Clown Prince of Crime
Joker has the class of Crime Lord in addition to what is listed on this Army Card.
Tornado said:C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Joker
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
?Pass
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
?Pass
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
?Pass
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
?Pass
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
?Pass
- FUN TEST/ Consider whether or not the design was fun to play.
?Pass
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
?Pass
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
?Pass
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
?Pass
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
?Pass
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Army Test
- Does it pass, Yes or No? .Yes
- What should be the unit's point value? .140
- Give a brief overview. .Cops vs. Robbers. A close match in the end. Smilex Bomb was vicious.
Map: Fulcrum.
Units: Joker, Harley Quinn, Black Mask, Street Thugs x2 vs.
Jonah Hex, Commissioner Gordon, Elektra, 5th Precinct Cops x2 .
Spoiler Alert!(summary).
Jonah Hex declares Joker as Bounty.
Round 1 - Gordon leads with Hex and some Cops in tow. Black Mask takes out a cop and the Thugs move in. Gordon misses Black Mask who shoots Gordon point blank in the face for 4wounds but a cop sacrifices himself. A thug destroys a couple Cops and the Cops take out two Thugs.
Round 2 - Joker moves in and Harley tosses a 5 skull Smilex Bomb. 3wounds Black Mask, 3wounds Gordon(destroyed), 2wounds Hex, and destroys the last two Cops. 2 Thugs wound Hex but one fails and is destroyed by Black Mask's Criminal Motivation. Hex destroys Black Mask. Elektra destroys a Thug.
Round 3 - Harley Quinn blanks out and takes 4wounds from Elektra, destroying her. Elektra takes out a Thug with Deadley Barrage but misses Joker. Joker injects Elektra with Joker Toxin(16) and moves her to low ground and attacks Hex who blocks. Joker then 3wounds Elektra. Elektra risks a swipe and 3wounds Joker from range.
Round 4 - Joker wounds Elektra who destroys Joker with three Deadly Barrages.
Round 5 - Elektra takes out a Thug before they bring her down. Hex finishes off the Thugs taking a wound in the process.
This ended up closer then I thought. Joker is pretty limited with no Range and 5 Move, even when bonding with Harley. He is fairly tough and forces the opponent to use range or Specials or risk Laugh it Off. He can potentially do great things, which makes him fun and dangerous. The one time Toxin worked, Elektra failed to wound Hex, this made all the difference in the game. He had back luck all around with Elektra except on one attack.
Who won and how many wounds did they have?
.Jonah Hex (3wounds, 2 Life left.)
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Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 140.
- Give a brief overview. Spider-Girl vs. Joker was really boring as Bio-Magnetic Field kept hitting.
Map: .Fulcrum
Units: .Joker, Harley Quinn, Mad Hatter, & Angel vs.
Spider-Girl, Echo, Pyro, & Iron Man MKI
Spoiler Alert!(summary). Round 1- Angel Carries Joker to high ground. Spider-Girl Swing Lines up and then uses Bio-Magnetic Field(13). Harley moves in. Spider-Girl smashes Joker with 5skulls after moving him with Field Pulse. Joker Laughs it Off. Joker fails to Inject(3) and misses his attack on S-G. Harley tosses a Smilex Bomb into the enemy start zone but it is a dud.
Round 2- Joker gets hit again with Bio-Magnetic Field. Harley sprints into the enemy start zone and blanks out against Iron Man from high ground. Spider-Girl wounds Joker and hits him again with B-M Field.
Harley misses Iron Man. Joker 2wounds S-G who wounds him back.
Round 3- B-M Field on Joker. Harley finally hits I-M MKI for 3wounds. Another two B-M Fields on Joker. Harley 3wounds Iron-Man destroying him. Pyro 2wounds Joker with Living Fames.
Round 4- Pyro Living Flames Joker for 4wounds destroying him. Pyro then continues the burn destroying Angel. Mad Hatter moves in. Harley 2wounds Echo.
Round 5- Mad Hatter Hat Tricks Pyro and then next OM S-G. Harley 2wounds Echo destroying her. Mad Hatter uses Tea Partycool: on OM3.
Spider-Girl misses Pyro. Pyro's Living Flames wound S-G and then himself.
Round 6- Mad Hatter Hat Tricks Pyro and 2wounds Spider-Girl, destroying her. Harley moves in. Hater and Harley attack Pyro from high ground destroying him.
B-M Field took Joker out of the fight.
Who won and how many wounds did they have? Mad Hatter and Harley Quinn both Full Life.
Joker has a decent toughness to get a chance to use Toxin but the roll is so high, it will be difficult to pull off. I would like to see the roll drop to 13 or maybe less. One possibility that would be awesome is if you used Joker Toxin on Hired Guns and then bonded them with Harley Quinn through Insane Devotion.
My mind has been elsewhere today so I am hoping this test is not a complete flop. Best of luck with the design.
What this Joker could really use is a squad of his own flunkies.
Scapemage said:Scapemage said:C3G STANDARD PLAYTEST FEEDBACK FORMScapemage said:NAME OF THE TEST UNIT Joekr v2.
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass. I love the theme this time around. Very cool.
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass.
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass.
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass. Insanity!
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass.
- FUN TEST/ Consider whether or not the design was fun to play.
Pass. Laugh It Off, just Laugh It Off…
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass.
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass.
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass. He works against every type of figure!
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass. He forces thoughtful target choice for his power, since each target could have a different effect.
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Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 120-140.
- Give a brief overview. Joker’s point value seems slightly high, but I’m not so sure just yet. The roll for Toxin is a bit high for my tastes, and because of that he doesn’t seem to get much use out of it before he dies. Laugh It Off works fine, but not as often as I predicted.
Map: Martian War Zone: The Heat.
Units: Joker v2, Harley Quinn, .Green Goblin, and Arkham Inmates x2 (620) vs. Rhino, Shocker, Electro, and Chameleon (615).
Spoiler Alert!Chameleon Impersonates Green Goblin, and some Arkham Inmates and Harley Quinn move. Rhino moves, and more Inmates, followed by Harley, move. Electro moves, then Joker, and Harley move. Harley misses Rhino, and Shocker gets extremely lucky, killing Harley with his two attacks! The round ends, and Chameleon Impersonates Green Goblin again. Electro moves and zaps 2 Inmates with his Bolt. Joker moves in, but is just shy of taking on Electro. Rhino enters and wounds Joker, and Shocker just seems to be on fire, as he wounds Joker twice. Joker engages Rhino and takes control of him, as he bashes Shocker for 3 wounds. Shocker puts 2 more wounds on Joker, and Green Goblin approaches. Joker jumps to height in the new round, and Shocker joins him, killing him off with his attack. Green Goblin shoots down Shocker, and Electro jumps to height as well, putting 2 wounds on Goblin with Electrostatic Bolt. Goblin flies around, then Pumpkin Bombs Electro and Rhino for 2 wounds each, wounding Electro a third time with his normal attack afterwards. Rhino then Charges Goblin, wounding Goblin to end the round. Lava damage kills Electro, and Chameleon continues to Impersonate Green Goblin (his only choice). Rhino wounds Goblin, who Bombs Rhino for a wound, and then attacks Chameleon, wounding him twice. Rhino smashes into Goblin, killing him, and Chameleon moves with the netted turn. Some Inmates move, and the round ends. More Inmates move, and Rhino engages one. More Inmates move, and one fails to successfully disengage. Rhino kills an Inmate, and another fails a disengage. Chameleon moves, then next round Rhino makes the final kill.Spoiler Alert!
Who won and how many wounds did they have? Team 2: Rhino w/ 3 wounds, and Chameleon w/ 2 wounds.
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Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 130-150.
- Give a brief overview. This time, Joker earned his points. Laugh It Off kept him around for 3 additional turns, and Joker Toxin helped out too. He’s definitely worth 140.
Map: Martian War Zone: The Heat.
Units: Joker v2, Black Canary, Azrael, C3G Abomination, Commissioner Gordon, and Alfred Pennyworth (1010) vs. Merlyn, Man-Bat Assassins, Elite League Assassins, Talia Al Ghul, Elektra, and Hand Ninja x2 (1010).
Spoiler Alert!Black Canary is Commissioner Gordon’s chosen Vigilante, and Azrael begins this round with the System Marker on his card. Black Canary gets pushed forward due to Bat Signal, and then she moves. The Elite League Assassins move, as do some Hand Ninja. Canary move and attempts a Canary Cry on 6 foes, but only kills a Hand Ninja! The Elites move to height and put 1 wound on Canary, and some Hand move. Azrael moves, and the Elite move off of lava to wound Canary once more. Azrael’s System Marker comes off, and Canary uses her special to kill 2 more Hand. The Elite jump back to lava and slaughter Canary, and some Hand move. Alfred Pennyworth moves, as do the Elite, and some Hand. Alfred Shotguns a Hand, and the Elite go wild, killing Azrael and Alfred in one turn! The remaining Hand move, and the round ends. Abomination Super Leaps into the Elite League Assassin circle, then kills one. The Elite are still on fire, as they put 5 wounds right onto Abomination. The remaining 2 Hand close in on Gordon and kill him, and Abomination kills the last of the Elite League Assassins via an attack and a throw. Merlyn moves, A Hand manages to wound Abomination, and Joker comes forth and wipes out the last 2 Hand with Joker Toxin. Next round, Abomination Super Leaps over to Merlyn and wounds him twice. Merlyn surprisingly kills Abomination with a lucky roll, and Joker moves forward. Joker takes a wound from Merlyn’s shot, then engages the archer. Joker takes 1 more wound instead of 4, thanks to Laugh It Off, and survives the lava. Joker wounds Merlyn, who fight right back for 4 more wounds, but Joker Laughs Off 3 of them. Joker misses Merlyn, then Elektra strides in to wound Joker. Joker takes over Merlyn and he wipes out Elektra in one blow, then Joker misses Merlyn. Joker takes lava damage, and is then killed by Merlyn.Spoiler Alert!
Who won and how many wounds did they have? Team 2: Merlyn w/ 3 wounds, 3/3 Man-Bat Assassins, and Talia Al Ghul.