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The Book of Kryptonian Infiltrator

Re: The Book of Kryptonian Infiltrator - Designing

It seems hard to believe that these are only worth 150 to me, they would crap all over others in that range (poor Green Arrow wouldn't stand a chance).

For the Infiltrate power I would have suggested that it worked without the die roll to see if you could do it, but a die roll to see if they take a wound for doing it. Sort of like:

INFILTRATE
Before initiative is rolled each round, if this figure is not engaged, you may place this figure adjacent to any enemy figure. After placing this figure roll a single combat die. If you roll a skull place a wound marker on this card.

just my :2cents:
 
Re: The Book of Kryptonian Infiltrator - Designing

Wouldn't the reliability of placement make them better though?

I dunno, they looked 150ish to me from the test results, and I like the current write up .... :shrug:
 
Re: The Book of Kryptonian Infiltrator - Designing

More and more I'm finding Ollie only worth his points with Black Canary (where he's worth more :lol: ) or really good d20 luck anyway, so I wouldn't hold that against the infiltrators.
 
Re: The Book of Kryptonian Infiltrator - Designing

Huh. That's funny. Just earlier today I was thinking that he's really felt like a steal at 150 for me ... and I haven't really been playing him with Black Canary much lately.
 
Re: The Book of Kryptonian Infiltrator - Designing

Wouldn't the reliability of placement make them better though?

I dunno, they looked 150ish to me from the test results, and I like the current write up .... :shrug:
I agree it would make them better, it just would have been my suggestion regardless of the cost.

Having been testing Falcon @ 120 pushing him up to 150 I know 2 attacks of 4 is not easily laughed off, especially when these can get a jump on you in your start zone, can be placed on height advantage & can be added to Captain America's Avengers that is a world of pain. :shrug:
More and more I'm finding Ollie only worth his points with Black Canary (where he's worth more :lol: ) or really good d20 luck anyway, so I wouldn't hold that against the infiltrators.
Every time I have tried to get that combo to work BC falls before they have any effect, so I have kind of given up on trying for that combo.
 
Re: The Book of Kryptonian Infiltrator - Designing

Wouldn't the reliability of placement make them better though?

I dunno, they looked 150ish to me from the test results, and I like the current write up .... :shrug:
:word:

Huh. That's funny. Just earlier today I was thinking that he's really felt like a steal at 150 for me ... and I haven't really been playing him with Black Canary much lately.
:word:

Keep this up and I am just gonna have to get a shirt that says "I'm with Batman". :p
 
Re: The Book of Kryptonian Infiltrator - Designing

I guess I need to refine my Ollie skills. :lol:
 
Re: The Book of Kryptonian Infiltrator - Designing

Keep this up and I am just gonna have to get a shirt that says "I'm with Batman". :p

I've already got a girl. :p

Spoiler Alert!
 
Re: The Book of Kryptonian Infiltrator - Designing

INFILTRATE
After placing Order Markers and before initiative is rolled each round, if this figure is not engaged, you may roll a single combat die. If you roll a blank, place this figure adjacent to any enemy figure.
Just wondering if the specific timing would help alleviate people arguing that technically, the combat die could be rolled before OM's are placed because it's before initiative too. As an opponent, I'd want the die rolled before OM's so I can place my OMs appropriately. If I control the Infiltrators, I'm going to want it after OMs are placed but before initiative.

Regarding their cost, it seems like they are good at 150. I'm not sure what they are tested at in each test, just what they felt like. I suppose I can add up the other units' cost to figure it out, but I'm in the habit of posting the costs of all units tested just to make it easy for people to figure out. Sometimes during testing I may change what I'm testing the unit out at, so it helps readers to know if in test they are 150 and then bumped up to 160 in the next test so the results can be easier to decipher.

Like lots of units, I'm sure they can be nastier at times and underperform at other times. Their double attack will be less effective vs. opponents with special defenses and their special defense is bypassed by special attacks. So an opponent can counterdraft with figures with special defenses and attacks and should have a good chance. Also, they are melee only, so let them go after Electro, Blob or Mystique, or against other groundpounders that thrive in melee combat. :D
 
Re: The Book of Kryptonian Infiltrator - Designing

I thought about it and decided to cut it out, because I didn't think it was any more necessary than the "after moving" wording before "before attacking" on other powers. :reapershrug:
 
Re: The Book of Kryptonian Infiltrator - Playtesting

True enough. I was just checking to be sure. :D
 
Re: The Book of Kryptonian Infiltrator - Playtesting

Thanks. You hit the nail on the head with the green K comment. I have really been wanting to give that glyph some more value since World's finest.

Nerve Strike does bypass everything concerning defense, yes. These guys are expert combatants and super fast. And they also need to earn their points. :lol:
davidlhsl said:
Kryptonian Infiltrator

Whoa, a Kryptonian infiltrated my PM box! Let’s investigate!

Infiltrate
Would this occur before or after Order Markers are placed? My assumption would be after. Pretty sneaky ability!

Double Attack
Standard ability, but pretty effective.

Kryptonian Defense
Gotta love those blanks, and C3G does great things with defense.

Final Thoughts
I’m beginning to see more uses for that Glyph of Green Kryptonite. Infiltrate is really nice.


Kryptonian Soldier
Atten-SHUN! At ease!

Horo-Kanu Nerve Strike
The use of “instead of defending” instead of “instead of rolling defense dice” indicates to me that this would bypass typical defense abilities that trigger when a skull is rolled, such as Spidey-Senses 9. The 5th Precinct Cops could still Protect and Serve.

Kryptonian Defense
Gotta love those blanks, and C3G does great things with defense.

Final Thoughts
I never cease to be amazed at the various ways you create stunning variety in attacking and defending. The Nerve Strike is very creative.
 
Re: The Book of Kryptonian Infiltrator - Playtesting

Thanks.

You got the theme right on the infiltrators, and we ended up updating the Nerve Strike text to read better and make it optional.

HORO-KANU COMBAT
When this Kryptonian Soldier attacks a squad or hero figure with a normal attack and two or more blanks are rolled, you may have the squad or hero figure ignore this attack and receive one wound.
1Mmirg said:
Hi, Griff, so sorry for the late response. This week has been brutal. No time to stop and think for a moment.

I can't say a lot on these. You are outside my Superman knowledge here, but I'll add a comment or two on powers, fwiw.

Griffin said:
Thanks for your help guys.

KRYPTONIAN INFILTRATOR

KRYPTONIAN
UNCOMMON HERO
SPY
TRICKY
MEDIUM 4

LIFE = 4
MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 4
POINTS = 150


INFILTRATE
Before initiative is rolled each round, if this figure is not engaged, you may roll a single combat die. If you roll a blank, place this figure adjacent to any enemy figure.

[Love this power. Very smart. Not sure what the theme/actual power is, but this is a very cool mechanic. I assume between superspeed (?) and some kind of disguise/stealth power (?) they simple "get their man"--works for me, knowing as little as I do. Definitely love the mechanic involved, quite sharp!]

DOUBLE ATTACK
When this figure attacks, it may attack one additional time.

KRYPTONIAN DEFENSE
When rolling defense against a normal attack from a figure that is not a Kryptonian, if at least one shield is rolled, all blanks rolled count as extra shields.

SUPER STRENGTH

FLYING
[Are these stealthy enough to warrant Stealth Flying? Even if they are, is it worth trying to include?]
_______________________________

KRYPTONIAN SOLDIER

KRYPTONIAN

UNCOMMON HERO
SOLDIER
DISCIPLINED
MEDIUM 5

LIFE = 4

MOVE = 6
RANGE = 1
ATTACK = 5
DEFENSE = 5
POINTS = 200

HORO-KANU NERVE STRIKE
When this Kryptonian Soldier attacks a squad or hero figure with a normal attack and two or more blanks are rolled, instead of defending, the figure must ignore the attack and receive one automatic wound.

[Hmm. That one is a bit confusing to me. I think I understand it, but it's a bit hard to follow. I wonder if some form of this might work:

HORO-KANU NERVE STRIKE
When this Kryptonian Soldier attacks a squad or hero figure with a normal attack and two or more blanks are rolled, the defending figure does not roll defensive dice and only receives one automatic wound.

FWIW. What you have might be as good as this. This kind of "don't roll defense, auto hit" power is hard to put into Scape terms, imo. So perhaps what you have is good enough. Certainly it's a cool power. I can see the theme to this one, even knowing nothing about these guys!]

KRYPTONIAN DEFENSE
When rolling defense against a normal attack from a figure that is not a Kryptonian, if at least one shield is rolled, all blanks rolled count as extra shields.

SUPER STRENGTH

FLYING

Hope something in here is useful. Sorry I didn't respond sooner. What a week. Glad to see so many fun new designs in the work. Always amazing to me that with hundreds of units, there are still cool innovative powers/options out there--you guys never cease to amaze me in coming up with new mechanics for the game.

All best, V :smile:
 
Re: The Book of Kryptonian Infiltrator - Playtesting

They are from the capital city of Kandor that was shrunken and bottled by Brainiac 13 for his collection. Superman freed them, and some chose to help Zod start a New Krypton.

Thanks. :D
Lord Pyre said:
Here ya are! :smile:
Quick question. Out of curiosity, where are these guys from? I mean, are they Krypton survivors? Are they allied with Zod? Or do they represent the old Krypton military who are all dead now?
I'm just curious, I don't know my Superman stuff, and I was pretty sure all the Kryptonians (Aside from Superman/girl, and Zod, etc) were dead, so... :razz:

[FONT=&quot]C3G STANDARD PLAYTEST FEEDBACK FORM[/FONT][FONT=&quot]

NAME OF THE TEST UNIT Kryptonian Infiltrator

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass Well, they feel more like soldiers with that double attack, since the Infiltration rarely happens, but when it does they’re pretty sneaky.

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
??? Who rolls first to see if they can infiltrate? You could infiltrate next to the opponent’s spies to keep them from infiltrating, but it depends who rolls first. I assume a d20 to decide, but it’s not clear, especially before rolling for initiative.

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass If you get lucky, you could take out a figure the first turn of the game! [/FONT]
[FONT=&quot]_____________________________________________________________[/FONT]​
[FONT=&quot]

Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 150
- Give a brief overview. It looked pretty bad for the mutants throughout, especially with Iceman dead on the second turn like that, but it got close near the end. The spies are heavy hitters who are hard to take down, and they outlasted the mutants.
Map: Shards, by Dignan
Units: Kryptonian Infiltrator x2, Punisher, Robin (600) [/FONT]
[FONT=&quot]Vs. [/FONT]
[FONT=&quot]Storm, Banshee, Iceman, Jubilee (590) [/FONT][FONT=&quot]
Spoiler Alert!
[/FONT]
Spoiler Alert!

[FONT=&quot]_____________________________________________________________[/FONT]​
[FONT=&quot]

Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 150
- Give a brief overview. They didn’t do a ton of offensive damage here, but the fact that they’re durable helps their cost. They sucked a few turns out of Ronan, so that the other figures could deal the damage. Now that I think about it, the beginning of that previous sentence seems really dirty. Huh.
Map: Shards
Units: Kryptonian Infiltrator x2, Martian Manhunter, Human Torch (Jim Hammond), Green Arrow (Ollie), Angel (990) [/FONT]
[FONT=&quot]Vs.[/FONT]
[FONT=&quot]Captain Marvel (Mar-Vell), Ronan, Kree Scout x6 (1000) [/FONT][FONT=&quot]
Spoiler Alert!
[/FONT]
Spoiler Alert!


[FONT=&quot]They were pretty cool. A cool spy ability like Black Widow, but with tons of offensive potential. I’m a bit curious why you guys chose a combat die to decide if they could infiltrate or not, instead of the d20. But it’s a minor thing.[/FONT]
 
Re: The Book of Kryptonian Infiltrator - Playtesting

150 looks good so far.
 
Re: The Book of Kryptonian Infiltrator - Playtesting

Thanks a ton.
Scapemage said:
Tons of fun! I'm making a thread now for my art duties, just post there when you need something.

Scapemage said:
C3G STANDARD PLAYTEST FEEDBACK FORM
Scapemage said:
NAME OF THE TEST UNIT Kryptonian Infiltrator.

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass.

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass.

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass.

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass.

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass.

- FUN TEST/ Consider whether or not the design was fun to play.
Pass.

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass.
_____________________________________________________________​




Army Test
- Does it pass
, Yes or No? Yes
- What should be the unit's point value? 150-170.
- Give a brief overview. That was a ton of fun! The Infiltrators are really something. Infiltrate is extremely nasty, and especially in such a good army revolving around Lex, the Infiltrators can be a real pain! Double Attack gives the multiple chances to deal damage, of which they did plenty.
Map: An icy city, with various DOs scattered about.
Units: Kryptonian Infiltrator x4, Lex Luthor (Biz), Hired Guns, and Bad Cops x3 (995) vs. Bruce Banner, Silver Surfer (C3G), Mister Freeze, Yellowjacket, and Invisible Woman (995).
Spoiler Alert!
Spoiler Alert!

_____________________________________________________________​



Army Test
- Does it pass
, Yes or No? Yes
- What should be the unit's point value? 150-160.
- Give a brief overview. These guys definitely earn their points worth. They are a great solo army, as Infiltrate works wonders to mess up any plans your opponent might have. Double Attack keeps their offense high, and Kryptonian Defense helps them stay alive long enough to nab 150+ points from the opposition.
Map: An icy city, with various DOs scattered about.
Units: Kryptonian Infiltrator x6 (900) vs. Wonder Woman, Amazon Warriors x2, Wonder Girl (Donna), Kid Flash (Wally), Aqualad (Garth), and Speedy (Roy) (900).
Spoiler Alert!
Spoiler Alert!
 
Re: The Book of Kryptonian Infiltrator - VOTE fore Final Edi

I propose we move to Final Editing at 150 points.
 
Re: The Book of Kryptonian Infiltrator - VOTE fore Final Edi

yea.
 
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