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The Book of Kozil

Astroking112

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The Book of Kozil

C3V Wave 21 - Curse of Stormtorn Peak - Heroes of the Moonlight Vale

c3v_kozil_adv_original.jpg

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The figure used for this unit is the Owlbear from the Blood of Gruumsh box set from the D&D Dungeon Command line.

Character Bio: Owlbears are one of Toril's most feared creatures, and Kozil is no exception. He's brutal when attacking, and unpredictable when wounded. Aquilla summons him to fight alongside her swarm of spiders.

WOUNDED RAGE 13
When Kozil receives one or more wounds from a normal or special attack but is not destroyed, you must immediately roll the 20-sided die. If you roll a 13 or higher, inflict one wound on a figure adjacent to Kozil, if possible.

CRUSHING GRASP 15
After attacking with Kozil, if Kozil attacked a small or medium figure and rolled at least one skull and Kozil is still adjacent to that figure, you may roll the 20-sided die. If you roll a 15 or higher, inflict 2 wounds on that figure.
_________________________________________________________________

-Rulings and Clarifications-
  • Kozil uses a large, single-hex base.

  • Q: What happens first, Crushing Grasp or Counter Strike?
    A: Counter Strike.
    Counter Strike happens along with rolling defense dice, so it happens first.

  • Q: What happens first, Crushing Grasp or Cell Divide?
    A: Cell Divide.
    Powers that can prevent wounds, such as Cell Divide, Exoskeleton, Temporal Jump, Expendable Rabble, and Purple Heart take place before wounds are dealt, and therefore happen before the attack action is complete.

  • Q: What happens first, Crushing Grasp or Dying Swipe?
    A: Dying Swipe.
    Dying Swipe and Rupture happen before the figure is removed from the battlefield, and therefore happen before the attack action is complete.

  • Q: What happens first, Crushing Grasp or Scatter?
    A: Scatter.
    "After attacking" means after your attack action, and all triggered effects like Scatter, Defensive Vault, and Teleport Reinforcements have been resolved.

  • Q: How does Wounded Rage interact with Sujoah's Poison Sting Special Attack or Estivara's Venom Ray Special Attack?
    A:
    Roll for Wounded Rage after the initial attack wounds and after each poison wound inflicted, as long as Kozil is not destroyed.

  • Q: If Kozil kills a Mind Flayer Mastermind attacking him with Psionic Blast Special Attack, does Kozil lose an order marker?
    A: No.
    Wounded Rage happens "immediately," so it triggers before he loses an order marker due to Psionic Blast Special Attack.

  • Q: If Tandros chooses an adjacent Squad figure for Cleave and wounds Kozil with his normal attack, and then Kozil kills Tandros with Wounded Rage, is the Squad figure still destroyed?
    A: No.
    Wounded Rage happens "immediately," so it happens before the Cleave damage. Kozil could kill Tandros before Cleave has a chance to complete.

  • Q: What happens first, Wounded Rage or Cover Fire?
    A: Wounded Rage.
    Wounded Rage happens "immediately."

  • Q: What happens first, Wounded Rage or Mortal Strike?
    A: Wounded Rage.
    Wounded Rage happens "immediately," so it happens before other powers that happen due to wounding a figure, including Mortal Strike, Coil Crush, Lycanthropy, Cling, and Poison Weapons. If Kozil kills the attacking Hero, that Hero's power does not take effect. So, for example, if a Master of the Hunt hits Kozil with a normal attack and is killed by Wounded Rage, he would not get to roll for Mortal Strike. For Squad figures, powers like Poison Weapons would still take effect even if the attack was killed if there is another member of the squad still on the battlefield, since that figure's Army Card would remain in play.
_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received
  • FYORLAG SPIDERS : PREDATOR BONDING
    As a Predator, Kozil may benefit from the Fyorlag Spider's PREDATOR BONDING activiation bonus.
Synergy Benefits Offered
  • N/A
Synergy Imposed
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
- TBA​
_________________________________________________________________

-Heroscapers Community Contributions-

Power Ranking and Master Index

- TBA​
Unit Strategy Review
- TBA
kozil_original.jpg
 
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As always, please let me know if I missed anything and I'll add it into the main post. I believe that the Fyorlag Spiders are currently the only synergy, but it's easy to miss things sometimes.
 
Army Ideas Options:
Fyorlag Spiders x3, 4, 5 = 120, 160, 200
Quahon = 190
Sujoah = 185
Kozil = 130
Wyvern x1, 2 = 100, 200
Vencoc Warlord = 120
Estivara/Raelin = 80​
Kozil with:
4 x Spiders, 2 x Wyvern = 490
4 x Spiders, Sujoah/Quahon = 475/480
5 x Spiders, Wyvern, Estivara = 510
4 x Spiders, Wyvern, Vencoc Warlord = 510
 
His book simply states he is single-spaced. It may seem obvious, but I'm more than sure he is intended to be a large single; is this correct? He can fit on a small single with his hand off the base, which is the biggest reason I ask.
 
His book simply states he is single-spaced. It may seem obvious, but I'm more than sure he is intended to be a large single; is this correct? He can fit on a small single with his hand off the base, which is the biggest reason I ask.

The hand is intended to go on the base, so a large single is correct.

Every large single-spaced figure has gotten a large base so far except for DW8K, to my knowledge.
 
For Kozil's "Crushing Grasp 15" ability the wording states "if Kozil attacked a small or medium figure and rolled at least one skull and Kozil is still adjacent to that figure". Since his range is 1 and if he attacks what is the purpose for having "and Kozil is still adjacent to that figure"? It seems irrelevant since I don't not see a scenario where he would attack and not be adjacent.
 
The hand is intended to go on the base, so a large single is correct.

Every large single-spaced figure has gotten a large base so far except for DW8K, to my knowledge.

You've been so much help. Thanks a ton. :) I would postulate that because there was such an exception (same with the somewhat random distribution of large/small peanuts in some circumstances in standard 'scape) it's better to ask than assume the intent, especially since Large bases were the single rarest type until DnD scape changed it so drastically. Makes sense when you considered that Original Heroscape somewhat based its modeling and scale around the bases while DnD scape (after a point) based its bases around its models and their scale.
 
For Kozil's "Crushing Grasp 15" ability the wording states "if Kozil attacked a small or medium figure and rolled at least one skull and Kozil is still adjacent to that figure". Since his range is 1 and if he attacks what is the purpose for having "and Kozil is still adjacent to that figure"? It seems irrelevant since I don't not see a scenario where he would attack and not be adjacent.

Some figures, like Deathreavers, Ninjas of the Northern Wind, and Isamu, can move away from figures after they're attacked, and would thus be able to avoid Crushing Grasp.
 
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For Kozil's "Crushing Grasp 15" ability the wording states "if Kozil attacked a small or medium figure and rolled at least one skull and Kozil is still adjacent to that figure". Since his range is 1 and if he attacks what is the purpose for having "and Kozil is still adjacent to that figure"? It seems irrelevant since I don't not see a scenario where he would attack and not be adjacent.

Say it's a Deathreaver, he attacks it, and then it Scatters. Or Isamu, Rygarn, a Ninja of the Northern Wind, a Goblin Cutter, or any other figure that can move after being attacked.
 
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Thanks for the explanation, as always C3V/SOV customs are always well thought out with every character facet. Great card just another addition to put on my list.
 
This whole large base versus regular base thing has me curious. Why would there be any C3V ruling on aesthetics? A peanut base has clear gameplay implications, but this is odd to me. Am I missing something?
 
This whole large base versus regular base thing has me curious. Why would there be any C3V ruling on aesthetics? A peanut base has clear gameplay implications, but this is odd to me. Am I missing something?

We suggest a large single because it fits best that way. If you fit him on small single, that's entirely fine.
 
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It's largely an aesthetic change and I rarely see it specified, but there are some instances where it might matter when trying to fit the figure in some small gaps. I doubt that it'd be a problem in most instances, though.
 
The C3V Rules Team would like to add the following R&Cs:
Q: What happens first, Crushing Grasp or Counter Strike?
A: Counter Strike.
Counter Strike happens along with rolling defense dice, so it happens first.

Q: What happens first, Crushing Grasp or Cell Divide?
A: Cell Divide.
Powers that can prevent wounds, such as Cell Divide, Exoskeleton, Temporal Jump, Expendable Rabble, and Purple Heart take place before wounds are dealt, and therefore happen before the attack action is complete.

Q: What happens first, Crushing Grasp or Dying Swipe?
A: Dying Swipe.
Dying Swipe and Rupture happen before the figure is removed from the battlefield, and therefore happen before the attack action is complete.

Q: What happens first, Crushing Grasp or Scatter?
A: Scatter.
"After attacking" means after your attack action, and all triggered effects like Scatter, Defensive Vault, and Teleport Reinforcements have been resolved.

Q: How does Wounded Rage interact with Sujoah's Poison Sting Special Attack or Estivara's Venom Ray Special Attack?
A:
Roll for Wounded Rage after the initial attack wounds and after each poison wound inflicted, as long as Kozil is not destroyed.

Q: If Kozil kills a Mind Flayer Mastermind attacking him with Psionic Blast Special Attack, does Kozil lose an order marker?
A: No.
Wounded Rage happens "immediately," so it triggers before he loses an order marker due to Psionic Blast Special Attack.

Q: If Tandros chooses an adjacent Squad figure for Cleave and wounds Kozil with his normal attack, and then Kozil kills Tandros with Wounded Rage, is the Squad figure still destroyed?
A: No.
Wounded Rage happens "immediately," so it happens before the Cleave damage. Kozil could kill Tandros before Cleave has a chance to complete.

Q: What happens first, Wounded Rage or Cover Fire?
A: Wounded Rage.
Wounded Rage happens "immediately."

Q: What happens first, Wounded Rage or Mortal Strike?
A: Wounded Rage.
Wounded Rage happens "immediately," so it happens before other powers that happen due to wounding a figure, including Mortal Strike, Coil Crush, Lycanthropy, Cling, and Poison Weapons. If Kozil kills the attacking Hero, that Hero's power does not take effect. So, for example, if a Master of the Hunt hits Kozil with a normal attack and is killed by Wounded Rage, he would not get to roll for Mortal Strike. For Squad figures, powers like Poison Weapons would still take effect even if the attack was killed if there is another member of the squad still on the battlefield, since that figure's Army Card would remain in play.
 
The text transcription has two subtle differences from the card (and the army card has a grammar issue, which I'll list afterwards):

WOUNDED RAGE 13
When Kozil receives one or more wounds from a normal or special attack but is not destroyed, you must immediately roll the 20-sided die. If you roll a 13 or higher, inflict one 1 wound on a figure adjacent to Kozil, if possible.

CRUSHING GRASP 15
After attacking with Kozil, if Kozil attacked a small or medium figure and rolled at least one 1 skull and Kozil is still adjacent to that figure, you may roll the 20-sided die. If you roll a 15 or higher, inflict 2 wounds on that figure.

On the grammar problem, I checked to see if there was an earlier precedent for this wording template, or even any cases where this kind of incorrect grammar was "canonized" by Hasbro, but I could not find any. So as far as I know, this is the first and only incidence of this issue and thus (presumably) easy to correct. (Although I recognize that asking the committee to revisit a card and agree on a corrected grammar is not exactly easy for them. ;))

The grammar problem is two-fold: in the three-part condition for Crushing Grasp, there are double "ands" and non-parallel construction. The double conjunction could be grammatically acceptable if the construction had been parallel, but even then it is pretty uncommon and generally only used for literary emphasis.

Anyway, when a subject (in this case "Kozil") is repeated across multiple conjunctive phrases, proper English requires that subject to be written either once (at the beginning) or every time. On this card, "Kozil" is repeated for the first and last phrases but not the middle one. So either the third one needs to be deleted, or the middle one needs to be filled in. Or, if two Kozils are strongly desired here, then the three-phrase conjunction can be split into a two-phrase one with a follow-up. And in any case, the commas then need to be cleaned up.

So there are at least three ways this sentence could be corrected:

  • if Kozil attacked a small or medium figure, and rolled at least 1 skull, and Kozil is still adjacent to that figure,

  • if Kozil attacked a small or medium figure, and Kozil rolled at least 1 skull, and Kozil is still adjacent to that figure,

  • if Kozil attacked a small or medium figure and rolled at least 1 skull, and if Kozil is still adjacent to that figure,
I recommend #1 for its brevity and ease of reading, but the committee may have reasons to go a different way. As long as the result communicates the intended gameplay and is grammatically sound, I think we would all be happy.
 
The issue is that the entire chain of clauses you are looking at it all dependent on "After attacking with Kozil". The lack of a comma makes it clearer that it's all one dependent condition that triggers in that time frame. I guess it's clear either way but it really starts to feel like a run-on.

If I were going to adjust it, I'd back out to the originating clause and go with:
After Kozil attacks a small or medium figure, if Kozil rolled at least 1 skull and is still adjacent to that figure,​
This packages it in a way that avoids the double "and" while still making all the conditions intuitively point to the timing window.
 
I was trying to preserve as much of the original approach as I could, in an effort to make it easier for the decision-makers to consider fixing the grammar problem. Having said that, I do like your version better; it's shorter and reads more fluidly.

I would even go so far as to replace your second "Kozil" with a pronoun, since it would read a little better with no risk of ambiguity:

After Kozil attacks a small or medium figure, if he rolled at least 1 skull and is still adjacent to that figure,​

Short and sweet, and still clear. When I make a rectangular card, your approach is what I would use for myself.

I do have one question remaining, though. Well, a pair of questions. Does "After Kozil attacks" allow any room for thinking it could be before defense dice, wounding, Counter Strike, Scatter, etc.? And/or does "After attacking with Kozil" absolutely 100% communicate that it's after all these things? If there's any implied difference in timing between "after X attacks" and "after attacking with X" then that could confer an advantage on the original opening phrase.
 
"After attacking" refers to a specific timing window, so it's pretty safe. "After Kozil attacks" is obviously the same meaning in a plain reading, but one could argue that by avoiding the classic construction we create some ambiguity. As such, you could mimic it a bit more by going with:
After attacking a small or medium figure with Kozil, if he rolled at least 1 skull and is still adjacent to that figure,​
From a technical perspective it's still not quite the same as the traditional "after attacking" window, because that window occurs even if you didn't attack, while this window obviously depends on an attack (a specific sort of attack at that) having happened. Still, mimicking the wording this way makes it pretty hard to misunderstand the timing.
 
After attacking a small or medium figure with Kozil, if he rolled at least 1 skull and is still adjacent to that figure,​
... mimicking the wording this way makes it pretty hard to misunderstand the timing.
Using the classic construction as much as possible seems wise. I like this version.
 
1.What's the sequence of the attack with Kozil Crushing Grasp? You roll attack dice, defender defends, let's say he gets one wound and THEN you roll the 20-sided die to see if Kozil inflicts ADDITIONAL 2 wounds? Is that correct?
2.What happens if You fail to inflict wounds, but rolled a skull? I understand You still roll for grasp, right?
Thanks
 
1.What's the sequence of the attack with Kozil Crushing Grasp? You roll attack dice, defender defends, let's say he gets one wound and THEN you roll the 20-sided die to see if Kozil inflicts ADDITIONAL 2 wounds? Is that correct?
2.What happens if You fail to inflict wounds, but rolled a skull? I understand You still roll for grasp, right?
Thanks

Yes. the requirement for rolling "grasp" is a skull on your part.
 
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