Re: The Book of Joker - Designing
I like these changes with a few adjustments:
JOKER TOXIN
After moving and before attacking, you may choose an adjacent figure that does not have the Insane personality. Roll the 20-sided die. If you roll 1
5 or higher and the chosen figures is:
- a Common Squad
or Hero figure, it receives one wound and you may
inflict one wound on a figure adjacent to the chosen figure; or
- a Unique Squad figure, its card now has the Insane personality instead of what is on it and you may take control of the Unique Squad and its Army Card. Remove any Order Markers on the Unique Squad's Army Card; or
- a Unique Hero,
its card now has the Insane personality instead of what is on it and you may take temporary control of the chosen figure and immediately take a turn with it. At the end of the turn, control of the chosen Hero returns to the player who controlled the Hero before Joker Toxin was used.
1) 12 just seems a little too low for the huge effect this has. In particular, it absolutely cripples unique squads, so I'd rather have it a bit higher.
2) I condensed common squad and common hero figures into one grouping because I feel like 3 bullets gives a nice range of options but 4 feels like too much to me.
3) Just an attempt at cleaner language.
4) I don't think there's any mechanical relevance to giving a unique hero the Insane personality during a temporary turn. I can see the thematic value, but I don't think the line is worth the space on the card for a temporary turn.
Great stuff in general. Here's the proposed tweaks in pastable form:
JOKER TOXIN
After moving and before attacking, you may choose an adjacent figure that does not have the Insane personality. Roll the 20-sided die. If you roll 15 or higher and the chosen figures is:
- a Common Squad or Hero figure, it receives one wound and you may inflict one wound on a figure adjacent to the chosen figure; or
- a Unique Squad figure, its card now has the Insane personality instead of what is on it and you may take control of the Unique Squad and its Army Card. Remove any Order Markers on the Unique Squad's Army Card; or
- a Unique Hero, you may take temporary control of the chosen figure and immediately take a turn with it. At the end of the turn, control of the chosen Hero returns to the player who controlled the Hero before Joker Toxin was used.