• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

The Book of Joker (II)

Re: The Book of Joker - Designing

Well this Joker is able to auto-wound Batman then take his mind and force him to attack Robin, Alfred, jump off of a roof top, etc.
 
Re: The Book of Joker - Designing

Pre-Yea

Looks like a fun design. :)

I was just thinking about one of my favorite things is when a design has a well known title for a character as a power title. For instance "Clown Prince of Crime". This designs looks great and I'm not suggesting a change, but it would be cool to have a Joker at some point with a power having that title. I know there are some other Joker ideas out there like Golden Age so maybe it would fit on there.
 
Re: The Book of Joker - Designing

Hmm ... sounds like another Criminal Synergy power ... :ponder:
 
Re: The Book of Joker - Designing

Sorry I haven't kept up here but I don't get the theme behind Joker toxin being able to mind control a unique hero?
 
Re: The Book of Joker - Designing

In the golden age, A3n, Joker Toxin did a variety of things, one of them being turning someone Insane, either permanently or temporary. Some of that has also carried over into the current comics, movies, and cartoons; when you see Joker spray someone from his flower then they have that dumb joker smile as they go about doing crazy murderous things as Joker influences them as well.
 
Re: The Book of Joker - Designing

I've seen the toxin turn them insane but never have I seen it give him control over them. :shrug:
 
Re: The Book of Joker - Designing

He influences them to do his bidding; like murder, steal, commit suicide, etc.
 
Re: The Book of Joker - VOTE for playtesting

What would you think of this?

Clown Prince of Crime
Joker has the class of Crime Lord in addition to what is listed on this Army Card.
 
Re: The Book of Joker - VOTE for playtesting

With as many Joker minis as there are out there, I think I'd rather see one who just has the class of Crime Lord and uses that power title as a Criminal synergy power of some sort (and maybe bonds with some future Clown Goon uncommons who bond with Insane Crime Lords?).
 
Re: The Book of Joker - VOTE for playtesting

I'm really in favor of that other Joker existing at some point, though ... It's a shame we already used the best sculpt for it.
 
Re: The Book of Joker - VOTE for playtesting

Yea - still not thinking mind control is thematic but it works as a power set :shrug:.
 
Re: The Book of Joker - VOTE for playtesting

I think the theme is "iffy" but I've definitely seen him turn people crazy with the venom and convince them to do terribly violent things. I like how the power set has an overall feel of "chaos" and "anything could happen" which is very Joker.
 
Re: The Book of Joker - VOTE for playtesting

This passes. I will send it to playtesting tomorrow when I have time, or unless someone else gets it first. ;)
 
Re: The Book of Joker - VOTE for playtesting

Thanks. I will look this over and post it for the C3G Sanctum.
Tornado said:
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Joker

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
?Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
?Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
?Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
?Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
?Pass

- FUN TEST/ Consider whether or not the design was fun to play.
?Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
?Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
?Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
?Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
?Pass
_____________________________________________________________


Army Test
- Does it pass
, Yes or No? .Yes
- What should be the unit's point value? .140
- Give a brief overview. .Cops vs. Robbers. A close match in the end. Smilex Bomb was vicious.
Map: Fulcrum.
Units: Joker, Harley Quinn, Black Mask, Street Thugs x2 vs.
Jonah Hex, Commissioner Gordon, Elektra, 5th Precinct Cops x2 .

Spoiler Alert!

_____________________________________________________________​


Army Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 140.
- Give a brief overview. Spider-Girl vs. Joker was really boring as Bio-Magnetic Field kept hitting.
Map: .Fulcrum
Units: .Joker, Harley Quinn, Mad Hatter, & Angel vs.
Spider-Girl, Echo, Pyro, & Iron Man MKI
Spoiler Alert!

Joker has a decent toughness to get a chance to use Toxin but the roll is so high, it will be difficult to pull off. I would like to see the roll drop to 13 or maybe less. One possibility that would be awesome is if you used Joker Toxin on Hired Guns and then bonded them with Harley Quinn through Insane Devotion.
My mind has been elsewhere today so I am hoping this test is not a complete flop. Best of luck with the design.
What this Joker could really use is a squad of his own flunkies.
 
Re: The Book of Joker - VOTE for playtesting

That was very useful, and Tornado did a great job.
 
Re: The Book of Joker - VOTE for playtesting

Thanks. I do appreciate you wrapping this up.
Scapemage said:
Scapemage said:
C3G STANDARD PLAYTEST FEEDBACK FORM
Scapemage said:
NAME OF THE TEST UNIT Joekr v2.

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass. I love the theme this time around. Very cool.

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass.

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass.

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass. Insanity!

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass.

- FUN TEST/ Consider whether or not the design was fun to play.
Pass. Laugh It Off, just Laugh It Off…

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass. He works against every type of figure!

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass. He forces thoughtful target choice for his power, since each target could have a different effect.
_____________________________________________________________​




Army Test
- Does it pass
, Yes or No? Yes
- What should be the unit's point value? 120-140.
- Give a brief overview. Joker’s point value seems slightly high, but I’m not so sure just yet. The roll for Toxin is a bit high for my tastes, and because of that he doesn’t seem to get much use out of it before he dies. Laugh It Off works fine, but not as often as I predicted.
Map: Martian War Zone: The Heat.
Units: Joker v2, Harley Quinn, .Green Goblin, and Arkham Inmates x2 (620) vs. Rhino, Shocker, Electro, and Chameleon (615).
Spoiler Alert!
Spoiler Alert!

_____________________________________________________________​



Army Test
- Does it pass
, Yes or No? Yes
- What should be the unit's point value? 130-150.
- Give a brief overview. This time, Joker earned his points. Laugh It Off kept him around for 3 additional turns, and Joker Toxin helped out too. He’s definitely worth 140.
Map: Martian War Zone: The Heat.
Units: Joker v2, Black Canary, Azrael, C3G Abomination, Commissioner Gordon, and Alfred Pennyworth (1010) vs. Merlyn, Man-Bat Assassins, Elite League Assassins, Talia Al Ghul, Elektra, and Hand Ninja x2 (1010).
Spoiler Alert!
Spoiler Alert!
 
Re: The Book of Joker - VOTE for playtesting

I propose we move to Final Editing at 140.
 
Back
Top