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The Book of Khosumet the Darklord

dnutt99

Well-known member
The Book of Khosumet the Darklord
Utgar's Rage - Collection 2 - "Heroes of Barrenspur"

Sh8zutr.jpg
Spoiler Alert!
If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info.

Character Bio: Ruthless, relentless, bloodthirsty Khosumet is perhaps the finest example of Utgar's rage. This vicious wolf warrior is known as Utgar's grim reaper, and with good reason: charging furiously into battle swinging his swift, razor-sharp khopesh, Khosumet is well equipped to cut a path of destruction through tough enemy lines. Friendly warriors who battle by his side become energized and even more deadly. Only utter defeat will stop him, and that will not be easy; Khosumet is well practiced in the art of defense, and his sturdy shield will easily block an attacker's blow. (Hasbro)
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-Rulings and Clarifications-
- N/A
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-Combinations and Synergies-



Synergy Benefits Received
- ORNAK : Red Flag of Fury
As a unique hero that follows Utgar, Khosumet the Darklord may benefit from Ornak’s RED FLAG OF FURY activation synergy.

- DEATH KNIGHTS OF VALKRILL : RELENTLESS HEROES : UNHOLY BONDING : As a Medium hero with "Relentless" personality, Khosumet the Darklord may benefit from the Death Knights of Valkrill's UNHOLY BONDING activation synergy.

- WOLVES OF BADRU : Darklord Bonding
As a Darklord, the Khosumet the Darklord may benefit from the Wolves of Badru's DARKLORD BONDING activation synergy.
Synergy Benefits Offered
- UNLEASHED FURY ENHANCEMENT : Units With Unleashed Fury Ability
- RELENTLESS ASSAULT : Relentless Personality Units
C3V and SoV Custom Synergies
Spoiler Alert!
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-Strategy, Tactics and Tips-
- TBA
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-Heroscapers Community Contributions-

Power Rankings

Jexik: Khosumet the Darklord- Without Khosumet, the Heroes of Barrenspur pack would have all good heroes. C

OEAO: C

Cleon: Tier 3 (190/208)

dok (VC inclusive): C

Master Index
MKSentinel said:


Unit Strategy Review
- TBA
 
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Khosumet has a lot of problems. He's grants a small number of melee troops an attack bonus, but it requires adjacency and he lacks any sort of bonding. In most situations, this just isn't going to happen. That means his only real advantage is the Fury enhancement. I've seen a few charts explaining this, but essentially, he's not a bad unit to take along with 3 or more squads of Wolves (no less sadly). He doesn't actually boost the probability of the majority of the Fury rolls, but rather, boosts the average roll strength.

Of course, the real problem most people have with our lone Darklord is that he's simply a non-combatant and generally wastes his time back in the starting zone until someone bothers to kill him, leading most people to prefer to simply take another set of wolves. What he really needs is a setup similar to the Venoc Warlord; a bonding bodyguard unit like the Armoc's. That way, you can draft a "first wave" of Anubian Wolves to go out and take advantage of his Fury enhancement, but once they've been removed, the Darklord can grant his Relentless bonus to his bodyguards once he goes out on his own. I think its a great setup for Mittens, and its something Khosumet could really learn from.
 
Except that Mittens is much more useful...

I find it amusing that he has such an impressive title like "Darklord" and sucks so bad.

Maybe we'll see something with fiends...

:)

Adam
 
MKSentinel said:
Except that Mittens is much more useful...

I find it amusing that he has such an impressive title like "Darklord" and sucks so bad.

Maybe we'll see something with fiends...

:)

Adam

Mittens also costs 45 points more.

I'm hoping something happens with the Fiends as well, I just didn't want to put much speculation into the books ;)
 
Better here than making another thread for it. :) This is the official spot for all things Darklordish... :twisted:

On another note, can you imagine wasting Ornak on Khosumet? At least at the present time... So hoping to get on the boards post wave 7 and hear everyone talk about how bad ass Khosumet is!!! :)

Adam
 
Except that Mittens is much more useful...

I find it amusing that he has such an impressive title like "Darklord" and sucks so bad.

Maybe we'll see something with fiends...



Adam

That's why we renamed him! His new name just happens to be...SNOOPY THE DORKLORD!
 
I find it kinda funny that his bio says he is well practiced in the art of defense and his shield will easily block an opponent's blow. Then you look at his card and see 3 defense and 3 life.....
 
Monsieur Darklord has to be one of the most disappointing units in the game, given that he had so much potential to be a true bad-@$$.

-) his sculpt is one of the better ones in the game.
-) the wolves are a blast to play --- great theme for them to build on!
-) if his stats had actually reflected his awesome sounding bio, Khosumet would have been a force on the field... (heck, just give him 5 defense, and he'd be 100% better!)
-) relentless assault simply begs for the addition of a relentless bonding unit!

If Hasbro is wanting to fix / improve one of the current figures, I would sincerely hope they throw this puppy a bone. They successfully revitalized the apes with the abilities of the Nakita (to the extent where they're (the apes) playable now). A ranged bonding unit for Khosumet would be perfect! Relentless, fast moving, but lower attack, anubian archer squad with darklord bonding and range boost when adjacent to a darklord would be perfect. This would get Khosumet into the battle, but not necessarily on the front line, and would also provide the wolves a much needed "ranged buddy".

Personally, I use Khosumet with 3 squads of Wolves, and believe with 3+ squads he DOES justify his cost... BUT, I do hate leaving him cowering in the starting zone, tucked away somewhere, for the entire game. Khosumet could be oh so much more than simply the back rank cheerleader he currently is.

SW8K
 
AnubisWarriors.jpg


If not archers, then perhaps Anubis Warriors with slings (popular ranged weapon of the era), or spear throwers, javelins, etc...

But I could also see the Anubian Warriors pictured above armed with egyptian short bows...
 
I think a ranged bonding squad would be a little much for the guy. Something about relentless ranged units seems a bit off anyway. Relentless seems to imply viciously tearing with your bear hands (or in the case of Hawthorne/Taelord, hacking madly with a big sword). Besides, that still wouldn't let people use Khosumet like his bio/sculpt imply.

Khosumet just needs a 6/1/3/4 unit of 3 "elite wolves" that have Darklord bonding and a Relentless personality (hopefully Devourer. You wouldn't need to take many of them, probably a single squad, but once you run out of Anubians, you could use this unit to bring Khosumet into the fight and help rip things up while making use of his Relentless boost. I really think giving them range is a little too much, no matter how low you drop their attack.
 
I really like Markwars idea of the "pouncing" anubis wolves, where after their normal move they can leap an additional 3 or 4 if that places them adjacent to an opponent's fig.

And I see Eclipse' reasoning for a ranged relentless unit being a bit "off"...

But if you combine Markwars and Eclipse' views, you could nicely come up with a relentless, bonding, leaping Anubis squad that gains a +1 attack bonus if they begin their movement adjacent to a Darklord (similar to Acolarh's move bonus ability...).

Elite Anubian Wolves
6/1/3/4
Relentess
Darklord Bonding
Darklord's Bidding: If the Elite Anubian Wolves begin their movement phase adjacent to a Darklord, they gain a +1 bonus to attack for the turn.
Pouncing Attack: After moving, the Elite Anubian Wolves may leap an additional 3 spaces if they end the leap adjacent to an opposing figure. The Elite Anubian Wolves do not take disengagement swipes if engaged prior to leaping.

This would make for a nice Unique bonding squad for Khosumet. Fits well in the theme, and would certainly see Khosumet getting his hands dirty in more games.
 
Snotwalker 8000 said:
I really like Markwars idea of the "pouncing" anubis wolves, where after their normal move they can leap an additional 3 or 4 if that places them adjacent to an opponent's fig.

And I see Eclipse' reasoning for a ranged relentless unit being a bit "off"...

But if you combine Markwars and Eclipse' views, you could nicely come up with a relentless, bonding, leaping Anubis squad that gains a +1 attack bonus if they begin their movement adjacent to a Darklord (similar to Acolarh's move bonus ability...).

Elite Anubian Wolves
6/1/3/4
Relentess
Darklord Bonding
Darklord's Bidding: If the Elite Anubian Wolves begin their movement phase adjacent to a Darklord, they gain a +1 bonus to attack for the turn.
Pouncing Attack: After moving, the Elite Anubian Wolves may leap an additional 3 spaces if they end the leap adjacent to an opposing figure. The Elite Anubian Wolves do not take disengagement swipes if engaged prior to leaping.

This would make for a nice Unique bonding squad for Khosumet. Fits well in the theme, and would certainly see Khosumet getting his hands dirty in more games.

Just so you know, that gives them an attack of 5 if they don't move. They get a +1 bonus for starting next to Khosumet, then they'd get an +1 bonus for being next to Khosumet. Another idea that might be really fitting with the theme.

Offering of Flesh
When an Elite Anubian Wolf inflicts a wound on the opponent, he may remove a wound marker from an adjacent Darklord.

The one thing that's important is making sure the new unit doesn't take the thunder away from the current Anubian Wolves. You definitely want to make sure their average attack is lower than the average Unleashed Fury roll, much like how the Armoc lack Frenzy and the Scout enhancement. They need to bond, be generally stronger, but lack that chance to roll total carnage that make both the Venoc and Anubians such great first wave assault troops.
 
**AHEM***

from the dictionary relentless means "that cannot or does not relent or give way to appeals or pity; mercilessly hard or harsh: immovably stern or persistent".

Somehow I don't think being relentless prevents the use of ranged weapons...

I do like the idea of a ferocious bonding squad. Say that has the Relentless Assault ability itself.

Think about it, Khosumet, who is relentless in base with 3 of those wolves. Maybe the bonding could only be for a wolf champion as well.

I like the idea. HELL, they could be Dire Wolves, large two based critters. Maybe not with bonding, but with carry!

Evil...

Adam
 
MKSentinel said:
**AHEM***

from the dictionary relentless means "that cannot or does not relent or give way to appeals or pity; mercilessly hard or harsh: immovably stern or persistent".

Somehow I don't think being relentless prevents the use of ranged weapons...

I never said it prevents it, just that its not what immediately springs to mind when I think of a ranged unit. Labelling something as relentless generally gives the impression that they are out of control to a certain degree, which doesn't work well with ranged weaponry. In any case, I really don't think Khosumet's bodyguards should be ranged, simply because it doesn't change his situation. If he boosts a ranged unit, he'll still end up standing in the back with clean hands. If people want Khosumet to dive in and make his mark, he needs a melee squad supporting him to dive in along side him.
 
Weird...I had thought the same thing and was planning on making custom pouncing wolves this summer along with a set of wolves that act as guards for the Darklord.
 
Add 25 points to his cost and give him "wolf bonding" after your turn you may move and attack with up to 3 wolves.

Surely some folks out there have found a way to make him useful.

I agree that he is a waste of a cool sculpt.
 
TheRealQ said:
Weird...I had thought the same thing and was planning on making custom pouncing wolves this summer along with a set of wolves that act as guards for the Darklord.
I've already made a bonding guard squad for him, and a ranged squad of Unleashing wolves, which would make for a fun Darklord army, IMO.
 
If he's your only wolf owned right now, I think 30 pts. would be a fair cost for him.

I've toyed with using Khosumet and Krug for Ornak's Flag of Fury Aura. Move Khosumet first, getting a 3 or 4-dice attack in. Then move Krug up next to Khosumet and get your extra attack twice. Actually, this combo works well if you have the Arrow Gruts, as well. Put 1 on Ornak, then 2 & 3 on the Gruts, fully utilizing Krug's potential. This could work well after your opponent's forces have been thinned by your Blade Gruts.

How's this?

Khosumet 75 pts.
Krug 120 pts.
Ornak 100 pts.
2 x Arrow Gruts 80 pts.
1 x Swog 25 pts.
2 x Blade Gruts 80 pts.
Marcu 20 pts.

500 points
 
I've had multiple success stories with using Khosumet with Mittens and Venocs as well as Armoc Vipers. The catch? I actually don't take turns with Khosumet (unless I feel I absolutely need to), and instead use Theracus as a mount of Khosumet.

With Mittens on the field, Theracus has a base move of 9, which essentially means that I can move Khosumet between 9-11 spaces ahead, and makes it much easier for me to position him adjacent to the fast moving Venocs and Armocs. Meanwhile, I use the Armocs bonding to constantly move Mittens up along with my army, with Mittens being a more formidable figure that the opponent will usually focus more on.
 
That's another good idea for using Khosumet. You may even be able to get a 4-dice attack in with Theracus, too, since he's so fast.
 
I still think some wolves will come out with bonding like the Armocs came out to work with the Venoc Warlord, while the Venoc Warlord boosts the D20 roll of the venocs.
 
AmishBurrito said:
I still think some wolves will come out with bonding like the Armocs came out to work with the Venoc Warlord, while the Venoc Warlord boosts the D20 roll of the venocs.
I always like this tension in the Viper units. I think this would be a great way to bring Khosumet back into the fold.
 
In defense of the Darklord...

The Unleashed Fury enhancement is more powerful than it seems. If you roll a 1, you don't have to kill one of your wolves. If you roll a 1, 6, 11, or 15, you get to add 1 more die to the attack of your wolves than you would without the Darklord. If you roll a 19 you get to add 4 more dice to your wolves attack than you would without the Darklord. In short, Unleashed Fury has a 25% chance of boosting your wolves on each roll for Unleashed Fury. This D20 enhancement has a much greater chance of boosting Anubian Wolves than the Venoc Warlord's Frenzy Enhancement boosting Aubrien Archers frenzy or Su-Bak-Na's Hive Supremacy boosting Ne-Gok-Sa's Mind Shackle(5% in both cases). Khosumet's regular stats are poor but he is also much cheaper than analogous figures such as Venoc Warlord or Su-Bak-Na.

I do understand the reasoning behind the idea that it is better to draft another squad of Anubian Wolves instead of Khosumet the Darklord but I have a different view. First of all, many of us don't have large numbers of every common squad. I have two sets of Anubian Wolves so, by necessity, I will choose Khosumet over a third squad of Wolves. Secondly, Khosumet boosts the Anubian Wolves that are actually in battle and who are attempting to do damage to the enemy. If you draft another squad of Anubian Wolves over Khosumet, you are working under the assumption that the first squads will get killed off and that you will need the last to put you over the edge. I can only back this opinion up with gut-feeling rather than mathematical reasoning but I would rather have my first squads do more damage and survive longer by killing more of the enemy faster and by not destroying themselves.
 
Sisyphus said:
In defense of the Darklord...

The Unleashed Fury enhancement is more powerful than it seems. If you roll a 1, you don't have to kill one of your wolves. If you roll a 1, 6, 11, or 15, you get to add 1 more die to the attack of your wolves than you would without the Darklord. If you roll a 19 you get to add 4 more dice to your wolves attack than you would without the Darklord. In short, Unleashed Fury has a 25% chance of boosting your wolves on each roll for Unleashed Fury. This D20 enhancement has a much greater chance of boosting Anubian Wolves than the Venoc Warlord's Frenzy Enhancement boosting Aubrien Archers frenzy or Su-Bak-Na's Hive Supremacy boosting Ne-Gok-Sa's Mind Shackle(5% in both cases). Khosumet's regular stats are poor but he is also much cheaper than analogous figures such as Venoc Warlord or Su-Bak-Na.

That's not exactly true. There is no increased probability of getting of the +1, +2, +3, or +4 enhancements. All the bonus does is shift the table (e.g. you still have a 25% chance of the +1 either way). The enhancement does decrease the probability of destroying one of the wolves (from 5% to 0%) and does double the probability of getting the +8 enhancement (from 5% to 10%).

He could be better (and his bio and title suggests that he should be better), but he is worth it if you take a few squads of wolves.
 
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