• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

The Book of Judge Dredd

Tornado

Fan Fiction Prompt Master
The Book of Judge Dredd

C3G 2000 AD PUBLIC EXCLUSIVE COLLECTION 9
THE FASCIST AND THE FURIOUS

C3G_JudgeDredd_comic.png

Comic PDF

C3G_JudgeDredd_mini.png

Mini PDF

The figure used for this unit is a Heroclix figure from the Indy set.
Its model number and name are #070, 071, 072 / Judge Dredd.

_________________________________________________________________​

Character Bio - Joseph "Joe" Dredd is the most famous of the elite corps of Street Judges that run Mega-City One, a city of over four hundred million people and every one of them a potential criminal. Stretching the length of the 22nd Century North American eastern seaboard, Mega-City One is the most dangerous city on Earth – a serious crime takes place every second of every day. This is a city so dangerous that it demands a special breed of law enforcer. Here, there are no police, no trials and no juries – there are only the Judges. It takes fifteen years to train a Judge for life on the streets. Fifteen years of iron discipline, rigid self-control and concentrated aggression. His court is on the streets and Judge Dredd's word is the Law.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
-Immunities, Benefits, and Weaknesses-
_________________________________________________________________

-Strategy, Tactics and Tips-
  • Criminal figures roll 1 fewer defense die against Judge Dredd's attacks. List of Criminals.
-Heroscapers Community Contributions-Card Updates:
7 March 2021 - Personality changed to Fearless
 
Last edited by a moderator:
NAME = JUDGE DREDD
SECRET IDENTITY = JOE DREDD

SPECIES = CLONE
UNIQUENESS = UNIQUE HERO
CLASS = JUDGE
PERSONALITY = FEARLESS

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 5

POINTS = 210

I AM THE LAW
After attacking with a special attack, Judge Dredd may immediately attack one additional time with a special attack. Criminals roll 1 fewer defense die against Judge Dredd's attacks.

LAWGIVER INCENDIARY SPECIAL ATTACK
Range 7. Attack 3.
Destructible objects roll 2 fewer defense dice against this special attack. If this special attack inflicts one or more wounds, you may roll 1 unblockable attack die against the defending figure. Figures with the Lava Resistant special power are not affected by this special attack.

LAWGIVER RICOCHET SPECIAL ATTACK
Range Special. Attack 3.
Choose a non-adjacent figure within 5 clear sight spaces of Judge Dredd, and choose one additional figure within 3 clear sight spaces of the first chosen figure. Attack the first figure. If it receives one or more wounds, you may attack the additional chosen figure.

LAWGIVER HIGH EXPLOSIVE SPECIAL ATTACK
Range 5. Attack 4.
Choose a figure to attack. All figures adjacent to the chosen figure are also affected by this special attack. Roll attack dice once for all affected figures.
 
Last edited by a moderator:
I need mini pics if anyone can help me out there. Suggestions for comic art and backround (he lives in a futuristic Mega-City) is encouraged. Let me know if this looks right.
I know I need to do the synergy links and a bio but it must wait until tomorrow, must sleep. Drokk it.
 
Well he looks but I'm worried that being able to always use multiple SAs a turn means his normal attack will be hardly used if ever even with range of his normal.
 
I was hoping to get some input from you Hidicul, I appreciate your straight forward honesty.
So far in my playtests his normal attack was quite valuable in drawing in figures and keeping Range 1 figures at bay. I was able to shoot Hawkgirl without allowing for a Swoop. I was testing him with 5 attack dice on his SAs also. I think with 4A on SAs his normal will see even more use but will always be second fiddle to double SAs.
 
Height and an Avengers Marker will get his normal attack to 7 quickly. An attack of 7 at Range 8 is pretty good. The Special Attacks are obviously his main thing here though so I don't see an issue.
 
This was discussed briefly. He is more then a Lawman.
He is Judge, Jury, and Executioner.
My biggest issue would be if the Dark Judges were made. I can not see them not being Dark Judges for class. Then it would look weird for Dredd to be a Lawman.

Also, I do not see Dredd taking orders from a Lawman like Gordon. He answers to none but a Chief Judge (which I have a design for).

I am still open to this discussion but it will require persuasion. Thanks TB
 
I say at the least his class should be judge, I've never thought of him as a cop which is what lawman always make me think of. I agree that having him on hieght with a Avangers Marker makes his normal sweetier, but I was more thinking when you play him on a map with very little hieght difference like my current favorite dark deminsion as well as outside of a cap build. At the point I think his normal might see little use. Hopefully I'll be able to grab a test on this guy so I can see how he does.
 
Hidicul, I don't disagree with you. I was just pointing out a situation where it might be useful. I have no problem letting someone's special attacks outshine their normal attack.
 
It's a small point that won't affect gameplay at all, but I don't think his personality listed as Unforgiving is quite right.
He's all about upholding the law (or even what he knows is right, like when he went against Judge Cal).
If someone had been pardoned by the Chief Judge, he wouldn't hold a grudge.
Also, he isn't really "Judge, Jury and Executioner" as is often stated. He only kills as an absolute last resort, and he follows regulations to the letter. He feels more like a dedicated soldier than a frontier sherrif in the comic strip.

It's hard to sum him up in one word, but the best I can come up with is Uncompromising.
He never lets things slide, he doesn't tolerate corruption or abuse, and doesn't put up with crime in any way.
Unforgiving doesn't give credit for the fact that, despite his legalism and gruff nature, he is truly heroic.
 
Awesome to see more indy love! :D

I DO have the mini, so if nobody gets pictures in the next few weeks, I've gotcha covered.
 
Don't forget to PM the Heroes, Tornado!


Now... on to picking on this design! :razz:

LIFE = 5

MOVE = 5
RANGE = 8
ATTACK = 5
DEFENSE = 5
I wouldn't mind seeing a drop in Attack or Range here. This guy is going to be an evil kiter. So what if he never uses his regular attack? It's back up ammo, right? I think with Attack of 4 and Range 8, it's still gonna have its uses (he's too far away to hit his choice target with a SA).
POINTS = 230


I AM THE LAW
After attacking with any Special Attack, Judge Dredd may immediately attack one additional time with any Special Attack. Criminals roll one fewer defense die against Judge Dredd's normal and special attacks.

LAWGIVER RICOCHET SPECIAL ATTACK
Range 5 + Special. Attack 4.
Choose a figure within 5 clear sight spaces. You may choose another figure within 3 clear sight spaces of the chosen figure. Roll attack once for all affected figure. Affected figures roll defense dice separately.
There is a very similar Ricochet power in the sanctum, and I'd like to use the same wording for consistency:

LAWGIVER RICOCHET SPECIAL ATTACK
Range Special. Attack 4.
Choose a figure within 6 clear sight spaces of Judge Dredd, and choose one additional figure within 3 clear sight spaces of the first chosen figure. Attack the first figure. If it receives one or more wounds, you may attack the additional chosen figure.


LAWGIVER INCENDIARY SPECIAL ATTACK
Range 5. Attack 4.
Destructible objects and non-adjacent figures cannot receive automatic shields when defending against this special attack.
I gotta be honest, I don't understand this power compared to the name. Incendiary means "explodes into flame", right? Ignoring auto shields (in addition to seemingly hammering this special attack into a power useful against only a very specific set of figures) seems more like 'armor piercing' to me. Maybe:

LAWGIVER INCENDIARY SPECIAL ATTACK
Range 5. Attack 4.
If this special attack inflicts at least one wound on a figure, you may roll 1 unblockable attack die against that figure.

Kind of a Jim Hammond Human Torch 'burn damage' mechanic.

LAWGIVER HIGH EXPLOSIVE SPECIAL ATTACK
Range 5. Attack 4.
Choose a figure to attack. All figures adjacent to the chosen figure are also affected by this special attack. Roll attack once for all affected figures. Affected figures roll defense dice separately.
Ok, as is, this is always going to be my default special attack if there's at least two enemy figures together, as I can target multiple figures and use it multiple times. I'd definately like to see a drop to 3 Attack here, and then bring the range back up to 6. Two attacks of 3 against multiple figures is still plenty powerful (see Punisher), and the higher range sells this one for me.

EDIT: Also, that comic art isn't going to work (especially since it doesn't seem to be from a comic). I like this one, assuming there's enough Dredd to avoid the comic title:
JUDGMENT-DAY-FC.jpg


EDIT EDIT: Aaaand here's your mini background:
mega-city-one-justice-department-trucks-dredd-2012-01.jpg
 
Good notes from Margloth. I agree all around.

I like Judge for the class for sure. For the personality, I think Disciplined or Strict would both work.
 
I'll try regluing my Dredd mini again, at least long enough for a photo shoot.

I'm thinking that two SA's and Criminals subtracting one defense die might be too much.
 
I do kind of agree with you, Porkins. Maybe an average special attack power of 3 would be more appropriate? He'd still kick butt against Criminals, which would feel more appropriate.

Actually, since he's judge and jury, it would be kind of cool if he could choose a figure to be considered a criminal. Like he's passing judgement on them.

Maybe:

I AM THE LAW
At the start of each of Judge Dredd's turns, you may choose an opponent's figure to have the class of Criminal for the remainder of the turn, in addition to the Class on its card. Criminals roll 1 less defense die against Judge Dredd's normal or special attacks.

This would kill his ability to attack twice per turn, but I think the theme is great and he's got a couple multi-attack options anyway.

We could also replace Lawgiver Incindeary with:

LAWGIVER AUTOLOAD SPECIAL ATTACK
Range: 5. Attack: 2.
If Judge Dredd rolls at least 1 skull with this special attack, he may attack an additional time with this special attack.
 
The change to I Am The Law would negate my concern for using the Sanctums Ricochet mechanic which would let him attack a max of 6 times in one turn. I like that by making a figure a Criminal for a turn bumbs up his usefulness, although it could make for some intresting synergy in your opponents army for a single turn depending on the initive order. Imagine having superman become a criminal in an army with someone the boosts or let's you take a turn with other Criminals. It could get pretty intresting.
 
I like your suggestions Margloth especially the idea that he can make someone a Criminal. I would really like this in the design and I am considering a bit of a revamp just because of it. I will mull it over.


However the other suggestions feels like he is being reduced down to the Punisher. You want to drop his two stats that are higher than Punisher's, making them exactly the same as Punisher.

Incendiary was meant as a DO destroyer as that is what is used for in the comics. I originally had it so it affected only DOs but Bats suggested expanding it to all figures. I do like your version. Do most DOs get auto-shields? If yes I prefer my version, if not I could go with yours, maybe add some bonus for Lava Resistant power.


You are saying his only SA he can attack with twice rolls 2Attack dice and he can only attack again if he gets a skull?
Punisher can attack 3 times with a normal(from Range 7) and twice with his SA. Not a big fan of the power name either. The other ones are named after the most iconic ammo he uses in the comic.

This guy is way more powerful then the Punisher. Puhisher is a rouge cop with some good weapons. Dredd is a Judge. Genetically bred and trained from birth to be a Judge, and Dredd is the best. His technology is much better then anything Punisher has. Watering him down to or below what Punisher can do is not even close to representing this character.

Thanks for the Personality suggestions. Keep them coming. I think we are getting close.

@streaky. Thank you for your comments. Please post any and all feelings you have on this design. I think you may be the only person besides me who has read the comics. I highly value your opinion.

Please weigh in all. I am off to erase some PMs so I can PM the Heroes. I knew I was forgetting something last night.

Thanks for the input everyone. :)
 
It's important to remember with normal ranged attacks that you should always keep them a bit lower than you'd actually like with the assumption that they are usually going to camp on height.

Also, Punisher is a trained marine with over 40 years of combat experience, body armor, and almost superhuman compulsion. I think him and Dredd should be within 30 points or so of each other.

5 defense and 5 life means this guy doesn't go down easy, and his special attacks (especially 2 per turn) are putting him at the high end of mid-level heroes. Is that what you want?
 
I want him better then Punisher. He is more experienced then Punisher. Even if Punisher has more years, which I doubt, Dredd has more time on the clock. Judges can put in 20 hour shifts go into a sleep chamber for four hours and go back out. Dredd has crossed the Cursed Earth and defeated the Sovs in the Apocalypse War. He has technology that keeps him younger and healthier.

In my playtest against Punisher (with 5Attack dice SAs) Dredd lost all three matches. I think this is a big reason why I am resisting making him weaker(I already dropped the SAs to 4A). I am OK with him losing one on one to Punisher as long as he is just as good or a little better then Frank against others. C3G set the bar high for Punisher, I think Dredd is better.

I think your idea for I am the Law is awesome and may be the tweak to make this all work. The SAs just need to be ironed out. I will dwell on this a bit.
Perhaps High explosive SA should be the one that attacks twice. The explosion does affect Dredd and can be somewhat neutralized by engaging him. Also since your version of I am the Law only affects one person it can not be overly exploited.

I will be doing some playtests tonight so I wil give your version a whirl Margloth. I think some squad tests and a coupe army will reveal a lot. He was way overpowered in the original design and may still be. I just want to be sure we do not reel him back too far. Thanks for the suggestions.
 
I'm not keen on changing a figure's class for the duration of your turn because mechanically it seems largely pointless. What in-game effects are there to adding the Criminal class to a figure's class for the duration of my turn? It'd require bonding with another figure that benefited from the use of that class or other figures in position on that opponent's turn with defensive criminal synergies to ever be relevant.

I feel like if we're going that way, we should just let him choose on figure to roll 1 less defense in general (though that loses a bit of theme).
 
I agree it's a but theme nerdy, but yeah, basically you'd just be changing the class to reduce the defense.
 
Am I off in thinking Dredd is somewhat like Ronan? (the characters, not the designs)
 
Back
Top