ability to move about a bit more & add to his power set as being more powerful (& helpful) as a ghost. I thought I would leave it out of ghostly intangibility incase that power could be reused for somebody else :shrug:. Can easily add it there.

Yep Entity, when the 48 hours is up. ;)
 
Re: The Book of Lobster Johnson - Design

FWIW, I agree with TB about Marksman.
 
Re: The Book of Lobster Johnson - Design

If you want to give him enough move to mimic teleportation, I'd go with more of a boost than +1. Why not, say, +4?
 
Re: The Book of Lobster Johnson - Design

If you want to give him enough move to mimic teleportation, I'd go with more of a boost than +1. Why not, say, +4?

Because I thought you guys would be less inclined to let that pass. ;)
 
Re: The Book of Lobster Johnson - Design

Well, now that I know the theme of it .... :) +1 Move doesn't seem to be worth the text or communicate the theme well. +4 Move might.
 
Re: The Book of Lobster Johnson - Design

I think intangibility covers that close enough. I gave Gentleman Ghost 7 Move + Intangibility to represent popping in and out of existence... maybe give him a base 6 and have that stable?
 
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