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The Book of Kozuke Samurai

dnutt99

Well-known member
The Book of Kozuke Samurai
Thora's Vengeance - Collection 5 - "Ninjas and Samurai"

ZGfD4Kf.jpg
Spoiler Alert!
If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info.

Character Bio: The glaring sunlight rides down the length of his long curved blade. The weight of it balances off the end of his arm, dancing there like a thing possessing a will of its own, throwing itself up, down and across in swift and deadly strokes. The young samurai’s body twists and flows, leaps and dives, whirling about in a warrior’s frenzy. One enemy after another falls, outmatched by the superior skill of the Kozuke.
The sun falls low on the horizon, bathing the landscape in its red glow. Exhausted and outnumbered, the Kozuke fight on. Their adversary closes them in, trapping them between the points of arrows drawn tight on their strings, and a steep drop into churning waters. The bowstrings twang and the Kozuke let themselves fall backwards, giving their lives to the waters below rather than allowing themselves be taken by their enemy.
Falling out of Earth’s timeline the Kozuke enter a new world. Here on the battlefields of Valhalla, their fight continues on.
(Hasbro)

_________________________________________________________________
-Rulings and Clarifications-
  • - COUNTERSTRIKE : Who is affected by counterstrike
    Does Counter Strike work against other characters that have Counter Strike?
    Yes, the only time the Kozuke's Counter Strike is negated is against other Samurai. All other figures that have counterstrike can still be affected by it unless otherwise stated on their card. (Hasbro FAQ)

    - CHARGING ASSAULT : Bonus Movement Using Charging Assault
    When using Charging Assault, can the Samurai’s movement be enhanced by anything like roads, or auras to increase the amount of spaces it can move?
    Yes. This ability is enhancing the base movement of the card, which may also be enhanced by things like Glyphs, Auras, or special terrain. (Hasbro FAQ)

    - CHARGING ASSAULT : Ending Turn Adjacent to Opponent
    If I use Charging Assault and am able to move adjacent to an enemy figure, can I still move +3 spaces if I don’t end adjacent to that enemy?
    In order to use Charging Assault, you MUST end your turn adjacent to an opponent. (dnutt99)
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
  • - HATAMOTO TARO : Heroic Defense Aura
    As Samurai, Kozuke Samurai may benefit from Hatamoto Taro’s HEROIC DEFENSE AURA

    - KATO KATSURO : Kato Katsuro's Command
    As a Samurai Squad, the Kozuke Samurai may benifit from Kato Katsuro's KATO KATSURO'S COMMAND activation synergy.

Synergy Benefits Offered
  • - SACRED BAND : Disciplined Army Defense Bonus
    Having a Disciplined personality, Kozuke Samurai may aid the Sacred Band with their DISCIPLINED ARMY
    DEFENSE BONUS
    *NOTE: See The Book of Sacred Band for proper application.
C3V and SoV Custom Synergies
Spoiler Alert!

_________________________________________________________________
-Strategy, Tactics and Tips-

  • - TBA

_________________________________________________________________
-Heroscapers Community Contributions-

Power Rankings

Jexik: Kozuke Samurai- Though weak on defense, the five attack of the Kozuke is an unprecedented value. Charging Assault ensures that most melee units won’t attack them first. B-

OEAO: B

Cleon: Tier 5 (144/208)

dok (VC inclusive): B-

Master Index
MKSentinel said:



Unit Strategy Review
 
Last edited by a moderator:
It has been officially ruled that these guys MUST end their move adjacent to an oppoent to use the Charging Assault, but has it been ruled that they MUST attack that opponent then? Can they simply charge into engagement and choose not to attack? My group remains unclear on this.
 
Why would you charge into an engagement and choose not to attack? Just curios.
 
Uprising said:
Why would you charge into an engagement and choose not to attack? Just curios.

I might decide not to attack a Rat or Charos even given the situation! But in regards to the first question, it is ruled that you must end your move adjacent to an opponent with no reference at all to attacking. There are obvious reasons, (given the situation), that you may decide not to attack, so ,........... you don't have to!
 
I just want to point out you must end your move adjacent to an enemy figure, but the book currently states you must end your turn. Obviously this creates a problem if you move next to an enemy figure and then kill him :oops:

Anyway, I absolutely LOVE the Kozuke. They're freakeshly fast when it counts, and deceptively slow otherwise. You'd be surprised how many people forget how big their threat range is after watching their normal move. On roads they can pretty much attack whatever they wish.

In my experience, the Kozuke work great with their Izumi breatheren. The two can hold off an formidable enemy attack by playing tag team with their respective strengths. The Izumi out front make a great roadblock, forcing the enemy to stop and deal with a high defense unit with Counterstrike. Once stopped, the enemy troops easily fall prey to an 8 move 5 attack assualt from the Kosuke. Even if an Izumi falls, they've served their purpose quite well.

In narrow passageways, this can go on for quite a while. In one particularly infuriating encounter, I plugged up a gap in the trees with a single Izumi. When the enemy approached in force, the lead unit fell to counterstrike, which immediately made a space for an Kosuke to charge in and double the damage. This pattern continued until the two figures had effectively wiped out a squad and a half of Heavy Gruts.
 
Eclipse said:
I just want to point out you must end your move adjacent to an enemy figure, but the book currently states you must end your turn. Obviously this creates a problem if you move next to an enemy figure and then kill him :oops:

Must mean you can take another turn if you kill them :fencing:
 
dnutt99 said:
Uprising said:
Why would you charge into an engagement and choose not to attack? Just curios.

I might decide not to attack a Rat or Charos even given the situation! But in regards to the first question, it is ruled that you must end your move adjacent to an opponent with no reference at all to attacking. There are obvious reasons, (given the situation), that you may decide not to attack, so ,........... you don't have to!
Well that's not very Samurai like. You dishonor the Kozuke name. :)
 
Whenever I draft the Kozuke's, I always have them as my first wave of figures to go out and fight. I don't know why, I just do it, and it pays off 8)
 
The Super Atheist said:
very good counter attack units.

Grimnak is always a good Samurai stopper, thought the Kozukes with attack 5 and Tagawa with attack that could go up to 6 can turn the tide if they get the jump on him instead (easier for the Kozuke if the Kozuke player plays them correctly).
 
Taeblewalker said:
NecroBlade said:
Taeblewalker said:
and Izumis with attack that could go up to 6
I think you mean Tagawa.

Right. I edited it. Thanks.
No problem. The Tagawa are actually pretty good Orc fighters, though they would be horribly outnumbered, which, in my experience, usually wins the day. Once their attack is high, though, they can put some damage on the heroes.
 
I've seen this addressed in regard to a Kozuke moving five spaces and then activating the Charging Assault, but I couldn't find an answer to this question:

If a Kozuke begins his move unengaged could he move four spaces instead of five and then have Charging Assault kick in to give him a total move of seven? Obviously ending up engaged at the end of his move.

The rules state that you may move up to the number printed on the card but I was wondering if the Charging Assault required the full five space movement?
 
Charging Assault essentially changes "you may move up to 5 spaces" to "you may move up to 8 spaces if you end adjacent to an enemy."
 
For what it's worth I usually see them kill as many points worth a Tagawa at least. Charging assault isn't something to be laughed at.
 
Lord3 said:
For what it's worth I usually see them kill as many points worth a Tagawa at least. Charging assault isn't something to be laughed at.

I laughed at it. It was cute. Or rather Brunak laughed at it then proceeded to Reagan Smash them all to tiny bits.

But seriously they are pretty fun to play. And they have awesome sculpts
 
I think the first thing I'll do when wave 8 comes out is play an 800-1000 point, Samurai vs. Marro battle. I think the Kozuke will be great when they can be activated at will thanks to Kato, instead of being at the mercy of initiative rolls.
 
Boozehammer said:
NecroBlade said:
All three of them are holding their swords. :roll: ;)
How. How one of them is holding their sword.

And no, didn't notice until right now.

Perv.
Guess I wasn't clear... Yes, I noticed how all three of them are holding swords.
 
He is holding his sword in the Gedan No Kamae position. It is a fairly deceptive and offensive posture, good for quick tsuki (stabbing) movements.

It should be noted that this squad has the highest attack value of any melee squad in the game.
 
These guys really, really showed up last night. They took down Charos and moved towards Brunak, and killed him before being cut down by range. My cuz still made the comeback...but that is truly awesome!

Three attacks of 5 is absolutelycrazy. Bunker them behind a wall, put your 3 on them, and just send them out to finish off a wounded, or unwounded, opponent that you were working on with your 1/2 OM's. With 8 move, it's likely you'll be able to reach them.

Also, against someone like Charos, these guys have a great matchup because he can only kill one of them per turn. That way, your going to get at least 5 attacks of 5 on Charos if you play your cards right. And that is wicked.

I just love them, and I've been trying to get them into a tourny army...haven't been very succesfull, but I'll keep trying.
 
I just recently got these guys for Christmas this year, and was very glad that I chose to get them. My buddies and I just finished an epic 2v2v2 battle, and it ended with a close battle between a few champion-less knights vs NotNW vs a few elves. The elves ended up winning.

Anyway, I was really doubtful about these guys. A 100 point unique squad with only three defense and no defensive support from any abilities. Therefore, at first, I was really hesitant about sending them forward, especially with one of my opponents posted up on an elevated spot with his Krav Maga Agents down one side of the map. Each turn, I moved up the Kozuke Samurai without trying to attract attention from his Krav Maga Agents. Then, before he knew it, I was 8 spaces away, and within range of using their Charging Assault to get in range. I wiped out my opponent's entire Krav Maga Squad in one OM with the Kozuke Samurai, and then proceeded to put 3 wounds on Major Q10.

Talk about getting your points worth! I successfully took out my opponent's anti-range squad, and then almost took out his Q10, all with a 100 point unique squad.

The trick with these guys, I found, was to slowly creep up on your opponent without trying to attract a whole lot of attention to them (ex: putting multiple order markers on them, making your opponent aware of charging assault), and then strike your opponent's vulnerable units when he doesn't realize that his units are within range of the Kozuke Samurai.

I guess when you look at them being a Unique Squad with only 3 defense, you tend to overlook that they have an amazing threat range of 8, and an attack of 5. These guys are perfect against other Unique Squads and Heroes as well. They wouldn't work so well against Mob Squads such as Knights, 4th, 10th, etc., because they'd more than likely not get their points worth after the initial assault, since they'd be surrounded with only 3 DEF.

Well, it's 3 in the morning now, and I was so pleasantly surprised by the performance of the Kozuke Samurai that I felt obligated to share it here on Heroscapers. I hope that you've all had a good experience with these guys, and perhaps this will be encouragement for some of you to bring out a unit that doesn't get played as much.
 
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