Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.
Y'all seem to keep forgetting that some maps that people play on put one or two start zones spaces right next to each other. So some games, on some maps, may have some figures start engaged with each other.
Y'all seem to keep forgetting that some maps that people play on put one or two start zones spaces right next to each other. So some games, on some maps, may have some figures start engaged with each other.
Re: The Book of Kryptonian Infiltrator - Designing
C3G INITIAL PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Kryptonian Infiltrator
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. Pass
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. Pass
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. Pass
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak. Pass
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. Pass
- FUN TEST/ Consider whether or not the design was fun to play. Pass
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. Pass
- DRAFTING TEST/ Consider whether or not this design is worth drafting. Pass
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. Pass
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. Pass
Heavy Hitter or Mid-Level Hero Test - Does it pass, Yes or No? Yes, definitely. - What should be the unit's point value? 160. - Give a brief overview.Fast, tricky, and fun. She doesn't have a lot of shiny new cow bell, but there is definitely enough there still to keep her very fun, interesting, and draftable. Double Attack is never very exciting to SEE on a card, but it is ALWAYS useful in a game. The Infiltration power is fun, if nothing else, to hope for a blank. I imagine in a larger game, it is going to be even more useful.
Spoiler Alert!
TEST 1
Map: Negative Zone.
Units: Kryptonian Infiltrator - VS - Banshee. Infiltrate first off. Engaged, then won initiative and opened up with double attacks. Banshee recovered with some big screams in return. Who won and how many wounds did they have?Kryptonian Infiltrator wins with 2 wounds.
TEST 2
Map: Negative Zone.
Units: Kryptonian Infiltrator - VS - Banshee. Banshee's scream was horrible for her, and she only hit him one time with a two wound attack through all of her many attacks. Who won and how many wounds did they have?Banshee wins with 2 wounds.
TEST 3
Map: Negative Zone.
Units: Kryptonian Infiltrator - VS - Hawkeye I. Infiltrated first round, and won initiative and started beating the $#!+ out of Hawkeye, and with 3 wounds, Hawkeye used Close Combat Expert and rolled 3 skulls for 4 hits and the Infiltrator whiffed. Who won and how many wounds did they have?Hawkeye wins with 3 wounds.
TEST 4
Map: Negative Zone.
Units: Kryptonian Infiltrator - VS - Hawkeye I. KI was approaching and Hawkeye pulled an awesome maneuver with his Grapple Arrow and ran up and took height with his arrow instead of attacking. This position gave him height all game. CCE special power really helped him survive in combat against the Kryptonians double attacks. Who won and how many wounds did they have?Hawkeye wins with 3 wounds.
TEST 5
Map: Negative Zone.
Units: Kryptonian Infiltrator - VS - Shocker. As the two approached each other, Shocker hit her with a SA blast for 2 wounds, then she engaged from height and with two punches, he was dead. Who won and how many wounds did they have?Kryptonian Infiltrator wins with 2 wounds.
TEST 6
Map: Negative Zone.
Units: Kryptonian Infiltrator - VS - Shocker. Again, Shocker got in one good SA, then the double attacks of 4 and 5 with height took him down hard. Who won and how many wounds did they have?Kryptonian Infiltrator wins with 3 wounds.
TEST 7
Map: Negative Zone.
Units: Kryptonian Infiltrator - VS - Count Vertigo. CV ketp the KI from gaining height by nullifying her flying. Though he did wound her, she had more attacks and won. Who won and how many wounds did they have?Kryptonian Infiltrator wins with 2 wounds.
TEST 8
Map: Negative Zone.
Units: Kryptonian Infiltrator - VS - Count Vertigo. CV got height and kept it and continued his big attacks of 5 until KI was gone. Having height really helped him survive the onslaught of attacks. Who won and how many wounds did they have?Count Vertigo wins with 3 wounds.
TEST 9
Map: Negative Zone.
Units: Kryptonian Infiltrator - VS - White Martian. WM had height most game and it really helped him dominate attacks and defense. Who won and how many wounds did they have?White Martian wins with 3 wounds.
TEST 10
Map: Negative Zone.
Units: Kryptonian Infiltrator - VS - White Martian. KI got a fast and hard hit on White Martian for 3 wounds then followed it up with a quick single wound. Thanks Double Attack. Who won and how many wounds did they have?Kryptonian Infiltrator wins with 2 wounds.
Squad Test - Does it pass, Yes or No? Yes. - What should be the unit's point value? 150. - Give a brief overview.Not enough stats or attack potential to really feel like 160.
Map: Negative Zone.
Units: Kryptonian Infiltrator - VS - Hawkmen of Thanagar x1 +1.
Spoiler Alert!
The Hawks rolled great defense, and though no one had height this game, that extra defense gave them the advantage. Who won and how many wounds did they have?Hawks win with 2 men left.
Squad Test - Does it pass, Yes or No? Yes. - What should be the unit's point value? 160. - Give a brief overview.She was fast and fierce. Laying down lots of attacks from a single cheap unit who refuses to die - that is what she is like.
Map: Negative Zone.
Units: Kryptonian Infiltrator - VS - Parademons x2.
Spoiler Alert!
KI's speed let her engage where she wanted with some height, and from there she threw down lots of attacks of 5, but the Parademon's did fight back with 3 auto wounds with their Apoc Weapons. Who won and how many wounds did they have?Parademon's win with 1 man left.
Army Test - Does it pass, Yes or No? Yes. - What should be the unit's point value? 140. - Give a brief overview.Eradicator is a good baby sitter, as these girls can seem a tad fragile compared to other Kryptonians, but their fierce multi attacks make them worth their points.
Map: Negative Zone.
Units: Kryptonian Infiltrators x4, Eradicator, and Superman I - VS - Professor X, Beast, Iceman, Jean Grey, Cyclops, Angel, Colossus, and 2 Multiple Men.
Spoiler Alert!
When Eradicator and the KIs had died, they did 1 wound on Professor, 2 wounds on Cyclops, 3 wounds on Beast, killed Jean Grey, and killed two Multi Men. With X-men softened up, Superman knocks them down one by one with ease, but only after taking a couple of leaving engagement attacks to attack Professor X and kill him. But it comes down to Superman and Colossus and Colossus was healthier and outlived the Man of Steel. Who won and how many wounds did they have?Colossus wins with 3 wounds out of 6 lives.
Army Test - Does it pass, Yes or No? Yes. - What should be the unit's point value? 150. - Give a brief overview.Using Infiltration this game was key in getting into the Joker's start zone and killing him earlier rather than later.
Map: Negative Zone.
Units: Kryptonian Infiltrators x4 and Martian Manhunter - VS - Lex Luthor (Battlesuit), Grundy, Mxyzptlk, and Joker I.
Spoiler Alert!
Joker was being piled on by infiltrating KIs, but he won initiative a lot and moved Orders off of the KIs and onto MM so that Mxy could mess with him. Lex started bringing down serious fire power on the KIs, and Grundy was standing next to him to keep him alive. MM decided to help out and killed Grundy, and though he took damage, he eventually killed Lex when he was all alone. MM and the KIs got into the start zone of the Injustice Gang and killed Joker, but Mxy made them fight for it as he stole OMs and dealt damage, softening them all up. When Grundy came back, he started pushing everyone over into death with big single attacks. Then MM got slammed in the face and was destroyed. A KI got rid of Mxy, and he was now gone for good, but Grundy killed that KI as she was badly wounded. The last remaining KI was healthy, and Grundy had 3 wounds. They met in the swamp, but the KI got the first hit and ended it. Who won and how many wounds did they have?Kryptonian Infiltrator x1 wins with 0 wounds.
Re: The Book of Kryptonian Infiltrator - Designing
I honestly don't give much care for the breathing thing. With A3n on abstain and Margloth not voting on any current designs, SirG is the only one who hasn't weighed in since the last agreed upon change. So I updated the OP with the agreed upon power and also prepped a playtest sheet. No biggie IMO. I am just getting things ready for smooth operation since I am driving 4 designs and responsible for playtesting of 5 right now. Just lining up the ducks, not rushing.
Re: The Book of Kryptonian Infiltrator - Designing
I'm fine with it, but would suggest the following tweak, since you aren't going to know in an early round if she'll be unengaged at the start of each round.
And did you want her just placed adjacent, or engaged?
INFILTRATE Before initiative is rolled, if this figure is not engaged, you may roll a single combat die. If you roll a blank, place this figure adjacent to any enemy figure.
I'm fine with it, but would suggest the following tweak, since you aren't going to know in an early round if she'll be unengaged at the start of each round.
And did you want her just placed adjacent, or engaged?
INFILTRATE Before initiative is rolled, if this figure is not engaged, you may roll a single combat die. If you roll a blank, place this figure adjacent to any enemy figure.
I am confused. You shortened the wording, and that is great, just know that nothing has actually changed.
Also, "engaged" means being "adjacent to an enemy figure", so the terms are the same, just what I have sounds better than any way I could think of to use the term "engaged".